It looks like you're new here. If you want to get involved, click one of these buttons!
I bought this with a few misconceptions. I feel ripped off. So, after finishing Act 1 all the scenery still looks the same... Does it ever change? I remember in Diablo 2 Every had had a different theme/ scenery. Most other hack n slash rpg/ action games have different scenery but from HG I've see none. This also reminds me of .hack for Ps2, only this game is actually online. It feels like your playing solo, even though you see other players in town it still feels solo because most of the time is spent in dungeons.
Comments
yep sad but true...
I remember - during HG:L Beta ut was easier to form a party for questing and dungeon clean-up...
now it's just Online Hack'n'Slash game
That about sums it up.
Drab maps devoid of art direction and size. And Multiplayer that involves a lot of people all soloing stuff on their own.
The combat however is still fun. The equipment development is good. The Cutscenes are tremendous. It's not a total washout. It's a pretty solid single player game in my opinion.
I'm not screaming for my money back. (Although I am openly laughing out loud at the prospect of monthly fee's).
Well since the first big content update will feature Stonehenge with portals to other parts of the world infested by demon invasion... I do think it's worth 10 bucks to see... I suppose not all of them will be in burned out urban areas. (/sarcasm off)
What really heartens me with respect to HG:L is that the engine is really very open-ended. You can add new tiles, mobs, stuff in it so easily... and they've got a full staff working on regular content updates - that's where most of your 10$ is going btw. I am very confident we'll be seeing new awesome zones very soon - Guy Fawkes patch is being implemented right now
Thanks
I dunno about being single player... I met new people in-game within the first hour of making my character and we fought together for a few hours, added eachother to buddy list, and I logged off... Logged back on a little later and you just open your buddy list and send out invites... I am back in a full group within the first minute of logging on.
Lesson of the story is you might have to try to befriend people if you want non stop groups which I think is the funnest part of the game. A lot of people don't know how to properly use the chat system as well which can make it hard for those inproper users to find groups I imagine.
The lesson of this story is, if you all play characters that are solo classed you will never notice when the people in your group aren't receiving your heals. If you never attempt to trade with them, you won't realise that it is bugged and that half the time you can't.
If you are all running off in different directions soloing your own mobs, you won't notice that the other people in your group are invisible half the time or that you can't interact with them.
You see even if it all got bugfixed tomorrow, you still didn't see these bugs. The gameplay in no way encourages you to interact with your party.
You can join a group, but there are no group based activites. Every map is designed to be soloed.
You may have been in a group, but you weren't ever in a team.
You have other players on the screen with you, but you are all playing it singleplayer. There are other things to do online.
MP sucks in this game. It is poorly designed, and not especially functional. If all I wanted was another chatroom to befriend people in I would have installed MSN.
This is a game designed to play like Diablo 1 and 2. I never noticed my friends when we played Diablo either. We killed mobs on our own and did our own thing while in the same group and in the same map (sometimes, other times we would be on different parts) and had a blast.
That is how HGL plays. Just as much fun as Diablo in my opinion.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
This game would be great if it was non-subscription, just like Dungeons and Dragons Online. The subscription will kill this game.
Don't believe what the Reagan quoting fanboi has to say. Diablo 1 & 2 were both great games. This game is no Diablo.
Do you feel ripped off solely because the scenery still looks the same?
Did you even TRY finding a group? Maybe if you typed in chat and try to be involved in general conversations in the towns, you might be able to find people group with. Every game can feel like a solo game if you do just that - solo. The only big difference with HG:L and let's say WoW or EQ is everything is instanced..so if you're just complaining about the "alone" feel you get when you enter a dungeon by yourself, then you should try to get groups going, it makes the game way more challenging and a lot more fun.
As for the scenery, I'm not too sure, but there will probably be some variations in textures/themes throughout the game.
-Vin
Any square area is completely unique while all the travel up to those areas tend to be pooled from the same 15-20 maps.
is hellgate london online game or a single player game ?
it looks could but is it worth my money ?
And at $50 to buy the game and then $10 a month subscription ( which the subscription gives you access to such things as quest and items which were free two days ago but now require you to subscribe so they'd have something to call "monthly content", as well as increase the need for you to subscribe. Oh, and you'll get an extra character slot, some extra inventory slots, and get to play the game on "Nightmare" settings, which all other games would call "normal" settings. ). In my opinion, no. It's not worth the money.
