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A lot of people in my opinion have an incorrect view of the way this game is supposed to work.

2

Comments

  • AristeaAristea Member Posts: 181

    Originally posted by cptgame

    Originally posted by Aristea


     
    Originally posted by cptgame

    Originally posted by cptgame


    I remember back in the day diable I supported the groundbreaking feature of random level generation. I am sure they make some improvement over random level generation in HGL, but it is no where near groundbreaking feature anymore.  
     

    Class unbalance  (i.e. Engineers can do almost everything Marksmans can do, and more)
    The skill trees are way too simple.
    TOO LITTLE skills, specialization is still possible but very limited.
    No re-spec  (cannot readjusting your attributes points, unable to adjust builds.

     
     
    Can we just accept the fact that HGL is not as good as it could have been.
     
     



    5. Each class is designed to be self-sufficient. There is no need/reason to team together. To make matter worse, the poorly designed user interface/char window make it harder to interactive with other players. I argue that HGL is not multiplayer friendly.

     

    Respec is also something new-age that should simply be kept away from this type of game, otherwise the replayability will be reduced to 0 and cookiecutter builds ruin the fun of playing.

    Zero replayability has nothing to do with respec. The problem with zero replayability and cookie cutter builds are the results of too little skills, too little feasible skills combos, no complex skills-interactions, not enough environment/external factors to affect the effectness of skills, not enough status effect.....etc ( I can go on foever about what are lacking...)

    I'll make it easy , respec allows you to use the current character to try new builds, hence replayability reduced. Easy wasn't it ? :)

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  • cptgamecptgame Member Posts: 109

    Originally posted by Aristea


     
    Originally posted by cptgame

    Originally posted by Aristea


     
    Originally posted by cptgame

    Originally posted by cptgame


    I remember back in the day diable I supported the groundbreaking feature of random level generation. I am sure they make some improvement over random level generation in HGL, but it is no where near groundbreaking feature anymore.  
     

    Class unbalance  (i.e. Engineers can do almost everything Marksmans can do, and more)
    The skill trees are way too simple.
    TOO LITTLE skills, specialization is still possible but very limited.
    No re-spec  (cannot readjusting your attributes points, unable to adjust builds.

     
     
    Can we just accept the fact that HGL is not as good as it could have been.
     
     



    5. Each class is designed to be self-sufficient. There is no need/reason to team together. To make matter worse, the poorly designed user interface/char window make it harder to interactive with other players. I argue that HGL is not multiplayer friendly.

     

    Respec is also something new-age that should simply be kept away from this type of game, otherwise the replayability will be reduced to 0 and cookiecutter builds ruin the fun of playing.

    Zero replayability has nothing to do with respec. The problem with zero replayability and cookie cutter builds are the results of too little skills, too little feasible skills combos, no complex skills-interactions, not enough environment/external factors to affect the effectness of skills, not enough status effect.....etc ( I can go on foever about what are lacking...)

     

    I'll make it easy , respec allows you to use the current character to try new builds, hence replayability reduced. Easy wasn't it ? :)

    I agree with you about the respec would reduce the replayability of HGL. Another reason is that Flagship would want to prolong the subscription by not introducing the respec. Here are a few more *minor* compliants:

    6. The concept of skill combo does not exist in HGL (the effect of combo is bigger than the sum of the effects of individual skills)

    7. There is no diverse/intellient interaction with demons/monsters. They either rush at you or ignore you.

    8. Did I mention HGL has way too little skills...

    9. The London streets are little too clean for a deserted/devestated city.

    10. No vechiles (bike, car..etc)

    11. No Fully destructible environment in instances

    12. No armor/weapon/weapon mods invention system

    13. More body armors with diverse/different appearances (instead of same looking things with different stats)

    14. No competitive coorporative gameplay (2 teams competiting for the same goal).

    15. I like the HGL story but the in-game story needs a major rewrite. The presentation of the story could use some improvement.

