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How does the game function without it, HP potions? Life taps? Not sure if I missed a video or something, I just noticed that none of the races have a healing class.
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Each race has a healing class but the difference in WAR is that the healing classes can fight also.
They said it many times, the game is about fun, not healbots. They don't want the landscape covered in healbots like so many other games even if it costs them revenue.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
So I take it no CC classes either?
no classes dedicated to cc, there will be some but none of the like 1min+ Mezz's in DAOC etc
Currently playing : Darkfall
Character name : Aeola Anara
Played: Almost every P2P MMO you can get your hands on, notably:
Daoc, SWG, LOTRO, WAR, AoC + Dozens more
Each race has a healer. The difference is healers stronger heals rely on how much killing they've done, marks, runes, or other items in order to be super effective. They all work completely different on how they spells are set up and what they do. They're vicious on the battle field too...honestly if I saw a Zealot gunning for me I'd probably haul ass to try and kill them as fast as possible.
Dwarves - Rune Priest
Empire - Warrior Priest
High elves - unknown
Greenskins - Goblin Shaman
Chaos - Zealot
Dark Elves - Unknown
Healers aren't pansy lil bots anymore...
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
WAR healers actually heal better as they deal damage....will be interesting to see how that all shakes out....
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That just means any non- healing class I run into I should be able to pown due to the fact that I can get life back and they can't. I'm not saying this is the case but sure is what it sounds like.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
indeed as stated above I would hate for them to be the only class on the BF.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
The High Elves healer is known, it's the Archmage!
The High Elves healer is known, it's the Archmage!
Hmm Mage Plus heals I think I found my fist char when I do get in game.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
I believe the industry is moving away from the "tank-damage dealer-healer" party requirements. The move to hybrid classes means that the game goes on and you don't have to sit for hours waiting for a healer to log in. Are hybrids as effective as pures? It all depends on the game and the situation you are trying to encounter in the said game.
While you wait for WAR, I suggest going to gamestop at your local mall and picking up a demo disk for FFXI. It gives you 30 days free to all of the FFXI content and you can see why the industry is moving to hybrid classes. I love the game, but I can't stand the hours waiting hours for a party, but roll a warrior or white mage and you'll have parties 24/7. On a positive note, you character can level all jobs in that game so you are not stuck with the job you pick at character creation. You mentioned CC, so you may like summoner. It is an advance job you can quest for at level 30.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Ya, I've played FFXI before, and your right about the tank/healer part. As far as hybrids are concerned Vanguard's Bloodmage class I think is a good example of how the more dps you deal the better you heal. This should be interesting.
Why would you roll anythign other than a healer since they can heal and tank? Let's see, you'd roll a tank because they can live longer than your healer (even with healing yourself) while also having an ability to protect groupmates? You'd roll a melee dps because they can put out more damage than you ever will and have anti kiting abilities? You'd roll a ranged class because they have more damage and a lot more utility/ways to deal that damage than you? And finally, you'd roll a healer because you enjoy healing, but also like the ability to deal damage when healing isn't needed.
Are shamans, druids, paladins, or priests the most popular classes in wow? You do know shamans and priests can put out sick damage and they can also heal?
I understand what they're trying to do here, I really do. And I hate to seem like one of those people who complain about nothing but I really have a problem with this idea. I have played a healer class in almost any MMO you can think of, just because I love to heal. I have and always have loved playing a healer. I don't like it when games try to take that role and minimalize it making other duties more important. I did play Vanguard and my main character was a blood mage. All I ended up doing was healing, I never utilized the dot add a point = better heals system. Thats because I would rather heal, then if time and mana permits DOT. I'm sure I'm not the only one who feels this way but I would like to have at least 1 class whos main job is healing.
"God, please help us sinful children of Ivalice.."
