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6/8 classes to 30 and counting...Ask away

tgreertgreer Member Posts: 61

Hey all, i recently finished leveling 6 out of the 8 game classes to level 30.

Current 30's are.

Spy , sniper,grenadier,guardian, demo, engineer.

Working on the medic and Exobiologist atm.

So if anyone has any questions about the classes at lvl 30 i'll try to give a fair and un-biased opinion on them for you.

I know one guys opinion is anothers garbage, but i'll try to do my best, and maybe help lend some class or spec or even leveling help to the newer players out there.

 

---------------------------------------------

Buying an mmo= 35.99 +14.99 a month.

Playing games for years= fun

Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

Yes i shot myself for letting SOE cost me that much $ hehe.

RiP- Old SwG.

Comments

  • LilianeLiliane Member Posts: 591

    Okey, I'm gonna ask. I'm at the moment level 25 ranger and I'm gonna be Sniper.

    Question: What abilities You recomended with how many training points and why?

    Question: What's You opinion about stats, body, mind and spirit, what's important for sniper?

    I ask this, because there is gonna be soon respect, so I'm going to remake some abilities.

    MMORPG.COM has worst forum editor ever exists

  • tgreertgreer Member Posts: 61

     

    Originally posted by Liliane


    Okey, I'm gonna ask. I'm at the moment level 25 ranger and I'm gonna be Sniper.
    Question: What abilities You recomended with how many training points and why?
    Question: What's You opinion about stats, body, mind and spirit, what's important for sniper?
    I ask this, because there is gonna be soon respect, so I'm going to remake some abilities.

    Ask and you shall recieve :)

     

    1). Abilities at 30 for sniper IMo should breakdown like this.

    -Recruit Tree-

    4/5 Firearms

    -Soldier Tree-

    4/5 rage

    1/5  machineguns

    -Ranger Tree-

    Reinforcements 3/5 (For medic)

    Net guns 1/5

    Stealth armor 1/5

    -Sniper Tree-

    Shredder Ammo 3/5 to get Physical,emp,sonic buffed ammo. (This talkent adds a buff to your ammo for 20 seconds that adds extra damage, or even a kockback from the sonic buff)

    Called Shots

    5/5 - Now i think 5/5 called shots here is a good time to invest something to max potential, Rank 5 offers you a debuff for a xdamage modifier. Also rank 1 75% slow is nice, as well as rank 4 50% damage reduction, rank 2-3 not so good, but 5 is the key.

    Torque shell rifles

    5/5 max this at 30 , for the same reasons as CS's. It's a great talent to max out at this level gap.

     

    Note: This will leave you with 0 points at 30. But you have a ton of buffs, debuffs +damage at your dissposal to help your leveling process now.

    I take stealth armor 1/5 because it's honestly almost useless for a sniper  IMO. At 50 i plan to put 3/5 into it but thats it, and not till the end.

    Rage is only 4/5 because at 30 you have to think about what you want to waste 5 points for a final tier.

    I take 1 into machineguns just to be able to use them. but plan to have then at 3/5 at lvl 50.popping rage+crit wave+shredder ammo is a fireworks show , even with only 1 into machineguns. I was hitting upwards of 800-1200 crits (Per-second) at 31 with that combo and machineguns, It's tricky cause you have to run rage, then gain adreneline fast to activate critwave, but once there all running. Fun insues.

    You can always change a few things here and there, but for my playstyle and what i like to solo and do. This worked the best for me at 30.

    Just make sure you take 5/5 torque shell rifles asap. Also at least 1 into stealth armor, if nothing but for the armor increase. As well as firearms at lest 4/5, or rage 4/5. Everything else is just sprinkles on one badass war cake!

    Yea, i just somehow made a war +cake reference /nuc nuc

     

    Hope this helps.

     

    ***EDIT*** I just realized i didn't answer you body/mind spirit question -.- sry ,but for those.

    these stats are kinda up in arms at the moment, I myself kept them even on each character till 30. Then started spending pnts into what i felt was key.

    IE: After 30 snipers have alot of talents and use alot of power, so i stopped putting pnts into health all together, and started putting pnts into mind, and spirit at a 2/1 ratio. Mind 2/spirit 1. At 80m range i dont need a ton of health from body, but i do need more mind to keep my dps up, and spirit to mesh with it.

    Each class is different though. Gusardians don't use alot of power most times,and theyre tanking alot more. So maxing Body and spirit (for regen) might offer better results.

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • legoklegok Member Posts: 49

    Hello mate, thanks for your offer of info to all of us.