  • AristeaAristea Member Posts: 181

    your points 9 to 13 are..well..not true

    There are cars, bikes, everywhere basically.

    Weapon invention, no, weapon alteration up to the point that you make extremely cool gear from lesser gear, yes. Upgrading of gear to a more decent level, also in.

    Every piece of body armor changes appearances about every 10 levels, and beyond lvl 20 there's more than one appearance per type of armor. In fact it's alot better than everyone wearing T3 gear. Not to mention that you can change the colorscheme of your entire outfit by simply using the "coloring"option on the equiped armors. (Which is different from the Dyes)

    Even though skills have no obvious combo's ( not entirely true there, but meh ) they still have side-effects that alter gameplay per type of attack and they might benefit other attacks.

    You are a bit black and white and you also seem slightly uninformed for someone that tries to prove so many points. Or well..prove.. you simply state them as facts.

     

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  • cptgamecptgame Member Posts: 109

    Actually I meant drivable vechicles. I think the street should fill with garbage, corpse, blood stains...etc

  • AristeaAristea Member Posts: 181

    Originally posted by cptgame


    Actually I meant drivable vechicles. I think the street should fill with garbage, corpse, blood stains...etc

    It's not GTA..or DRiver.. ..so wtf :?

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  • cptgamecptgame Member Posts: 109

    Originally posted by Aristea


     
    Originally posted by cptgame


    Actually I meant drivable vechicles. I think the street should fill with garbage, corpse, blood stains...etc

     

    It's not GTA..or DRiver.. ..so wtf :?

    Imagine yourself riding a motorbike, dodging obstacle and shooting zombies...

     

  • YeeboYeebo Member UncommonPosts: 1,361

    Just out of curiosity, given that there are no respecs, how easy is it to gimp your toon? 

     

     

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • judgebeojudgebeo Member Posts: 419

    Originally posted by pilto


    D1 & D2 didn't cost $10.00/month.
    This game is a disaster.  It's Vanguard all over again.

    and dont cost 10$ too... Im playing, and not paying, so. You know what are you talking about?

  • ZorvanZorvan Member CommonPosts: 8,912

    Originally posted by judgebeo


     
    Originally posted by pilto


    D1 & D2 didn't cost $10.00/month.
    This game is a disaster.  It's Vanguard all over again.

     

    and dont cost 10$ too... Im playing, and not paying, so. You know what are you talking about?

    D1 and D2 didn't charge for anything. Everything in the game was available to everyone for free. So, yeah. He knows what he's talking about.

    Oh, you know why D1 and D2 didn't charge? Because they were singleplayer games with a multi-player component, same as Hellgate. They weren't mmos, neither is Hellgate.

  • AristeaAristea Member Posts: 181

    Zorvan..I've never even touched singleplayer mode in D2, let alone play it singleplayer..are you sure you even played it ?

     

    Originally posted by cptgame

    Originally posted by Aristea


     
    Originally posted by cptgame


    Actually I meant drivable vechicles. I think the street should fill with garbage, corpse, blood stains...etc

     

    It's not GTA..or DRiver.. ..so wtf :?

    Imagine yourself riding a motorbike, dodging obstacle and shooting zombies...

     

    I don't need to, it's something completely redundant, useless and ..name a couple things that match stupid...

    It's not the game for you, I see that, but perhaps you can at least respect the fact that you can't drive cars in it, nor play guitars, nor enter crashed sexstores, nor open your own mall, nor date, nor build your house, add pools, make friends and generally play THE SIMS : HG:L in it.

    Seriously..wtf.

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  • ZorvanZorvan Member CommonPosts: 8,912

    Originally posted by Aristea


    Zorvan..I've never even touched singleplayer mode in D2, let alone play it singleplayer..are you sure you even played it ?

    Because you chose not to play singleplayer does not mean it was not there.

  • AristeaAristea Member Posts: 181

     

    Originally posted by Zorvan


     
    Originally posted by Aristea


    Zorvan..I've never even touched singleplayer mode in D2, let alone play it singleplayer..are you sure you even played it ?

