if blizzard made a sci-fi (starcraft) mmo, i would like to see it with freeform skill trees (aka pre CU SWG) with no static archtypes so you could get a plethora of character combinations such as u did with SWG, also would like to see a decent ship fighting aspect to it sort of a cross between EVE and the JtLS expansion from SWG so not as fast paced as the SWG one but not as dull as the EVE combat (maybe sort of freelancer controls while shipboard and regular MMO WSAD controls while dirt side) also would like to see player/guild housing and a really nice guild control (such as is in EQ2). there are plenty of pieces of games they could cannibilise to make an awesome space MMO and i would be the first to go out and buy it if they did a good job as i have been sorely missing the Sci-Fi scene in MMOs and the current ones that are out are poor at best
In order to talk about anything, I kind of have to assume an intellectual property. It is the way my brain works. So, I am going to assume StarCraft for purposes of this post.
Premise
I agree with Pappy13 that it ought to be space-based. Firstly, to make it something other than a World of WarCraft makeover. Secondly, to compete with the unrivalled EVE Online and dubious upcoming Star Trek Online. Thirdly, because space is a much-neglected aspect of StarCraft and would be fresh new territory for Blizzard.
I would like infantry activity to consist of ship-to-ship boardings, station raids, and planet surface excursions to retrieve important artefacts and the like. Blizzard should like this approach especially because it saves on the amount of planet surface area that needs to be mapped if you have only key drop locations roughly the size of an RTS map. This seems to be what Star Trek Online is doing, and while I think it is an inappropriate approach for Star Trek, I think it is the most appropriate approach for StarCraft.
That said, I do believe that every character should begin as a character, not as a ship.
Graphical Style
It is my fondest wish that Blizzard darken the style compared to what we are seeing from StarCraft II. The oppressive atmosphere of the cinematics of StarCraft and StarCraft II is really lost to the in-game Fisher Price look, and I wonder if Blizzard would be capable of avoiding that in the MMO.
Character Appearance
Terrans divided into male and female, with the fully exaggerated sexual dimorphism that Blizzard seems to love. Protoss divided into male and female, with superficial sexual dimorphism (same build, same facial features; different voices, different animations). The playable Zerg would possibly be customised dynamically at each stage of metamorphosis, or perhaps rely on situational versatility rather than customisability -- I will cover both options shortly.
Character Progression
I imagine Terrans beginning at a command centre or starport, in uniform, preparing for flight training.
I imagine Protoss beginning at a nexus or stargate, in ceremonial garb, being inducted.
I'm sure that almost everyone can envision for themselves what Terran or Protoss gameplay would consist of, but there has been a lot of debate over the Zerg through the years, so I think the following break-down of their potential in the hypothetical MMO is warranted:
The Zerg
The Zerg are undoubtedly the most convenient of the StarCraft franchise's species when it comes to expanding and continuing the dynamics of the setting, because the beauty of the Zerg is that their rapid rate of reproduction, evolution, and metamorphosis allows you to do anything you need for that particular installment of the franchise. One of the primary problems often cited with adapting StarCraft into an MMO is the Zerg mechanics, but I think it is obvious that due to the nature of the Zerg their mechanics are almost infinitely flexible from game to game and therefore pose the least problems of either species.
Let's look at where Brood War left us. The Overmind is dead, the cerebrates are crippled and fighting amongst themselves, entire worlds of Zerg have been reduced to simple beasts with neither the Overmind nor their own cerebrate to guide them, Kerrigan is continuing to build her own brood, overthrowing the petty cerebrates, and Duran is working on some kind of genetic project involving the Zerg and the Protoss (which may or may not have been sanctioned by the Xel'Naga, but in either case seems to be coinciding with their return).
Whatever StarCraft II will do to this, I think it is reasonable to assume that there will not be a new Overmind, nor will the Zerg be exterminated. Whether Kerrigan will survive the end of StarCraft II is uncertain, so I will try to keep that irrelevant to my scenario.
