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CoH is a lot better now than it ws a year ago

YeeboYeebo Member UncommonPosts: 1,361

Not sure if I'll be subbing long enough to hit 50.  COH is still a bit repetitive.  But I really am impressed by how much the game has improved over the last year.  A few things that spring to mind:

1. More of everything, more costume pieces, more powers to fool around with.

2. Fewer "dead zones" in leveling  where you have to wander around grinding due to the radio missions.

3. Bank missions spice things up even at low levels.

4. Giving everyone temporary travel powers before they hit the Hollows is a good fix for the zone.  Getting smacked down by purples or falling into a pit full of reds and purples is only funny about the first time it happens, i dreaded that zone before.

5. The invention system is fun.  You can spend time on it and make stuff, or you can just vendor everythiong you get so that you'll  be able to slot up with DOs the second you turn 12.  Really a good system, imo.

6. Powers sets seem a bit more balanced that I remember.  A lot of my toons that I remember being real gimps before are now playable.

All in all, most of my surprises the last month have been pleasant.

I don't want to write this, and you don't want to read it. But now it's too late for both of us.

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Comments

  • OR-NurseOR-Nurse Member Posts: 19

    CoH/V has improved quite a bit and at regular intervals.  Also with Jack Emmert gone,I think you're goin to hear the term"Working as intended" alot less

  • TinybinaTinybina Member Posts: 2,130

    Would be alot better if they added some more pvp content for those of us that actually like to do it.

    Putting a global cooldown on inspirations in pvp was also be nice so Blaster can not just swallow 3 reds and 2 shot you all the while remaining invinciple for about 30 seconds because they popped 3 purples as well...

    But hell I can't expect a game that had no intention of every having PVP to understand these concepts.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • blackwolf82blackwolf82 Member Posts: 79
    Originally posted by Tinybina


    Would be alot better if they added some more pvp content for those of us that actually like to do it.
    Putting a global cooldown on inspirations in pvp was also be nice so Blaster can not just swallow 3 reds and 2 shot you all the while remaining invinciple for about 30 seconds because they popped 3 purples as well...
    But hell I can't expect a game that had no intention of every having PVP to understand these concepts.

    That could get ugly, I never played PvP in CoH but yeah that doesn't sound user friendly.

  • Tabby_CatTabby_Cat Member Posts: 140
    Originally posted by Tinybina


    Would be alot better if they added some more pvp content for those of us that actually like to do it.
    Putting a global cooldown on inspirations in pvp was also be nice so Blaster can not just swallow 3 reds and 2 shot you all the while remaining invinciple for about 30 seconds because they popped 3 purples as well...
    But hell I can't expect a game that had no intention of every having PVP to understand these concepts.

    PvP in this game is quite fun in this game if you play in a  team. Ans as far as inspirations go you have access to the same ones as everyone else does. you just need to be prepaired.

  • daelnordaelnor Member UncommonPosts: 1,556

    If I ever get my second rig up and running again I might try this out. my wife had a blast playing this a couple years ago. Could be fun to play COV together.

    D.

    image

  • YamotaYamota Member UncommonPosts: 6,593

    The missions are still the main form of leveling and missions are basically the same at level 5 as they are at level 50. Also the level cap has still not been raised coupled with the fact that there is very little high end content I would say it is just marginally better than it was a year ago.

    I still see no reason to reactivate my account because the only thing I can do is to reroll and I dont feel like doing that, again for the 100th time.

    As long as they stubbornly refuse to cater to high level more hardcore people as well as the casual people this game will have a short lifespan and a small subscriber base.

  • bverjibverji Member UncommonPosts: 722
    Originally posted by Tinybina


    Would be alot better if they added some more pvp content for those of us that actually like to do it.
    Putting a global cooldown on inspirations in pvp was also be nice so Blaster can not just swallow 3 reds and 2 shot you all the while remaining invinciple for about 30 seconds because they popped 3 purples as well...
    But hell I can't expect a game that had no intention of every having PVP to understand these concepts.



    Anyone who thinks that popping purples makes anyone invulnerable in PVP isa very, very, very mistaken. The discrepancy between acurracy and defense is one of the most unballanced part of PVP.

