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So, I am a bit confused, and although not every detail is out yet, this seems weird to me.
They say that only guilds can control the keeps. And they also say, that the keeps go by a certain race, so you know if Dwarves own that keep, or if Humans own it, so on, so on. So, how is it determined that it is that kind of keep? I mean, a guild is going to be made up of all the races per side, so why would it only represent one race? Or are guilds determined by your race?
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
Comments
Right now I believe that they only have the keeps set up as Order or Destruction. Don't quote me on that though.
You are right though, I'm not sure how it will be handled if they do it by race... I would imagine it will be determined by what races zone the keep is in.. I.E. if an order guild caps a keep in an Empire zone, it will look like an Empire Keep.
Just a guess.
I would also guess it will be which area its captured. The only other thing I could think of is if the game reads what race the guild leader is and makes it that race. What I want to know is how the capture works. My worry is this will be counterproductive in the long run.
An example would be, 20 random players show up to take the keep. In these 20 people 15 diffrent guilds are represented. How will they determin which guild won the keep?? If it goes off of kills per guild then great, its all about killing as many people as you can. If it goes off a capture object objective then I can see chaos accuring since each person will want to "capture" the keep for his/her guild.
Ok, here's how it worked in DAoC. My knowledge is prior to Catacombs.. so some of this may be different.
You could roll up on a keep with 20 players. Though, even the weakest of keeps would be difficult for you to overtake with 20. Typically, there are NPC guards. And usually, a couple enemy players inside. You pulled the guards out, then once they are all dead.. you descend upon the keep, knock down the gate, get in, kill everyone, knock down the inner gate, kill everyone inside.. and THEN, go up the tower and kill the keep lord. After you kill that NPC lord, you can then tag the keep as your own. But, in order to tag it.. I believe you needed five guildmates to tag it with you. Otherwise it would stay unguilded. I would imagine if there were two guilds or more with five players that were present, then you would have to either work it out with them or be the first guild with five players at the top to tag it. So.. there's your basic keep capture.
Shortly after, your guild heraldry hangs from the tower. You could then make stronger doors, stronger guards.. and other minor/major improvements for defense.
As far as how it will work in WAR. No one really knows. No one can tell you either, so asking is going to be rather fruitless. At this point it is merely conjecture. I would go along with what others have already suggested. The zone might determine what the taken keep looks like. It hasn't been clearly addressed, but they have said that the keeps look will change. If it is anything other than rubble, fire, smoke and such, I really don't know. By the way, it's not all about killing people. I'm sure there are other ways to open the gates in WAR. You can even launch people over the gates with siege equipment. So, if no one is defending, how can it go off kills per guild? Since it is made by Mythic, I would guess that a lot of the mechanics will be similar to DAoC.
The appearance of the keep will be based on the zone set it is in. If you are fighting in the Empire/Chaos area then the keeps will have the appearance of an Empire or Chaos keep. Conversely, if you are fighting in the High Elf/Dark Elf are they will appear of one of those two styles.
I surmise that you will be able to toggle what faction, if any, your guild represents. Once you capture a keep, it will then realign itself to your faction. So if you choose to be a Greenskin guild, the keep will change to reflect that.
See, but what if your guild is called "Elves of Steel" or something, and it is nothing but elves, it would seem rather illogical if the keep they captured looked like it was a human keep. Though that isn't a big deal, but what Saekora was saying about your guild having a set keep style seems to be the best idea. oh well
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
See, but what if your guild is called "Elves of Steel" or something, and it is nothing but elves, it would seem rather illogical if the keep they captured looked like it was a human keep. Though that isn't a big deal, but what Saekora was saying about your guild having a set keep style seems to be the best idea. oh well
Actually it makes sense on my end, I mean think about it.. if "Elves of Steel" travel to Empire lands and help reclaim a keep that was once lost, it would be rebuilt in the image of the Empire for you are an alliance and help each other. Building Elven keeps on Empire land would seem to encroach on that alliance.
I'm just playing devils advocate really.
Imo I don't really want to see other factions keeps on any other places other than their zones. It would just feel more authentic. Having an Elven banner hanging above an Empire keep is good enough for me.
Eh, you win.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
Who knows it may end up like Saekora suggests. Either way the fact that keeps look different is pretty awesome