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SO I JUST GOT FINISHED TRYING FURY!!!
MY THOUGHTS
I downloaded the Fury trial yesterday and played it for an hour today. Here is what I think. First off, that tutorial voice that keeps reminding you what to do every 5 seconds is annoying and uncalled for. I actually felt harrassed by the thing. When I am going to each trainer to decide what I want to do, I don't need the damn tutorial voice to repeat what my next objective is every 5 sec. But anyhow, the tutorial doesn't last forever and I don't judge a game by it's tutorial. Although it is fair to judge the developers attention to detail by little things like that. But on to the more important stuff.
I know, I know. You're thinking, "but you only played an hours, what could he possibly have to tell us that matters?" Well, I can give you the first impression of a MMORPG gamer of 6+ years that has played it all. The skill system that Fury has is not innovative, however, being that most MMORPG's are class-based clones, it is a nice thing for Fury to have. The arena style matches that they offer isn't innovative either. However, they were fun. There's that innovative word again. Why do I keep talking about innovation? Because just about everything has been done already at least two or more times by the current sellection of MMORPG's, so the game needs to bring something to the table to pull people away from their current game to the new game. Lets face it, Fury is a niche title that will not bring enough new players to the genre to warrant us assuming that Fury doesn't need to offer something new in order to pull veteran MMORPGers away from their current games.
Now to the stuff that will probably get me flamed, but so be it. I uninstalled Fury soon after for the following reasons. Guild Wars already fills the arena PvP style MMORPG niche real well. The concept of switching out your skills for each battle is very similar to Guild Wars. However, to be fair, Fury allows you to choose from all of the skills available without having to reroll a new character. It would be equivalent to Guild Wars making the skills from all the classes in the game available to one character. Fury also makes all of the armor available to one character. This is the only innovative thing that Fury has to offer and quite frankly isn't enough for me to leave Guild Wars to pay to play Fury for the same type of fun that Guild Wars offers for completely free.
The controls for Fury are unintuative as well. The easiest way to move around is to press both mouse buttons down to run and use your mouse to steer. This leaves your left hand free to use the hotkeys. The problem with this is that it is real easy for you to move your mouse into positions that makes viewing the battle less than favourable. For the record, I kicked butt. So this isn't coming from a sore loser or anything. I just don't like the controls. You can use WASD movement, but that would really require you to have a mouse with a lot of buttons on it or a special keyboard to map your hotkeys on it. You have a total of 20 slots you can use to put your skills in. Default is 1 to = and Alt+1 to =. Now if you are getting the same gameplay in Fury as you do in your previous game, what reason is there to go to Fury? GRAPHICS! So your old game is outdated and you think Fury will be a nice graphical upgrade with the same game play. After all, that is the real reason why people leave the older better games for the newer more shallow fantasy games. Well, my computer is good enough to run Vanguard on average-above average settings without any problems and I think Fury didn't look good enough to make the switch from Guild Wars on graphics alone. In fact, the majority of the time my avatar was pretty small on my screen so I could watch my surroundings.
In summary, the game isn't a bad game. It just suffers from a lack of innovation. Fury isn't alone in this fault either, but each game that is released without innovation will be worse off than the uninnovative game before it. To top it off, Fury doesn't offer anything else to do when you don't want to PvP like Guild Wars does, so unless you absolutely hate RPG story content, then Guild Wars is a better choice for a Arena style PvP game. In fact, a lot of fantasy MMORPG's out there offer arena style play in addition to a vast amount of other features for only $4 more a month. Speaking of monthly fees. What PvPer actually PvPs for nothing? Everyone wants to compete on ladders and rankings. Guild Wars offers this for free, while Fury makes you pay for this feature. Guild Wars allows you to create a guild and a guild hall, which dwarfs every guild hall in the genre for free, while Fury makes you pay for it. Point being is that Fury is a competitor of Guild Wars since they are both focused on arena style PvP and both allow you to get into the PvP from the start. The difference is that Guild Wars offers more content than just PvP and offers the same PvP content for free that Fury requires you to pay for. If Fury allowed non-subscribers to compete on ladders and create guilds and etc, then Fury would just be a Guild Wars lite for those that don't want PvE'ers in their game at all.
Thanks for reading
P.S.- Great Wall of Text hits you for 5k ranting damage.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Comments
I didn't play GW. I don't want to because its old. Simple.
I like to support new niche market games simply because they are usually trying to do something different and being there from the start means (in some cases depending on the devs etc) that you can be a part of the games evolution with your feedback and input.
I did my reasearch when I was looking for my next game to get into.
Various titles were looked into, some are not yet released.
I read about Furys system of creating ONE avatar and being able to create multiple incarnations that you could switch to between battles. This is what appealed to me having just come from a game (like most other MMORPG's) where you had to reroll & spend another few weeks/months just to try a different class/style.
