To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.
I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.
He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.
Yes, but that gap probably gets quite a bit larger the further you progress in the game. I mean, he's talking about beginning level mobs here. Of course you're not going to see much difference in how long it takes you to off them.
You're trying to find things to complain about.
Like I said from the description of what he said combat does seem 'button bashy to win' however I did metion we don't have all the imformation yet with abilities, ranged stuff, etc, etc, so from the base level combat decription we have I stated I hope theres more to it, A LOT more ,otherwise it's just as bad as what I said, however like I beleave I said at least twice, we don't know if it's entiely true until we all get to see a working product.
To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.
That's a possibility or maybe it just adapts where you do/did the most damage.
It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.
To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.
That's a possibility or maybe it just adapts where you do/did the most damage.
It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.
And what about the spellcasters who can lock on target mobs from a distance? I am pretty sure they can button mash to burn mobs down. Going back to melee though, we can only speculate on what information has been released, in which we only know of the low level stuff. And according to all the low level stuff, it takes 1-4 attacks to kill things your level and combos are not hard to learn. You think I am ignoring things but you are ignoring the fact that players will not button mash their way to the top, but they will be able to button mash to a fairly decent pve level. BASED OFF OF WHAT WE KNOW AND HAVE SEEN, not guessing about higher level content.
In melee combat you have six different angles of attack; down against the head, diagonally down from the right, diagonally down from the left, thrust against the torso, diagonally up from the right and diagonally up from the left. Combining these angles you'll be able to create combos that can give additional damage and faster combat.
You don't choose a single target in melee combat, but instead you turn your player to the direction you wish to hit, and you attack from one of the six angles. Attacking from some of these angles allows you to hit more than one enemy at a time; dealing damage to all of them. The damage of the attack will then be spread out on all the enemies that you hit.
You can get a soft lock on a target, but this doesn't mean that you're within range of the target. You can attack from where you stand, but that doesn't mean that you will hit anything. When you strike, the underlying engine will decide whether you hit a target, several targets, or none at all.
In ranged combat you have two different ways of aiming at your enemy. You have the snipe attack where you see from a first-person perspective and you have to aim at your enemy as in FPS games. You also have the cone attack, where you see from a third-person perspective and you have a small cone in front of your player where your attacks will be aimed. The engine decides which enemy within the cone you will be firing at, depending on how straight in front of you and how close the enemy is. You also have different angles of attack in ranged combat similar to melee combat.
Its amazing what a little research can do for you . http://aoc.wikia.com/wiki/Main_Page, Is a great site if you want to know more information on AoC than this brief article gives.
On the topic of ranged combat, just because you read it does not mean it is in :-D . At gencon and dragoncon the way to target people with spells was to just click them and then you would be logged on, and if you have seen the new video thread, that seems to be the way it is in those videos as well ^_^.
Good to see Funcom finally allowing reports about AoC gameplay by fansites. Hopefully soon we'll be allowed to see some of the PvP battles described in the article. It's good to hear that they're revamping of the combat system seems to have helped. That's one of the big question marks about the game, the system is different enough that it will need to be extremely solid when it's released. Players hate innovation that is still in the experimental stage if they're paying for it.
Any game that makes Blizzard worry about their subscriptions will be a good thing for the MMORPG genre.
Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders*
The report was kinda thin, no real news and details.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Originally posted by Alienovrlord Good to see Funcom finally allowing reports about AoC gameplay by fansites. Hopefully soon we'll be allowed to see some of the PvP battles described in the article.
Wish granted!
First link shows 'em all, but I tried to pick the high resolution ones for the links.
Originally posted by Elikal Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders* The report was kinda thin, no real news and details.
Awesome how we transpose our own wants, perceptions and desires on what we read. Shame that sometimes our own perceptions dont always match up to what is being said.
