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this game is pretty good in all aspects but, it has a really bad downside, To many group quest....every zone you go to has a huge amount of quest which is great, but its 50% of the quest are "elite" which means you need a group in order to accomplish them, so after you fin the solo quest you spend a good 30-40mins lookin for a group to accomplish the elite quest....i was in a huge guild and it still was a pain in order to find groups....its a good game but after spending a few days tryin to find groups to knock off 14 elite quest i lost intrest....i recomend people try this game but im sure alot of people will see my point soon
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"Freedom is just another name for nothing left to lose" - Janis Joplin
the elite quest are quest where the enimes are elite, like the guys in the instances in wow......usally gold borders around the enimes names
"Freedom is just another name for nothing left to lose" - Janis Joplin
Once you get past the starter areas it's much easier to get PUGs (i.e, Breelands on). However I tend to mainly ignore group quests and move on to the next area when I run out of solo content. It's really not worth worrying about the group quests if you are having trouble getting PUGs for the ones you are on.
If you do get really anal about doing all the quests (solo and group) in a given zone, you may well level right past most of the next one. For example, I actually levelled past the Trollshaws becuase I obsessed out on the Shores of Evindim...and I still think I only did about %80 of the group quests in that zone (all of the solo ones, to be sure).
There are so many quests in LoTRO that you will actually have a lot of trouble getting to quests before they gray out. It's no biggie. Delete them, move on, and your next toon can do them.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
I agree with the OP, and no some of us don't want to play a single player game.
My wife and I play every Sunday evening. That's all we really have time for. Our choices come down to this: go do regular quests, or stand in Bree spamming in the LFF channel in hopes of finishing one fellowship quest.
They need to drastically cut back on the force grouping, or slip fellowship quest into 2-3 man and 5-6 man, and indicate such in the quest logs. This gives people crunched for time a least a chance of finishing some small fellowship quests.
It's frustrating to leave a quest hub with 6 fellowship quests sitting in your log knowing you probably will never do them...not because you don't want to, but because of the time involved with getting successful groups together. The other argument is to join a kinship. We have a thing against kinships and all the drama usually associated with them. And how many kins would be willing to drop everything they're doing to help out some casual strangers who log in once a week begging to run them through fellowship quests? Very few.
thats a good thing, Ive soloed my way to level 45, areas in lotro arent like areas in Vanguard, LOTRO has a ton of quests to satisfy the solo and group player. and like someone else said weapons and armor in LOTRO are easily attainable if you have friends that craft or enough cash to buy them off the auction house.
Sooner or later MMORPGs are gonna have to build games that adapt to the number of players in a group ot adapt the group to add NPC players.
It's simply too hard for players who join late (not many players still in that zone) or play rarely to develope the social structure to form groups within a reasonable amount of time.
Lotro is one of the most solo friendly games I have every played, except maybe for AC1. At launch, I agree soloing wasnt as easy, but with the new areas added I actually questioned myself if soloing has become too easy. If you can quest solo through the entire game, where is the challange?
@ thradar, I actually envy you, because playing Lotro as a duo is immensely fun. if you mix your classes well, you can duo almost any group quest in the game. Anyone who has duo'd Fornost at lvl 39-41 know what im talking about
I would love to experience these elite type quests, but I can never find any groups to join. LotRO is a solo game as far as I'm concerned. Maybe I need to switch servers or something, but grouping is not like it was in Everquest II where players seemed to want to join others for quests or hunting.
If you are still having trouble getting PuGs by the time you hit the Lonelands, you might try a different server. I am levelling a new alt through mine, and it's much like I remember. Lots of PuGs for group quests. For example, it seems like there are tons of PuGs for Goblin Leader in the lone lands. Any time I'm on for at least an hour it seems like I'll always see at least one good opportunity in zone chat.
Also, keep in mind that very few book quests actually require a full group. Many of them can be done with just two or three players. I usually try them all solo to check them out before trying to get a group together for them, unless I see a PuG in zone chat that is already starting up a series I need. Often you you only need one other player and you can gun through a bunch of them. For example I did book II all the way up to the quests that Tom Bombadill gives you in a 2 man fs.
In addition, if your guild doesn't have players that want to do whatever quests you are interested in, I'd seriously look for a new guild. At the very least you should be able to get guild groups for these quests on the weekends. If not, you may be in a guild that's focused on content that is not in your level range.
If you go to the LoTRO official forums, you can find lists of the biggest quilds on your server. Usually a 100+ player KS is pretty relaible for PuGs of all levels, at least on the weekends.
Finally, I expect a pretty big influx of new players over the holidays. Many players are willing to spend a lot more time on group quests with their first toon than their 4th.
Hope this is of some help. Glad to see the new faces.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.