  • bverjibverji Member UncommonPosts: 722

     

    Originally posted by Yamota


    The missions are still the main form of leveling and missions are basically the same at level 5 as they are at level 50. Also the level cap has still not been raised coupled with the fact that there is very little high end content I would say it is just marginally better than it was a year ago.
    I still see no reason to reactivate my account because the only thing I can do is to reroll and I dont feel like doing that, again for the 100th time.
    As long as they stubbornly refuse to cater to high level more hardcore people as well as the casual people this game will have a short lifespan and a small subscriber base.
    The level cap will never to raised in COX. Because of how the advancement system works it would be a huge mistake to do so. The reason other games have a 100 levels is simply because they rehash the same abilities every 10-20 levels and that is against the core design of COH. 

    As for being little high end content, that is an outdated argument, there is a lot of content to experience in your 50's and I know of no MMO with more end game content. As for the player base since ED it has actually gone up about 25 thousand and is pushing the 200k numbers, which is actually at the top of subcription numbers for mmo's (with the exception of WOW/Linage/some asian mmo's).

     

    COH has it's problems and made many missteps, but I don't see your list being any of them. I agree that it doesn't cater to the hard core players (which is the reason I think you have a problem with it) however unless you were to totally ignore being reasonably true to the  genre hardcore players would never like this game because the superhero genre doen't  fit into the opportunistic nature of acheivment and acquisition like the fantasy/sci-fi genres.

    COH isn't for everyone, it is admittadly a nitch game. It is however a successful nitch game (that focuses more on rping and community then out achieving fellow players and perpetual growth), and well developed (at least in comparison to other mmos) with a recent trend of positive growth, both in subscribtion numbers and extend game content. Over the years I have been very vocal against various decisions made by  Cryptic/NCsoft, but 2007 has been a very positive/productive year for the game.

  • YamotaYamota Member UncommonPosts: 6,593

    Please tell me what level 50 content there is that wont take a couple of weeks for an average player to finish. Also where is your source saying that CoH is passing 200k subscribers, I strongly doubt this game is gaining subscribers as it was a ghost game when I stopped playing 6 months ago. Even if that would be a fact then having only 200k subscribers for the only Super Hero MMORPG on the market is weak. Once Marvel and DC release their MMORPGs then this game is done for.

    And superhero games doesnt have to cater to a casual play style. You are supposed to be a SUPER hero, meaning there is virtually no limit on how powerful you could become. Galactus, Beyonder and Phoenix remind you of anything? Not to mention Super Man who was at some stages omnipotent. To reach that kind of power would give alot of room for advancement/raiding but nope, the devs for this game has decided that it is casual players only. Their loss...

  • todeswulftodeswulf Member Posts: 715
    Originally posted by Yamota


    George Orwell butchered and taken out of context by Michael Moore



    Fixed that for ya Yamota. 

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by todeswulf

    Originally posted by Yamota


    George Orwell butchered and taken out of context by Michael Moore



    Fixed that for ya Yamota. 

    Who cares, what he says or rather misquotes is still a valid statement regarding the war effort in Iraq.

  • WikkedbowtieWikkedbowtie Member Posts: 494

     

    Originally posted by Yamota


    Please tell me what level 50 content there is that wont take a couple of weeks for an average player to finish. Also where is your source saying that CoH is passing 200k subscribers, I strongly doubt this game is gaining subscribers as it was a ghost game when I stopped playing 6 months ago. Even if that would be a fact then having only 200k subscribers for the only Super Hero MMORPG on the market is weak. Once Marvel and DC release their MMORPGs then this game is done for.
    And superhero games doesnt have to cater to a casual play style. You are supposed to be a SUPER hero, meaning there is virtually no limit on how powerful you could become. Galactus, Beyonder and Phoenix remind you of anything? Not to mention Super Man who was at some stages omnipotent. To reach that kind of power would give alot of room for advancement/raiding but nope, the devs for this game has decided that it is casual players only. Their loss...

    SO you say there is no end game that someone can't blow through in a couple weeks? How is that different then other games? 

     



    LAst I saw they were pushing 200K subscribers. Also, they have had a pretty healthy population for the last year, so you couldn't have been on 6 months ago, unless you were on guardian server. I'll try to find the financial report for NCSoft and post it on here.