And at $50 to buy the game and then $10 a month subscription ( which the subscription gives you access to such things as quest and items which were free two days ago but now require you to subscribe so they'd have something to call "monthly content", as well as increase the need for you to subscribe. Oh, and you'll get an extra character slot, some extra inventory slots, and get to play the game on "Nightmare" settings, which all other games would call "normal" settings. ). In my opinion, no. It's not worth the money.
Well...this statement is mostly wrong.
I would agree that it isn't worth subscribing right now. Mainly because you really won't miss the added content. But IMO the game itself is worth the price.
Dude...DDO is a pay to play only subscription based online rpg. You can't play it offline, nor can you play it for free. It is paying subscription-only. With Hellgate, you have that option, to either play offline, play online for free, or pay a sub fee for premium content.
Hey,...maybe he meant Guild Wars...and really...it is almost like thatDude...DDO is a pay to play only subscription based online rpg. You can't play it offline, nor can you play it for free. It is paying subscription-only. With Hellgate, you have that option, to either play offline, play online for free, or pay a sub fee for premium content.
Buy once, no more fee's if you do not wish
Extra Character Slots for an extra charge
The big difference...Hellgate can also be played offline..
People are really blowing this out of proportion actually...because no one is forcing you to go online...it is more fun if you do have a group...but not needed..
Cheers!
And the main reason for that is the continued marketing of the game to the wrong audience. Trying to market a non-mmo to players who, considering this is an mmorpg site, more than likely play mmos as a main form of entertainment.
That is why this game is never going to get a real fair deal here, for example. If they had marketed it as a singleplayer with limited multi-player and stuck to that valid description, they'd have gotten alot farther. But trying to cash in on mmo players with a non-mmo game, they should have expected quite a bit of negativity.
And for those who say Flagship never marketed it as an mmo, name me one singleplayer game with a multi-player mode out there which has charged a subscription fee to have access to full game content. And removing LAN to prevent people from playing together without having to access Flagships server was nothing but a greed move.
Honestly, no matter how good the game is, it is being listed on this site and therefore is being represented as an mmorpg, and the falseness of that representation is why it will be viewed, at least by me, on it's merit as an mmo; of which it has no merit.
If I were viewing the game solely as a singleplayer actionrpg game, I would give it higher marks than I do now. The limited multi-player would probably have added a point to its score. But viewing it as an mmorpg, it just doesn't deserve high marks.
Hey,...maybe he meant Guild Wars...and really...it is almost like thatDude...DDO is a pay to play only subscription based online rpg. You can't play it offline, nor can you play it for free. It is paying subscription-only. With Hellgate, you have that option, to either play offline, play online for free, or pay a sub fee for premium content.
Buy once, no more fee's if you do not wish
Extra Character Slots for an extra charge
The big difference...Hellgate can also be played offline..
People are really blowing this out of proportion actually...because no one is forcing you to go online...it is more fun if you do have a group...but not needed..
Cheers!
He's right except in the very final, part. It is less fun if you are in a group.
All the challenge is removed and instead of having mighty fights in the centre of enormous throngs of demons and zombies, you are hunting round a small enclosed area looking for something to kill that your friends didn't find first. (Unless you are the first one to enter the instance, in which case you just mash everything as per you normally do in singleplay). Or as is more normal, fighting in your own completely different instance on all your own while the other 4 people in your group are all doing the same as everyone got bored of waiting around for eachother to gather up when each instance only takes a couple of minutes to run solo anyway.
If you use the chat screen and not voice comms it becomes even more frustrating as it is faster to complete a map on your own than it is to type something. And in the furious frenetic melee of combat you won't have time anyway.
The game is so fast, the maps so small the quests completed so quickly that typing is a frustrating way to play. I strongly recommend voice comms if you are intending to have any mulitplayer interaction at all in this game. It is a one handed play game like diablo or many MMO's, you can't fight with the mouse and type with the other hand. It's like unreal or quake. After a 3 minute round people will type GG or something.
Once in town there is a point to communicating as you can offer to trade people items they may find useful. It's really really clumsy, but it does work. But agin it takes so long that after a while you realise that they it will drop for them in combat faster than you can sort it out between the two of you.
Single player FTW. This is a very substandard multiplayer to my mind. Poorly designed, poorly implemented.