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I don't really understand the negativity for this game ...

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  • SharajatSharajat Member Posts: 926

    Originally posted by Cowl_s


     
    Originally posted by Sharajat


      Compare that to Hellgate's "Kill 6 orcs" and the HORRIBLE voice acting. 
     
    OMG i missed something in the last patch?Finally the got orcs in the game.

     

    Seriously now give all of us, who do enjoy the game and find it a relaxing and refreshing experience from the stupid wow grinding, a big big break . If  u dont like the game check on the left side of the screen u will notice that there is a very large number of MMOs,please choose another that will satisfy your senses.

    Why do you keep comparing the game to diablo 2?Is it called diablo 3:The new ss from Mars ?

    No the game is called HGL.

    The game was created from some ppl that have created diablo 1 and 2 so what did you expect ?The world is a market and we are potential customers.It is up to you to make an opinion about the game by playing it and  not from a  net ad or some developer comments.

    I really hate to stand up for a game, i ve played hell of a lot since my 6128cpc,but i really feel i have to do it.I'm not saying you shouldnt critisize the game but there is a really easy way to show your hate or just your dislike about it.--dont double click HGL shortcut on your desktop--

    Seriously now, if you don't like reading my post, close your eyes and skim past it. 

    I am comparing it to Diablo 2 because it billed itself as the next Diablo 2.  It mentioned very prominently that it was made by the creators of diablo 2.  Look on the back cover.  The one and only quote from a review/preview they chose to put on it?  "The creators of DIABLO are bringing HELL to you." 

    Shall we try the website? 

    "Key Features

    The RPG Authority – Flagship Studios was founded by the core creators of Diablo, one of the biggest PC gaming franchises in history with over 13 million units sold worldwide – they are the first, last and only voice in the world of action RPGs."

    So, in short, the game billed itself as being the spiritual successor to Diablo, at every step it has held onto Diablo's coattails, and now you're telling me I can't compare it to Diablo? 

    When every piece of information about the game trumpets Diablo, I can compare it to Diablo.  Period.

    As for just not playing it, nice.  The good ol' "Negative opinions should not be voiced."  Because we should all go through life hearing only good things, being told our farts smell like flowers and our shit don't stink. 

    Maybe someone will read this, and avoid spending money on the game.  Because God knows, I wish I had.  If you enjoy the game, fine, great for you.   I'm going to go play one of the very many great games out there that are NOT WoW grinding, and yet deliver a fulfilling experience.  Honestly, anyone who wanted an MMO-Style ARPG should either be playing Guild Wars or spending money on Tabula Rasa (which has quite a few flaws, but is still doing what Hellgate: London wanted to do).       

     

     

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • Cowl_sCowl_s Member Posts: 7

    Originally posted by Sharajat


     
    Seriously now, if you don't like reading my post, close your eyes and skim past it. 
     
    I am comparing it to Diablo 2 because it billed itself as the next Diablo 2.  It mentioned very prominently that it was made by the creators of diablo 2.  Look on the back cover.  The one and only quote from a review/preview they chose to put on it?  "The creators of DIABLO are bringing HELL to you." 
    Shall we try the website? 
    "Key Features
    The RPG Authority – Flagship Studios was founded by the core creators of Diablo, one of the biggest PC gaming franchises in history with over 13 million units sold worldwide – they are the first, last and only voice in the world of action RPGs."
    So, in short, the game billed itself as being the spiritual successor to Diablo, at every step it has held onto Diablo's coattails, and now you're telling me I can't compare it to Diablo? 
    When every piece of information about the game trumpets Diablo, I can compare it to Diablo.  Period.
    As for just not playing it, nice.  The good ol' "Negative opinions should not be voiced."  Because we should all go through life hearing only good things, being told our farts smell like flowers and our shit don't stink. 
    Maybe someone will read this, and avoid spending money on the game.  Because God knows, I wish I had.  If you enjoy the game, fine, great for you.   I'm going to go play one of the very many great games out there that are NOT WoW grinding, and yet deliver a fulfilling experience.  Honestly, anyone who wanted an MMO-Style ARPG should either be playing Guild Wars or spending money on Tabula Rasa (which has quite a few flaws, but is still doing what Hellgate: London wanted to do).       
     
