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How could a game company kill the gold farmer?

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  • et19yet19y Member Posts: 4

    I thought I would ask the question: How could a game company kill the gold farmer?

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  • jessianjessian Member Posts: 277

     

    How to kill the gold selling community,

    1) take away the demand

    2) sell other items 100% cheaper than the gold seller

    3) make it so that items are easier to acquire

     

    Its a long long battle that most mmorpg's have to face, so either these companies want to help allievate it or encourage it (wow for example) but its up to the community to deal with this problem as well. As long as gamers that cant be assed working for that new epic sword or epic armor that runs to dodgy websites and use their own currency to buy these things then this problem will not go away.

    That is until you remove the demand to buy gold.

    Demand

    Players in all mmorpg's need to have that epic item, with the extra +++ points it gets them for combat to be uber, so how do we remove the demand for these items?

    Well, rather than being epic and rare why not drop for each player in the group the items for their specific class!

    ie, in wow, 25 man team takes on a boss, any boss, now normally these will drop one or 2 rare items, so why not dop 25 epic items tailored ONLY for that group, so each run gets an item thats soulbound, gone are the days of BOE.

    if the items drop in better rates then the demand factor of purchasing 20,000 gold from these websites has been removed. No real life sales, no profit no point doing it.

    Sell things cheaper that Gold sellers.

    This is two fold, one the Auction houses in game are all PRESET. ie they are controlled by the devs (using the tax officer as their method of controlling the prices) Here the players loot a epic world drop, they run gleefully to the nearest AH. Sticking the item on the auction house for 2,000 gold, they clap their sweaty meaty paws together. then the Auction house resets the price inline with inflation.  So that 2,000 over priced epic is now worth 150g, and before long its snapped up, but the suprise of the day.

    NPC buyers, here the developers can have an automated npc that scans the AH all day long tracking every single purchase and sale. If certain criteria are met, then any item thats put up (thats been put up within 24 or 48 and so forth are bought out by the tax office and the player only recieves the tax for it

    If there is no way the Gold seller can put their goods on the AH without a total loss then these players will always be  a burden to mmorpg's

    Blizzard has always promoted how many gamers play wow, but think, you honestly think 8 million of these subs are REAL GAMERS? PFFT im donald duck if they are, 7.2 million are chinese farmers.

    Make it easier to acquire items

    Simple, make it easier for players to attain these epic items faster and quicker than purchasing them. make items cheaper (other example of wow and its coroprate greed) (5,000 gold for a flying mount?) Gold sellers look out heres a reason WHY players will buy 10,000 gold instantly.

    Remove the cost, remove the problem.

     

    But at the end of the day, it doesnt matter what the playing public wants to remove gold sellers, these are keeping an online game active, if wow was easy to acquire all the epic items, then players would be VERY bored and leave. So gold selling is proactive in wow. So to end it, is up to only one person.

    YOU

    buy gold

    dont buy gold

     

  • candygirl6candygirl6 Member Posts: 412

    It's mostly game design and enforcing rules and banning.

    Companies seem to forget some people just play these games for fun. They want nothing to do with gold selling or ebay or anything like that.

    I hate the hardcore 'style' some games enforce after a while, I don't like to raid a lot, I refuse to use ventrillo, and I refuse to play games where real life $ becomes a factor of progression in a game.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Darkfall is your answer OP no place for farmers in that game!

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  • dikkydikky Member CommonPosts: 261

    the only idea I liked in this entire thread was the selling items within a set price. I think this is a great idea but it would require a lot of man power because all servers tend to have different economies.

  • OrcaOrca Member UncommonPosts: 629

    With a gun? or a knife?

    I don't know... When i kill people on my rogue i usually baackstab them. So i guess that could be an option. Im not that into killing people RL, so i wouldnt know. But if we got any assasins or ex-army people with the right experience, they might tell us how.

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  • firefoxifirefoxi Member Posts: 54

    This is what Runescape did... I think it will work out.

    To remove real-world trading from RuneScape, we must stop the gold sellers' ability to function. We believe that the best and only way to do this will be to stop unbalanced trade.

    We consider an unbalanced trade to be one that is not equivalent, with a trader receiving items that are much more valuable than those they are giving away. For example, a party hat traded for a bucket is quite obviously an unbalanced trade.

    For a trade to be 'balanced', the total value of the items being given must be within 3,000gp of the items being received. For example you WOULD be allowed to trade an item worth 15,000gp for an item worth 17,000gp (because the DIFFERENCE is less than 3,000gp). You will be limited to a 3,000gp gain or loss every 15 minutes.

    We are aware that many of you will want to prepare for this change. So, initially, we are just going to make the trade system WARN about unbalanced trades, but it will still allow the trade to go through. This seriously reduces any opportunities for scamming, but still gives you a chance to get used to how it works, organise your items, hand back borrowed stuff, and give Christmas presents. Then, in the first week of January, we will change it to simply not allow unbalanced trades outside of the 3,000gp limit. We will be reminding you when the January date approaches, so that you can be best prepared.

    For certain categories of account (mostly new accounts) we are actually implementing the trade restriction immediately. This allows us to stop a large chunk of the cheating immediately, since most of the real-world traders are using new accounts due to their previous ones being banned. For the vast majority of players, the trade restriction will come into effect in the first week of January.

    We'd like to reassure you that we plan to keep a thriving player-trading economy. We are certainly NOT planning to remove trading from the game! It's only very unbalanced trades which will be affected. You won't be forced to use the Grand Exchange to trade either, although that will remain a superb means of buying or selling any of your items.

    The 3,000gp rule means that you can still help each other out by offering cheaper items for free. We are certainly not going to stop you giving a Fishing rod or an antipoison potion to those who need it or, indeed, offering inflated amounts for items you want in a hurry, within the 3,000gp limit.

    This shouldn't overly affect legitimate players, as the aim is to make sure there is no reason to NEED to do an unbalanced trade (more on how we have tried to ensure this below). It stops the real-world traders dead, as there is no way they can make delivery of purchased gold/items any more. Our aim is to make gold-selling so difficult that gold sellers and farmers are forced to leave RuneScape forever.

  • qombiqombi Member UncommonPosts: 1,170

    Originally posted by Tyveil


    The solution is quite simple and I'm surprised nobody has mentioned it yet.
    Gold Farming/Selling is a problem with the global economy.  In India and other 3rd world countries the US dollor is worth a fortune.  With their poor economy they can make more money selling gold in an MMORPG then almost all other jobs that are available to them in their country.
    So, the solution is simple.  Restrict MMORPG servers by region.  Players from India cannot play on US servers just like players in the US cannot play on servers in Europe.  It's easy enough for a game to have some sort of IP verification on startup that tells the server where the IP is originating from.

    Proxy Servers ruin that idea though.

  • XenduliXenduli Member Posts: 654


    Originally posted by jessian
    Blizzard has always promoted how many gamers play wow, but think, you honestly think 8 million of these subs are REAL GAMERS? PFFT im donald duck if they are, 7.2 million are chinese farmers.So gold selling is proactive in wow.

    ^^
    Quack!

    Blizzard have banned 100's of 1000's of account, that's the equivalent of another MMO's entire playerbase. Unless you want to argue that a team of 100 hardcore programmers aren't as good as a dozen amateurs who make Glider/bots etc ?? 9.1 million players are happy to run a program like Warden, maybe you aren't?

    No annoying animated GIF here!

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