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PSU expansion launched today

YeeboYeebo Member UncommonPosts: 1,361

They have a really nice rundown of the features at PSO World:

www.pso-world.com/viewtopic.php

Among the features that stood out in my mind

-improvement to the crafting system.  Failure rates have been greatly lowered, and now failures have a chance to give you a rare item instead of a Dimate or Monomote.

-grinding system has been made less harsh.  Now on a failure, instead of exploding in your face a weapon loses all previous grind levels and has the maximum grind level reduced by one.

-new weapon types (whips, slicers, and two I've never heard of).

-counters have been added to the melee system.  Melee weapons also now regenerate photon energy when used.

-two new classes.

I don't want to write this, and you don't want to read it. But now it's too late for both of us.

Comments

  • JuankisJuankis Member UncommonPosts: 166

    You forgot the one most people where clamoring for, there is a chance now to find already made rare weapons from monster drops, also if you find a weapon from a monster drop, they may have an elemental attribute, not just neautral ones like before. I already found a Varista pistol from old PSO

  • A_TrainA_Train Member Posts: 73

    Sounds good, they're bringing a lot of things that made original PSO so much fun.

  • YeeboYeebo Member UncommonPosts: 1,361
    Originally posted by Juankis


    You forgot the one most people where clamoring for, there is a chance now to find already made rare weapons from monster drops, also if you find a weapon from a monster drop, they may have an elemental attribute, not just neautral ones like before. I already found a Varista pistol from old PSO

    Damn, I had no idea.   Yeah, totally missed that in the notes at PSO world.  The game might actually be worth a look now.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

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