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Casters: The "other" white meat.

I'd like to see casters get a little respect in this game instead of being fodder for almost every class like the Wizard in DAOC.

I'm hoping Mythic doesn't make certain classes similiar to their DAOC counterparts

DAOC Wizard = WAR Bright Wizard

DAOC Runemaster = WAR Runcaster

DAOC Shadowblade = WAR Witchhunter

so on and so forth....

Someone who knows more about this wanna chime in?

 

Comments

  • TonevTonev Member Posts: 462

    Well Blacks, I'm sure anyone else can probably tell you this if you play your caster class smart in a game you will get a lot of respect. Now if you plan on playing like high damage dealing (DD not DPS) casting classes in Warhammer like most people I have seen (run into a crowd and spam high damage spells) without any type of strategy, then more than likley you won't like the class (not to you specifically).

     

    I'm thinking though from playing "TT" 15 years, a lot of people wo like to dominate a crowd or mobs with spells will end up migrating to the Sorc/ress from the Dark Elf race (shadow and death magics will pretty much own anything). Now,  from Paul's blog, I suspect there will be a "big" issue with spamming these powerful magics at a constant rate and without monitoring.

    Pretty much won't know until the classes are ingame and NDA is lifted in order to do sometype of parser or comparison.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    Well....Casters give me gas

    The problem isnt casters themselves, the problem is balancing a Ranged DD class. With all the min/maxing. I think one of DAOCs issues with casters (and several other MMOROPGs as well) is that they were not defensless if you got into melee range. IN many cases they were just, if not more dangerous in close quarters as they were at range. They also had a LOT of CC tricks to get back into range

    Torrential

  • KremlikKremlik Member UncommonPosts: 716

    I'm a caster player HOWEVER I do agree most so called 'casters' these days run in and spamy spamy on the aoe ty insta-casts for that.. 'oooohhh i'm an uber caster cuz i deal uber damagez' BUT WHERES THE FRECKING SKILL? NONE!!!!

    What happened to the proper casters from the D&D era where although we had 'doomsday' spells it took time to cast with the chanting and the hand waving leaving them open to a mass beating? Thing is WAR puts that back in theres NO insta casts as interviews stay and hopfully 'big' spells have that long cast time... sooo no play could run in spamy spamy without having your arse handed to you by the melees, which in fact you HAVE to relay on to be you 'shield' while you cast..

    It's a HUGE 'nerf' to the 'non-skilled' spam players but a massive 'skill buff' to vets, me like :) and like I said i'm a caster too

    Bring on the WARRRRGGHH!

  • MavkielMavkiel Member Posts: 46

    Just curious, in what way does war put spells "back in" like d&d? I honestly have not seen much in the way of information concerning spells.

    Of course none of this really affects me as I am going to a squig herder, fido fetch, sic'em fideo, fido scratch out his eyes and bring me back his liver.

  • KremlikKremlik Member UncommonPosts: 716

    Originally posted by Mavkiel


    Just curious, in what way does war put spells "back in" like d&d? I honestly have not seen much in the way of information concerning spells.
    Of course none of this really affects me as I am going to a squig herder, fido fetch, sic'em fideo, fido scratch out his eyes and bring me back his liver.

    In the area of D&D magic has to be chaneled via the caster this normal times a great deal of 'consentration and skill' to pull off, dependent on the spell itself it can take time to build up and the caster remains stationary, leaving the caster open to attack if not protected and the spell can be stopped if the caster's consentration is broken... Thus requiring your other party members to guard the caster while they cast..

    Now base that on current 'casters' with the instacasts these don't have to be channeled or require any 'consentration' to cast thus cannot be interupted (only via prior silencing) and free to move,  and like in the case of WoW's spells (and some others) the spell isn't interuputed via the 'broken consentration' idea just added time onto it.  In this casting system  the only 'true' spellcasting type is chaneling but that is very rarly used, plus with the instas you don't have to remain still to cast it, just 'happens', so casters are VERY mobile currently, compeared to their D&D backgrounds..

    Now is the case of  WAR according to a report somewhere (so much info to look thru havn't found the ref to it yet soz) they're doing away with intascasts, and possibily bigger spells require longer casting times (thus refecting the channeling/consentration ideas from D&D) so spells can be open to interupt and require the caster stationary, but like i said this is supported over via the character colistion system so if your surrounded by allies everything has to go thru them before they can get to you (melee/ranged wise... a fireball can still drop on your head), thus being true to the 'old ways'.

    There are other MMOs out there that conform to the 'old ways' DDO for one (DUH!!) and EQ still does it, however these don't have the 'protection' from your party like D&D does and still have a few instas to balance this out, WAR is the only one (poss. AoC) to get close to the true system

    Bring on the WARRRRGGHH!

  • MavkielMavkiel Member Posts: 46

    Thanks, I really didn't think about instant casts. I remember when I played daoc briefly the problems with instant cast spells.

    I wonder how many defensive spells if any will be put in. At least in d&d one could buff themselves up a tad. stoneskin, mirror image and etc.

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Mavkiel


    Thanks, I really didn't think about instant casts. I remember when I played daoc briefly the problems with instant cast spells.
    I wonder how many defensive spells if any will be put in. At least in d&d one could buff themselves up a tad. stoneskin, mirror image and etc.

    Each career is supposed to receive ABOUT 20 UNIQUE abilities/spells each.

    image

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by t0nyd

    Originally posted by whitedelight

    Originally posted by Mavkiel


    Thanks, I really didn't think about instant casts. I remember when I played daoc briefly the problems with instant cast spells.
    I wonder how many defensive spells if any will be put in. At least in d&d one could buff themselves up a tad. stoneskin, mirror image and etc.

    Each career is supposed to receive ABOUT 20 UNIQUE abilities/spells each.

      Im not sure 20 skills per class is enough variety. Im used to Guildwars. Admittedly, half the skills in guild wars are worth using, but even at half, thats a lot of skill choices. I want variety. I dont want to see a bunch of clones on the battlefield.

    I should have added this but I forgot as I am busy playing some games... 20 BASE abilities, meaning abilities that aren't Claw 1, Claw 2, Claw 3 , ect. 20 unique abilities as your base. This would not include abilities from tactics, masteries, or morale.

    image

  • whitedelightwhitedelight Member Posts: 1,544

    Yeah, I knew I forgot something when I had posted that. Thank you for pointing it out! ^_^

    image

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