     
    Hehe so you read my post?I guess you missed the part that i was refering to the internet advertising and the dev comments?I guess you also missed the part "..I'm not saying you shouldnt critisize the game.."

    Im not going to get into a flame marathon here m8 so pls re-read my post.

    Really hope God will enlighten you next time so you wont lose any money in stupid games.

     

  • ClassicstarClassicstar Member UncommonPosts: 2,697
    Originally posted by gestalt11


    I am not subbed to this game and don't plan to sub.  But I do play the single player.
    Other than getting stuck and having to reboot and start over I find the game pretty fun.  Granted getting stuck is very frustrating.  And definitely it could use more polish.
    In fact I find this game considerably more fun than Diablo 2 beause of the shooter elements making the gameplay more interesting.  In other words having interesting missle spread and collision and throwing grenade like things etc.
    I played Tabula Rasa Beta and, although I like that game, I think HG:L has one up on it in that it makes more use of collision for guns.  When you use a gun with mutiple missle spread you can have say 3 out of 5 hit the same guy depending on how you aim.  Whereas this does not quite happen in TR.
    But people are acting like this game is awful and I am not seeing it.  Many professional reviewers are saying things i find rather, well, silly given their reviews of past games.   I consider Diablo 2 more repetitive than HG:L, since its  more predictable as far as what tactics will work in a map.  HG:L can have tight croners and hallways or open streets which force a MM to work short range versus long range.
    I play an engineer I wonder if people who think its repetitive are melee templars?  Engineer is very fun to me and so is evoker, but i could see a templar feeling repetitive.  I got that feeling from barbarian with D2 although jumping around could be fun.
    Anyway  I expect a lot of hyperbole on this site but usually I can see where its coming from.  I don't quite get the negativity here, I am seeing something different.  Maybe its a nostaglia I never had, maybe its more familarity with random maps games (back to NetHack/moria), maybe its playing a different class.  But it seems off.
     

    I realy dont understand whats so positive about this game its solo on multi its boring its bugged and not massive at all it should not even be here on mmorpg.com its a simple solo game with some multi options nothing massive its miles away from massive.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
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  • damian7damian7 Member Posts: 4,449

    Originally posted by Sharajat


     
    Maybe someone will read this, and avoid spending money on the game.  Because God knows, I wish I had.  If you enjoy the game, fine, great for you.   I'm going to go play one of the very many great games out there that are NOT WoW grinding, and yet deliver a fulfilling experience.  Honestly, anyone who wanted an MMO-Style ARPG should either be playing Guild Wars or spending money on Tabula Rasa (which has quite a few flaws, but is still doing what Hellgate: London wanted to do).        
    i was looking for a new game to try out.  i know i've decided to not get this one for the wife and i.  at least not until i see/read of a LOT of changes.

     

     

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • ClattucClattuc Member UncommonPosts: 163

    I like the game pretty well - I was never a Diablo player so it doesn't matter to me whether it's the second coming of D2 or whatever.  We'll see if I'm still playing it in six months, but considering the different hardness levels, it might have some longevity.

  • OzmodanOzmodan Member EpicPosts: 9,726

    How can you not understand the negativity?  Buggy game that requires a monthly subscription for very little content, how can you construe that as not being highly negative to start with.  Then when you add in all the stupid billing errors etc.  you have a doosey on your hand. 

    Stands up and smacks you in the face!

  • nic1357nic1357 Member Posts: 2
    Originally posted by Ozmodan


    How can you not understand the negativity?  Buggy game that requires a monthly subscription for very little content, how can you construe that as not being highly negative to start with.  Then when you add in all the stupid billing errors etc.  you have a doosey on your hand. 
    Stands up and smacks you in the face!

