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I think I saw somewhere where you could put up a "30 seconds of invulnerability"... and that got me to thinking, does this game have "magic" like taht in it?
The thing that really made me follow this game is that I wanted a pirate "simulation" (for what that term is worth in an MMO).
I don't want to be playing a pirate-game based on actual historical events, and have some guy cast a spell of ship invincilbility for 30 seconds. I don't want to be fighting against people with magic swords. I don't want to see some "shaman" come along and magically heal everyone in a battle.
If that's the case, I'm not even going to bother playing.
Comments
I don't think you need to worry too much. There are some player buffs and debuffs, but it's nothing like magic. Best way to see is just play the open beta and have a look at the various skill sets (I'm not aware of any character builders at this point).
Linna
Sort of.
A fair number of the skills are abstract. There's a bit of flavor text that can help with suspending disbelief, but the fact is there are a lot of skills that exist for the purpose of gameplay and not because they're particularly realistic.
Try the open beta and if it bugs you enough then you don't have to pay to play it.
What do you mean by this?
An example, there is a skill that buffs yourself and your groups sailspeed. Is that and similar things, like other buffs, called "magic" ?
You will also have things that can repair your ship mid battle and your ship will also repair out of combat.
I actually don't know if there is something that makes you invulnerable for 30s, but if there was I would not refer it to being magical in the sense you seem to mean here. With you talking about magic swords and shamans.
Maybe one have to stretch the reality factor a bit to have a game.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Yeah uhm, the same person who posted about the invincibility also mentioned magically losing his crew without even a single cannon shot being fired. There are skills that you can pick up in some skill trees that do things such as "Terrorize" your opponent. IF the skill is successful, it would invoke such a sense of terror that the crew are effectively... ineffective. So your ship would then be functioning as tho it had X fewer crew members. That is as close to "Magic" as I have seen in my time in the game. It is an enjoyable game. Perfect? No, but what is. I do recommend people check it out. It is an excellent departure from the normal state of MMO's. And as far as PVP style games, is much more enjoyable than games such as Fury (For me anyway) as there is a larger degree of player SKILL being considered (Good strategy, making use of surroundings and wind current) instead of simply he who has the biggest guns (Or faster computer) wins.
Its not magic but some skills are "magical" in their effect. If your ship becomes 100% invincible for 30 seconds from all sources of damage, how is that not magic?
These "skills" however arent the problem. The real problem is that the devs do things because "they existed in the 1720s", like forcing us to use last names, and then pull out crap like Invincibility. This leads to people being confused about just what to expect from this game. Why have a realistically modeled accuracy system and then ghost ships? Why force last names (and ban titles as first names) to be "realistic with what was in the 1720s" and then allow us to telepathically kill the enemy crew?
Telephathically? Was there no possible way to scare or demoralise the crews on other ships in the 1720s.
If there now was a way to do that (demorolize the crew) and FLS decides to implement it, don't know what name they use. Would that mean that when you use this so called skill in game that it is done telephatically?
Kill the enemy crew. As I think the crewnumbers on the other ships tells more and is used more then just a number. In the boarding you can see a good oppertunity to board a ship when it has low crew. If you use the this skill on the other ship why would it be bad to show the decreasing crew as an interpretation on what the skill does. Maybe they still would be 60 people on the ship but they act and fight like 20 people, it could be that only 20 are not scared and functioning normal. What numbers would they show.
60 but they function as good as a group of 20.
60-40 people scared.
20+40 people scared.
20 just plain and simple.
What would you suggest they would do to show the effect?
I just thougth that "Telephatically kill the enemy crew" maybe is wee bit shortsighted (I'm not jumping on you here or so). Then one has to question on the possibility that the enemy captain, or mine, stands up and fight after even the first hit of the cutlass. To have a stamina bar is generally accepted but in this matter is that any better.
About the incibility thing I haven't seen that one yet but what would that be interpretated as. I don't think they are referring to a hidden shield they had in that time.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
All ships have Morale. This skill does not damage morale. It kills your crew. So your ship goes from having 120 crew members to 5. It does this without your ship actually doing anything. So when you board a ship after using the skill on them, youre not fighting 120 frightened crew members that are now inefficient in their fighting style. You are fighting 5 crew members. So, yeah, kinda magical...
