Well, of course there needs to be some safe areas or NPC guards to keep everything from being turned to rubble while you sleep and the newest newbies somewhat safe.
But it would be nice if there are no absolutes, even in 'safe' areas. Give things a chance to happen, even if very slim.
AoC doesnt have manual block....................and it doesnt have ffa pvp.........................and you can only build castles in a special zone, tons of instances........grind for levels and gear. How can you even compare the two?
Exactly, while we don't know what DF will end up being, we do know what AoC already is - a mass-market carebear game masked behind a Mature rating and content.
We also do know what AoC's combat is like too. Sure there are special moves, but they are not much more than nifty looking animations - you still just stand next to enemies and swing away. Anything in the area of your swinging is hit.
What interests me the most about DF is the proposed FFA PvP and full loot design and concept. No other upcoming fantasy MMO I know of is proposing the same level of gameplay and features. It's something different and I hope it eventually arrives.
DF didn't miss the boat, it's going in a completely different direction than AoC.
FFA PVP and full loot design will either make or break this game IF it ever comes out. True FFA PVP would mean high lvl ganking or full groups rolling single or lowbies etc. Giant guild running around destroying small guilds towns etc. All this = little to no player base and eventuall closing of the game. I love pvp and I can handle player looting but pretty much all my gaming friends hate this kind of thing, and they wont go neer it. If you make people afraid to pvp then you wont have much pvp at all, and thats all I really like to do at max lvl.
Quite true...done incorrectly and FFA PVP fails...but EVE found a way to balance it to many peoples satisfaction, with be up to Adventurine to figure out their own plan for success in DF. It can be done, just takes something besides tacking pvp on your standard level/gear based game.....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
AoC doesnt have manual block....................and it doesnt have ffa pvp.........................and you can only build castles in a special zone, tons of instances........grind for levels and gear. How can you even compare the two?
Exactly, while we don't know what DF will end up being, we do know what AoC already is - a mass-market carebear game masked behind a Mature rating and content.
We also do know what AoC's combat is like too. Sure there are special moves, but they are not much more than nifty looking animations - you still just stand next to enemies and swing away. Anything in the area of your swinging is hit.
What interests me the most about DF is the proposed FFA PvP and full loot design and concept. No other upcoming fantasy MMO I know of is proposing the same level of gameplay and features. It's something different and I hope it eventually arrives.
DF didn't miss the boat, it's going in a completely different direction than AoC.
FFA PVP and full loot design will either make or break this game IF it ever comes out. True FFA PVP would mean high lvl ganking or full groups rolling single or lowbies etc. Giant guild running around destroying small guilds towns etc. All this = little to no player base and eventuall closing of the game. I love pvp and I can handle player looting but pretty much all my gaming friends hate this kind of thing, and they wont go neer it. If you make people afraid to pvp then you wont have much pvp at all, and thats all I really like to do at max lvl.
I disagree....
I think you will see small guilds banding together and taking on mega guilds. Keep in mind, small team tactics can be very effective. Don't under estimate the insurgency. Also, this game will draw the PKers not CAREBEARS...It will do well because this is the target demographic. I think this game will foster community. If you don't stay close to the community...you will ROBBED, RAPED and KILLED!
Comments
Well, of course there needs to be some safe areas or NPC guards to keep everything from being turned to rubble while you sleep and the newest newbies somewhat safe.
But it would be nice if there are no absolutes, even in 'safe' areas. Give things a chance to happen, even if very slim.
Exactly, while we don't know what DF will end up being, we do know what AoC already is - a mass-market carebear game masked behind a Mature rating and content.
We also do know what AoC's combat is like too. Sure there are special moves, but they are not much more than nifty looking animations - you still just stand next to enemies and swing away. Anything in the area of your swinging is hit.
What interests me the most about DF is the proposed FFA PvP and full loot design and concept. No other upcoming fantasy MMO I know of is proposing the same level of gameplay and features. It's something different and I hope it eventually arrives.
DF didn't miss the boat, it's going in a completely different direction than AoC.
Quite true...done incorrectly and FFA PVP fails...but EVE found a way to balance it to many peoples satisfaction, with be up to Adventurine to figure out their own plan for success in DF. It can be done, just takes something besides tacking pvp on your standard level/gear based game.....FFA PVP and full loot design will either make or break this game IF it ever comes out. True FFA PVP would mean high lvl ganking or full groups rolling single or lowbies etc. Giant guild running around destroying small guilds towns etc. All this = little to no player base and eventuall closing of the game. I love pvp and I can handle player looting but pretty much all my gaming friends hate this kind of thing, and they wont go neer it. If you make people afraid to pvp then you wont have much pvp at all, and thats all I really like to do at max lvl.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Exactly, while we don't know what DF will end up being, we do know what AoC already is - a mass-market carebear game masked behind a Mature rating and content.
We also do know what AoC's combat is like too. Sure there are special moves, but they are not much more than nifty looking animations - you still just stand next to enemies and swing away. Anything in the area of your swinging is hit.
What interests me the most about DF is the proposed FFA PvP and full loot design and concept. No other upcoming fantasy MMO I know of is proposing the same level of gameplay and features. It's something different and I hope it eventually arrives.
DF didn't miss the boat, it's going in a completely different direction than AoC.
FFA PVP and full loot design will either make or break this game IF it ever comes out. True FFA PVP would mean high lvl ganking or full groups rolling single or lowbies etc. Giant guild running around destroying small guilds towns etc. All this = little to no player base and eventuall closing of the game. I love pvp and I can handle player looting but pretty much all my gaming friends hate this kind of thing, and they wont go neer it. If you make people afraid to pvp then you wont have much pvp at all, and thats all I really like to do at max lvl.
I disagree....
I think you will see small guilds banding together and taking on mega guilds. Keep in mind, small team tactics can be very effective. Don't under estimate the insurgency. Also, this game will draw the PKers not CAREBEARS...It will do well because this is the target demographic. I think this game will foster community. If you don't stay close to the community...you will ROBBED, RAPED and KILLED!
This is why DFO will do very well!