AoC in my opinion will be a better game but Warhammer will have more subs because it will be more appealing to a larger crowd, it's going to be simple,easy, even a caveman can do it kind of thing just like WOW and it will have no problems playing on most computers. Will WAR have more subs than WOW, probably not but in time one never knows.
Originally posted by Gameloading Apparently some people are convinced that bulky men and sex somehow attract an adult audience, while I find the vast majority of adults play "normal" games such as WoW as opposed to games that try really hard to be for adult players such as Age of Conan.
It's not "trying really hard to be for adult players", it's simply following the conan lore.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Good chance I will play neither game but remember these two companies squared off once before.
FunCom droped the steaming pile of crap called Anarchy Online which boasted "PvP" take over cities a 3 way war for the stupid made up planet they were on. Mythic with no fan fair at all released Dark Ages of Camelot, pretty much the standard in realm vs realm PvP.
FunCom promises alot delivers very little so if I was a beating man WarHammer will be hands down a better game for the person that wants to PvP and PvE and have way more subscribers. FunCom will be happy with the few K paying subscribers and turn it into carebear heaven aka Anarchy Online in the Conan Universe with in 6 months.
Originally posted by Gameloading Apparently some people are convinced that bulky men and sex somehow attract an adult audience, while I find the vast majority of adults play "normal" games such as WoW as opposed to games that try really hard to be for adult players such as Age of Conan.
It's not "trying really hard to be for adult players", it's simply following the conan lore.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Yes, cause surveys are always accurate.
Ignoring that, and assuming that the surveys are indeed accurate, then it would be quite safe to say adult populations != good communities; or at least in the case of WOW and in which case, who cares whether your playing with adults or kids - if they are all going to act like kids anyway.
Originally posted by Gameloading Apparently some people are convinced that bulky men and sex somehow attract an adult audience, while I find the vast majority of adults play "normal" games such as WoW as opposed to games that try really hard to be for adult players such as Age of Conan.
It's not "trying really hard to be for adult players", it's simply following the conan lore.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Yes, cause surveys are always accurate.
Ignoring that, and assuming that the surveys are indeed accurate, then it would be quite safe to say adult populations != good communities, or at least in the case of WOW, and in which case, who cares whether your playing with kids or adults - if they all act like kids anyway.
I often find that multiple surveys are often more reliable than wild assumptions.
Originally posted by Gameloading Apparently some people are convinced that bulky men and sex somehow attract an adult audience, while I find the vast majority of adults play "normal" games such as WoW as opposed to games that try really hard to be for adult players such as Age of Conan.
It's not "trying really hard to be for adult players", it's simply following the conan lore.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Yes, cause surveys are always accurate.
Ignoring that, and assuming that the surveys are indeed accurate, then it would be quite safe to say adult populations != good communities, or at least in the case of WOW, and in which case, who cares whether your playing with kids or adults - if they all act like kids anyway.
I often find that multiple surveys are often more reliable than wild assumptions.
Like I said, even if the 'multiple survey's' are correct, it still doesn't change the fact that WOW still has the worst community of any MMO I have EVER played.
And in which case, see my previous point, which you cleverly dodged.
I see WAR having a really smooth start, as the game play already looks very smooth, i think it was a good chance to knock WoW off its throne, or i am hoping it does. WAR needs to make sure it separates itself from
WoW because it does look very much like it and sound like it. I think it all depends on how well the RvR works out and how the sieging goes. I really think that if the rivals get very intense this game could be amazing, and get even bigger than WoW.
Age of Conan might have a rough start. Most of the game play footage i have seen so far is kind of choppy. Don't get me wrong i think the game will be amazing but i think that a bad start might cause less to keep their accounts. If Age of Conan has a good launch i think it will be on par to overtake WoW. Age of Conan is a breathe of fresh air, because its not a high fantasy MMO. The combat really looks amazing and i really think in terms of gameplay it could end up being the best playing MMO.
It really depends on what elements attract more people. Its like Halo 3 vs. CoD4 they are both amazing games but some people like CoD and some like Halo.
