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well for a couple of weeks it looked very well, but now its just sad again
nobody to group with, nobody to craft for and nobody to kill for pvp.
the game did take another huge leap down again ;(
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This just simply isn't true, all signs point to an increase in VG's population.
try a pve server communitys are thriving
VG is dead and not even the great SOE can save it .
move along nothing to see here.
I agree with what the others say. VG is simply currently not a PvP game and wont be for a while, alot of people weren't happy about the FFA PvP server after the merge so will have left for PvE. The game is mostly PvE anyway but since the merge the population is certainly higher no doubt.
With more patches and a relaunch this game will be fantastic. It has so much potential to be better than alot of MMOs on the market.
Halgar the least populated pve server but is doing well. Most of the population admittedly is now 50th or close but still quite a few around the lower levels.
The guild I am in has grown and we are expecting folks back when the raiding content comes online.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Hackers ruined PVP servers so now everyone quit the game who wanted to PVP. tbh Vanguard will never be a good PVP games anyways and the devs have said that it'll be a PVPE focused mmorpg.
PvE and PvP are 2 very different things in VG. Its true the PvP server is not doing so well (and for good reason). The PvE servers are in great shape however and growing.
The PvE servers are in great shape however and growing.
I LOL'ed ,
funny how i saw two people in 3 days when i tryed the buddy key program. but i suppose you are talking from a 100 players = good population point of view.
thanks for the laugh anyway o/
I see people all over on the PvE servers, specifically Seradon.
How can vanguard sustain without pvp. There are not 200,000 players in teh industry willing to play a pve game only and someone said taht it requires 200,000 for an morpgs to stay afloat. So without pvp, how is SOE going to pull VG out o fthe water.
have you ever considered, well how can I say that this gae sucks?
"You must be either retarded or a fanboi..."
Where did you get the numbers on that? While a lot of people do PvP, I know a lot of people that don't require it to have a good time if there are other avenues to take.
Im a huge pvp fan, have been since I took my first executioners axe to some poor bastards head in Ultima Online back in 1997 and then spent the better part of the day looting his house.
There was no high greater than that.
Holding the entrance to some guys house you stole, while your buddys cram as much of his crap into chests before you push out and into a gate.
However... that being said. I hate PvE games that throw pvp in at the last moment and expect people to enjoy it. EQ, EQ2, and VG are all good examples of this. Hell even wow. These are PVE games, Ill say it once again for those poor dumb bastards on WoW. PVE GAME!
the games are balanced for pve, and that means a lot of pvp features just dont work, or dont turn out as intended. Hell look back at EQ1. They introduced AA's and had Manaburn.
For like 2 months you had wizzies grinding up and getting the insta recal to nexus AA and manaburn. They would walk up insta kill insta recall, and not a damn thing you can do about it. Worked great on pve, but pvp... hmm... yeah guess thats not such a good idea.
Games like DAOC, EVE, Asheron's Call (for the most part), and shadowbane have pvp as an integral part of the game. The devs dont consider pvp as an after thought, and so you get "more" balanced pvp. Sure there are issues.... but you dont bump into 1 level 50 guy with max level gear who can kill 10 level 50 guys with non max gear, all because he has the uber raid sword and shield of eternal mcpwnage.
Anyways, /rant off... but thats why me and my buddys are playing on a pve VG server instead of pvp. We love pvp, but there are games out there who dont think of pvp as the bastard child no one wants. Id rather have a good experience than a half assed one.
I'm pretty sure PvP in Vanguard was a casualty of the Sigil budget crisis. I could be wrong, but it just seems like outside of having a PvP option nothing got touched in regards to it.
I know VG is a pve game, but when you create a pvp server and you advertise it and then say the game is primarily PVE your kind of misleading people. No offense, but it mislead me, so I'm assuming that there is atleast a handful of people out their who play these pve games for pvp reasons and pve reasons, not just one or the other.
and for the record, I still play PVP server VG. I don't play wow, please excuse the name it's kind of a pun, but I do frequently return and will when the expansion comes out. Wow to me is good because I can play it on my middle ranges system and it has polish which is priceless in this industry. Regardless, the graphics suck and the gameplay is simple but when I don't want to think its great. When I want to think I play vg. So both games appeal to me. I started play uo though before trammel came into the picture so I long for taht flawless pvp-pve game that has both. A game where items aren't super rare or hard to get but at any second you risk losing them. This to me is more real and more enjoyable. However, fantasy games, as real as they may seem sometimes, are all fake so that isn't what does it for me. What does it for me is the pvp flawlessly integrated with teh pve. This has yet to be accomplished and when it is, potentialy VG if it picks up because the tools are their, it will be grand and make me feel happy.