    As for unlimited power, no thanks. All that would do is incourage more farming and powerleveling and completely screw up pvp even worse then it is now.

    edit: Found the 3rd quarter report and I stand corrected. Could have sworn they were pushing 200K, but they are actually at 135K. We'll wait and see what they report for 4th quarter.

     

    P.S. Micheal Moore is an idiot. Thats all I am saying about him.

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by Tabby_Cat

    Originally posted by Tinybina


    Would be alot better if they added some more pvp content for those of us that actually like to do it.
    Putting a global cooldown on inspirations in pvp was also be nice so Blaster can not just swallow 3 reds and 2 shot you all the while remaining invinciple for about 30 seconds because they popped 3 purples as well...
    But hell I can't expect a game that had no intention of every having PVP to understand these concepts.

    PvP in this game is quite fun in this game if you play in a  team. Ans as far as inspirations go you have access to the same ones as everyone else does. you just need to be prepaired.

    You obviously never played PVP in this game since its quite obvious you think you can prepare yourself team or not from a steathed  or invisible lvl 50 IOed out Blaster (which most of them are) and then avoided being 2 shooted by the strongest archtype in the game that not only has superjump active but Superspeed as well.

    What on earth will your team be able to do once he lands those 2 shots and is also invinciple due to him being able to pop inspirations like candy instead of them being on a cooldown like Most MMO's outside kits. 

    Unlike you I actually PVPed in this game ALOT attaining 400 rep on my Stalker, Mastermind, and  my DOM. Pill popping is a problem in this game and will continue to be one untill the Devs finally do wake up and understand that having a Cooldown on using inspirations will actually help PVP  out in the long run.. Instead they continue to allow lamers/kiddies/unskilled Flavor of the month archtype scrubs to pill pop and have a instant "I Win" situation.

     

    PVP was a afterthought in this game and it shows.

     

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by bverji

    Originally posted by Tinybina


    Would be alot better if they added some more pvp content for those of us that actually like to do it.
    Putting a global cooldown on inspirations in pvp was also be nice so Blaster can not just swallow 3 reds and 2 shot you all the while remaining invinciple for about 30 seconds because they popped 3 purples as well...
    But hell I can't expect a game that had no intention of every having PVP to understand these concepts.



    Anyone who thinks that popping purples makes anyone invulnerable in PVP isa very, very, very mistaken. The discrepancy between acurracy and defense is one of the most unballanced part of PVP.

    Your a fool if you think your going to be able to hit someone who just popped 3 purples while the duration of the effect is still going.  A fool, who obviously has never PVPed in this game.

     

    These guys just want to hold on to thier crutch, most likely they are the ones that come into the PVP zones with a Tray full of inspirations and leave it to go fill back up the second they run out.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • bverjibverji Member UncommonPosts: 722

    Tinybina 3 purples will get you a 75-99% bonus to your defense. The average person has at least 33% bonus to there 75%  base chance to hit , and anyone focusing on PVP or using IO's is going to have closer to 60+ percent bonus. SO popping three purples will give a person with one SO/IO acc a 5-40% base chance to hit, depending on the type of purples/acc enhancement. Against anyone slotted well more like 40-70%. this is before the addition of aim 38%, build up 15%, -defens 7-33% that stacks, Natural power bonus 5-10%, insights 25-50% per pop, TO hit buffs various. rehitting your base accuracy of 75% against a blaster that popped 3 purples isn't that big of a deal.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Wikkedbowtie


     


    SO you say there is no end game that someone can't blow through in a couple weeks? How is that different then other games? 

     Uhm, not sure what games you have played but Ive played plenty of games with months of end game content. AC 1 on PvP server had an excellent PvP end game content and since that game has a soft cap rather than a hard cap like this game you could always keep improving yourself. Also in most MMORPGS such as EQ 1&2, AC, DAoC, SWG and Eve there is always the hunt for more and better items to improve your character and be more useful in raids. And the hard cap in those games are usually raised from time to time.

    In CoX they stubbornly refuse to raise it, there arent much items to hunt for except some enhancements which are pointless anyway since there is nothing to do at higher levels hence no point in marginally improve your powers. Also the PvP is probably the worst Ive ever seen, completely and utterly pointless, not to mentioned instanced missions where you can escape from PvP in a PvP zone, man talk about a contradiction.