I wont say much here about Conans graphical qualities, because weve also got a number of screenshots coming out today as well. But what I will say is that the game looked pretty much the way it does in the screenshots. The graphics looked great of course because we were running the game on high end machines, but they had a laptop set up with Age of Conan running and graphics and game-play didnt suffer too much. I honestly dont care too much about flashy graphics as long as the game runs clean and I know what Im looking at. I also think its important that the characters, NPCs, creatures, towns, and terrains all fit together in a cohesive artistic style. Funcom has done a good job on this front, finding a nice mix between a stylized look and photorealism, and the characters look like they belong in the world.
After reading that article it solidifies my ideolgy of the MMORPG market. The media blowout today is also making Warhammer quiver in there boots. You want to know what it really is doing? Staring the gurillia World of Warcraft right in the face.
This guys words really describes the game well. This is the game I have been waiting for. Cant wait to play this game!!!!
Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders*
The report was kinda thin, no real news and details.
Awesome how we transpose our own wants, perceptions and desires on what we read. Shame that sometimes our own perceptions dont always match up to what is being said.
I won’t say much here about Conan’s graphical qualities, because we’ve also got a number of screenshots coming out today as well. But what I will say is that the game looked pretty much the way it does in the screenshots. The graphics looked great of course because we were running the game on high end machines, but they had a laptop set up with Age of Conan running and graphics and game-play didn’t suffer too much. I honestly don’t care too much about flashy graphics as long as the game runs clean and I know what I’m looking at. I also think it’s important that the characters, NPCs, creatures, towns, and terrains all fit together in a cohesive artistic style. Funcom has done a good job on this front, finding a nice mix between a stylized look and photorealism, and the characters look like they belong in the world.
*Shrug* I didnt find these words very revealing.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
thats an old version of the game. they made that version for demos ages ago. been doing alot of demos with that whilst updating the actual game.
they completed women characters ages ago. And i'm willing to bet that 99% of the bugs in the demo where fixed on the actual game when the guy was trying it out.
thats why it seems 5 months behind schedule becuase that build of the game IS 5 months old.
gaunte is too modest. WAR is going to get owned in terms of gameplay.
I just hope this game comes out at the end of March as planned. They already delayed it two times. I don't mind a game being delayed, but have the courtesy not to do a press release stating a release date. That is foolishness and angers the very people you are trying to attract to the game. If it is delayed again that will be a deal breaker for me as I planned to pre order to show support for this first mature rated AAA MMO.
There was a nice description of the defensive system and bonuses to using the correct directional attacks. I think some people have not read the same article as others when they claim button mashing will produce the same results as strategy. 1-2 attacks is twice the damage of 3-4 attacks, what MMO have you played that you would forsake a 100% damage increase for the sake of boring yourself to death by just mashing any button you felt like?
Also as has been already stated the build that is used for demos is an old one so it won't be as polished as their current stage of development. Everything I have read about AoC says that it will be on track for March 08, they have said they are not adding any more features and that they have enough content in the game for release. They are currently working on polishing the game for release and fixing bugs. I have every faith they will release a good product in March.
Originally posted by Elikal Originally posted by Baikal
Originally posted by Elikal Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders* The report was kinda thin, no real news and details. Awesome how we transpose our own wants, perceptions and desires on what we read. Shame that sometimes our own perceptions dont always match up to what is being said.
I wont say much here about Conans graphical qualities, because weve also got a number of screenshots coming out today as well. But what I will say is that the game looked pretty much the way it does in the screenshots. The graphics looked great of course because we were running the game on high end machines, but they had a laptop set up with Age of Conan running and graphics and game-play didnt suffer too much. I honestly dont care too much about flashy graphics as long as the game runs clean and I know what Im looking at. I also think its important that the characters, NPCs, creatures, towns, and terrains all fit together in a cohesive artistic style. Funcom has done a good job on this front, finding a nice mix between a stylized look and photorealism, and the characters look like they belong in the world.
*Shrug* I didnt find these words very revealing.
Then my apologies, your presumptions tell far more about you than anything else.
Originally posted by Consensus I'd like to point out that... thats an old version of the game. they made that version for demos ages ago. been doing alot of demos with that whilst updating the actual game. they completed women characters ages ago. And i'm willing to bet that 99% of the bugs in the demo where fixed on the actual game when the guy was trying it out. thats why it seems 5 months behind schedule becuase that build of the game IS 5 months old. gaunte is too modest. WAR is going to get owned in terms of gameplay.