Heres another example: a nice magical skill called Break Formation that makes all enemy ships in a given area be unable to steer for a certain few seconds. Once again, nothing is fired. The exact description:
"Sail into the middle of a group of enemies and disrupt their formation, causing all enemies in range to suffer a very short duration stun".
Stun? Once again, just like invincibility, idea taken from your local Fantasy game.
Ok how about yet another example: skill called Final Defense that makes you unsinkable even when you have no armor or structure left (basically your ship fell appart). Exact description:
"While this skill is active, you may not be sunk. Your structure can be reduced to 0, but you will not sink."
Bet the captain of the Titanic wish he had that skill!
All ships have Morale. This skill does not damage morale.
The morale can be rewritten as energy, mana or whatever. This is what you use to pay to use the skills. Morale suits fine it is not that. But I can assume that I will find out that there is a skill to lower the morale on the enemy ship aswell.
But ok I remove the demoralise part and just say that alot of crew is inepth to function.
It kills your crew. So your ship goes from having 120 crew members to 5.
So what would you suggestion be to visualise the effect of the skill when it is used. Doesn't the visualisation that lowers the crewcount from 120 to 5 work fine. I gave a couple of examples to show what i mean here.
It does this without your ship actually doing anything.
So there is a lack of visualisation for the skill when it is used.
So when you board a ship after using the skill on them, youre not fighting 120 frightened crew members that are now inefficient in their fighting style.
Yes, they are inefficient so...
You are fighting 5 crew members.
..there are only 5 crew members that are left to be able to fight.
So you are saying quite the same as I am in the end.
So, yeah, kinda magical...
Nah and yeah. Not in that sense. Maybe a word like "automagically" can be used.
Heres another example: a nice magical skill called Break Formation that makes all enemy ships in a given area be unable to steer for a certain few seconds. Once again, nothing is fired. The exact description:
"Sail into the middle of a group of enemies and disrupt their formation, causing all enemies in range to suffer a very short duration stun".
Stun? Once again, just like invincibility, idea taken from your local Fantasy game.
Is it. If there was a tactic that broke of the formation of the enemy that was being able to use during this time. I don't know how they used it maybe they drove the ship straight on the other ones so they had to break it. With the enemy losing focus for awhile and rethink and redo what tactics the formation would have been used to. Confusion amongs the lines so to speak. If this was to be translated into a game. How can it be done, is this not also a ok way to do it.
Ok how about yet another example: skill called Final Defense that makes you unsinkable even when you have no armor or structure left (basically your ship fell appart). Exact description:
"While this skill is active, you may not be sunk. Your structure can be reduced to 0, but you will not sink."
Maybe that can be translated to a "fight to death" kind of thing.
Bet the captain of the Titanic wish he had that skill!
I'm quite shure that they did, or at least hope, what they could do to make the ship taking longer to sink. Maybe there even was no possible way to do it, but if they could they would have.
One can take the ship deed for another example if one are to draw the discussion even further. I would buy a deed and go with it to the harbor master and get a ship. Would that be fair to say that it is magic that I can convert a piece of paper to a fullblown ship.
Somewhere there has to be a line on how in details you can show thing and on what you have to bend on to make it. The reference to the stamina bar would be a quite good example of this.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
There is magic. You can instaport your character from one town to another. Nothing realistic about that for a 1720 based pirate game.
There is no realism in having a nation wide instant chat either so what's your point exactly.
You have been mentioned that post after another one now. You even got a dev reply to it.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
There is no realism in having a nation wide instant chat either so what's your point exactly.
You have been mentioned that post after another one now. You even got a dev reply to it.
I agree world wide chat channels are unrealistic also and therefore magical, I don't agree with the concept either, thanks for reminding me. The point would be answering the OP's question.
There is no realism in having a nation wide instant chat either so what's your point exactly.
You have been mentioned that post after another one now. You even got a dev reply to it.
I agree world wide chat channels are unrealistic also and therefore magical, I don't agree with the concept either, thanks for reminding me. The point would be answering the OP's question.
The thing is, which you tend to forget to mention that you know already, is that you have to have ship in the harbor you instant travels to.There is no talk about summoning or anything magical, you would still be traveling but you would not need to do it and control it yourself. There is also nothing showing that you travels but that is not the same as it would be magical.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
The answer is yes, there is magic like you described OP.
Don't listen to the fanbois, their views are totally biased.
So... what magic spells are there in this game?
I'm so broke. I can't even pay attention.
"You have the right not to be killed"