    A month ago i would agree with this post, but not since the latest patches, and the billing errors being fixed.

  • jbush812jbush812 Member Posts: 2

    Like the previous poster said...with this latest patch the game is really coming around. We all know the game was released with bugs. If you've played more than one MMO in your life you know that very few games have ever pulled off a "clean" launch...even the almighty WoW had issues. This one has only been out about a month and is only getting better, and a huge patch/content coming real soon.

    Anyways...is it a MMO? Not close, and it should not have been promoted as one. Bill Roper is just a salesman and he did his job. Over-hyped and pre-mature, but it is still a very young game. Does it have MMO qualities...eh not yet, but they are coming. ie Mail, Auctions, etc. Regardless, is the game still fun to play...sure.

    Subscriptions...not really worth it at the moment unless you just want more storage space. New zones coming next patch for subscribers.

    Compared to Diablo...this game is so close to being Diablo, I would wager Blizzard is getting a piece of the pie. If not, this game has copyright infrigment written all over it. Mechanics-wise it is Diablo down to the things like town-portals (prd) , item id (analyzers), and even a Wart. It's not MMO, but it has the same D2 multiplayer (sans lan)...D2 game "lobby" = hgl subways. You build a group and enter an instance. Then rinse & repeat for loot runs. The party groups are still limited to a handful of players. Skill trees practically the same, etc Similiarties go on & on. The only reason this game is not D3 is because Blizzard doesn't have it's name on it or funding behind it. There wont be a D3 until Blizzard is done milking the Wow'rs and creates one. Until that day comes, HGL is as close to it as you can get. Subscription or not, it is still worth the box it comes in.

    Maps not big enough...they are not big enough if it were a MMO. Again should not have been promoted as such.  The maps are made for a single party and they server that purpose. Repeative zones and tilesets...be honest with yourself, no differnet than any other game on the market. At least each time you enter it generates a new map.

    As many have said they biggest issue is that most people have with HGL is that they were sold on the idea of it being a MMO version of Diablo III. If that's the first time someone has told you one thing and delivered something else consider yourself very lucky. I really think that if they had promoted the game differently there would not be near as much negative comments. Players feel they got burned so they are naturally picking the game to pieces.  I really don't see how people could get burned though. The game had beta players, trial version, previews, reviews, etc. How could a person not know what you were buying beforehand? Lifetime subs...I'll never understand those. You've either played it, loved it, paid the man, or you foolishly and blindly paid the man for "oceanfront" property.

    HGL is what it is.

  • GwendleGwendle Member UncommonPosts: 48

    Originally posted by Sharajat


     
    Seriously now, if you don't like reading my post, close your eyes and skim past it. 
     
    I am comparing it to Diablo 2 because it billed itself as the next Diablo 2.  It mentioned very prominently that it was made by the creators of diablo 2.  Look on the back cover.  The one and only quote from a review/preview they chose to put on it?  "The creators of DIABLO are bringing HELL to you." 
    Shall we try the website? 
    "Key Features
    The RPG Authority – Flagship Studios was founded by the core creators of Diablo, one of the biggest PC gaming franchises in history with over 13 million units sold worldwide – they are the first, last and only voice in the world of action RPGs."
    So, in short, the game billed itself as being the spiritual successor to Diablo, at every step it has held onto Diablo's coattails, and now you're telling me I can't compare it to Diablo? 
    When every piece of information about the game trumpets Diablo, I can compare it to Diablo.  Period.
    As for just not playing it, nice.  The good ol' "Negative opinions should not be voiced."  Because we should all go through life hearing only good things, being told our farts smell like flowers and our shit don't stink. 
    Maybe someone will read this, and avoid spending money on the game.  Because God knows, I wish I had.  If you enjoy the game, fine, great for you.   I'm going to go play one of the very many great games out there that are NOT WoW grinding, and yet deliver a fulfilling experience.  Honestly, anyone who wanted an MMO-Style ARPG should either be playing Guild Wars or spending money on Tabula Rasa (which has quite a few flaws, but is still doing what Hellgate: London wanted to do).       
     