Actually, women avatars were not ready to go back the last time they did a press event at Eidos, I cant remember when that was, I thought it was August, but it was right before the announcement of the delay.
I'm also not sure that this is the demo version from ages ago, because this version has the updated combat system. I'd guess that it's a stable version that is probably a generation earlier than what is currently in beta right now.
Personally, I think that Mythic is a great team to be making WAR, and that they'll turn out an excellent product, and I think the folks at Funcom will do the same with AoC. MMORPG fans really need both of 'em to be successful, especially after the weak '07 slate of releases.
The level of customization will surpass even Oblivions character customization, everyone who had a chance to toy around with the character creation screen will agree on that.
The people look more realistic and people will finally be able to make their own special appearence without having to wear something unique and thinking there goes another guy/gal with my face.
How pretty you'll look depends soley on yourself how long you want to toy around with the options and if you actully got the skills for it.
Comments
To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.
I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.
He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.
Yes, but that gap probably gets quite a bit larger the further you progress in the game. I mean, he's talking about beginning level mobs here. Of course you're not going to see much difference in how long it takes you to off them.
You're trying to find things to complain about.
Like I said from the description of what he said combat does seem 'button bashy to win' however I did metion we don't have all the imformation yet with abilities, ranged stuff, etc, etc, so from the base level combat decription we have I stated I hope theres more to it, A LOT more ,otherwise it's just as bad as what I said, however like I beleave I said at least twice, we don't know if it's entiely true until we all get to see a working product.
Bring on the WARRRRGGHH!
That's a possibility or maybe it just adapts where you do/did the most damage.
It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.
I think the entire report was faked. I insist on a beta test invite to make sure this report in on the up and up.
(checks incomming email for invite.....and finds none)
That's a possibility or maybe it just adapts where you do/did the most damage.
It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.
And what about the spellcasters who can lock on target mobs from a distance? I am pretty sure they can button mash to burn mobs down. Going back to melee though, we can only speculate on what information has been released, in which we only know of the low level stuff. And according to all the low level stuff, it takes 1-4 attacks to kill things your level and combos are not hard to learn. You think I am ignoring things but you are ignoring the fact that players will not button mash their way to the top, but they will be able to button mash to a fairly decent pve level. BASED OFF OF WHAT WE KNOW AND HAVE SEEN, not guessing about higher level content.
They are all button mashers to some degree. AOC and WAR will both be fantastic games.
I would love to know more about spell-caster and ranged class mechanics in AOC though.
Melee combat
In melee combat you have six different angles of attack; down against the head, diagonally down from the right, diagonally down from the left, thrust against the torso, diagonally up from the right and diagonally up from the left. Combining these angles you'll be able to create combos that can give additional damage and faster combat.
You don't choose a single target in melee combat, but instead you turn your player to the direction you wish to hit, and you attack from one of the six angles. Attacking from some of these angles allows you to hit more than one enemy at a time; dealing damage to all of them. The damage of the attack will then be spread out on all the enemies that you hit.
You can get a soft lock on a target, but this doesn't mean that you're within range of the target. You can attack from where you stand, but that doesn't mean that you will hit anything. When you strike, the underlying engine will decide whether you hit a target, several targets, or none at all.
[edit]
Ranged combat
In ranged combat you have two different ways of aiming at your enemy. You have the snipe attack where you see from a first-person perspective and you have to aim at your enemy as in FPS games. You also have the cone attack, where you see from a third-person perspective and you have a small cone in front of your player where your attacks will be aimed. The engine decides which enemy within the cone you will be firing at, depending on how straight in front of you and how close the enemy is. You also have different angles of attack in ranged combat similar to melee combat.
Its amazing what a little research can do for you . http://aoc.wikia.com/wiki/Main_Page, Is a great site if you want to know more information on AoC than this brief article gives.
On the topic of ranged combat, just because you read it does not mean it is in :-D . At gencon and dragoncon the way to target people with spells was to just click them and then you would be logged on, and if you have seen the new video thread, that seems to be the way it is in those videos as well ^_^.