    Now ill like to ask my own questions:

     

    1- How you consider the bots, and are they just different ( pump 1 thru 5 ) or one beats the others, since i saw the last one that gets shield, rocket, extra armor and health as kinda to much comapred to the others.

     

    2- Turret Traps, are this worthy? the damage is good? or is just like crab mines* and if so is worth to spend more then pump 1 or 2 into them and why if so.

     

    * 3-  Crab mines, currently i got this from sapper tier, and while only at tier 1 they are.... somehwat not efficiet, since i can pump more dmg whit a white polarity gun at lvl 17, in the time it takes to summon 2-3 crab mines and they  to go to their targets.

     

    4- Polarity guns, are this worthy as an eng or just works good on sapper, i mean i was thinking going  polaritys 4/5 or 5/5 whit fire arms 5/5 or 4/5 respectivly ( sp? ).

     

    5- I coulnt give much time to try the leech guns, but.... they dint seem to be worth the ammo even... BUT i probably jsut didnt used em right or tested em long enough.

     

    6-  Turrents, are this worth it? i imagine they can, just care for ur opinion.

     

    7- I like the wormhole idea, and i was thinking it'll be worth to get it up to pump 4 cuz i play mainly whit my 2 cousins so that'll be 2way for all squad. This is more of my personal choice i know so mainly just want a /nod so i feel good :P

     

    8- Thanks for the time u can spend answering me :D

     

    -legos

  • LilianeLiliane Member Posts: 591

    Thank You. There is what I thinked about this.

    -Recruit Tree-

    1/5 Lightning -> It's free and sometimes usefull

    4/5 Firearms -> my opinion 5/5, it's one of the best what there is with rifles and shotguns.

    -Soldier Tree-

    1/5 Shrapnel -> You missed this one, it's really great when there is multible little annoying targets around You. This has saved my life even more than reinforcements medic.

    4/5 rage -> 1/5 I never used this much. I think the damage increace compared to 20 sec timing, is too little to be worth. For sniper as shooting with rifles or Torque shell rifle, could be worth of taking.

    1/5 machineguns -> 5/5 This is very usefull, when You need a lot of continues damage. Basicly sometimes even only way to get some stuff down or killed. When other weapons damage just isn't enough. Don't know how Torque shell rifle does with taking down example energy fields?

    -Ranger Tree-

    Carpet bombing 2/5 -> Very good area attack ability, little like grenades, but better.

    Reinforcements 3/5 (For medic) -> I'm not sure of this. yes, I allready have it 3/5 and medic is sometimes very usefull, but not that much. It does cost total of 6 training points, just to get medic?

    Net guns 1/5 -> Sure, maybe, I would not even use 1 point in this. Totally useless weapon tree.

    Stealth armor 1/5 -> I agree, stealth isn't really working. I have 3/5 now.

    -Sniper Tree- (No comment on these as I never had them)

    Shredder Ammo 3/5

    Called Shots 5/5

    Torque shell rifles 5/5



    Snipers weapons (abilities)

    Single target: Pistol (20m), Chaingun (30m), Net Gun(40m), Rifle(60m) and Torque shell rifle(80m).

    Area attacks: Shrapnels(6m), Shotgun(20m) and Carpet bombing(60m).

    MMORPG.COM has worst forum editor ever exists

  • tgreertgreer Member Posts: 61

     

    Originally posted by legok


    Hello mate, thanks for your offer of info to all of us.
    Now ill like to ask my own questions:
     
    1- How you consider the bots, and are they just different ( pump 1 thru 5 ) or one beats the others, since i saw the last one that gets shield, rocket, extra armor and health as kinda to much comapred to the others.
     
    2- Turret Traps, are this worthy? the damage is good? or is just like crab mines* and if so is worth to spend more then pump 1 or 2 into them and why if so.
     
    * 3-  Crab mines, currently i got this from sapper tier, and while only at tier 1 they are.... somehwat not efficiet, since i can pump more dmg whit a white polarity gun at lvl 17, in the time it takes to summon 2-3 crab mines and they  to go to their targets.
     
    4- Polarity guns, are this worthy as an eng or just works good on sapper, i mean i was thinking going  polaritys 4/5 or 5/5 whit fire arms 5/5 or 4/5 respectivly ( sp? ).
     
    5- I coulnt give much time to try the leech guns, but.... they dint seem to be worth the ammo even... BUT i probably jsut didnt used em right or tested em long enough.
     