My pick goes to Warhammer because i love playing as dwarfs and the specs for Age of Conan are too high for my laptop. Other than that i really think both games will be outstanding it will just depend on what game people get more into.
Too much like WoW, in my view. The graphics will make it more accessible, especially if they want to be a competitor to WoW, which they do. The lack of PvE content will make it a MMORPG-PvP, which I am not confident the market really wants.
It will lack deepness, sophistication, complexity, and challenge.
The PvP will be exciting, but many people like me play Unreal Tournament for PvP and prefer 1) world immersion, 2) sophisticated character customization, and 3) deep Questing in our MMORPGs.
AoC
Underestimate but it will not be accessible. It will have the advantage that all the broke teens in WoW and Asian gold farmers cannot afford the game. It will be deep and complex, but the focus on PvP can actually be a vulnerability and less of an advantage.
The game seems mature, the world looks beautiful and large, and I do not know about character customization features.
Conclusion
WAR will take a piece of WoW's pie, and they can have it. I will PvP in Unreal Tournament 3, and I see AoC as a possible replacement to Vanguard in terms of 1) world immersion, 2) sophisticated character customization, and 3) deep Questing.
----- WoW and fast food = commercial successes. I neither play WoW nor eat fast food.
I think both WAR and AOC will fail after a few months. Its not like i don't like these games, i would be the first to jump in if they turn out to be good. But i think they will promise to much and deliver little, after another year of delaying each game.
There are many ways to look at this. Warhammer will most likely win in subs over AoC (which one is better is all a matter of opinion). AoC would win in innovation and trying to make something new (we'll see if this was the right thing to do soon enough). But above all else, WoW will still be number 1. Not in my eyes... hell no. But in terms of subs it will. If either WAR or AoC ever gets more subs then WoW, it won't be for a while, after WoW dies out on its own.
But yea to answer your original question I'd say WAR. Although I voted WoW will still be number 1 because let's face it, it will..
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
I don't expect AoC to have more subs than WoW or Warhammer, but I think it will be a better game because it will cater to all my mmorpg needs more.
More subs doesnt not make a better game, more people praying to a god doesnt make that god anymore real for the rest of us.
I think the last AoC trailer sums it up quite well. The 'Bar Story' one, you just wouldn't be able to do those things in anything less than a mature rated title. And thats the change im looking for in an mmorpg, with consistant fleshed out traditional gameplay. That is the measure of a game to me.
Over the last year especially, I cant even bear to play an Auto Attack game anymore, no skill..
My personal guesstimate: Neither will ever have as many subs as WOW (by a LONG way). WAR will have more subs than AOC. ...though AOC will be a better game than WAR.
Get out of my head!!!
-------------------------------- Darkfall: December or vaporware!
Like I said, even if the 'multiple survey's' are correct, it still doesn't change the fact that WOW still has the worst community of any MMO I have EVER played.
And in which case, see my previous point, which you cleverly dodged.
He didn't really dodge it... He kind of, slightly, sort of... completely smeared your argument in your face and made you look foolish. =P
I'm looking forward to both. I'm not expecting much from WAR... Mythic's track record has been less than satisfying to me.
Like I said, even if the 'multiple survey's' are correct, it still doesn't change the fact that WOW still has the worst community of any MMO I have EVER played.
And in which case, see my previous point, which you cleverly dodged.
He didn't really dodge it... He kind of, slightly, sort of... completely smeared your argument in your face and made you look foolish. =P
You registered just to post this?
Ha.
/Wave at GL's alt.
Some people really have too much time on their hands.
WAR has the potential to be really good, but so does AOC...hmm...bring on 08.
I don't expect AoC to have more subs than WoW or Warhammer, but I think it will be a better game because it will cater to all my mmorpg needs more. More subs doesnt not make a better game, more people praying to a god doesnt make that god anymore real for the rest of us.
Damn, my metrics have been all out of whack. Now I see that game quality is directly linked to AmazingAvery's needs. This will make it hard to decide anything on my own, so please keep us informed of other games that cater to your needs so we can all play the better games.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
Aion will stop both of them IMO. Realm like pvp from daoc with good PVE questing with a mediocre grind.