     

    Because you chose not to play singleplayer does not mean it was not there.

    Because you consider D2 as a singleplayer game, doesn't mean that 4 milion (back then ) people didn't think otherwise :)

     

    This debate is a bit silly. Simply accept the fact<- that you are wrong about D2 (No, not about D2 having a sp mode, but about the game being ABOUT sp mode).

    HG:L ..it's fun in multiplayer, but currently the gamesystem doesn't really support active grouping.

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  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Aristea


     
    Originally posted by Zorvan


     
    Originally posted by Aristea


    Zorvan..I've never even touched singleplayer mode in D2, let alone play it singleplayer..are you sure you even played it ?

     

    Because you chose not to play singleplayer does not mean it was not there.

    Because you consider D2 as a singleplayer game, doesn't mean that 4 milion (back then ) people didn't think otherwise :)

     

    This debate is a bit silly. Simply accept the fact<- that you are wrong about D2 (No, not about D2 having a sp mode, but about the game being ABOUT sp mode).

    HG:L ..it's fun in multiplayer, but currently the gamesystem doesn't really support active grouping.



    The debate is silly, since D2 was singleplayer with multi-player support. More people played mp than sp, true, but the game itself was created as sp/mp.Go to the Diablo webpage and read the game description. Anyway, the debate is also silly because my point in the post you commented on was the fact that neither D1 nor D2 were mmos, and neither is HG:L.

  • AristeaAristea Member Posts: 181

    Well congratz, HG:L is no MMO. Now..what was your problem again ?:P Massive, Multiplayer, Online. Hack. and. Slash. RPG.  Yes I know, alot of people have their ideas about what is and what is not an mmo. I couldn't care less :P

    Having the option to pay for a game is in no way related to the game being an MO or not. If that's not your point, than wtf is ? MMORPG.COM alrdy stated they don't consider it as an MMO, they simply added it due to popular demand. Are you member of some sort of lobby ?

    I see no benefit for you in this entire discussion..whatsoever.

    Go to the Diablo webpage and read the game description

    I've been searching for a sentence that would indicate that Diablo II was created for singleplayer purely and only added multiplayer as a gesture, but I can't seem to find it.

    Because you know, UT can be played sp as well, but it's used for it's multiplayer.

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  • cptgamecptgame Member Posts: 109
    Originally posted by Aristea Originally posted by cptgame

    Imagine yourself riding a motorbike, dodging obstacle and shooting zombies...
     

     

    I don't need to, it's something completely redundant, useless and ..name a couple things that match stupid...

    It's not the game for you, I see that, but perhaps you can at least respect the fact that you can't drive cars in it, nor play guitars, nor enter crashed sexstores, nor open your own mall, nor date, nor build your house, add pools, make friends and generally play THE SIMS : HG:L in it.

    Seriously..wtf.

    It seems you have given up arguing with reasons. Well, I admit some of my eariler points are just wishful thinking. But even you (as an HGL fanboy) must realize that other points are fairly valid. HGL is just not as good as it could have been. The HGL game is just not live up to the HGL story.

  • AristeaAristea Member Posts: 181

    I'm no fanboy, I very much see the horrible amount of bugs, the crappy chat, the gay npc's, the sometimes lousy weaponry, but I do criticize your "desire" for the SIMS-alike game-modes/options. This game is designed to build upon a system that's fairly simple. See monster,  kill monster, loot monster, be happy. They had no intention to head any other direction.

    The issue with HG:L, is that people hyped it to be, what it never promised to be , and, some people are breaking it down on those expectations. I however expected it to be Diablo-alike. No thinking, just doing. And it is.