    LAst I saw they were pushing 200K subscribers. Also, they have had a pretty healthy population for the last year, so you couldn't have been on 6 months ago, unless you were on guardian server. I'll try to find the financial report for NCSoft and post it on here.

    As for unlimited power, no thanks. All that would do is incourage more farming and powerleveling and completely screw up pvp even worse then it is now.

    I was responding to the statement that you said that Superhero games arent made for long leveling/farming compared to fantasy games. Since Super Heroes,  by definition, has much more potential to become powerful I would rather say that the opposite is true.

    Encourage farming and powerleveling? MMORPGS are 75 % about leveling and farming, take those two away and you have a glorified FPS game.

    edit: Found the 3rd quarter report and I stand corrected. Could have sworn they were pushing 200K, but they are actually at 135K. We'll wait and see what they report for 4th quarter.

     And it will go down. Simple fact that if you dont cater to high level people then they will start leaving and since CoX is getting more and more outdated the influx of new people will decline. The key to holding your player base is to keep your current playerbase busy as well as making it easy for new players to join. CoX has the latter but not the former and right now it is surviving solely because there is no competition in the Superhero MMORPG market. But that will change once Marvel and DC release theirs...

    P.S. Micheal Moore is an idiot. Thats all I am saying about him.

    This is not a politicial forum so all I will say is that he is a genious and got the balls to go against the republicans (and associates) and their self destructive policies.

     

  • WikkedbowtieWikkedbowtie Member Posts: 494

    Originally posted by Yamota

    Originally posted by Wikkedbowtie


     


    SO you say there is no end game that someone can't blow through in a couple weeks? How is that different then other games? 

     Uhm, not sure what games you have played but Ive played plenty of games with months of end game content. AC 1 on PvP server had an excellent PvP end game content and since that game has a soft cap rather than a hard cap like this game you could always keep improving yourself. Also in most MMORPGS such as EQ 1&2, AC, DAoC, SWG and Eve there is always the hunt for more and better items to improve your character and be more useful in raids. And the hard cap in those games are usually raised from time to time.

    In CoX they stubbornly refuse to raise it, there arent much items to hunt for except some enhancements which are pointless anyway since there is nothing to do at higher levels hence no point in marginally improve your powers. Also the PvP is probably the worst Ive ever seen, completely and utterly pointless, not to mentioned instanced missions where you can escape from PvP in a PvP zone, man talk about a contradiction.



    LAst I saw they were pushing 200K subscribers. Also, they have had a pretty healthy population for the last year, so you couldn't have been on 6 months ago, unless you were on guardian server. I'll try to find the financial report for NCSoft and post it on here.

    As for unlimited power, no thanks. All that would do is incourage more farming and powerleveling and completely screw up pvp even worse then it is now.

    I was responding to the statement that you said that Superhero games arent made for long leveling/farming compared to fantasy games. Since Super Heroes,  by definition, has much more potential to become powerful I would rather say that the opposite is true.

    Encourage farming and powerleveling? MMORPGS are 75 % about leveling and farming, take those two away and you have a glorified FPS game.

    edit: Found the 3rd quarter report and I stand corrected. Could have sworn they were pushing 200K, but they are actually at 135K. We'll wait and see what they report for 4th quarter.

     And it will go down. Simple fact that if you dont cater to high level people then they will start leaving and since CoX is getting more and more outdated the influx of new people will decline. The key to holding your player base is to keep your current playerbase busy as well as making it easy for new players to join. CoX has the latter but not the former and right now it is surviving solely because there is no competition in the Superhero MMORPG market. But that will change once Marvel and DC release theirs...

    P.S. Micheal Moore is an idiot. Thats all I am saying about him.

    This is not a politicial forum so all I will say is that he is a genious and got the balls to go against the republicans (and associates) and their self destructive policies.

     

    Every thing you say does make some sense. I will admit that. But, you obviously have not played the game in a while. The games doing fine, the devs are happy with the way its going, they are happy with the subscriber numbers and still have about 4 years worth of work planned. Those facts alone seem to disprove everything you have said.

    Tell me Yamota, if the game was on its last leg, why would NCSoft have been willing to invest so much money into it? Buying Cryptics share of the IP, new studio, 19 more staff people. Seems like a huge expense for a game perched on the edge of failure.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Wikkedbowtie


     
     
    Every thing you say does make some sense. I will admit that. But, you obviously have not played the game in a while. The games doing fine, the devs are happy with the way its going, they are happy with the subscriber numbers and still have about 4 years worth of work planned. Those facts alone seem to disprove everything you have said.