That is what pulled me in.
I came to Fury as a semi-hardened PVP'er who is into some FPS games but that got bored of MMORPGs with 'grind x amount of mobs to level up' style of play.
After realising that unlocking skills via essence won in battles could be considered a grind by some, I laughed remembering the monotonous kill x amount of creatures to collect x item drops to complete x mission to gain x experience to rank up x level style of games.
Unlocking skills can be repetitive, but if you are likely to get hung up on this then please go back to the aforementioned style of challenging gameplay for your excitement.
Later Auran created an option for those who didn't want to/didn't have time to invest into unlocking skills by creating Unlock All Abilities (UAA) packages. This made it easier for players with less time/more money to get straight into the game but in no way gave anyone an edge apart from having access to certain abilities earlier. ABilities do not equal skill, at least not in Fury.
In this respect I was not disappointed with the Fury gameplay at all.
Its fast, its a challenge, its fun.
Being a new game I got into it expecting a certain number of bugs to be present and knowing I would be part of helping to get those cleared up with my feedback & input. This I have done and most of the nasty bugs are gone.
I would just like to point out a few common misinterpretations often made on these boards.
1> You buy the game (digital download or box) and you don't have to pay anything else ever again to play.
2> Non-subscribers (see 1) will also be able to take part in tournaments from what I understand (would be great if a Fury dev could confirm this) by paying a certain amount of game gold which is easily won via simply playing the game.
3> You don't have to subscribe to form a clan/guild.
I just wanted to offer a fair comparison to the one above where someone started playing the game without a bias due to having already played certain other games and therefore expecting a certain style.
Thnx for reading.
(Mirror text reflects 5K Rant damage back at target )
Fury Links & Guides|Don't believe the hype
Its an MMO (yeah I've given up disagreeing) and MMO's by their very nature completely disregard that statement alone
you also said that you like to feel like your getting involved and Devs can take your ideas and maybe act on them? well, welcome to MMO's... Ultima Online just got a total facelift and is still going strong, after 10 years, because of player input and feedback...
Now i have a special place in my heart for GW, but GW, Lineage 2, City of Heroes/Villains etc, until the day the games companies shut down the servers are always eveolving and getting better/worse and by that simple fact, CANNOT get old...
Simple
I've been playing MMOs for 12 years now, and if you want to go back to the MUDs i played in '82, well i've been playing online for some time now.
With that said, i really enjoy Fury.
In a nutshell, It's fast paced, and i really like the character system a lot. I don't have to PvE for unthinkable lengths of time so i can go do what I really enjoy.
Is it innovative? Nope.
However, if your waiting for a whole new style of MMO, I'm afraid you and I may be in for a long wait. Fury is not the long term answer to what I am looking for, not in its current state, but who knows what the future holds for it.
Fury has brought back some fun for me in MMOs, something the current crop lost some time ago.
I played guild wars, and I dont remember why specifically, but the game didn't appeal to me at all.
Ok so let me expand on that simple statement.
'Old' system:
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Choose a rigid class and level up till you have enough experience/money/items/skills to be able to take part in high end battles.
Reroll and repeat when you want to try a different class.
'New' system:
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Choose a non rigid archetype and jump straight into battle aquiring more abilities or switching/tweaking/duplicating your archetype (fighting style) as you go along.
This is not innovative?
Whilst this system may not be unique (may have been done before, not entirely sure) its certainly not old.
And whilst I'll agree that most MMO's are probably progressing via input/ feedback from their playerbase, you have to admit that some are more stuck in their ways and less open to change post release than any 'new' game that comes out.
I already explained why Fury appealed to me as opposed to GW.
Being able to switch your archetype without grinding from scratch to me is a massive improvement on the 'old' way of doing things.
Fury Links & Guides|Don't believe the hype
Fury is a different animal alltogether
GW doesn't fit your definition of old either. In GW, you choose your primary class, but can change your secondary class when you want. You can only have 8 abilities on your hotbar at a time, so there is a multitude of ways to play any two combinations of classes. You can also start a character at level 20 and just unlock more abilities by PvPing. So as you can see, GW is remarkably similar to Fury in every way, except GW is completely free, whereas Fury isn't. GW doesn't hold any features from it's playerbase like Fury does from their Hero users. So you assessment of GW is wrong. By your own definition, GW is not an Old game.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
GW devs are already developing GW2. It will be on the shelves in post-mid 2008.
GW is a good game that can be played for about 1-2 months for the PvP factor (PvE is a joke). Fury is faster, better and has any kinds of build combinations.
I wouldn't play GW right now though, because it's old, and nothing will be developed for it. I might try GW2 in the future, if they improve the PvP aspect (and remove the asians from the server I will be playing).
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Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Its not surprising that Fury is supposed to be the better PvP game... It was made by a few people that wanted Guild Wars PvP to be what Fury is...