Good to see Funcom finally allowing reports about AoC gameplay by fansites. Hopefully soon we'll be allowed to see some of the PvP battles described in the article. It's good to hear that they're revamping of the combat system seems to have helped. That's one of the big question marks about the game, the system is different enough that it will need to be extremely solid when it's released. Players hate innovation that is still in the experimental stage if they're paying for it.
Any game that makes Blizzard worry about their subscriptions will be a good thing for the MMORPG genre.
Sounds cool, I'm looking forward to more info.
Thank you for the article. I can't wait for this one.
Thank you for a very nice write-up, Keith.
Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders*
The report was kinda thin, no real news and details.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Wish granted!
First link shows 'em all, but I tried to pick the high resolution ones for the links.
Linkage
Spellcasting
Swords & Sorcery
Cliffside Battle
Awesome how we transpose our own wants, perceptions and desires on what we read. Shame that sometimes our own perceptions dont always match up to what is being said.
After reading that article it solidifies my ideolgy of the MMORPG market. The media blowout today is also making Warhammer quiver in there boots. You want to know what it really is doing? Staring the gurillia World of Warcraft right in the face.
This guys words really describes the game well. This is the game I have been waiting for. Cant wait to play this game!!!!
Awesome how we transpose our own wants, perceptions and desires on what we read. Shame that sometimes our own perceptions dont always match up to what is being said.
*Shrug* I didnt find these words very revealing.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Somebody's playing Da Nile Online: It Ain't a River in Egypt
I'd like to point out that...
thats an old version of the game. they made that version for demos ages ago. been doing alot of demos with that whilst updating the actual game.
they completed women characters ages ago. And i'm willing to bet that 99% of the bugs in the demo where fixed on the actual game when the guy was trying it out.
thats why it seems 5 months behind schedule becuase that build of the game IS 5 months old.
gaunte is too modest. WAR is going to get owned in terms of gameplay.
My blog:
I just hope this game comes out at the end of March as planned. They already delayed it two times. I don't mind a game being delayed, but have the courtesy not to do a press release stating a release date. That is foolishness and angers the very people you are trying to attract to the game. If it is delayed again that will be a deal breaker for me as I planned to pre order to show support for this first mature rated AAA MMO.
There was a nice description of the defensive system and bonuses to using the correct directional attacks. I think some people have not read the same article as others when they claim button mashing will produce the same results as strategy. 1-2 attacks is twice the damage of 3-4 attacks, what MMO have you played that you would forsake a 100% damage increase for the sake of boring yourself to death by just mashing any button you felt like?
Also as has been already stated the build that is used for demos is an old one so it won't be as polished as their current stage of development. Everything I have read about AoC says that it will be on track for March 08, they have said they are not adding any more features and that they have enough content in the game for release. They are currently working on polishing the game for release and fixing bugs. I have every faith they will release a good product in March.
*Shrug* I didnt find these words very revealing.
Then my apologies, your presumptions tell far more about you than anything else.
Actually, women avatars were not ready to go back the last time they did a press event at Eidos, I cant remember when that was, I thought it was August, but it was right before the announcement of the delay.
I'm also not sure that this is the demo version from ages ago, because this version has the updated combat system. I'd guess that it's a stable version that is probably a generation earlier than what is currently in beta right now.
Personally, I think that Mythic is a great team to be making WAR, and that they'll turn out an excellent product, and I think the folks at Funcom will do the same with AoC. MMORPG fans really need both of 'em to be successful, especially after the weak '07 slate of releases.
Elikal,
The level of customization will surpass even Oblivions character customization, everyone who had a chance to toy around with the character creation screen will agree on that.
The people look more realistic and people will finally be able to make their own special appearence without having to wear something unique and thinking there goes another guy/gal with my face.
How pretty you'll look depends soley on yourself how long you want to toy around with the options and if you actully got the skills for it.
so yes you can make a 'pretty boy'.
Nice article! Thanks. And yeah the Age slider would be really awesome :P