UM YA At launch of BG's there was mostly hord Shamen in BG and nothing but a few rogues maybe. Hence why they gave alliance Shamen.
the only other class other then the ones you mentioned above that where in BG was prolly the rogue only cause he could stealth.Actually I dont even play and its been like 6 months since I have but even to this day the BG that I watch my roomate in are mostly shamen druids rogues and hunters. I had a 60 mage going into AV for a while and then noticed I was one of like 3 mages in a total of like 20 AV BG's.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
The problem isn't you wanting to play a healer. The problem is that WAR is about RvR and they do not want us to SOLO play the game with a bot party in tow. What we have is clash of wills. You want to play a pure healer class. Jo-bob the anti-socialist wants to player the uber soloist with healbot and buffbot in tow relying only on himself and his bots. Mr $$$ working for IGE sides with Jo-bob but for money making purposes. Many games have been killed with the over use of legal and illegal botting. You can't blame developers about wanting to get away from bot potential. You've got to remember, the easier it is to bot the easier it is for RMT to make money off a game. I would rather see EA make the money off of ingame sales than IGE and the like. So, anything they do to prevent botting I have to respect. If that means doing away with pure healer/buff classes, I'm all for it.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
personally I think having subclasses or something to that effect for healing skills attained by questing or some such thing would be better that way If I want to heal I can and if I have it and kick the crap out of you cause you didn't well it was your choice in the first place not to choose healing. Or maybe even having a general class then quest attainable branches into healing curing buffing and the like.
Over all I think The "CLASS" system is what ruined mmoRPG's in the first place if only the RPG part.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
dreamer05 While I understand your concerns I have to be honest your a rarity. In most MMO's I've played trying to find a healer that JUST wants to heal has been incredibly hard a lot of players today want to play healers that can stand up in a fight even if their Major concern is party health. Botters have been unbalancing and killing PvE games for ages due to the genericness of classes, while Warhammer is doing this in sake of lore its also in sake of fighting botters and I'm curiously excited by that (though im sure someone will come up with some way to do it anyway).
You have to understand or at least recognize that unlike EQ, WOW, EQ2, and the like Warhammer is using a specific set of classes designed by and used in the Warhammer world instead of the generic standard of what a healer is and does.
I do commend you for being the type of healer that players like myself in games like EQ, EQ2, WoW, and even Vanguard would die to have in their party constantly.
Sophist....um Classes have been in RPG's and MMo's since the beginning of time. Sure UO (no healers at all!)has a skill system, Eve has a skill system, and Even Rune Scape, and a few muds have skill systems but alot of games have had a Class System for ages. The problem with Class and Skill systems are always going to be the same no matter what there will be certain builds that no one likes to play, no one wants to play with, and no one wants to play against. While class systems often represent a set of limitations if implimented with plenty of options as I believe War is doing with their Tome of Knowledge skill tree system (which is dependant on class but MASSIVELY HUGE) there will be plenty of customization in War for all different types.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Right -- and you may realize that WAR healers/support classes are more of a difference in "degree" rather than in "kind."
They are still healers -- but they are healers who perform BETTER when they do exactly what you have just said:
" ... if time and mana permits DOT."
Exactly.
That, I am pretty sure, is what the developers would like you to do. Heal, buff, cure, as needed, but also -- to "pump yourself up" -- fight a bit so you can use your more powerful "Morale" abilities ... for you and your realmmates.
To some degree, this also makes the healer a more formidable opponent if someone is thinking "I will just run up and gank the healer." Now, they had better stop and think about that since the healer will have healing plus offensive and defensive capabilities as well.
Besides -- LOL -- wouldn't you like to be the healer who, like Ron Perlman in Aliens: Resurrection, says:
"You hang with us for a while, you'll find out I am not the man with whom to f**k!"
~ Ancient Membership ~
The problem isn't you wanting to play a healer. The problem is that WAR is about RvR and they do not want us to SOLO play the game with a bot party in tow. What we have is clash of wills. You want to play a pure healer class. Jo-bob the anti-socialist wants to player the uber soloist with healbot and buffbot in tow relying only on himself and his bots. Mr $$$ working for IGE sides with Jo-bob but for money making purposes. Many games have been killed with the over use of legal and illegal botting. You can't blame developers about wanting to get away from bot potential. You've got to remember, the easier it is to bot the easier it is for RMT to make money off a game. I would rather see EA make the money off of ingame sales than IGE and the like. So, anything they do to prevent botting I have to respect. If that means doing away with pure healer/buff classes, I'm all for it.
unfortunately BOTTS will always be around. There is PVE in WAR so you can expect some lvl of botting. I dont think the solution is in making the classes more mixed cause I could create a script for just about any online game no matter the purpose of the game I can still automate it.