     

    Tell me Yamota, if the game was on its last leg, why would NCSoft have been willing to invest so much money into it? Buying Cryptics share of the IP, new studio, 19 more staff people. Seems like a huge expense for a game perched on the edge of failure.

    I have no doubt that the devs are happy with the game as they have stubbornly refused to do alot of the things that would improve the game overall. What I base my statements on is from the player base.

    First time I played this game was about 2 years ago and at then it was a decently populated and the game was quite fun but after 3-4 months of playing I started noticing that more and more in my SG left because they simply got tired of rerolling cause of lack of high end content. And after a while almost everyone left, including me because of that particular reason. Rerolling and doing basically the same missions over and over again gets boring, fast. I have never played an MMORPG where so many people left so early, after started playing, for basically the same reason.

    So then I tried the game again about 6 months ago and saw that the player base was much smaller and the number of people in Atlas Park was much less. I tried several of the high level zones, including PvP zones, and they were basically ghost towns. The PvP seems to be completely pointless so very few people bothered with it. Also base raiding seem to be a very rare occurence for the very same reason. Overall there was very little interesting things to do with my already maxed out characters. So still after so long time they have failed to offer a good high end content.

    And this is what I base my statement that this game is dying. Well techincally it isnt dying since the people that wants to play a Super Hero MMORPG has no where else to go so they stick with it. But once they will be offered options I guarantee you that people will leave in scores.

    As for they spending more money on it, I doubt it very much. You see I dont listen to what game corps, or people for that matter, say. I look at what they do and so far I havent seen much showing me that they are working alot on this game. It was basically unchanged between the year or so that I stopped playing it (high end content-wise that is) so that for me proves that they are still not putting much effort in creating high end content and my guess is that this game is on life-support. They are putting minimal of effort in it just to keep it alive.

    I may try it again in a month or so to prove me wrong but I doubt it. Dual-weapons and ultra-rare inventions. WTH is my controller and WS to do with that?

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by bverji


    Tinybina 3 purples will get you a 75-99% bonus to your defense. The average person has at least 33% bonus to there 75%  base chance to hit , and anyone focusing on PVP or using IO's is going to have closer to 60+ percent bonus. SO popping three purples will give a person with one SO/IO acc a 5-40% base chance to hit, depending on the type of purples/acc enhancement. Against anyone slotted well more like 40-70%. this is before the addition of aim 38%, build up 15%, -defens 7-33% that stacks, Natural power bonus 5-10%, insights 25-50% per pop, TO hit buffs various. rehitting your base accuracy of 75% against a blaster that popped 3 purples isn't that big of a deal.
    Dude you can spout off all the numbers you want, I spent hours apon hours in the actual pvp zones to know that when a blaster or hell anyone pops 3 purples your not hitting them untill the effect wears off...

    Which is why people often get into arguements with each other and call each other or a certain person a "Popper".

    For those that want to believe this crap go right ahead but when you enter into those pvp zones and you see that Blapper comming at you and suddently start popping inspirations stay there if you want to.. Thats ofcourse if you even see them most of them will be invisible or steathed and hopping and flying all over the screen.  And when your friends decided to give chase go luck to that too since he will just bounce away basicly immune to anything you do.

    You can either listen to someone who had 3 capped pvp characters or some guy who spouts numbers, its up to you. 

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • bverjibverji Member UncommonPosts: 722

     

    Originally posted by Tinybina


     
    Dude you can spout off all the numbers you want, I spent hours apon hours in the actual pvp zones to know that when a blaster or hell anyone pops 3 purples your not hitting them untill the effect wears off... 



    Well perhaps you can't. I know that my ice/dark corrupter can (my only villian PVPer). I have never hadany problems hitting w/my tank/controller/PB either. Sounds to me like your just not slotted to compensate for high defense and/or you're one of Boodbay/siren's campers.. However most good players are slotted to hit things, I have a dark/SR scrapper and know how little defense means in PVP. I can shoot off elude for over 100% defense, hit 3 lucks for another 75% and debuff my opponents to hit by 30% and still get hit regularly by most decent PVPers.

