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patch 7.1 oops, they did it again

azgarthazgarth Member UncommonPosts: 188

The beast master and general forum from the oficial site is again on fire.

It seems that the developers gave a few clues about how beast masters could create mutations. Some cracked the clues and so the developers decided it was time to make some changes. On patch 7.1 the color combination for a mutation changed, and it is now needed a type 1 mutation before further ones. Type 1 is the one that changes a creature stats.

The beast masters asked for this not to be implemented, but the developers once again didn't listen.

The patch was rushed to Live, and the creatures in incubators, on any stage of the mutation process, got reverted to normal creatures. The beast masters are closing their accounts, and are quite angry.

Where have we seen this before? Will they never learn? 

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Comments

  • SuvrocSuvroc Member Posts: 2,383

    It's OK.

    Once they delete all those pesky posts the problem will be solved.  : )

  • ShoalShoal Member Posts: 1,156

    The problem will *really* be solved once they get rid of all those pesky Subscribers.  :)

  • ColaCola Member Posts: 402

    Yup, thats the real problem, the subscribers. Agreed 100%

  • The SWG Dev team couldn't figure their own way out of a wet paper bag.

    Honestly, this gang is beyond "not able to shoot straight"...  They couldn't possibly do a better job of f'ing up the game if that were their deliberate plan.  Indeed, this bunch is so inept, perhaps reverse psychology should be tried:  Order them to `f the game up and they will produce Pre-CU balanced with all the bugs fixed...

     

  • ColaCola Member Posts: 402

    Originally posted by salvaje


    The SWG Dev team couldn't figure their own way out of a wet paper bag.
    Honestly, this gang is beyond "not able to shoot straight"...  They couldn't possibly do a better job of f'ing up the game if that were their deliberate plan.  Indeed, this bunch is so inept, perhaps reverse psychology should be tried:  Order them to `f the game up and they will produce Pre-CU balanced with all the bugs fixed...
     

    How many devs are on the team now?

    2 or 3?

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by azgarth


    The beast master and general forum from the oficial site is again on fire.
    It seems that the developers gave a few clues about how beast masters could create mutations. Some cracked the clues and so the developers decided it was time to make some changes. On patch 7.1 the color combination for a mutation changed, and it is now needed a type 1 mutation before further ones. Type 1 is the one that changes a creature stats.
    The beast masters asked for this not to be implemented, but the developers once again didn't listen.
    The patch was rushed to Live, and the creatures in incubators, on any stage of the mutation process, got reverted to normal creatures. The beast masters are closing their accounts, and are quite angry.
    Where have we seen this before? Will they never learn? 
    Let me get this straight:

    The devs dropped some hints about how to get mutations (this was mistake number one, btw...never show your cards to intelligent people...and never underestimate the intelligence of your playerbase).

    The players took the hints, did some experimenting, and found ways to get mutations.

    So, now that the players know how to get mutations to come out consistently, so the devs decide to change the mutation rules on the players.

    The players are pissed that once again, for the umpteenth time, the devs capriciously change the rules and deny player accomplishments.

    Cancel buttons are hit.

    No, the new set of developers are just as deaf to player wants and desires as previous sets of developers, and again ignore one of Koster's key rules: you can't take back things you've given to your playerbase without pissing them off and causing them to hit cancel buttons.

    They will NEVER learn, or they're trying to kill off their own game.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  •  

    Originally posted by Cola


     
    Originally posted by salvaje


    The SWG Dev team couldn't figure their own way out of a wet paper bag.
    Honestly, this gang is beyond "not able to shoot straight"...  They couldn't possibly do a better job of f'ing up the game if that were their deliberate plan.  Indeed, this bunch is so inept, perhaps reverse psychology should be tried:  Order them to `f the game up and they will produce Pre-CU balanced with all the bugs fixed...
     

     

    How many devs are on the team now?

    2 or 3?

     

    Full time?  Probably 2 or 3.  I'm told that most SOE devs don't work exclusively on any single game, except for EQ/EQ2.   The only actual SWG devs (real devs, ones that design or code, not glorified forum mods) who work full time on SWG likely are Blixtev and DeadMeat. 

