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After the successful testing of the latest game changes on Test server, we will be propping this update to the Live servers tomorrow morning during the restarts. For a full list of changes:
* Experience gained per kill will be permanently increased
* Fixed an issue where a player would die while running, causing their corpse not to stop it's motion until a person clicked respawn
* The rate at which creatures (non-player characters) dodge attacks will be reduced
* The amount of gold required to refine training points will be reduced
* The level cap on Safeholds (on the mainland) will be increased to Level 49
* PvP Kill Messages will now be broadcast to the guild of the individual who was victorious (example: Ashen Temper has killed Gimpli of Nurfed)
* Fixed an issue with crashing while in flight Fixed a server crash
By: Vosx
Lead Class Advocate
Senior Herald
Shadowbane, Chronicle of Strife
Lead Class Advocate
Senior Herald
Shadowbane, Chronicle of Strife
Comments
Sounds good!
You know it's interesting that this is going live on the same day that New Frontiers expansion is going live in DAoC. Just like how the 2x gold and xp festival started on the same day that Lineage II and City of Heroes came out. I can't blame them if they intended to do that, as it's a pretty good idea.
My trial account expired but I really liked SB. Maybe I'll activate that account if New Frontiers isn't any good.
Vendor buy us all a decent MMORPG bank guards recdu recsu
Vendor buy us all a decent MMORPG bank guards recdu recsu
I'll give you the fact that WoW will be hard for everyone to beat if it keeps to what Blizzard promises (mostly likely). However, how does EQ2 even deserve being mentioned in the same train of thought since last I checked (and I could be wrong) EQ2 wouldn't allow Open PvP?
Remember one key aspect of Shadowbane is PvP, if you're going to try to say something is better than ShadowBane then it's got to have better graphics, more versatility, and better PvP as a minimul.
My $0.02 cents.
yep