     

     And the reason I can "spout out the numbers" is because not only do i play PVP, but I follow the boards and see what others have experienced and tested. And, as I said before one of thebiggest complaints Ihave seen is abouthow defense is about worthless because thereare so many ways to boost accuracy.

  • red_cruiserred_cruiser Member UncommonPosts: 486

    I like CoX. I like PvP. That being said, the only MMO's worth playing PvP in are the ones that have included it from release, and even that is not a hard and fast rule. Just look at how bad WoW PvP is.  CoX PvP has a lot of issues.

  • hanshotfirsthanshotfirst Member UncommonPosts: 712


    Originally posted by Yamota
    Please tell me what level 50 content there is that wont take a couple of weeks for an average player to finish.
    Pretty much the same as any other MMO.


    Raid for better gear. Crafting. PvP. And now with the latest issue, time travel. What more do you expect?



    Originally posted by Yamota
    Once Marvel and DC release their MMORPGs then this game is done for.
    And once people realize they won't be able to play as Batman or Spiderman, the novelty of being in a relatively rigid Marvel/DC universe will wear pretty thin. It's the *exact* same problem SWG had with Jedi.


    No one is going to want to play Aquaman's third cousin, once removed. Likewise, die-hard fans will scream bloody murder if there's 492 player clones of Superman acting out of character (god forbid, talking in l33t speak).



    Originally posted by Yamota
    And superhero games doesnt have to cater to a casual play style. You are supposed to be a SUPER hero, meaning there is virtually no limit on how powerful you could become. Galactus, Beyonder and Phoenix remind you of anything? Not to mention Super Man who was at some stages omnipotent. To reach that kind of power would give alot of room for advancement/raiding but nope, the devs for this game has decided that it is casual players only. Their loss...
    I'm stymied how you'd draw the conclusion that limiting 'powerfulness' to something short of an omnipotent Super Man or Galactus is 'catering' to a casual audience. Really? Not allowing people to run around in unstoppable godmode and trying to keep a modicum of challenge or risk is catering to casual players?


    Who would rather they pander to? Over nine thousaaaaaaand Dragonball Z fans?

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by hanshotfirst


     

    Originally posted by Yamota

    Please tell me what level 50 content there is that wont take a couple of weeks for an average player to finish.
    Pretty much the same as any other MMO.

     



    Raid for better gear. Crafting. PvP. And now with the latest issue, time travel. What more do you expect?

    I already answered that. Most MMORPGS I played have alot more end game content than two weeks and they raise the level cap, contrary to this game. Also PvP in this game is a joke, totally and utterly pointless.



    Originally posted by Yamota

    Once Marvel and DC release their MMORPGs then this game is done for.

    And once people realize they won't be able to play as Batman or Spiderman, the novelty of being in a relatively rigid Marvel/DC universe will wear pretty thin. It's the *exact* same problem SWG had with Jedi.

     



    No one is going to want to play Aquaman's third cousin, once removed. Likewise, die-hard fans will scream bloody murder if there's 492 player clones of Superman acting out of character (god forbid, talking in l33t speak).

    Like there arent Superman clones in this game? The difference will, hopefully, be that those games wont cater to only casual players like this one does and draw from a much bigger existing playerbase than CoX did. Everyone who's playing games and read DC/Marvel comics when they were a kid will be a potential player. That is the number one reason why WoW was such a success, not because it is casual player friendly.



    Originally posted by Yamota

    And superhero games doesnt have to cater to a casual play style. You are supposed to be a SUPER hero, meaning there is virtually no limit on how powerful you could become. Galactus, Beyonder and Phoenix remind you of anything? Not to mention Super Man who was at some stages omnipotent. To reach that kind of power would give alot of room for advancement/raiding but nope, the devs for this game has decided that it is casual players only. Their loss...

    I'm stymied how you'd draw the conclusion that limiting 'powerfulness' to something short of an omnipotent Super Man or Galactus is 'catering' to a casual audience. Really? Not allowing people to run around in unstoppable godmode and trying to keep a modicum of challenge or risk is catering to casual players?
    I was responding to someone who said that Super Hero games arent made to appeal to hardcore fans with alot of leveling/raiding and I dissagree to that saying that there is alot of room of development of your character in Super Hero games since by definition they are SUPER heroes and as such there is no limit on how much you can develop your character. The casual friendliness of CoX is solely the act of the devs and has nothing to do with the Super Hero genre in general.