     

     

  • bobfishbobfish Member UncommonPosts: 1,679

    It may not have been very well done, but balancing is a fact of life, whats the point in introducing the mutation system if everyone can just make uber pets easily, might as well just give them the best creatures with the /claim command.

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by azgarth


    The beast master and general forum from the oficial site is again on fire.
    The beast masters asked for this not to be implemented, but the developers once again didn't listen.
    The patch was rushed to Live, and the creatures in incubators, on any stage of the mutation process, got reverted to normal creatures. The beast masters are closing their accounts, and are quite angry.
    I log in there now and then because I have station access.  I was a BioEngineer from the time the game went live until the profession was removed.

    I was angry when the CU came.. I was pissed off when the NGE came.

    This really doesn't affect me in any way.  I would perhaps agree with your statement if you reworded it to something like:

    "Beast Masters who wanted to created mutations are closing their accounts, and are quite angry."

    There are actually people who just want to make pets.. and use/sell them.  Which .. this doesn't affect at all.

    Now if you want to discuss something that has been beat to death (aka the nge) I will be more than happy to talk about being angry and lost accounts.

     

  • azgarthazgarth Member UncommonPosts: 188

    I understand what you mean since I was a Master Creature Handler, and quit when they toke it out.

    The beast masters have already done their regular 60 points creatures, and most are now dedicated to the mutations, or so they say on the forum.

  • tman5tman5 Member Posts: 604
  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by bobfish
    It may not have been very well done, but balancing is a fact of life, whats the point in introducing the mutation system if everyone can just make uber pets easily, might as well just give them the best creatures with the /claim command.

    I don't think that was the point. I think what they were trying to say is that, rather than change the rarity of getting a mutation, they changed the rules that were already set in place which actually is pretty dumb when you think about it. Lets use a board game as an example. When you play a board game, there are certain rules set in stone that you have to follow to play the game. Now if one of your buddies decided to change the rules and say "nope, from now on the bank will tax every single home/apartment on the board by 50% of total earnings" instead of simply following the rules, you'd be pretty miffed wouldn't you? Chances are you probably won't invite that friend over to play, or you'll take it upon yourself to play bank next time. I know I know it's a pretty cheesy analogy, but I come from an old generation of gamers (when the Atari 2600 was the biggest thing since sliced bread, and there was such a thing as "family game night" where we'd play board games)

  • bobfishbobfish Member UncommonPosts: 1,679

    That's what I mean, I don't agree with what they've done but I understand why they needed to do something.

  • miffywiffymiffywiffy Member Posts: 245

    New devs same shit

  • They don't think of things like this in advance because their players are smarter than the Devs.

     

  • KazaraKazara Member UncommonPosts: 1,086

    The Beastmaster community worked together to share and post mutation information. Even then, many of the mutation formulas were not dependable for repeating mutation results....mutations were iffy more than not. Take this into account the TIME and expense (resources & components) that BM experimenting entails. A lot of effort on the part of the BM community has been negated. From what I read, it will be so much harder to find the new combinations to achieve a mutation, and the time and cost just do not warrant the effort now.

    There are all issues and concerns that the BM community wanted to see addressed (well documented in the BM forum), but the devs go full steam ahead pushing out a very unwanted and untested patch on a Friday (just un time for the holiday weekend). How very NGE of them.

    $OE refuses to learn any leassons....or I should say unable to.  The few that enjoyed BM will do much less of it now. Many are dropping it or cancelling, but since the community is relatively small, they are considered expendable. How very $OE of them.

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  • airborne519airborne519 Member Posts: 542
    Originally posted by azgarth


    The beast master and general forum from the oficial site is again on fire.
    It seems that the developers gave a few clues about how beast masters could create mutations. Some cracked the clues and so the developers decided it was time to make some changes. On patch 7.1 the color combination for a mutation changed, and it is now needed a type 1 mutation before further ones. Type 1 is the one that changes a creature stats.
    The beast masters asked for this not to be implemented, but the developers once again didn't listen.
    The patch was rushed to Live, and the creatures in incubators, on any stage of the mutation process, got reverted to normal creatures. The beast masters are closing their accounts, and are quite angry.
    Where have we seen this before? Will they never learn? 