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  • cptgamecptgame Member Posts: 109

    Originally posted by Aristea


    I'm no fanboy, I very much see the horrible amount of bugs, the crappy chat, the gay npc's, the sometimes lousy weaponry, but I do criticize your "desire" for the SIMS-alike game-modes/options. This game is designed to build upon a system that's fairly simple. See monster,  kill monster, loot monster, be happy. They had no intention to head any other direction.
    The issue with HG:L, is that people hyped it to be, what it never promised to be , and, some people are breaking it down on those expectations. I however expected it to be Diablo-alike. No thinking, just doing. And it is.
    I agree with the kill/loot monster direction, but some of my eariler points are faily valid pointing out the current design flaw of the game.

    Btw, Diables are free to play without subscriptions.

     

  • AristeaAristea Member Posts: 181

    Well I did only comment about points 9 -13 ..so yeah I guess you must've had some good pointers there. Never said you didn't.

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  • TedDansonTedDanson Member Posts: 513

    Originally posted by Aristea


    I'm no fanboy, I very much see the horrible amount of bugs, the crappy chat, the gay npc's, the sometimes lousy weaponry, but I do criticize your "desire" for the SIMS-alike game-modes/options. This game is designed to build upon a system that's fairly simple. See monster,  kill monster, loot monster, be happy. They had no intention to head any other direction.
    The issue with HG:L, is that people hyped it to be, what it never promised to be , and, some people are breaking it down on those expectations. I however expected it to be Diablo-alike. No thinking, just doing. And it is.
    What is at all "sims-like" about the idea of having player driven vehicles? Were the maps in HGL not miniscule the idea would hold some weight, but unfortunately the maps are about the size of my bedroom so it wouldn't make sense. They could work like mounts seeing as this game is an "MMO"....aren't mounts a staple of modern mmo's?

    What I don't understand is why you feel it necessary to attack this person for merely suggesting things HE would like to see in the game? Whats wrong with someone having an idea that they would like?

  • AristeaAristea Member Posts: 181

    He's not suggesting to add them, hes criticizing the game for not having it, while it never promised to have it. Quite a critical difference. Reading comprehension classes ----> that way.

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  • judgebeojudgebeo Member Posts: 419

    Originally posted by Zorvan


     
    Originally posted by judgebeo


     
    Originally posted by pilto


    D1 & D2 didn't cost $10.00/month.
    This game is a disaster.  It's Vanguard all over again.

     

    and dont cost 10$ too... Im playing, and not paying, so. You know what are you talking about?

    D1 and D2 didn't charge for anything. Everything in the game was available to everyone for free. So, yeah. He knows what he's talking about.

     

    Oh, you know why D1 and D2 didn't charge? Because they were singleplayer games with a multi-player component, same as Hellgate. They weren't mmos, neither is Hellgate.

    IF you take D1 & D2 like they are NOW, and put something extra and you ask 10$ for this extra, then, it will be a NEED of this 10$/month? I think that no, that you dont need to pay to play it, you dont need to pay to have fun. then if you compare flyff, with this, or any other f2p game, that have a shop, then... is this one a mmo like those ones?

     

     

    I think that he's saying that you NEED to pay 10$ in a month to play, not like diablo, your level is not restricted, you have the FULL SINGLE game free, also, if you want something extra, some multiplayer extra features you need to pay.

    You say is not massive? you think Guildwars is massive? cause this uses the same concept, where one got a city, the other got a station, but,  they got the same instanced game. The two have no fee, but you can pay for something else. In gw there were skill packs for 10$, something similar you got in HG, but, I was playing 2 years to GW and didnt payed anything else than the game, and, expansions, no fee, no extra, and got the full game. So, I cant understand why you are trying to sell this:


    D1 & D2 didn't cost $10.00/month.

    This game is a disaster.  It's Vanguard all over again.

    Cause it dont cost you $10.00/month. but you have the option to pay for extras. Really, dont think is a disaster, but, of course, this is another discussion cause, you can like it or you cant. I ever hated WoW, I dont like it, but seems there is lot of other people that like it, and, what can I say? is a crap? is a "stupid" mmo? is not a RPG? (cause there is no rping and Role Playing Games includes Role?). I can, but is just an opinion from my point of view, and is not the final point of view cause everyone got his own.