Suppose the Xel'Naga did not sanction the Protoss-Zerg hybrids (as I find it unlikely that the ancient and wise Xel'Naga would figure that combining the two 'failures' that nearly destroyed them would be a good idea). Suppose that Duran is acting on the behalf of something else entirely, like the dead Overmind. After all, consider how it has been the Overmind's intent to incorporate the Protoss into the Swarm ever since it betrayed the Xel'Naga. Consider that Duran didn't betray the UED until the whole Psi Disruptor plan to control the Overmind came into play. My thought here is that the Overmind was aware of its impending fate and psionically influenced Duran, a psi-sensitive man with notoriously very loose convictions, to come to Char, and transferred itself to Duran before the Disruptor was activated. Consider that the mission in which the UED finally 'tamed' the Overmind (mission: 'To Chain the Beast') was the very same mission in which Duran suddenly appeared to be infested. The timing of these events, and Duran's apparent motives during the mission 'Dark Origin' seem to speak for themselves. He's a dead ringer for the Overmind -- the same personality when speaking to Zeratul, and the same goal.
The Overmind and the Xel'Naga were not friends. I don't understand why they would share the same goal. The Overmind completely backstabbed the Xel'Naga and then made a beeline for Aiur. That Duran is the Overmind may seem difficult to grasp in terms of his brain being able to contain all that knowledge, but it makes more sense than the Xel'Naga committing suicide by deciding that the Overmind had been right all along.
So, in regards to playable Zerg, the problem of free will, I propose the following:
The hybrid project ultimately fails, the Xel'Naga possibly containing or destroying the Overmind, possibly at great cost to themselves. Kerrigan continues to build her forces and manipulate them in her fashion, intent on a more self-reliant, less dependant Swarm. Stopping short of giving them complete freedom, the Queens are improved greatly, given new forms (obsoleting both the Overlords and Ultralisks) and individuality, yet still subservient to Kerrigan, who establishes herself as Empress. If she dies by the conclusion of StarCraft II, then I propose that she anticipate it and in preparation ensure that the Queens carry her will in them.
Either way, what has been done here is that the very tall pyramid of sentience in the Zerg (Overmind > Cerebrates > Overlords > Queens) has been shortened considerably (Empress > Queens), which should result in an overall more self-reliant Swarm without sacrificing the Hive Mind, giving ample opportunity for playable Zerg by allowing for free will without destroying the notion of total subservience -- because the subservience to the Queens here would not be out of psionic enslavement and direct control, but rather an instinctual understanding that they need the Queens to survive and reproduce. In other words: less Borg, more Xenomorph.
It is a significant evolution, I think. Maybe even something the Xel'Naga would be prouder of.
Lastly, in regards to the problem of travel needed for the space-based game (Terrans and Protoss can just board ships, pilot them, and exit them when finished, while a Hydralisk can never fly and a Mutalisk can never walk), my proposition is that the improved self-sufficiency of individual Zerg now allows them to direct their own metamorphosis to some extent, and that some trace of Duran's project allows them to utilise any genetic code the Zerg have stored in the local hive or its adjuvant structures, with the tolerance of the Queen -- who is to the local hive what FarScape's Pilot is to the Leviathan, except that if you defy her, the purple goo on the ground may eat you. So, this amounts to one of two possibilities:
A) Playable Zerg are a breed able to metamorphose from any form into any other form they have access to.
Playable Zerg are a breed which metamorphoses features individually over time as they gain access to them.
I suppose it depends whether versatility or customisability is more desired.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
In my little spaceship/avatar/crib thingy I want a kick ass surround system with radio stations and built in Mp3 compatibilty, t's where Guitar Hero swoops in.
i for one hope blizzard makes a move into the sci-fi mmo department, because ever since wow game out the mmo market boomed, even blizzard's competetion got more subs or will get... hehe as in if they got bored with wow or whatever ;-)
Blizzard could without a doubt make a move if they wanted to and be succesful, however... they prolly just think that there's not enough people interested in the sci-fi market sadly =(.
but if i would want a new space mmo it should be fast gameplay yet still have a quite huge selection of different spaceships ect, with pretty decent paced space combat with wing squads being just as useful as huge battlecruisers, with piloting battlecruisers being more of a tactician (think EvE) while the wing squads would be for the very active and thrillseeking player (think freelancer/freespace), would be awesome.