    /Working as intended

    image

  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by airborne519
    Originally posted by azgarth The beast master and general forum from the oficial site is again on fire.
    It seems that the developers gave a few clues about how beast masters could create mutations. Some cracked the clues and so the developers decided it was time to make some changes. On patch 7.1 the color combination for a mutation changed, and it is now needed a type 1 mutation before further ones. Type 1 is the one that changes a creature stats.
    The beast masters asked for this not to be implemented, but the developers once again didn't listen.
    The patch was rushed to Live, and the creatures in incubators, on any stage of the mutation process, got reverted to normal creatures. The beast masters are closing their accounts, and are quite angry.
    Where have we seen this before? Will they never learn? 

    /Working as intended


    Don't you mean "Everything is moving as I have foreseen"? *evil emperor grin followed by drumming fingers together a la Mr. Burns* "Eeeexcellent"

  • tman5tman5 Member Posts: 604

    Before you guys get too worked up, the community manager posted that the problem is a display issue, not a bug with actual creature stats.  The baby critters are fine.  Nobody's work is being wiped out.

    I posted a link earlier, but my browser hosed and left a blank post.  Too lazy to go find it again.

    But it is silly, the Devs posting "hints" then panicking when the players outsmart them.  They should know - the players will always outsmart them.

     

  • airborne519airborne519 Member Posts: 542
    Originally posted by Bane82


     

    Originally posted by airborne519


    Originally posted by azgarth
     
    The beast master and general forum from the oficial site is again on fire.

    It seems that the developers gave a few clues about how beast masters could create mutations. Some cracked the clues and so the developers decided it was time to make some changes. On patch 7.1 the color combination for a mutation changed, and it is now needed a type 1 mutation before further ones. Type 1 is the one that changes a creature stats.

    The beast masters asked for this not to be implemented, but the developers once again didn't listen.

    The patch was rushed to Live, and the creatures in incubators, on any stage of the mutation process, got reverted to normal creatures. The beast masters are closing their accounts, and are quite angry.

    Where have we seen this before? Will they never learn? 



     

    /Working as intended


     

    Don't you mean "Everything is moving as I have foreseen"? *evil emperor grin followed by drumming fingers together a la Mr. Burns* "Eeeexcellent"

    LOL, yes that IS what I meant.. /working as intended, is SOE encryption...

    image

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by tman5


    Before you guys get too worked up, the community manager posted that the problem is a display issue, not a bug with actual creature stats.  The baby critters are fine.  Nobody's work is being wiped out.
    I posted a link earlier, but my browser hosed and left a blank post.  Too lazy to go find it again.
    But it is silly, the Devs posting "hints" then panicking when the players outsmart them.  They should know - the players will always outsmart them.
     



    "Display Issues" are still evidence of developer incompetence.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • tman5tman5 Member Posts: 604

    Originally posted by SioBabble




    "Display Issues" are still evidence of developer incompetence.
    I don't disagree.   Just a bit of testing should have shown this issue before pushing it live.  Now they have a completely unnecessary firestorm to combat.
  • BushMonkeyBushMonkey Member Posts: 1,406

     And some people have the nerve or stupidity to ask the vets come back because the game is  really great now and the devs really listen to the players.    lmao

     i just wish the 20k players left would get a clue and hit there cancel buttons enmasse.

  • SonnoSonno Member Posts: 152

    A display issue? Do I need to update my GPU drivers?

    /sarcasm off

    image
    SWG? Pull the plug already!

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by SioBabble
    Originally posted by tman5 Before you guys get too worked up, the community manager posted that the problem is a display issue, not a bug with actual creature stats. The baby critters are fine. Nobody's work is being wiped out.
    I posted a link earlier, but my browser hosed and left a blank post. Too lazy to go find it again.
    But it is silly, the Devs posting "hints" then panicking when the players outsmart them. They should know - the players will always outsmart them.

    "Display Issues" are still evidence of developer incompetence.



    Like the false hope bug smugglers recently discovered? When the debuff wore off it gave the opponment a 142% glancing blow, LMAO.

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