     
    Guess you're not very good at reading comprehension. Just because the same group of guys created Diablo 2 and decided to get together and create a new game doesn't mean this game is "Diablo 3". And no where in the text you spewed up there do they make any such claim that it is. I played Diablo 2 and I liked it for a few weeks, then I put away and haven't played it again. If you want to call HGL Diablo 3, then I'd have to say they did a fine job at it. Sorry you don't like it, but many people do.

    BTW, Guild Wars and Tabula Rasa are terrible games. Chew on that.

  • nakumanakuma Member UncommonPosts: 1,310

    to the OP, whats not to understand?? the game is crap. the single player is fine im sure, but the MP is trash. then have the nerve to charge MMO level  rates? if thats the case, i got a bridge to sell you.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • baffbaff Member Posts: 9,457

     

    Originally posted by Gonodar


     
    Guess you're not very good at reading comprehension. Just because the same group of guys created Diablo 2 and decided to get together and create a new game doesn't mean this game is "Diablo 3". And no where in the text you spewed up there do they make any such claim that it is. I played Diablo 2 and I liked it for a few weeks, then I put away and haven't played it again. If you want to call HGL Diablo 3, then I'd have to say they did a fine job at it. Sorry you don't like it, but many people do.
     
    BTW, Guild Wars and Tabula Rasa are terrible games. Chew on that.

    The thing is it isn't the same group of guys that made Diablo 2.

    It was some of them. And we don't know which ones or what they did on that project?   Did the design the box art or the Animated cutscenes? Were they a games tester or AI coder?

     

    It's not enough to know how to read, you have to understand the words.

    The AI coders stayed with Blizzard and made WoW. The netcoders left to make Guild Wars, and then these chaps presumably did nothing for 5 years then decided to make Hellgate.

    Did they all take five years off, or did they spend that 5 years not doing anything successful or noteworthy.

    You see the rest of the Diablo 2 team could all say, I made Guild Wars or I made WoW. They went on to make a string of even more successful games.  

    I'm not saying that the boys at flagship didn't work on Diablo 2, only that the brains behind Diablo 2 clearly didn't go on to work at Flagship.

    The randomised floor plans is definetely a Diablo code, only it's not really all that randomised in HGL. It just seems to be a random choice of floor plan from a selection of pre-generated maps. Rather than a dynamically generated map.

    I think the smashable scenery is all randomly placed. The barrels and crates etc. You could call that a randomly generated map of course, but after calling yourself the creators of Diablo, it's clearly rather misleading as people are expecting dynamically generated floorplans. A map that can be visually discerned as of a previously unseen design.  Not just one of the ten premade layouts randomly assigned for you to run through again.

    The theme and gameplay style has alot in common with Diablo. That's about it.

    Guild Wars also marketed themselves as the team that made Diablo. For my money that game gives a far closer rendition of the Diablo gameplay. If you are a Diablo fan, skip this and go straight to Guild Wars it has a lot more meat on it's bones.

  • APRAuroreAPRAurore Member Posts: 330

    What utter nonsense! Complete over-exaggeration that Guild Wars is more like the Diablo series than Hellgate is! GW is different from the class system, the architecture of the game with its PvP and instance set ups, the lack of randomisation, lack of emphasis on character development and hoarding uber loot, etc... How can you even compare GW to a dungeon crawl?

    If anything, GW is the antithesis of the grindy dungeon crawl. Endgame PvE in GW is only getting pretty armour and cute little titles... whereas everything meaningful can also be acquired via PvP. That is a major selling point for GW and an option that doesn't exist in either the Diablo series or in Hellgate.

    Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.