i would personally both be a battlecruiser captain and an interceptor fighter... just imagine being like "okay now it's time for the captain to engage with his custom designed spacefighter" and then having the battlecruiser going some sort of auto pilot space battle mode which the captain can controle semi like a pet or drone or sorts.
interaction at different space stations which ofcourse should have docking sequence, which yet still are fast but realistic (in form of view and the "oh my gosh, it's huge!!!" effect ). at the stations you would be walking aroung in your "player char" which you also had custom designed at the start of the game, so you actually more or less started out with this dude looking at some junk spaceships and ending up in a battlecruiser with a super fighter, when you wanted the face-to-face fighter experience, instead of the tactical overview, which you would have on the battlecruiser.
you could say it would be like freelancer and everyone else of the sci-fi genre, just bigger more alive, personal (your char), having more interactions with other players at these bases, where you also would get your quests and form a squad to do maybe exploring, questing, or raiding as a pirate or bountyhunter. >=)
It's such a vast idea i have that it would pretty much combine every great aspect of all the space simulations or space mmos there has been made and it would require a hell of alot of resources to make this idea become real but damn would i want it to happen, then i would prolly end up "living" in that game because that do be too real yet fast paced (EvE can be rather slow paced in comparrison) So think it as how fast you get to the fun and productive part.
That do be my view, i hope i didn't kill anyone who dared to read it all along the way, haha.
Screw Starcraft. I think players need to realize something that inherently is tough to see right off the bat: Space is BORING. There's nothing to do out there. Have you ever watched Firefly? Joss got it right - the crew is usually bored as shit when they're not on the planet.
What I want to see is Blizzard take on Cyberpunk. I've been waiting for a real cyberpunk sandbox to emerge (Neocron tried but... no. Just no). Imagine that the entire game took place in a city. A single city. Gangs, factions, etc. You'd have politics, government, crime, etc. Imagine if it was done sandbox style. You get a bounty (kill Mr. Jones, or sth). So what do you do? Well you can't knock on every door in the city looking for Mr. Jones. You find a hacker, and negotiate giving him a cut. The hacker hacks into the system, and tracks down information about him, and now you know stuff about where he likes to hang out, etc. You can hire a socializer class (I dunno, like the Entertainer or the Bard or sth) who can find out information about his routine. Maybe you have someone follow him around, find somewhere discrete to assassinate him.
Or you bang on every door in the city, take his head off with a shotgun, and deal with the cops. Sandbox.
Blizzard actually has the budget to pull something like this off, with real, interesting hacking interfaces, full scale missions, developed and interesting crafting, etc.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
FireFly the MMORPG!, now that would be a great mmorpg game, move around inside your own ship, travel to far and distant planets and moons, trading on space stations and exploring a planet surface for mining sites, being hired by patrons to do mercenary work, kitting out my toon with the best weapons and armour and if I'm the owner of my own ship, then I get to kit it out with better weapons, armour, hulls and engines. wait, we can call this game," TRAVELLER" now there would be a great MMORPG. yes I'm talking about Marc Millers TRAVELLER. the greatest Sci/Fi rpg ever written. most likely veteran gamers from the early 80's will know what I'm talking about.
FireFly the MMORPG!, now that would be a great mmorpg game, move around inside your own ship, travel to far and distant planets and moons, trading on space stations and exploring a planet surface for mining sites, being hired by patrons to do mercenary work, kitting out my toon with the best weapons and armour and if I'm the owner of my own ship, then I get to kit it out with better weapons, armour, hulls and engines. wait, we can call this game," TRAVELLER" now there would be a great MMORPG. yes I'm talking about Marc Millers TRAVELLER. the greatest Sci/Fi rpg ever written. most likely veteran gamers from the early 80's will know what I'm talking about.
Never got around to it, but always wanted to play that back in the 80's. Instead, I got stuck on original Runequest (which, by the way, would make an awesome MMO).
____________________________________________ im to lazy too use grammar or punctuation good
They could always steal more ideas from Games Workshop and make World of Warhammer 40k. Just an idea though.
Yeah, but stealing ideas JUST from GW would not be enough, they would need to steal ideas from many more places for this to be a masterpiece we desire.
They could always steal more ideas from Games Workshop and make World of Warhammer 40k. Just an idea though.