Of course this is all speculation. So we'll see on release. I do know for a fact i'm not purchasing any of them but for Aion on release.
I do plan to try Spellborn too. AoC and War just look to cookie cutter to me. From the sounds of it AoC is instanced to holy hell.. and that's just not my style.
I'm sticking to F2P games and maybe VG till something worthwhile comes out. My hopes is on Aion, but we'll see.. NC has dissapointed me again with TR.. so I hope they don't screw up Aion too.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
Hey I could be wrong, but that's just what i've been reading.
I'm just so sick of instances. WTH happened to competition. It's as if the MMO part of MMRPGs is fading more and more. Getting very old, which is a big reason why I like VG and some of the F2P games. No instances. All contested.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
You will never get the level of detail out of a open world game as you would with a multi lleveled game,, meaning more time can be spent on making each thing pop, shading, texturing and the over all design of the specific area. Open world appeals to me very much , but when it comes to over presentation of art , game mechanics and innovation in combat controls and character development, Conan is the ultimate game.
No other game coming out in the next century will beable to live up to the new standards that Conan will unleash on the o so unsuspecting nay sayers. This is one time , that a great majority of people will be eating their words, I guarantee it .
What?
You can do high detail seamless design just fine. I'm developing my own MMO and i've got high detail seamless zones.
All you have to do is the ol' clever design Tunnel Zoning tactics. You zone before you reach the zone. It slowly loads the data before you reach the zone line and appears seamless. It's very easy to accomplish and causes no stutters or anything. Only downside is you can't see enemies, etc. on the other side of the zone line, which is why you use good level design to ensure you won't see them anyway or make sure you don't plant a zoneline at a possible high traffic area.
So far i've got 3 zones seamlessly linked. Each with thousands of objects and hundreds of NPCs in each. The models have no textures, but that's fine. I'm just testing the poly count on FPS hit.
You don't need instances to have high detail. Even if you do have instances then you might as well change them to contested zones. I prefer competition.. i'm tired of worlds feeling so dang empty because people have their own private worlds.
As far as innovated combat.. what's so innovated about it.. big deal.. real time combat.. whoopdy do.. combat isn't everything in an MMO.. It's a start, but it's not everything.
I plan to try the game when a trial comes out, but i'm not buying it on release.. i'll wait a month to hear what it's like first.
I'm sorry though. I just don't see heavy instancing. Larger talent trees and heavy solo play being interesting. Just a typical MMO with a spin to it.
Again I could be wrong about the game as I don't play it.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
You will never get the level of detail out of a open world game as you would with a multi lleveled game,, meaning more time can be spent on making each thing pop, shading, texturing and the over all design of the specific area. Open world appeals to me very much , but when it comes to over presentation of art , game mechanics and innovation in combat controls and character development, Conan is the ultimate game.
No other game coming out in the next century will beable to live up to the new standards that Conan will unleash on the o so unsuspecting nay sayers. This is one time , that a great majority of people will be eating their words, I guarantee it .
The next century? Really? In 100 years nothing will live up to AoC? Must be sarcasm, I just don't see it....
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
Comments
AoC in my opinion will be a better game but Warhammer will have more subs because it will be more appealing to a larger crowd, it's going to be simple,easy, even a caveman can do it kind of thing just like WOW and it will have no problems playing on most computers. Will WAR have more subs than WOW, probably not but in time one never knows.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Good chance I will play neither game but remember these two companies squared off once before.
FunCom droped the steaming pile of crap called Anarchy Online which boasted "PvP" take over cities a 3 way war for the stupid made up planet they were on. Mythic with no fan fair at all released Dark Ages of Camelot, pretty much the standard in realm vs realm PvP.
FunCom promises alot delivers very little so if I was a beating man WarHammer will be hands down a better game for the person that wants to PvP and PvE and have way more subscribers. FunCom will be happy with the few K paying subscribers and turn it into carebear heaven aka Anarchy Online in the Conan Universe with in 6 months.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Yes, cause surveys are always accurate.