Until then there is just dissonance.
I do not necessarily think, however, that WoW is the antithesis of Vanguard. Instead, the marketing concept of "we are NOT WoW" is not a viable one [magic word] because WoW has many strengths such as "middle ranges system" can play it well.
Vanguard has many weaknesses such as 1) performance, 2) character customization, 3) end-game content, 4) fun stuff such as fishing, and 5) sensible means of travel.
Overall, your analysis is spot-on. I like how you explain your reasoning, but I do not necessarily agree with the dichotomy of WoW and Vanguard.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
As far as populations go, the PvE servers are doing quite well after the merger. Seradon during prime time can get pretty crazy.
I think its just the pvp server, the game isnt designed for pvp. But Halgar f.e. (the eu server) is filled enough for me
I only recently re subbed and I have been trying out the different races/class combo's and I have always seen other people my level running around (Halgar Server).
Really, a non-consensual PvP MMO is niche. A MMO with no PvP at all receives the PvE niche. The best middleground is consensual PvP, a-la flagging, PvP-enabled zones and instances and such.
It's really not a difficult concept; consensual PvP is part of the reason why WoW does so well; it caters to the likes of the majority.
All games are meant to be competitive to an extent. A PvE MMO is no more fun to most than Monopoly would be if no one was obligated to pay rent.
Anyway...yeah, there's a crowd for PvE only MMOs, but no matter how big or small, it's a niche crowd and certainly not the majority. The same goes for those that'd enjoy a forced PvP MMO; consensual PvP is the best of both worlds, and Sigil chose to give Vanguard the worst of both worlds, forced PvP and no PvP...they completely missed the middleground that's been figured out since old-gen MMOs like DAoC.
I think this is just another post to keep the negative light on VG. I see all sorts of players on xeth, there is so much chat on thestra i cant read it fast enough! Players everywhere crafting, killing stuff and even a diplo once and a while.
Perhaps the people that like the game should start making posts every 5 min saying how much they like it! Then others will see the home page forum activity section and realize its not all doom and gloom. How many people have seen the posts "i logged on to VG thinking it was better than during beta and i took 1 step and fell through the world and died, then uninstalled...nothing is fixed" Its all to keep the front page covered in negative B.S.
Like it or not this game is growing and improving, and all the haters cant stand it. I really cant believe how rabid the hate for VG and SOE is. If ya dont like VG or wont play a SOE game then please dont and go away! Perhaps play with your kids, get a job, or a better one, go on a date, i dont know....something..
Sorry i had to speak up. now flame away!
Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.
George Washington
the population is top heavy in the extreme. where people have problem finding people to group with is the 1-30. 30 -50 there are plenty of people wandering about.
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Really, a non-consensual PvP MMO is niche. A MMO with no PvP at all receives the PvE niche. The best middleground is consensual PvP, a-la flagging, PvP-enabled zones and instances and such.
It's really not a difficult concept; consensual PvP is part of the reason why WoW does so well; it caters to the likes of the majority.
All games are meant to be competitive to an extent. A PvE MMO is no more fun to most than Monopoly would be if no one was obligated to pay rent.
Anyway...yeah, there's a crowd for PvE only MMOs, but no matter how big or small, it's a niche crowd and certainly not the majority. The same goes for those that'd enjoy a forced PvP MMO; consensual PvP is the best of both worlds, and Sigil chose to give Vanguard the worst of both worlds, forced PvP and no PvP...they completely missed the middleground that's been figured out since old-gen MMOs like DAoC.
So, are you saying consensual PvP is the best of both worlds or the most obvious compromise? If you are saying it's the most obvious compromise, to gain as many subs as possible, then I agree. If you are saying it's the best of both worlds then I disagree.As far as "most players" are concerned, all you need do is look at the difference of populations on PvE servers vs PvP servers to get the answer. My point is, you cannot build a great PvE group role dynamic if you are balancing classes for PvP solo-ability. I like PvP personally, but I am willing to suffer through class imbalances to achieve a better PvE experience, which a lot of people are not.