  • NadiaNadia Member UncommonPosts: 11,798

     

    Originally posted by baff


     The thing is it isn't the same group of guys that made Diablo 2.

    It was some of them. And we don't know which ones or what they did on that project?   Did the design the box art or the Animated cutscenes? Were they a games tester or AI coder?

     

    Game Credits for Diablo, Diablo2, HellGate London

    www.mobygames.com/game/windows/diablo/credits

    www.mobygames.com/game/windows/diablo-ii/credits

    www.mobygames.com/game/windows/hellgate-london/credits

     

    Flagship Studios

    www.mobygames.com/company/flagship-studios

    Founded David Brevik, Max Schaefer, Erich Schaefer, Bill Roper and Kenneth Williams, all former executives at Blizzard North. David Brevik served as President while Max Schaefer, Erich Schaefer and Bill Roper held Vice President positions within the company. Ken Williams was Blizzard North's Director of Business and Operations.



    Additional co-founders are David Glenn, Peter Hu, Philip Shenk, and Tyler Thompson

     

    many of these names can be looked up on Moby

    Peter Hu (Flagship)

    www.mobygames.com/developer/sheet/view/developerId,20641/

    served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.

     

  • DrkreaperDrkreaper Member Posts: 76

    I am paying this game atm ( taking a break from EvE) and I find its a fun mildless smash um up game once I run through the content once it will be shelved with the all so many other Brainless games we are fed

  • turnipzturnipz Member Posts: 531

    People have been playing diablo 2 for like 7 years, myself i played it around 2-3 years, hellgate lasted me like half a week...   To those that say they are similar I say all hellgate did was take what made diablo 2 good and watered it down, randomized areas that all suck, skilltrees with nothing but skills that suck, and quests where they all suck; what part of that is diablo 2 again?  In d2 almost every area was memorable, most the skills were innovative and fun, and the quests had good story and were not kill x wolf quests.

     

    You wonder why its not doing to well, well thats why.

  • baffbaff Member Posts: 9,457

     

    Originally posted by Nadia


     
    Originally posted by baff


     The thing is it isn't the same group of guys that made Diablo 2.

    It was some of them. And we don't know which ones or what they did on that project?   Did the design the box art or the Animated cutscenes? Were they a games tester or AI coder?

     

    Game Credits for Diablo, Diablo2, HellGate London

    www.mobygames.com/game/windows/diablo/credits

    www.mobygames.com/game/windows/diablo-ii/credits

    www.mobygames.com/game/windows/hellgate-london/credits

     

    Flagship Studios

    www.mobygames.com/company/flagship-studios

    Founded David Brevik, Max Schaefer, Erich Schaefer, Bill Roper and Kenneth Williams, all former executives at Blizzard North. David Brevik served as President while Max Schaefer, Erich Schaefer and Bill Roper held Vice President positions within the company. Ken Williams was Blizzard North's Director of Business and Operations.



    Additional co-founders are David Glenn, Peter Hu, Philip Shenk, and Tyler Thompson

     

    many of these names can be looked up on Moby

    Peter Hu (Flagship)

    www.mobygames.com/developer/sheet/view/developerId,20641/

    served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.

     

    So only two out of the Hellgate team were a programmers on Diablo 2.  None on Diablo, and the 13 other Diablo 2 programmers weren't involved. And of the two they have, neither had a critical role to play in it's creation, although one did work in tech support and take the lead on the expansion pack. (A mod).

     

    That's pretty much what I expected.

    We've all written C.V.s.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Here it is not even the end of January and the servers are almost empty on a prime time weekend day.  If that does answer how bad this game is, nothing else will.

     

  • NadiaNadia Member UncommonPosts: 11,798

     

    Originally posted by baff
    So only two out of the Hellgate team were a programmers on Diablo 2.  None on Diablo

    you reading the same links?

     

    Flagship people who worked on original Diablo  - I count 3  - not zero

    www.mobygames.com/game/windows/diablo/credits

     


    Senior Designer David Brevik, Erich Schaefer
    Additional Design Max Schaefer,

    Lead Programming David Brevik
       

     

    David Brevik was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II.