Yeah, but stealing ideas JUST from GW would not be enough, they would need to steal ideas from many more places for this to be a masterpiece we desire.
They already did that, WH40k and AvP mostly. The setting is called StarCraft.
Anyway, as I see there are still people who cant grasp the question and keep posting about game setting.
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion +plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO . Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
"The death penalty is not a type of capital punishment. A death penalty is losing half your xp, whereas capital punishment is what you get when you enter a pvp area after one week playing. Totally different." - J.K. 2001
What do you mean 'if''? My question is what is the release date?
Well the only thing we know they are working on a MMO which is not WOW, setting or anything else has not been confirmed. While SC would be the most logical choice, its still just a probability and we know nothing about the game mechanics at all. So there is still a chance it will not be a sci-fi MMO, that they make diablo or lost wikings or even some brand new IP.
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion +plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO . Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
What do you mean 'if''? My question is what is the release date?
Well the only thing we know they are working on a MMO which is not WOW, setting or anything else has not been confirmed. While SC would be the most logical choice, its still just a probability and we know nothing about the game mechanics at all. So there is still a chance it will not be a sci-fi MMO, that they make diablo or lost wikings or even some brand new IP.
Whatever they are working on, it will be very interesting to see whether they can repeat the success of wow or even get close to it. The mmo industry is a very different place now to when they first launched wow. I'm curious if nothing else.
"The death penalty is not a type of capital punishment. A death penalty is losing half your xp, whereas capital punishment is what you get when you enter a pvp area after one week playing. Totally different." - J.K. 2001
I want a special elite mutant space ninja race/class. It would be a sort of Hero class, completly superior to normal units but with a twist. It would be a PVP always permadeath character. It would be completly random and not unlockable. If you get a chance and refuse to play as one, someone else get's to "evolve".
Think of it as a perfect alien ninja type, with special bio chemistry that renders him immune to all scanners and radars, with a temporary metamorph abilty. They would be considered very dangerous and worth much currency dead. There would be a bounty game with them with rich rewards for killing one and some fun RP posibilitys for capturing one. Would be fun to have some kind of mechanic to allow guilds to do some kind of "do this quest for us and we won't flip this switch and kill you or some alien "magic" artifact, very rare, 15 per server or something" mechanics...
To make finding them actualy possible (with the metamorph abilty and rest of the goodies) you would need special military issued gear that can detect them, but useful only for that, blind to any other signals. This would have to do with a ranking system inside your faction I was talking about in an earlyer post. Why not always use that gear?, well because using standard map PIPboy iPod thingy is more than a map, it's a social center you can teach to alert when near friends or too close to "enemy's". Only one could be used at a time, ofcourse.
Now, that's mainly the part about Player vs rest of playerbase, now about PVP, they would be something like Highlander. They gain normal PVplayerbase skills for doing quests or normal PVP against normal classes/not PKable. True powers ( magic/technology mumbo jumbo stuff) they can get only by killing one of each other.
To stop geting them overoverpowered, each time they fight anotherONE they taint that location and on every other occasion they visit that same place they loose some of their powers, so picking a place to fight or run to could be a diference between life and death (knowledge is power). Also provides some elegant tactical dimension to the game. The taint effect would fade eventualy but not for some time.
To avoid people "lvl"ing them and then keeping them hidden like a treasured old sports car, their strange characteristic could result in your scanners not being able to find them next time you log in if not playing with that avatar regulary.
I want something that has MECHS!! like all Xenogears, gundam, and mech warrior types of MECHS!! it would be how in EVE you can customize ships but this time with MECHS!!!! But I also want to be able to control avatar and fight with just the avatar also when i feel like it.
Personally, I'd like to see them get away from the overdone player as the central avatar and like to see them go more like Earth and Beyond and EvE where your ship is the main focus. As you gain levels you can pick from new hulls, weapons, engines, flight controls, shields, tractor beams, communication devices and so on. I'd still like to see all the quests and stuff that all MMO's have now, but it would be spread about over an entire galaxy, not just a single world. And there could be a few quests that could be completed by your character, but most quests would be accomplished while piloting your ship across the galaxy. And exploration would be a central theme whereby you could learn new technologies by discovering new races and things while you travelled, but not everything would be accessible from the beginning, you would have to have a powerful enough engine for example to be to travel to a very distant place to learn a new technology or perhaps you would have to research suspended animation before you could travel there or something along those lines. Earth and Beyond and EvE are great starting points, but there is just so much more that can be done in the genre without resorting to asteroid mining.