Ignoring that, and assuming that the surveys are indeed accurate, then it would be quite safe to say adult populations != good communities; or at least in the case of WOW and in which case, who cares whether your playing with adults or kids - if they are all going to act like kids anyway.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Yes, cause surveys are always accurate.
Ignoring that, and assuming that the surveys are indeed accurate, then it would be quite safe to say adult populations != good communities, or at least in the case of WOW, and in which case, who cares whether your playing with kids or adults - if they all act like kids anyway.
I often find that multiple surveys are often more reliable than wild assumptions.
As for the audience these 'adult features' will attract, I guess we will have to wait and see. But from my experience I can't see how it could be any worse than WOW, which was mind blowingly bad, and (at least in my experience) a far cry from the home of the "vast majority of adults" as you claim.
considering that every survey shows that the average WoW player is well over 20 it's safe to assume a lot of players are indeed adults.
Yes, cause surveys are always accurate.
Ignoring that, and assuming that the surveys are indeed accurate, then it would be quite safe to say adult populations != good communities, or at least in the case of WOW, and in which case, who cares whether your playing with kids or adults - if they all act like kids anyway.
I often find that multiple surveys are often more reliable than wild assumptions.
Like I said, even if the 'multiple survey's' are correct, it still doesn't change the fact that WOW still has the worst community of any MMO I have EVER played.And in which case, see my previous point, which you cleverly dodged.
I see WAR having a really smooth start, as the game play already looks very smooth, i think it was a good chance to knock WoW off its throne, or i am hoping it does. WAR needs to make sure it separates itself from
WoW because it does look very much like it and sound like it. I think it all depends on how well the RvR works out and how the sieging goes. I really think that if the rivals get very intense this game could be amazing, and get even bigger than WoW.
Age of Conan might have a rough start. Most of the game play footage i have seen so far is kind of choppy. Don't get me wrong i think the game will be amazing but i think that a bad start might cause less to keep their accounts. If Age of Conan has a good launch i think it will be on par to overtake WoW. Age of Conan is a breathe of fresh air, because its not a high fantasy MMO. The combat really looks amazing and i really think in terms of gameplay it could end up being the best playing MMO.
It really depends on what elements attract more people. Its like Halo 3 vs. CoD4 they are both amazing games but some people like CoD and some like Halo.
My pick goes to Warhammer because i love playing as dwarfs and the specs for Age of Conan are too high for my laptop. Other than that i really think both games will be outstanding it will just depend on what game people get more into.
WAR
Too much like WoW, in my view. The graphics will make it more accessible, especially if they want to be a competitor to WoW, which they do. The lack of PvE content will make it a MMORPG-PvP, which I am not confident the market really wants.
It will lack deepness, sophistication, complexity, and challenge.
The PvP will be exciting, but many people like me play Unreal Tournament for PvP and prefer 1) world immersion, 2) sophisticated character customization, and 3) deep Questing in our MMORPGs.
AoC
Underestimate but it will not be accessible. It will have the advantage that all the broke teens in WoW and Asian gold farmers cannot afford the game. It will be deep and complex, but the focus on PvP can actually be a vulnerability and less of an advantage.
The game seems mature, the world looks beautiful and large, and I do not know about character customization features.
Conclusion
WAR will take a piece of WoW's pie, and they can have it. I will PvP in Unreal Tournament 3, and I see AoC as a possible replacement to Vanguard in terms of 1) world immersion, 2) sophisticated character customization, and 3) deep Questing.
-----
WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I think both WAR and AOC will fail after a few months. Its not like i don't like these games, i would be the first to jump in if they turn out to be good. But i think they will promise to much and deliver little, after another year of delaying each game.
There are many ways to look at this. Warhammer will most likely win in subs over AoC (which one is better is all a matter of opinion). AoC would win in innovation and trying to make something new (we'll see if this was the right thing to do soon enough). But above all else, WoW will still be number 1. Not in my eyes... hell no. But in terms of subs it will. If either WAR or AoC ever gets more subs then WoW, it won't be for a while, after WoW dies out on its own.
