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Less than a week since it launched.
Status | World Name | Population |
---|---|---|
Cassiopeia | Low | |
Centaurus | High | |
Orion | Low | |
Pegasus | Medium |
Only 4 servers 2 low poulation 1 medium 1 high on a Saturday evening.
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Comments
Most everytime i"ve been on the EU server has been high or very high and the others medium to high. Including today (Saturday) except for Cassiopeia which seems to lag behind. It's only 5pm central as I type this so it's not primetime yet. If you hate the game then hate it, if you love the game then love it. So far I fall somewhere inbetween, but don't play with the facts or chose the ones that support your theory.
It says they have a bug with the server update page on their web-site.
Just check its showing that now.
I am at the server selection screen now and the servers are showing medium, medium, very high, medium.
working fine, right now it shows. its updates every 15minutes
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Looks like Orion's going to be my server. I like a quiet atmosphere.
The game was developed by a Limey. It's only natural that a lot more of them play Tabula Rasa as opposed to Yanks being the majority.
Log in screen still says 3 med, 1 very high.
Orions not gonna be very quiet for you Plasuma (well maybe when compared to the EU one). Was the name of the US beta server and it's been active whenever I've been on.
I just found it sad that a game this hyped would only open with 4 servers and 2of those 4 would show low populations on a Saturday.
I think the way TR is received can do a lot to encourage or hamper those game developer that try to break out typical MMo mold. AutoAssault tried and failed. Its not looking like TR is getting off to a spectacular start. The Post Launch Hype has really been practically nonexistent.
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
regardless, i have played the game myself, in my opinion it is extremely boring and has terrible graphics. i cant speak for everyone.
The Game has launched YESTERDAY btw
screenshot taken 5 min ago (23.19gmt+1) and compared to the website it's strange
Server Status, 5 minutes after i taken the screenshot of my own game
showServerStatus();
The server status updates every 15 minutes.
I didn't even realize it launched! That's pretty... anticlimactic.
its never low when I look at the servers Im afraid always medium to very high
I had my doubts about a game that really wasn't all that great of a concept.
*FPS-like combat system
*No real PVP
*No Sandbox
*Lack of depth and complexity
It's sad but this game is shaping up to be another mmorpg nightmare. I'm not sure when the DEVs are going to get it.......listen to the VETs and you will have a winner. Fail to take our advice and you will waste millions in development only to shutdown.....SAD!
How many people play GW?
How many servers do they have again?
You do realize that each zone in Tabula rasa can hold thousands of players between all of the shared instances, right?
I mean, last night on Pegasus in the zone callede Landing Zone, there were over 100 players in the first instance of the zone, at the same time there were 8 other instances of the same zone running. As I hopped between instances, they were all packed. This was only the Wilderness zone. There are more players between one or two zopnes in TR than most other mmorpgs can handle in their entire world.
I'm as much of a mmorpg vet as anyone else out there. Was playing M59 at launch and played every mmorpg since then except for WWIIO.
TR is a ton of fun and actually it's shaping up to be a pretty incredible game. But you'd have to actually be playing it to know this.
I feel bad for NCsoft Korea, a company I have traditionally championed, but I think they only have themselves to blame for this.
From the looks of things the launch numbers are pretty low and they will only go lower after the first 30 days when subscribers start dropping like flies out of boredom with the shallow gameplay.
If they had just pulled back and implemented some of that "innovation" and "revolutionary gameplay" they could have had a real winner but as it sits I doubt this game will even get the server time that Auto Assault did.
They should have done it right or they should have made it a console game as it's current form is nothing but a $50.00 disappointment for the unfortunate people that buy it blind.
Vet my ass. This game is what it is... it fills a certain niche that people are looking for. It caters to non hardcore players. Nothing wrong with that at all. Hell, they even admit it. Not sad at all.
Took this @ 16:26 PST:
Vet my ass. This game is what it is... it fills a certain niche that people are looking for. It caters to non hardcore players. Nothing wrong with that at all. Hell, they even admit it. Not sad at all.
" Hell, they even admit it. "
Post a quote stating that from the developers, please.
NCsoft Korea was expecting to pull 14 million dollars (US) per quarter from Tabula Rasa...
At 14 mill per quarter, given a steadily expanding subscriber base (which it ain't gonna get), it would have taken two years before they ever even saw one dime of profit.
As it sits now they will write it off in less than a year because the operational costs will outweigh any chance of financial gain.
The single biggest problem with taking player advice on design is this:
Every player wants to play in a world where they can be at the top.
So any advice you are likely to get from them is going to be a redesign of the system to put things in their own favor. Sure they may cite reasons of why one way is better than another, but really you have to be careful because human nature is always going to rear its ugly head. The ganker will have the most to gain from making the game open pvp. The casual will have the most to gain by keeping advancement fast and quests relatively short. The hardcore will have the most to gain by keeping advancement slow and quests long. And the tradeskiller will have the most to gain from a player-run market.
IMO the only ones making the decisions should be the devs. They should decide who their desired audience is, and design accordingly. If that decision turns out to be a failure... than the genre moves on, lesson learned, and hopefully the mistake isn't repeated again the future. Darwin's theory of evolution applies to mmos as well, believe it or not.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Why? Do you feel bad for NC Korea because they have such a questionable US company to represent them? Tabula Rasa is developed by NCsoft Austin... Unless I'm getting this wrong somewhere ^^, I agree that NC might be able to break even but they won't be making huge profit from this game. Hopefully it won't tank completely like AA, though that's what a lot of people are thinking it will..
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I feel bad for NCsoft Korea, a company I have traditionally championed, but I think they only have themselves to blame for this.
From the looks of things the launch numbers are pretty low and they will only go lower after the first 30 days when subscribers start dropping like flies out of boredom with the shallow gameplay.
If they had just pulled back and implemented some of that "innovation" and "revolutionary gameplay" they could have had a real winner but as it sits I doubt this game will even get the server time that Auto Assault did.
They should have done it right or they should have made it a console game as it's current form is nothing but a $50.00 disappointment for the unfortunate people that buy it blind.
SHAME ON NCSOFT!
They are better than this...they know better and they can do a HELL of a lot better! What a waste of time and money!
Watch out fanbois, the entire bus load of Kreskins just let out and they have their crystal balls in their hands.
Why? Do you feel bad for NC Korea because they have such a questionable US company to represent them? Tabula Rasa is developed by NCsoft Austin...
I understand who developed the game and that is why I feel bad for NCsoft Korea, they really got shafted on this one and the NCsoft Korean CEO is to blame.
Here's an article:
http://www.koreatimes.co.kr/www/news/biz/biz_view.asp?newsIdx=10753&categoryCode=123
And a couple quotes:
" The situation is more urgent at NCsoft. Its operating profit has rapidly diminished over the past three years. One reason for such lethargy is the lack of diversity in its portfolio. Another is the murky outlook for its future games." (emphasis added)
``The only person in the company who have trust in the Garriotts is the CEO''"
" Song Jae-kyung (Jake Song), a legendary game developer who fathered ``Lineage,'' was one of Ncsoft's big losses. He abruptly quit the firm in 2004 after allegedly having conflicts with Kim over several issues, including the hiring of the Garriott brothers.:"
Have you ever seen Kreskin be wrong ?
Ever ?
I didn't think so.
Have you ever seen Kreskin be wrong ?
Ever ?
I didn't think so.
Oh yeah? Watch this.
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that's me. I have 20 years as a magician/illusionist. I know Kreskin. Personally. Here's a clue, it's a trick. He's usually wrong, you just fall for the misdirection.
Didn't think so, eh?
Oh I see! thanks for the link ^_^
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