    Erich  Schaefer was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II.

     

    The Originators of 

    Hellgate London

    David Brevik, Bill Roper, Erich Schaefer, Max Schaefer, Kenneth Williams, David Glenn, Peter Hu, Phil Shenk, Tyler Thompson
    Lead Designer Erich Schaefer
    Game Visionary David Brevik

     

     

    David Brevik is the *only* developer credited as Lead Programmer on Diablo credits

    David and Erich were also the *only* Sr. Designers for original Diablo

     

    both of these heavyweights are Flagship

  • fantarosfantaros Member Posts: 394

    I dont actually play this game but alot of my guildies do. One thing i feel is pretty wrong about this game is that it is a single player game with tons of bugs. And i ask: in which succesfull sp game did u have to w8 for 4-5 months for patch to take care of gamebreaking bugs? Hell i never download patches for sp games myself......

  • baffbaff Member Posts: 9,457

     

     

    Originally posted by Nadia


     
    Originally posted by baff
    So only two out of the Hellgate team were a programmers on Diablo 2.  None on Diablo

    you reading the same links?

     

    Flagship people who worked on original Diablo  - I count 3  - not zero

    www.mobygames.com/game/windows/diablo/credits

     


    Senior Designer David Brevik, Erich Schaefer
    Additional Design Max Schaefer,

    Lead Programming David Brevik
       

     

    David Brevik was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II.

    Erich  Schaefer was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II.

     

    The Originators of 

    Hellgate London

    David Brevik, Bill Roper, Erich Schaefer, Max Schaefer, Kenneth Williams, David Glenn, Peter Hu, Phil Shenk, Tyler Thompson
    Lead Designer Erich Schaefer
    Game Visionary David Brevik

     

     

    David Brevik is the *only* developer credited as Lead Programmer on Diablo credits

    David and Erich were also the *only* Sr. Designers for original Diablo

     

    both of these heavyweights are Flagship

     According to those links, David Brevik wasn't lead programmer on Hellgate London, Peter Hu was.  In fact he isn't credited with any programming at all. Erich Schafer is the art director on Diablo but not Hellgate London. On Hellgate London he is lead designer.

    However, I stand corrected, as David Brevik is mentioned as lead programmer in the back of my manual.

    Both these two are "leads" that is to say the headed up teams. You might notice that the other 9 programmers David Brevik worked with on Diablo, didn't work on Hellgate, and the other 15 who he worked with on Diablo 2 didn't work on Hellgate. (There is no I in team?).

    And if you look closely at that manual you will see that vast amounts of the art weren't made by Flagship at all. They were contracted out to seven different studios. 

     

    Now my experience of lead programmers and lead artists is that they are leads because they have the management skills. I also think they tend to have the better art or programming skills than their underlings too, as a rule, due to greater experience (although that is not a pre-requisite for the position). most certainly both the above names had formative and influential roles in all three titles.

     

     

     

     For comedy's sake, lets include Max. 

    Max Schafer (presumably the managers brother)....Additional design. LMAO, what's additional design?  Do you think he did the "additional design" for Hellgate London too?

    It turns out he made the particle effects in Hellgate. He made the bits of dust you see when your bullet hits a wall. Lol.

     

     My overall position here is not to poo poo the individual efforts of any single members of the team, but to point out that there are serious holes, in the game code for Hellgate, that weren't found in either Diablo or Diablo 2. The programmers are not the same, and while elements of the team are (1, 2 or 3 people out of a team of 50 ish), plenty has been lost. Most notably for my money would be the netcoding, the AI people. The netcoders went on to Guild Wars and the AI coders stayed on with Blizzard.

     

  • NadiaNadia Member UncommonPosts: 11,798

    II agree with you regarding the hellgate holes

     

    for the team behind it, it was a crappy launch

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