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Why are animals dropping gold pieces?

Why do animals drop gold pieces and armor? Please stop this already!

It just goes to show you games aren't getting any better, If anything  they are getting worse.

 

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Comments

  • rashherorashhero Member UncommonPosts: 510

    Animals need to bling bling too, cracka!

  • paulscottpaulscott Member Posts: 5,613

    I was taken aback by the topic for a bit, then I realized I wasn't in WurmOnline's forum(running from some animals).

    animals only drop their guts here.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • CropperCropper Member Posts: 198

    If it's a big animal that ate the last guy who tried to kill it I can understand it having armor in its gut, otherwise, yeah, kinda silly.

  • daarcodaarco Member UncommonPosts: 4,276

    No no no.

    They have very small wallets made of leather. If you searshed harder you would find pictures of the family and credit cards.

  • Shifty360Shifty360 Member Posts: 629

    Don't you know that is what they are trying to imply when they say.....

    "Our game has a very rich environment!"

  • LydonLydon Member UncommonPosts: 2,938

    I've always wondered this too. I mean honestly...it's so damn fake. They could at least try to cover up the cloneness by innovating loot-wise, but noooo.

  • rashherorashhero Member UncommonPosts: 510

    Ok honestly, lets obsess about something thats moot. I mean c'mon, you're  saying

     

    "It's so fake to loot armor and gold off a non-existant animal in a game where I can be a species created only in imagination, that have pointy ears, blue skin and harness an energy that rival modern technology to combat these animals!"

  • XiaokiXiaoki Member EpicPosts: 4,050

    Because it's a video game.

    Walk away from the computer and go outside. The Sun may be harsh on your cave mole eyes at first but you'll get used to it.

  • LydonLydon Member UncommonPosts: 2,938

    Originally posted by rashhero


    Ok honestly, lets obsess about something thats moot. I mean c'mon, you're  saying
     
    "It's so fake to loot armor and gold off a non-existant animal in a game where I can be a species created only in imagination, that have pointy ears, blue skin and harness an energy that rival modern technology to combat these animals!"
    There is a difference between BS and fantasy. There is absolutely nothing wrong with trying to make a fantastical world as life-like as it can possibly get. People moan about all fantasy MMOs being the same, yet when someone makes a suggestion as simple as this in order to improve the current and newer offerings a little, people go all "there are more important problems at hand."

     

    There is nothing wrong with fixing little things in order to add to the overall experience. If it's so small as you make it out to be, changing it won't be much of a problem.

  • InfranticInfrantic Member Posts: 30
    Originally posted by Cropper


    If it's a big animal that ate the last guy who tried to kill it I can understand it having armor in its gut, otherwise, yeah, kinda silly.

    That is, exactly the answer I would have given, and the explanation I've allways thought right :)

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  • ValiumSummerValiumSummer Member Posts: 1,008

         I love this topic.  

         To aid in the "immersion" factor, I feel it would be smart for a developer to somehow reconcile this issue (and I'm sure in a game somewhere it has been taken care of).   If not gold, than perhaps something that can be easily exchanged for gold.    I totally agree that finding a "Super Quasi-deluxe 2-handed Sword of  Reckoning"  on a dead rat kills the suspension of disbelief.   What I suspect developers have to weigh is exactly how much realism are people willing to deal with before the game gets too tedious.   

    You are going to have to kill something to level.   

    You are going to need something as a reward to keep you killing (besides XP).

    If  they made loot mob specific (raw materials from animals, equipable items from humanoids) They would have to make sure the materials gained from the animals roughly equaled the drops from humanoids.   Otherwise I fear players would gravitate towards a specific mob.   I'm sure it is possible, as I'm sure its probably being executed in a number of existing games.    I'd use EvE as an example but I don't recall ever killing a living thing in that game (besides NPC humanoids and Players).

     

     

  • SunriderSunrider Member UncommonPosts: 527

    ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Sunrider


    ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?

    Exactly. Even more reason to get rid off those STUPID quests.

  • ValiumSummerValiumSummer Member Posts: 1,008

      

    QFT!

     

    Originally posted by Sunrider


    ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?
  • saniceksanicek Member UncommonPosts: 368

    Originally posted by Sunrider


    ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?