    6-  Turrents, are this worth it? i imagine they can, just care for ur opinion.
     
    7- I like the wormhole idea, and i was thinking it'll be worth to get it up to pump 4 cuz i play mainly whit my 2 cousins so that'll be 2way for all squad. This is more of my personal choice i know so mainly just want a /nod so i feel good :P
     
    8- Thanks for the time u can spend answering me :D
     
    -legos

    Hey hey,

     

    1). Bots are pretty cool. Pumps 1-5 are all seperate bots. 1 does a flame attack, 3 is a repair bot, 5 is a multi bot with a shield, etc.

    They last for 4 mins when activated (I'm pretty sure) and they kinda just hover and follow you around. Now i'm a little biased here because i WANTED very badly to like engis :) But i think the bots have a few problems atm,

    They follow WAY to slow IMO, there damage is almost non-existant unless something is already in the red. Among other things, but yes there all seperate and all useful in certain situations. pump 5 or pump 3 repair bots being probably your main focus.

    2).Turret traps are decent, but seem to work on a weird mechanic. They can offer great utility in certain situations. So there at best situational. It's up to personal playstyle here, and your build pnts you have. They have there moments, but are prone to bugging like all the other things.

    3). Crab mines are decent but again, they take time to cast, and cost power. At 30 your going to be using bots, shields, turrets,etc. Crab mines are not a large enough asset IMo to spend more then two pnts in. plus they have again a weird AI system, Sometimes they bounce from target to target NEVER exploding. Sometimes i've had them agro a pack of mobs 50m away. I'd say 30+ there not worth it, but if you have extra pnts in your build ? Sure.

    4).Polarity guns i think are nice, i love them. I like how they shot, how they look,the sudden discharge for damage they do. But they do cost alot to use, there basically like using a machinegun , but constantly as your main DPS.

    That equals a drained bank account. If you plan to do firearms 4/5 i would say do polarity guns 3/5 just so you can have the different damage types, and do decent damage with them.

    Some mobs are more pron to different damages, so go with a base 3/5 and see if you like them enough to max it further.

    5).Leech guns are good, and really start to shine at the 4/5 pump lvls . For a sapper route i did not take leech guns what-so ever.

    For raw damage, 3-4/5 firearms, or polarity guns are far better. Also the regen amount for leech guns IMO doesn't seem to fit with a sapper route because you can always use healing tools or repair tools if needed (Which also you should get at least3/5 pumps in tools as well).

    6).Turrets are another thing i was left feeling weird about. On one hand they are worth it if you max them 5/5 pumps, they all do different damage types. So you can literally drop all 5 (given you have the power) and they all do there damage.

    EMP and sonic turrets are probably the most noteable given there shield decreases and sonic with the knockback mod.

    The bad side of turrets are that i feel they take FAR to long to actually activate in a fight. I mean it's literally 3-4+ seconds per turret for it to actually find a target and fire. Then there is the awesome AI they have to switch from one target mid-fight, or sometimes not even switch targets at all. If your facing multiple mobs.

    All in all, there a good afterthought seeing as how Engis don't have direct damage besides there guns. They will makeup for not having other damage options.

    7). Nod :)

    8).Anytime

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • tgreertgreer Member Posts: 61

     

    Originally posted by Liliane


    Thank You. There is what I thinked about this.



    -Recruit Tree-

    1/5 Lightning -> It's free and sometimes usefull

    4/5 Firearms -> my opinion 5/5, it's one of the best what there is with rifles and shotguns.


    -Soldier Tree-

    1/5 Shrapnel -> You missed this one, it's really great when there is multible little annoying targets around You. This has saved my life even more than reinforcements medic.

    4/5 rage -> 1/5 I never used this much. I think the damage increace compared to 20 sec timing, is too little to be worth. For sniper as shooting with rifles or Torque shell rifle, could be worth of taking.

    1/5 machineguns -> 5/5 This is very usefull, when You need a lot of continues damage. Basicly sometimes even only way to get some stuff down or killed. When other weapons damage just isn't enough. Don't know how Torque shell rifle does with taking down example energy fields?


    -Ranger Tree-

    Reinforcements 3/5 (For medic) -> I'm not sure of this. yes, I allready have it 3/5 and medic is sometimes very usefull, but not that much. It does cost total of 6 training points, just to get medic?

    Net guns 1/5 -> Sure, maybe, I would not even use 1 point in this. Totally useless weapon tree.

    Stealth armor 1/5 -> I agree, stealth isn't really working. I have 3/5 now.


