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Breaking the Mold. WAR shifts focus from Gear to Skill

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Comments

  • PheacePheace Member Posts: 2,408

    " WAR Devs: Both skill and gear will obviously play a role in a player's success in RvR. That is the nature of this type of game. Some players will naturally excel in combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play."

     

     

    Well so much for breaking the mold :)

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Pheace


    " WAR Devs: Both skill and gear will obviously play a role in a player's success in RvR. That is the nature of this type of game. Some players will naturally excel in combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play."
     
     
    Well so much for breaking the mold :)


    See, the way I see this statement...

    "All players will have access to gear because this is a MMORPG, eventually, you'll accumulate whatever resources/time you need to get good gear. The more skilled player will win more often due to their skill, and thus get the better gear sooner/faster, and thus continue to win more often. So, player skill will always trump gear, however, gear will help less-skilled players from being completely steam-rolled all the time."

  • HexxeityHexxeity Member Posts: 848
    Originally posted by Leucent


    Well without breaking any NDA you re wrong :) i m saying no more lol

    Could you at least tell us who this comment was directed at?

  • PheacePheace Member Posts: 2,408
    Originally posted by heerobya


     
    Originally posted by Pheace


    " WAR Devs: Both skill and gear will obviously play a role in a player's success in RvR. That is the nature of this type of game. Some players will naturally excel in combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play."
     
     
    Well so much for breaking the mold :)


     

    See, the way I see this statement...

    "All players will have access to gear because this is a MMORPG, eventually, you'll accumulate whatever resources/time you need to get good gear. The more skilled player will win more often due to their skill, and thus get the better gear sooner/faster, and thus continue to win more often. So, player skill will always trump gear, however, gear will help less-skilled players from being completely steam-rolled all the time."

    How do you read that when they say that gear comes in as a measure to counter people with skill dominating the field? O_o

     

    Edit: there's some box there I don't know how to remove -_-

    image

  • ReccooReccoo Member Posts: 197

    If people think war and Aoc are going to be any different to all other mmos out then you are sadely mistaken.  I will not say anymore.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    "Some players will naturally excel at combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play."

    I really don't know how else you could interpret this besides how I did.

  • lapommelapomme Member Posts: 270

     

    Originally posted by Reccoo


    If people think war and Aoc are going to be any different to all other mmos out then you are sadely mistaken.  I will not say anymore.



    And you're sadly mistaken if you think WAR and AoC are going to be exactly the same.  There are always differences, but WHAT differences and HOW MANY differences are the problems.

     

    Hopefully after this finish with the new build on the WAR beta they will fix the horrible PvP.  Hopefully they completely took out Morale.

  • ReccooReccoo Member Posts: 197

    Originally posted by WesKhan1


     
    Originally posted by Reccoo


    If people think war and Aoc are going to be any different to all other mmos out then you are sadely mistaken.  I will not say anymore.
    And you're sadly mistaken if you think WAR and AoC are going to be exactly the same.  There are always differences, but WHAT differences is the problem.

     

    Hopefully after this finish with the new build on the WAR beta they will fix the horrible PvP.  Hopefully they completely took out Morale.

    Lol well yes obviusoly a few things are going to be different.  But essentially nothing is new.  Lol if anyone actualyl thinks PQ and other things are new in war then are you are mistaken.  Its one big grind like all mmos. The new builds have not taken out morale and this will kill war.  I predict both war and aoc will get pushed back even further than the already delayed published release dates.

  • PheacePheace Member Posts: 2,408

    Originally posted by heerobya


    "Some players will naturally excel at combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play."
    I really don't know how else you could interpret this besides how I did.

     

    Well then it's not me

     

     

    @above, what's wrong with morale?

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  • lapommelapomme Member Posts: 270

     

    Originally posted by Reccoo


     
    Originally posted by WesKhan1


     
    Originally posted by Reccoo


    If people think war and Aoc are going to be any different to all other mmos out then you are sadely mistaken.  I will not say anymore.
    And you're sadly mistaken if you think WAR and AoC are going to be exactly the same.  There are always differences, but WHAT differences is the problem.

     

    Hopefully after this finish with the new build on the WAR beta they will fix the horrible PvP.  Hopefully they completely took out Morale.

     

    Lol well yes obviusoly a few things are going to be different.  But essentially nothing is new.  Lol if anyone actualyl thinks PQ and other things are new in war then are you are mistaken.  Its one big grind like all mmos. The new builds have not taken out morale and this will kill war.  I predict both war and aoc will get pushed back even further than the already delayed published release dates.