Hmm would like to see a Starcraft MMO / Dune mmo made from blizzard , sandbox style though , none of theese kiddy friendly games like WoW , has to be some complexity to it.
Comments
if blizzard made a sci-fi (starcraft) mmo, i would like to see it with freeform skill trees (aka pre CU SWG) with no static archtypes so you could get a plethora of character combinations such as u did with SWG, also would like to see a decent ship fighting aspect to it sort of a cross between EVE and the JtLS expansion from SWG so not as fast paced as the SWG one but not as dull as the EVE combat (maybe sort of freelancer controls while shipboard and regular MMO WSAD controls while dirt side) also would like to see player/guild housing and a really nice guild control (such as is in EQ2). there are plenty of pieces of games they could cannibilise to make an awesome space MMO and i would be the first to go out and buy it if they did a good job as i have been sorely missing the Sci-Fi scene in MMOs and the current ones that are out are poor at best
In order to talk about anything, I kind of have to assume an intellectual property. It is the way my brain works. So, I am going to assume StarCraft for purposes of this post.
Premise
I agree with Pappy13 that it ought to be space-based. Firstly, to make it something other than a World of WarCraft makeover. Secondly, to compete with the unrivalled EVE Online and dubious upcoming Star Trek Online. Thirdly, because space is a much-neglected aspect of StarCraft and would be fresh new territory for Blizzard.
I would like infantry activity to consist of ship-to-ship boardings, station raids, and planet surface excursions to retrieve important artefacts and the like. Blizzard should like this approach especially because it saves on the amount of planet surface area that needs to be mapped if you have only key drop locations roughly the size of an RTS map. This seems to be what Star Trek Online is doing, and while I think it is an inappropriate approach for Star Trek, I think it is the most appropriate approach for StarCraft.
That said, I do believe that every character should begin as a character, not as a ship.
Graphical Style
It is my fondest wish that Blizzard darken the style compared to what we are seeing from StarCraft II. The oppressive atmosphere of the cinematics of StarCraft and StarCraft II is really lost to the in-game Fisher Price look, and I wonder if Blizzard would be capable of avoiding that in the MMO.
Character Appearance
Terrans divided into male and female, with the fully exaggerated sexual dimorphism that Blizzard seems to love. Protoss divided into male and female, with superficial sexual dimorphism (same build, same facial features; different voices, different animations). The playable Zerg would possibly be customised dynamically at each stage of metamorphosis, or perhaps rely on situational versatility rather than customisability -- I will cover both options shortly.
Character Progression
I imagine Terrans beginning at a command centre or starport, in uniform, preparing for flight training.
I imagine Protoss beginning at a nexus or stargate, in ceremonial garb, being inducted.
I'm sure that almost everyone can envision for themselves what Terran or Protoss gameplay would consist of, but there has been a lot of debate over the Zerg through the years, so I think the following break-down of their potential in the hypothetical MMO is warranted:
The Zerg
The Zerg are undoubtedly the most convenient of the StarCraft franchise's species when it comes to expanding and continuing the dynamics of the setting, because the beauty of the Zerg is that their rapid rate of reproduction, evolution, and metamorphosis allows you to do anything you need for that particular installment of the franchise. One of the primary problems often cited with adapting StarCraft into an MMO is the Zerg mechanics, but I think it is obvious that due to the nature of the Zerg their mechanics are almost infinitely flexible from game to game and therefore pose the least problems of either species.
Let's look at where Brood War left us. The Overmind is dead, the cerebrates are crippled and fighting amongst themselves, entire worlds of Zerg have been reduced to simple beasts with neither the Overmind nor their own cerebrate to guide them, Kerrigan is continuing to build her own brood, overthrowing the petty cerebrates, and Duran is working on some kind of genetic project involving the Zerg and the Protoss (which may or may not have been sanctioned by the Xel'Naga, but in either case seems to be coinciding with their return).