     

  • hanshotfirsthanshotfirst Member UncommonPosts: 712


    Originally posted by Yamota
    I already answered that. Most MMORPGS I played have alot more end game content than two weeks and they raise the level cap, contrary to this game.
    As of Issue 11, "City of" most certainly has more "end game" content than you can accomplish in two weeks. And how is raising the level cap "end game" content? At best, that's just postponing it (and for many games, for less than two weeks).



    Originally posted by Yamota
    Also PvP in this game is a joke, totally and utterly pointless.
    PvP LOL. Frankly, as far as I'm concerned, MMO PvP by its very nature is a joke and utterly pointless. Let me guess, you want gold, xp or a +1 sword to drop every time you defeat another player in PvP?



    Originally posted by Yamota
    Like there arent Superman clones in this game?
    I think you missed my point completely. I wasn't talking about player avatars with similar names/costumes as Superman. I'm talking about multiple people actually playing as Superman; not a cheap copy or imitation, but the real deal.



    Originally posted by Yamota
    The difference will, hopefully, be that those games wont cater to only casual players like this one does and draw from a much bigger existing playerbase than CoX did.
    First of all, you can bet your rear end they'll be catering to casual players. That's where the money is. That's where they'll draw the most subscribers from. I don't know if English is your native language, but you don't appear to understand what the word "casual" means.


    Secondly, what's the appeal of playing in the DC/Marvel Universe, if you can't play as any of the signature characters?

    Do you really think they'd allow everyone who logs in the opportunity to play as Spiderman, Batman, Superman, Ironman or the Hulk? Don't you think people will be sorely disappointed if they can't?



    Originally posted by Yamota
    Everyone who's playing games and read DC/Marvel comics when they were a kid will be a potential player. That is the number one reason why WoW was such a success, not because it is casual player friendly.
    Huh? WoW was such a success because people read DC/Marvel comics when they were a kid?



    Originally posted by Yamota
    I was responding to someone who said that Super Hero games arent made to appeal to hardcore fans with alot of leveling/raiding and I dissagree to that saying that there is alot of room of development of your character in Super Hero games since by definition they are SUPER heroes and as such there is no limit on how much you can develop your character.
    There are no limits in comic books, because they are comic books and not games. It's completely up to the writer's whim when, where, and if Batman saves the day or gets his ass handed to him. Games don't have that kind of luxury.


    Games need boundaries. Games are a measure of risk, challenge, success and failure. Placing no limits on character development — particularly to the extent of 'omnipotence' — is the anathema of a game.



    Originally posted by Yamota
    The casual friendliness of CoX is solely the act of the devs and has nothing to do with the Super Hero genre in general.
    Honestly, I don't know what on earth you're talking about.
  • bverjibverji Member UncommonPosts: 722

    To me hanshot this argument is dead. I made the following realization a while ago:

    "The People  that stateCOH doesn't have content for 50 + charcters, which I had never understood, because I have played COH since it has been released pretty much daily (minus the occasional break) and still play that first character I made and often experince things I  hadn't before (or at least often before). I now realise that it's not that there isn't content to explore, but rather what is really meant by these people is that there isn't any thing to "achieve/aquire" nothing to distinguish a hierarchy/superiority. That of course was by design; the game has gravitated towards that somewhat with IO's, badges andPVP. However, it's not nearly as open ended as most other MMOs in terms of character advancement."

    This is Yamota's problem he has said as much in his posts.  As I said before the genre of superheroes is such that looting stuff and endless level grinding is contrary to being a "hero."  Yamota just chucks the idea that the DEVS are being "stubborn" because they want only to cater to the casual player. While, I agree that cryptic tries to avoid crowding out the casual player,  the decision to aviod whoring out the  achievment/aquire part of the game is the realization that COH couldn't suport it without driving off their core player base that have played the game for years because they enjoy the genre.

    The reason why COX is as successful as it is, is beacuse it hasn't done what Yamota dislikes about the game. The changes that Yamota wants is (in part) what SWG did that ran off 100k+ players. Changes SOE pushed which couldn't support the genre, the game mechanics, and was contrary to what the current player base enjoyed about the game.

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