    -Sniper Tree- (No comment on these as I never had them)

    Shredder Ammo 3/5

    Called Shots 5/5

    Torque shell rifles 5/5

     

    Although i tend to agree, and each player has there own personal mindset. All together your build looks good.

    I said 4/5 Firearms at 30 because at this lvl there are far more important talents to get besides spending 5 points on the last pump. At 50 it will be maxed, but to help lvl 4/5 at 30 imo.

    Shrapnel, i do agree somewhat. It's a very good talent, but with 4/5 firearms a shotguns AOE and knockback is far superior. Plus if you are trying to AOE as a ranger class, more often then not if you have to run into the middle of a group of bain.Then cast 1-2 shrapnels.

    You will be kicked and knocked back, giving them the option to lay waste to you. If anything i would feel carpet bombs are a far better solution to AOE, just my opinion though.Sharpnel for commandos, carpet bombs for rangers.

    Rage, is probably buy far the best skill all soldiers have and should in the lest use at 4/5 pumps. 1/5 just doesn't cut it. it's honestly that good....

    Machine guns are nice, but at lvl 30 your going to have more options for pnts, with that said. I took 1 because i do like to use them sometimes, but 5/5 pumps will not come till 50. plus they cost alot  to use, if i'm maxing something to 5/5 near or around 30, i'm constantly using it. But it damn sure wont be machine guns :) Tomato tamato.

    Reinforcements 3/5, has saved me countless times so yea i'm a little biased but i like it, i like it alooot.

    But we all have different flavors. i do enjoy seeing other people come up with specs, that maybe i havent even though of. plus if you like what you like, ya can't be wrong :)

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • LilianeLiliane Member Posts: 591

     

    Originally posted by tgreer


     


    Shrapnel, i do agree somewhat. It's a very good talent, but with 4/5 firearms a shotguns AOE and knockback is far superior. Plus if you are trying to AOE as a ranger class, more often then not if you have to run into the middle of a group of bain.Then cast 1-2 shrapnels.
    You will be kicked and knocked back, giving them the option to lay waste to you. If anything i would feel carpet bombs are a far better solution to AOE, just my opinion though.Sharpnel for commandos, carpet bombs for rangers.



    Oh, I did forget Carpet bombs. Have to have them too. They are very good in outpost battles.

     



    Carpet bombs 2/5 -> One and two is enough for most situation. 3 in line is just waste of power most of the time. Carpet bombs are very usefull and really good in area attacks, but You can't use them every where. There is alot of places where carpet bombs doesn't work at all. I think it has to something to do with maps, maybe bugs. Mostly they don't work in instance maps, at least all places.

    In my opinion, Shrapnel is MUST, also it's just 1 training point. You are right that some bane's do knock back You, but most don't. Also no-one has resist to shrapnels so far. Shrapnels does more damage than 5/5 shotgun and it's faster than shotgun or carpet bombs.  Of course shrapnels are very dangerous to use, because You can only use it in melee range, so shotgun and carpet bombs are safer. How ever, believe me, it's very effective, fast and does a lot of unresistable damage, when used correctly.

    Now as sniper can conserate just for single target ablities and weapons, but having also area effect damage, will make sniper more diverse.

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  • AbronzAbronz Member Posts: 126

    It seems that if I use carpet bombing during op battles I die very fast.  Seems like I take damage from linkers in the bain group.  Is this true???  I just can't tell for certain if that is happening.

    Sorry to ask this off question from the thread subject.

  • LilianeLiliane Member Posts: 591

     

     

    Originally posted by Abronz


    It seems that if I use carpet bombing during op battles I die very fast.  Seems like I take damage from linkers in the bain group.  Is this true???  I just can't tell for certain if that is happening.
    Sorry to ask this off question from the thread subject.

    Yes, carpet bombing in OP as throwing them to big group of enemies can get You instant killed. But same can happen with shotguns or any other area attacks. With carpet bombing You have one advance, there is little delay between throwing carpet bomb and actual explosion. You can use that time to take cover. Bsicly rules with throwing carpet bombs are:

     

    1. Don't throw carpet bombs in open to group what is not attacking You or someone else. Unless You are ready to fight agaist hole group in open.

    2. If You throw carpet bombs to group what isn't attacking anyone or anything, make sure You have ability take cover somewhere.

     

    Linkers are sometimes pain in the ass.  With sniping they are pretty easy, but with area effect attacks, You can't avoid them that easyly.

    MMORPG.COM has worst forum editor ever exists

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