Whatever StarCraft II will do to this, I think it is reasonable to assume that there will not be a new Overmind, nor will the Zerg be exterminated. Whether Kerrigan will survive the end of StarCraft II is uncertain, so I will try to keep that irrelevant to my scenario.
Suppose the Xel'Naga did not sanction the Protoss-Zerg hybrids (as I find it unlikely that the ancient and wise Xel'Naga would figure that combining the two 'failures' that nearly destroyed them would be a good idea). Suppose that Duran is acting on the behalf of something else entirely, like the dead Overmind. After all, consider how it has been the Overmind's intent to incorporate the Protoss into the Swarm ever since it betrayed the Xel'Naga. Consider that Duran didn't betray the UED until the whole Psi Disruptor plan to control the Overmind came into play. My thought here is that the Overmind was aware of its impending fate and psionically influenced Duran, a psi-sensitive man with notoriously very loose convictions, to come to Char, and transferred itself to Duran before the Disruptor was activated. Consider that the mission in which the UED finally 'tamed' the Overmind (mission: 'To Chain the Beast') was the very same mission in which Duran suddenly appeared to be infested. The timing of these events, and Duran's apparent motives during the mission 'Dark Origin' seem to speak for themselves. He's a dead ringer for the Overmind -- the same personality when speaking to Zeratul, and the same goal.
The Overmind and the Xel'Naga were not friends. I don't understand why they would share the same goal. The Overmind completely backstabbed the Xel'Naga and then made a beeline for Aiur. That Duran is the Overmind may seem difficult to grasp in terms of his brain being able to contain all that knowledge, but it makes more sense than the Xel'Naga committing suicide by deciding that the Overmind had been right all along.
So, in regards to playable Zerg, the problem of free will, I propose the following:
The hybrid project ultimately fails, the Xel'Naga possibly containing or destroying the Overmind, possibly at great cost to themselves. Kerrigan continues to build her forces and manipulate them in her fashion, intent on a more self-reliant, less dependant Swarm. Stopping short of giving them complete freedom, the Queens are improved greatly, given new forms (obsoleting both the Overlords and Ultralisks) and individuality, yet still subservient to Kerrigan, who establishes herself as Empress. If she dies by the conclusion of StarCraft II, then I propose that she anticipate it and in preparation ensure that the Queens carry her will in them.
Either way, what has been done here is that the very tall pyramid of sentience in the Zerg (Overmind > Cerebrates > Overlords > Queens) has been shortened considerably (Empress > Queens), which should result in an overall more self-reliant Swarm without sacrificing the Hive Mind, giving ample opportunity for playable Zerg by allowing for free will without destroying the notion of total subservience -- because the subservience to the Queens here would not be out of psionic enslavement and direct control, but rather an instinctual understanding that they need the Queens to survive and reproduce. In other words: less Borg, more Xenomorph.
It is a significant evolution, I think. Maybe even something the Xel'Naga would be prouder of.
Lastly, in regards to the problem of travel needed for the space-based game (Terrans and Protoss can just board ships, pilot them, and exit them when finished, while a Hydralisk can never fly and a Mutalisk can never walk), my proposition is that the improved self-sufficiency of individual Zerg now allows them to direct their own metamorphosis to some extent, and that some trace of Duran's project allows them to utilise any genetic code the Zerg have stored in the local hive or its adjuvant structures, with the tolerance of the Queen -- who is to the local hive what FarScape's Pilot is to the Leviathan, except that if you defy her, the purple goo on the ground may eat you. So, this amounts to one of two possibilities:
A) Playable Zerg are a breed able to metamorphose from any form into any other form they have access to.
Playable Zerg are a breed which metamorphoses features individually over time as they gain access to them.
I suppose it depends whether versatility or customisability is more desired.