But yea to answer your original question I'd say WAR. Although I voted WoW will still be number 1 because let's face it, it will..
I don't expect AoC to have more subs than WoW or Warhammer, but I think it will be a better game because it will cater to all my mmorpg needs more.
More subs doesnt not make a better game, more people praying to a god doesnt make that god anymore real for the rest of us.
I think the last AoC trailer sums it up quite well. The 'Bar Story' one, you just wouldn't be able to do those things in anything less than a mature rated title. And thats the change im looking for in an mmorpg, with consistant fleshed out traditional gameplay. That is the measure of a game to me.
Over the last year especially, I cant even bear to play an Auto Attack game anymore, no skill..
Dont even get me started on GvG vs RvR..
Get out of my head!!!
--------------------------------
Darkfall: December or vaporware!
He didn't really dodge it... He kind of, slightly, sort of... completely smeared your argument in your face and made you look foolish. =P
I'm looking forward to both. I'm not expecting much from WAR... Mythic's track record has been less than satisfying to me.
He didn't really dodge it... He kind of, slightly, sort of... completely smeared your argument in your face and made you look foolish. =P
You registered just to post this?
Ha.
/Wave at GL's alt.
Some people really have too much time on their hands.
WAR has the potential to be really good, but so does AOC...hmm...bring on 08.
Warp
I just hate forums.
just wanted to say nice quiz !
we got some nice result over there pretty interesting to kow what other thing.
Damn, my metrics have been all out of whack. Now I see that game quality is directly linked to AmazingAvery's needs. This will make it hard to decide anything on my own, so please keep us informed of other games that cater to your needs so we can all play the better games.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
"Freedom is just another name for nothing left to lose" - Janis Joplin
Neither.
Warhammer is to cartoonish.
AoC is to instance and PVE oriented.
Aion will stop both of them IMO. Realm like pvp from daoc with good PVE questing with a mediocre grind.
Of course this is all speculation. So we'll see on release. I do know for a fact i'm not purchasing any of them but for Aion on release.
I do plan to try Spellborn too. AoC and War just look to cookie cutter to me. From the sounds of it AoC is instanced to holy hell.. and that's just not my style.
I'm sticking to F2P games and maybe VG till something worthwhile comes out. My hopes is on Aion, but we'll see.. NC has dissapointed me again with TR.. so I hope they don't screw up Aion too.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
"Freedom is just another name for nothing left to lose" - Janis Joplin
I'm just so sick of instances. WTH happened to competition. It's as if the MMO part of MMRPGs is fading more and more. Getting very old, which is a big reason why I like VG and some of the F2P games. No instances. All contested.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
"Freedom is just another name for nothing left to lose" - Janis Joplin
What?
You can do high detail seamless design just fine. I'm developing my own MMO and i've got high detail seamless zones.
All you have to do is the ol' clever design Tunnel Zoning tactics. You zone before you reach the zone. It slowly loads the data before you reach the zone line and appears seamless. It's very easy to accomplish and causes no stutters or anything. Only downside is you can't see enemies, etc. on the other side of the zone line, which is why you use good level design to ensure you won't see them anyway or make sure you don't plant a zoneline at a possible high traffic area.
So far i've got 3 zones seamlessly linked. Each with thousands of objects and hundreds of NPCs in each. The models have no textures, but that's fine. I'm just testing the poly count on FPS hit.
You don't need instances to have high detail. Even if you do have instances then you might as well change them to contested zones. I prefer competition.. i'm tired of worlds feeling so dang empty because people have their own private worlds.
As far as innovated combat.. what's so innovated about it.. big deal.. real time combat.. whoopdy do.. combat isn't everything in an MMO.. It's a start, but it's not everything.
I plan to try the game when a trial comes out, but i'm not buying it on release.. i'll wait a month to hear what it's like first.
I'm sorry though. I just don't see heavy instancing. Larger talent trees and heavy solo play being interesting. Just a typical MMO with a spin to it.
Again I could be wrong about the game as I don't play it.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
The next century? Really? In 100 years nothing will live up to AoC? Must be sarcasm, I just don't see it....
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online