    Well of course there's a grind fest, its an MMO.  Thats like saying, "FPS's are always the same, you always shoot!"

     

    Apparently Funcom said the end of March release date for AoC is final, I have high hopes for it.  My hype and hopes for WAR are gone unless they somehow completely change the PvP system they have (which fails...bad).

  • natevoninatevoni Member Posts: 102

     

    Originally posted by WesKhan1




    Well of course there's a grind fest, its an MMO.  Thats like saying, "FPS's are always the same, you always shoot!"

     

    QFT!  

    You constantly hear people complaining about the possibility of a "grind".  Lets all travel back to the days of Final Fantasy One for Nintendo.  For those of you who played it or games similar, there was a point in the game where you had to mindlessly kill 50-100 mobs so you could purchase the next lvl of gear that was now available to you for reaching the next town.  The entire basis of an RPG is to play the role of a fictional character that becomes stronger as the story progresses.  If you don't particularly enjoy advancing your character thats fine, don't play RPGs.

  • CathalaodeCathalaode Member Posts: 281

    Originally posted by MrVicchio

    Originally posted by Tonev



    Common sense says to put as much if not more PvE content in the game for those who wanna do that which includes, role players, the casual MMO, lore mongers, people new to Warhammer and the overall loot mongers (Asian gold farmers included).

    No, the games focus is on RvR and PvE content will always be second to this reality as it should be.   There will be plenty to do and if it's not enough gearing the game for a crowd that wants to do anything BUT that which the game is focused on would be fool hardy.

    WAR will only be slightly focused on RvR, with it being in almost even balance with PvE. Or haven't you been watching the development? For example, ~80% of the lvl 1-10 zones will be PvE, ~60% for 11-20, ~40 for 21-30, and ~20% for 31-40. The only real difference being that there will be more people in the 31-40 areas than the 1-10 areas later in the game.

    And to focus completely on any one area, would be foolhardy. Whereas making a game that broadens its target audience, is not foolhardy in the least.

    Now to get to your opening statement, WAR hasn't said that it will be gear based over skill based. As a matter of fact, all evidence is leading me to believe that it will be just like WoW, with the exception of you not having to do raids to get that gear. Most of the stuff you said, has not basis (whatsoever) in reality, and is just what you hope for the game to be.

     

  • ConsequenceConsequence Member UncommonPosts: 358

    I love how people read something a dev posts, or says in a video, and assumes its true.

    They tell you what you want to hear, thats their job. I am looking forward to WAR, but I have no expectations that it will be SKILL based over item based. It may be slightly moreso than other games like WoW but it will not be what you are describing.

    IM not going to say what games, but ive been in beta for a few games recently and currently. They ALL are making the same skill based claims etc. They are ALL lieing.

    Get used to being disappointed if you believe everything you hear from devs b4 release.

  • CyberWizCyberWiz Member UncommonPosts: 914


    Originally posted by evil13
     People get confused on what "pve content" means. War is an rvr focused game, it will also have a lot of pve stuff to do. The difference is, if a game is pve focused, they need people to play it. Pve is boring by default ( they can't make dynamically changing encounters, you get a scipted boss, and once you've killed it 50 times it's boring)
     Because, eventually all scripted encounters become boring, but they can't pump them out fast enaugh before people are bored with it, they need another way to make sure that people do content, that they've already got bored of. Thus, all pve focused games have a never ending gear grind (eq1, wow, etc) It's a mechanic used by developers to make sure they players will do a  given content after they got bored with it, thus allowing devs time to add more new content.
     Rvr (or pvp) focused game, has its players doing rvr. They do not need to worry that people will becoem bored with pve content and leave, pve content is on the side, something to do for fun, it's not the reason people play rvr focused games.
     As such, devs of rvr focused game don't really care how fast people can/will get bored of pve content, and don't need to put in an extra mechanic that makes sure that people will stick with that pve content after getting bored (more and more uber gear)
     As such, war will have pve content, but it won't be based on a never ending gear progression like pve games are. It will just be something for you to do when rvr action is slow or you just want a break.

    Quoted for Truth !

    Very well said, this was exactly how it was in DAoC before ToA.

    And because of ToA, Mythic will think twice before adding loads of obligated PvE content in an RvR game again.

    greetz

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

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