In my little spaceship/avatar/crib thingy I want a kick ass surround system with radio stations and built in Mp3 compatibilty, t's where Guitar Hero swoops in.
i for one hope blizzard makes a move into the sci-fi mmo department, because ever since wow game out the mmo market boomed, even blizzard's competetion got more subs or will get... hehe as in if they got bored with wow or whatever ;-)
Blizzard could without a doubt make a move if they wanted to and be succesful, however... they prolly just think that there's not enough people interested in the sci-fi market sadly =(.
but if i would want a new space mmo it should be fast gameplay yet still have a quite huge selection of different spaceships ect, with pretty decent paced space combat with wing squads being just as useful as huge battlecruisers, with piloting battlecruisers being more of a tactician (think EvE) while the wing squads would be for the very active and thrillseeking player (think freelancer/freespace), would be awesome.
i would personally both be a battlecruiser captain and an interceptor fighter... just imagine being like "okay now it's time for the captain to engage with his custom designed spacefighter" and then having the battlecruiser going some sort of auto pilot space battle mode which the captain can controle semi like a pet or drone or sorts.
interaction at different space stations which ofcourse should have docking sequence, which yet still are fast but realistic (in form of view and the "oh my gosh, it's huge!!!" effect ). at the stations you would be walking aroung in your "player char" which you also had custom designed at the start of the game, so you actually more or less started out with this dude looking at some junk spaceships and ending up in a battlecruiser with a super fighter, when you wanted the face-to-face fighter experience, instead of the tactical overview, which you would have on the battlecruiser.
you could say it would be like freelancer and everyone else of the sci-fi genre, just bigger more alive, personal (your char), having more interactions with other players at these bases, where you also would get your quests and form a squad to do maybe exploring, questing, or raiding as a pirate or bountyhunter. >=)
It's such a vast idea i have that it would pretty much combine every great aspect of all the space simulations or space mmos there has been made and it would require a hell of alot of resources to make this idea become real but damn would i want it to happen, then i would prolly end up "living" in that game because that do be too real yet fast paced (EvE can be rather slow paced in comparrison) So think it as how fast you get to the fun and productive part.
That do be my view, i hope i didn't kill anyone who dared to read it all along the way, haha.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I'd like to see a battlecruiser operational. Or in Starcraft 2's case it's the mothership.
Screw Starcraft. I think players need to realize something that inherently is tough to see right off the bat: Space is BORING. There's nothing to do out there. Have you ever watched Firefly? Joss got it right - the crew is usually bored as shit when they're not on the planet.
What I want to see is Blizzard take on Cyberpunk. I've been waiting for a real cyberpunk sandbox to emerge (Neocron tried but... no. Just no). Imagine that the entire game took place in a city. A single city. Gangs, factions, etc. You'd have politics, government, crime, etc. Imagine if it was done sandbox style. You get a bounty (kill Mr. Jones, or sth). So what do you do? Well you can't knock on every door in the city looking for Mr. Jones. You find a hacker, and negotiate giving him a cut. The hacker hacks into the system, and tracks down information about him, and now you know stuff about where he likes to hang out, etc. You can hire a socializer class (I dunno, like the Entertainer or the Bard or sth) who can find out information about his routine. Maybe you have someone follow him around, find somewhere discrete to assassinate him.
Or you bang on every door in the city, take his head off with a shotgun, and deal with the cops. Sandbox.
Blizzard actually has the budget to pull something like this off, with real, interesting hacking interfaces, full scale missions, developed and interesting crafting, etc.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
FireFly the MMORPG!, now that would be a great mmorpg game, move around inside your own ship, travel to far and distant planets and moons, trading on space stations and exploring a planet surface for mining sites,
being hired by patrons to do mercenary work, kitting out my toon with the best weapons and armour and if I'm the owner of my own ship, then I get to kit it out with better weapons, armour, hulls and engines.
wait, we can call this game," TRAVELLER" now there would be a great MMORPG.
yes I'm talking about Marc Millers TRAVELLER. the greatest Sci/Fi rpg ever written.
most likely veteran gamers from the early 80's will know what I'm talking about.
Never got around to it, but always wanted to play that back in the 80's. Instead, I got stuck on original Runequest (which, by the way, would make an awesome MMO).
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im to lazy too use grammar or punctuation good
If Blizzard made a Sci-Fi MMO, I'd like to see a true sandbox.
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atsdf.com
Among The Shadows
Darkfall Clan
They could always steal more ideas from Games Workshop and make World of Warhammer 40k.
Just an idea though.
Yeah, but stealing ideas JUST from GW would not be enough, they would need to steal ideas from many more places for this to be a masterpiece we desire.
