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can you make real money in this game ? if yes, do you have to put real money into it , to make a net profit ? if yes, about how much real money do you have to 'invest' in this game to make real money ? thanks.
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Well, yes you can make "real money". No, theoretically you dont need to put real money in it to make profit. But having a plot of land for a shop or something and some money to load up textures etc will be needed in general. Otherwise there are no hard and fast rules of how much money you "have" to invest. Depends very much on what you want to do and on what kind of scale.
You could start with a small plot of land, and try to sell your self made stuff, furniture or clothing or whatever. There you should go fine with 10-20 USD per month. But again, that are very rough estimations.
You can make real money. However it is very time consuming and lots of work. I played for about 3 years. I was a hair designer for about a year before I left. I sold all my money for $1000US. On top of that I was paying my $40+ US monthly land fee offa the money I was making. I never invested any more money than the monthly fee. And I gradually upgraded my land fee only as I saw my ingame income could support the extra expence.
I've withdrawed 50 dollars over 4 months off about a days work(could be more but I play the game off and on as well). so if you're going in just for cash you're going to find out that your time is going to be terriably wasted. Not to mention I really only needed to learn a/another small programming language instead of picking up completely new skills.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I've read something about some people who have made a shitload of money off Second Life, like running a nightclub or something like that.
List of SOE lies
There's an ebook you can get which tells you how to make money in SL
lambdoid.secolife.hop.clickbank.net/
The best way I have found to make money in Second Life is to create items others want to buy.
I make about $350 - $450 a month from Second Life as a graphic designer and semi-scripter. But it didn't happen over night. I started out as making content as a hobby. Then as those items didn't sell at all. I changed my strategy and looked into targeting the market. I gave away free items in other events and contests I liked. Eventually as the product got around others would talk about it and send their friends to my vendors. When I finally started making a little $. And I mean very little at first. I turned the profit around and invested in uploads for better texturing. Eventually after reinvesting the profit into other items I had sold enough to get a premium account, a shop, In-world Ad space. Etc. I still find word of mouth to be the best method. If people like your products they will tell their friends.
So you will need to start out small of course. When I started out I used a service called SLExchange. (It's like ebay for second life where they take a small % of each sale you make.) If you sell nothing.. then your charged nothing. The best way to sell on this is presentation. Take a look at how some of the top selling items look. And try to make a similar quality. Or better yet find someone who can do it for you.
I have since teamed up a few friends I know in real life to help fill in the gaps that I lack in. Like making or cleaning up scripts. In return I do graphics for them on their own products. And now we sell our products in one big shop.
I find real life people to be easier to work with and trust in. Rather than some unknown name floating around in Second Life that may or may not be there tomorrow. Unless it's a small thing I wouldn't trust anyone in SL. And never give out your items with full perm's.
One of the main things you need to do is keep your products up to date. This keeps customers happy. And that gets them talking to friends about your quality. Second Life has a way of breaking things in their retarded attempts to make the world "better". Sometimes they take a step forward then 3 steps back.
Another issue in Second Life is that many of the half-a$$ content creators see the world as just a game. It's really more like the internet in 3D. But because of its "game" like feel it becomes really difficult to find trust worthy people to team up with on long term projects. There are no real contracts in Second Life. Yet.
There are some text document "contracts" that residents make up and really hold no weight at all. But it's better than nothing I suppose. This is why I only deal with people I know in real life. Your safest bet is to find real friends and family to help out on area's you can't do yourself and maybe split the profits with them. Or provide them with your help in an area your better at.
Another way to make money is land sales. Once upon a time, long long ago, anyone could make a lot off virtual estates in land sales. Some still do but that has since been gamed by bots buying up cheap land within seconds. It's become an entirely different monster.
But I don't know much about that. I only stick to virtual products.