  • NeikoNeiko Member UncommonPosts: 626

    Honestly, trying to tell people that like Hellgate: London a lot that it terrible, is like telling people in Eve it's terrible.

     

    I honestly, see all the bugs, but I see past them, and see a great game underneath it all. Sure there isn't anything worth subscribing now for, other than maybe 2x stash space and 24 char slots, but wait till December when the so called "Patch 1" comes out with new areas, skills, characters, etc. I really can't think of any mmo's that I've played that didn't have a rocky start.

     

    And people need to really stop judging the game on their own expectations it was to have. I personally, looked for something similar to Diablo 2, and found it. Each class can solo, and if you party up you get to kill more stuff with your friends. That's basically what Diablo 2 was. There wasn't a "Medic" class, nor was there a "Tank", each class had their own play style and just worked. Same thing with Hellgate: London.

     

    I personally love the game, and am subscribing. You can go play your other games, but I'm staying put. And you can't tell me otherwise.

  • rev_lazarorev_lazaro Member Posts: 270

    AMEN!

     

  • taliftalif Member Posts: 141
    Originally posted by baff


    What a shame it isn't still 1997.
    Gamers have progressed.
     
    I agree that the multiplayer (assuming it is ever debugged) is the same as it was in Diablo.
    The thing is, the player isn't. We have all moved on.
     
     
    Non team based multiplayer games no longer hold our attention, any more than Pong still did over Diablo in 1997. No one plays Deathmatch anymore either. It bores them. The level of sophistication in multyiplayer games has grown with it's customer base.
    It's not that Hellgate's multiplayer, isn't like Diablo, it's that it is. It still is. A decade on.
    Which is fine. But don't be suprised if people prefer to play those thousands of other games out there that have more to offer. That have progressed. Where the players do actually interact with eachother other than in a chatbox.
    Hellgate's multiplayer isn't exciting.
    And while we are at it, it isn't even as exciting as Diablo's. At least in Diablo the map was so big that when your group all went off their own solo rampages, the screen didn't end in 30 seconds time.
    It's ok that Hellgates MP is poor, because ten years ago all games had MP that poor. Now I've heard it all.
     
    This isn't the only game Ex Diablo dev's made.
    Sorry but World of Warcraft and Guild Wars are the true sequels to Diablo. Not this.

    You hit the nail on it's head. If this is the stuff the game devs are bring out i might resub wow atleast some ppl there wanted to party and do stuff together. The If only hell gate played as good as it looks. And there is nothing wrong with an instanced world but if you comparing this to Diablo atleast there you could see other ppl running around killing mobs and stuff with out being in your party. Over all great idea just bad timing for this type of game in 2007.

    FFxi Retired
    Coh/Cov Retired
    Guild Wars/Retired
    WOW/(11-23-04/1-6-07)
    VSOH/ retired
    AOC/retired that was fast :(
    Waiting 4 DCUO ,and FFXIV

  • WyngardeWyngarde Member Posts: 6

    Hellgate London is an excellent game.  

     

    I see it having a strong future, and a good userbase.   Complaints that it's similar to or identical to Diablo 2 are misguided in that they're somehow trying to suggest the game should have been WoW like. 

     

    If anything, HGL took more inspiration from City of Heroes.   COH in turn with it's Invention system, has taken inspiration from Diablo 2.  Having played WoW, I can't see much that was an upgrade from Diablo 2, unless you count prettier graphics and a way longer grind.   This is a niche game, and does not have to be a clone of WoW to be successful, just as CoH was not, just as other niche games are not. 

     

    WoW is a success mainly because it's easy to understand and play. But this game isn't WoW thankfully.   It's the Diablo sequel I've hoped would come out for many years; one which I had various ideas for but lacked the corporation to make real.  Fortunately, Roper and Flagship helped make it a reality.   We will see how far forward on the long hard road out of release hell that most (but not necessarily all) MMO-ish games have endured.

    I expect to be in London for quite sometime.  Good luck elsewhere - I'm going to London.

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