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Why do animals drop gold pieces and armor? Please stop this already!
It just goes to show you games aren't getting any better, If anything they are getting worse.
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Animals need to bling bling too, cracka!
I was taken aback by the topic for a bit, then I realized I wasn't in WurmOnline's forum(running from some animals).
animals only drop their guts here.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
If it's a big animal that ate the last guy who tried to kill it I can understand it having armor in its gut, otherwise, yeah, kinda silly.
No no no.
They have very small wallets made of leather. If you searshed harder you would find pictures of the family and credit cards.
Don't you know that is what they are trying to imply when they say.....
"Our game has a very rich environment!"
I've always wondered this too. I mean honestly...it's so damn fake. They could at least try to cover up the cloneness by innovating loot-wise, but noooo.
Ok honestly, lets obsess about something thats moot. I mean c'mon, you're saying
"It's so fake to loot armor and gold off a non-existant animal in a game where I can be a species created only in imagination, that have pointy ears, blue skin and harness an energy that rival modern technology to combat these animals!"
Because it's a video game.
Walk away from the computer and go outside. The Sun may be harsh on your cave mole eyes at first but you'll get used to it.
There is nothing wrong with fixing little things in order to add to the overall experience. If it's so small as you make it out to be, changing it won't be much of a problem.
That is, exactly the answer I would have given, and the explanation I've allways thought right
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I love this topic.
To aid in the "immersion" factor, I feel it would be smart for a developer to somehow reconcile this issue (and I'm sure in a game somewhere it has been taken care of). If not gold, than perhaps something that can be easily exchanged for gold. I totally agree that finding a "Super Quasi-deluxe 2-handed Sword of Reckoning" on a dead rat kills the suspension of disbelief. What I suspect developers have to weigh is exactly how much realism are people willing to deal with before the game gets too tedious.
You are going to have to kill something to level.
You are going to need something as a reward to keep you killing (besides XP).
If they made loot mob specific (raw materials from animals, equipable items from humanoids) They would have to make sure the materials gained from the animals roughly equaled the drops from humanoids. Otherwise I fear players would gravitate towards a specific mob. I'm sure it is possible, as I'm sure its probably being executed in a number of existing games. I'd use EvE as an example but I don't recall ever killing a living thing in that game (besides NPC humanoids and Players).
ok, well if you have an issue with them dropping gold, then i have an issue as to when i'm tasked to get 30 bat wings, why do they only drop off of 1 out of 10 bats?
"And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."
Exactly. Even more reason to get rid off those STUPID quests.
QFT!
So you have a better chance of getting some nice loot they drop like say full plate armor or a hefty 2 handed warhammer by having to kill more of them.
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Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
I'm all for logicial loot systems like we see in Elder Scrolls. But that's a sandbox element that leads to other difficult topics. If you are trying to be 'logical' then shouldn't players also be able to loot other players?
Random loot drops make 'farming' mobs a bit more interesting for folks I guess. this has been said before but I'd like to keep it logical and if we need random drops then do something both random+logicial like EVE Online does....
I fondly remember Ultima Online, where...on very rare occasions, on some mobs, you could find items that they (the mob) had acquired from killing a real player.
Well if animals drop raw thingies and humanoids armors and gold....then lets make humanoids stronger.
Then it would be Quite equal.Noobs would kill mobs and find gold from hidden treasures or from houses or boxes or trough stealing skill or something like that. When they get stronger by killing animal type of creatures,they can kill humanoid type of creatures who drop some more things than just a fur and meat and fangs.
My biggest question is, how is the tiny pigeon sized animal holding a two handed hammer? Something that has always boggled me.
But yeah, to answer your question, maybe they shop. You never know.
You mean like the roadside bandits wearing glass armor towards the end of Oblivion? That kind of logical?
LOL, this thread cracks me up.
Some of you got some great responses to the question.
I guess you should stop playing those free chinese mmo's and go play wow or something because the loots is more reasonable you only get gold from humanoids and demons :P
To be simple minded and just answer your question: lazy developers.
LOTRo has a solution in its PVMP land where you can kill mobs for a token. With enough tokens you bring it back to an NPC which gives you a key to open a box, the contents of which is random, from normal greens to good blues ... The other case of realistic loot comes when you kill a bunch of drakes and mobs and you clear to a chest, with a big loot (drakeland in Helegrod). Yeah there are occasional setups with very sensitve loot.
Its possible for a game to have each kind of animal drop something, which is natural part of the animal or mob (hides, hard teeth, dragon scale, weapons/armor from humanoid) and have some NPCs exchange it for random rewards. It means we have to travel back to town for the rewards, but that in turn will help us cut down on encumbrance or bag space limitations (these animal drops should stack).
Actually I remember the days in EQ1 when armor comes in size (non magical armor like bronze armor). Ogres wear large armor, humans wear medium size, ...). But that stopped with magical armor. After all when a full team of ogres kill a crocodile and get a medium size unique armor ... duh.
Come to think of it, we cannot be too realistic in a MMORPG. Why would we be able to pull a giant guard from the door when 100 more giants are standing nearby and not responding when 48 little ogres were fighting with the pulled giants, flying fireballs and arrows all over the zone?
Seriously?
It's because players whine and whimper too much if they have to:
You have all heard it... The player whimpering in fear of having to actually harvest/skin their prey..And the crying for mercy if they in fact have to do an effort like traveling to someone to sell their wars for gold.
So today, all animals and monsters carry some gold in little leather wallets, and butchers and tanners are extinct.
The last of the Trackers