They should worry less about trying to make it impossible to bott cause that in itself is impossible. They should try to change the system they use for monetary value in a game IMO.
Eleiminate the need to aquire gold and LOOT and you remove the need to buy gold/items online.
I know some hate questing systems but they are the perfect way to do such a thing.
Expl... you want some nice piece of gear that either you're friend has or whatever you can either wait for the chance of it dropping or ...
you would look at the armor and see that it has a quest difficulty of 10 lets say on a scale of 1-10 well maybe that would be a quest for some big raid boss. but the quest difficulty being lvl 1 you could just go do any lvl 1 quest line and have the choice of that armor or maybe even others.
You could even go so far as to give each item in the game an alternate ID so when you finished the qwest or quest line it would ask you for the item id. And then you would get that item.
Granted this is a primitive version of what could be done with such a premise but you get my drift. That eliminates the need for trading Uber loots for gold and such and also would promote group play seeing as if everyone in the group wants they can go get the quest line or whatever and also get said item.
Now please don't flame that idea it is only an expl or alternate thinking and I'm sure could be implemented much better with a Dev team on it.
I always liked the idea of training gear and not your stats and skills.That way if you want to have a bar room brawl everyone goes bare fist and dukes it out . ALL Evenly matched.
* note all the above expls are pretty much on a bind on pick type system of course.
Also another expl of gear training would be I been playing this game for 4 yrs and just got this new Katana. HMMM my RL friend just started playing I'll go play with him while i get this katanas skills going them both having newer weapons allows them to fight similar lvl mobs even though one has been playing for yrs more. And could also duel with those new weps and be even. Again fine tuning is the key here and I'm in no way applying that it would be the be all end all of games if made.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
I don't know what most popular classes were in bg's (and how the heck would you calculate that anyway? =p ) However, the most popular classes in wow had, for the most part, been rogues, warriors and after some imporevements ne hunters. Druids 9and I think paladins) are least 2 played classes or something. Shamans and priests are around the middle, but I am pretty sure a healing class has never been in the top 3 most played classes at lvl 60 (or 70)
PS: They are trying to make healers more fun to play because healing is very important in pvp, and the one or two people who enjoy healing are not enaugh to make pick up groups for casual players work.
Easy I look around with my two eye's.It's called paying attention to your surroundings.
When you get logged into a BG and you see 11 Shamens and 3 rogues me being a Druid. You got a pretty good idea of the numbers. Its ok though I know most don't pay attention to anything past thier nose once in battle.
UO Was the only game I ever saw "proper" use of cross healing in battle ever. and that was a game where if you had magery you could heal so most could.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
The reason for Druids being so rare was because only a Night Elf and a Tauren could be Druids. Well there is one healing class right there that only has access to two races out of 10. Paladins and Shamans before the expansion were limited to faction. So you cut in half the popularity when only one side could be on, and the other side be the other. That leaves Priest being the only one that multiple races could be, along with both factions ( before xpac ) having access to them. These would obviously hurt the popularity of those classes.
People loves rogues because of stealth which is really invisibility because many people like to gank and you are at an advantage when nobody could see you. Warriors were popular because it was the main tank and before the expansion it was the only class of the Horde side that could wear plate, so people knew the were absolutely needed for groups at the time.
Seeing with your two eyes is awesome. Sadly, you can only see so much. So, unless you are trying to claim you were in every bg on your server (and preferbaly on every server =p) what you see has little to do with reality.
true about druids being limited to two races, and shamans/paladins being one faction, but even now after tbc they still aren't that popular compared to rogues and for some strange reason warriors.
UO was skill based, wasn't the most popular build in it a tank/mage?
While I understand some peoples misgivings about hybrid healers, especially if you played them in other games, I really don't see the apeal of being a heal bot.
This is War where everyone fights, not WoW where paladins were made to wear cloth during endgame and heal/buff, instead of offtanking as they were meant to do.