    So you have a better chance of getting some nice loot they drop like say full plate armor  or a hefty 2 handed warhammer by having to kill more of them.

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  • vajurasvajuras Member Posts: 2,860

    I'm all for logicial loot systems like we see in Elder Scrolls. But that's a sandbox element that leads to other difficult topics. If you are trying to be 'logical' then shouldn't players also be able to loot other players?

    Random loot drops make 'farming' mobs a bit more interesting for folks I guess. this has been said before but I'd like to keep it logical and if we need random drops then do something both random+logicial like EVE Online does....

  • ValiumSummerValiumSummer Member Posts: 1,008

    I fondly remember Ultima Online, where...on very rare occasions, on some mobs, you could find items that they (the mob) had acquired from killing a real player.  

     

  • RaitsesmanRaitsesman Member UncommonPosts: 215

    Well if animals drop raw thingies and humanoids armors and gold....then lets make humanoids stronger.

    Then it would be Quite equal.Noobs would kill mobs and find gold from hidden treasures or from houses or boxes or trough stealing skill or something like that. When they get stronger by killing animal type of creatures,they can kill humanoid type of creatures who drop some more things than just a fur and meat and fangs.

  • GeekcrusherGeekcrusher Member Posts: 4

    My biggest question is, how is the tiny pigeon sized animal holding a two handed hammer? Something that has always boggled me.

    But yeah, to answer your question, maybe they shop. You never know.

  • darquenbladedarquenblade Member Posts: 1,015
    Originally posted by vajuras


    I'm all for logicial loot systems like we see in Elder Scrolls.



    You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?

  • kidflash05kidflash05 Member Posts: 10

    LOL, this thread cracks me up.

    Some of you got some great responses to the question.

  • AnzieAnzie Member Posts: 468

    I guess you should stop playing those free chinese mmo's and go play wow or something because the loots is more reasonable you only get gold from humanoids and demons :P

     

    image


    Originally posted by Spathotan
    The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
  • DhaemanDhaeman Member Posts: 531

    To be simple minded and just answer your question: lazy developers.

  • OrthedosOrthedos Member Posts: 1,771

    Originally posted by Anzie


    I guess you should stop playing those free chinese mmo's and go play wow or something because the loots is more reasonable you only get gold from humanoids and demons :P
     
    The loot system in WoW is as fantastic as many other games.

    LOTRo has a solution in its PVMP land where you can kill mobs for a token.  With enough tokens you bring it back to an NPC which gives you a key to open a box, the contents of which is random, from normal greens to good blues ... The other case of realistic loot comes when you kill a bunch of drakes and mobs and you clear to a chest, with a big loot (drakeland in Helegrod).  Yeah there are occasional setups with very sensitve loot.

    Its possible for a game to have each kind of animal drop something, which is natural part of the animal or mob (hides, hard teeth, dragon scale, weapons/armor from humanoid) and have some NPCs exchange it for random rewards.  It means we have to travel back to town for the rewards, but that in turn will help us cut down on encumbrance or bag space limitations (these animal drops should stack).

    Actually I remember the days in EQ1 when armor comes in size (non magical armor like bronze armor).  Ogres wear large armor, humans wear medium size, ...).  But that stopped with magical armor.  After all when a full team of ogres kill a crocodile and get a medium size unique armor ... duh.

    Come to think of it, we cannot be too realistic in a MMORPG.  Why would we be able to pull a giant guard from the door when 100 more giants are standing nearby and not responding when 48 little ogres were fighting with the pulled giants, flying fireballs and arrows all over the zone?

  • wolfmannwolfmann Member Posts: 1,159

    Seriously?

    It's because players whine and whimper too much if they have to:

    1. Skin/gut their kill
    2. use aquired goods for crafting or sell to another player or visit a tanner/butcher to sell aquired furs and meatthingies.

    You have all heard it... The player whimpering in fear of having to actually harvest/skin their prey..And the crying for mercy if they in fact have to do an effort like traveling to someone to sell their wars for gold.

     

    So today, all animals and monsters carry some gold in little leather wallets, and butchers and tanners are extinct.

    imageThe last of the Trackers

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