Yeah, but stealing ideas JUST from GW would not be enough, they would need to steal ideas from many more places for this to be a masterpiece we desire.
They already did that, WH40k and AvP mostly. The setting is called StarCraft.
Anyway, as I see there are still people who cant grasp the question and keep posting about game setting.
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
+plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO
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Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
Hehe, New Gen MMO by Blizzard. The first MMO with Amiga graphics, and it will be called World of Space Invaders
What do you mean 'if''?
My question is what is the release date?
"The death penalty is not a type of capital punishment. A death penalty is losing half your xp, whereas capital punishment is what you get when you enter a pvp area after one week playing. Totally different." - J.K. 2001
Well the only thing we know they are working on a MMO which is not WOW, setting or anything else has not been confirmed. While SC would be the most logical choice, its still just a probability and we know nothing about the game mechanics at all. So there is still a chance it will not be a sci-fi MMO, that they make diablo or lost wikings or even some brand new IP.
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
+plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO
.
Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
Well the only thing we know they are working on a MMO which is not WOW, setting or anything else has not been confirmed. While SC would be the most logical choice, its still just a probability and we know nothing about the game mechanics at all. So there is still a chance it will not be a sci-fi MMO, that they make diablo or lost wikings or even some brand new IP.
Whatever they are working on, it will be very interesting to see whether they can repeat the success of wow or even get close to it. The mmo industry is a very different place now to when they first launched wow. I'm curious if nothing else.
"The death penalty is not a type of capital punishment. A death penalty is losing half your xp, whereas capital punishment is what you get when you enter a pvp area after one week playing. Totally different." - J.K. 2001
I want a special elite mutant space ninja race/class. It would be a sort of Hero class, completly superior to normal units but with a twist. It would be a PVP always permadeath character. It would be completly random and not unlockable. If you get a chance and refuse to play as one, someone else get's to "evolve".
Think of it as a perfect alien ninja type, with special bio chemistry that renders him immune to all scanners and radars, with a temporary metamorph abilty. They would be considered very dangerous and worth much currency dead. There would be a bounty game with them with rich rewards for killing one and some fun RP posibilitys for capturing one. Would be fun to have some kind of mechanic to allow guilds to do some kind of "do this quest for us and we won't flip this switch and kill you or some alien "magic" artifact, very rare, 15 per server or something" mechanics...
To make finding them actualy possible (with the metamorph abilty and rest of the goodies) you would need special military issued gear that can detect them, but useful only for that, blind to any other signals. This would have to do with a ranking system inside your faction I was talking about in an earlyer post. Why not always use that gear?, well because using standard map PIPboy iPod thingy is more than a map, it's a social center you can teach to alert when near friends or too close to "enemy's". Only one could be used at a time, ofcourse.
Now, that's mainly the part about Player vs rest of playerbase, now about PVP, they would be something like Highlander. They gain normal PVplayerbase skills for doing quests or normal PVP against normal classes/not PKable. True powers ( magic/technology mumbo jumbo stuff) they can get only by killing one of each other.
To stop geting them overoverpowered, each time they fight anotherONE they taint that location and on every other occasion they visit that same place they loose some of their powers, so picking a place to fight or run to could be a diference between life and death (knowledge is power). Also provides some elegant tactical dimension to the game. The taint effect would fade eventualy but not for some time.
To avoid people "lvl"ing them and then keeping them hidden like a treasured old sports car, their strange characteristic could result in your scanners not being able to find them next time you log in if not playing with that avatar regulary.
I want something that has MECHS!! like all Xenogears, gundam, and mech warrior types of MECHS!! it would be how in EVE you can customize ships but this time with MECHS!!!! But I also want to be able to control avatar and fight with just the avatar also when i feel like it.
but ya I realy want MECHS!!!!!!!!!!!!!!!!
I FIREFLY MMO !
Thats what i would like. Sandbox and skill based. But you already implemented in the word firefly.
I wanna see blizzard come out with a non-linear sandbox (yeah right!). Skill based with no lvls.
Hmm would like to see a Starcraft MMO / Dune mmo made from blizzard , sandbox style though , none of theese kiddy friendly games like WoW , has to be some complexity to it.
List of SOE lies