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Has it changed

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  • DM19DM19 Member UncommonPosts: 122

    It's based on a few things what server you pick some have high pop some dead and if you are like 90% of all vets that go back and don't give it more then 5 mins when it will take you a week easy just to learn how to play one of the profs if you last to this point you may find the game is in a state where its fun to play again but its no pre cu and you got to face it swg is still the best mmo in any state there is and you can't forget is better to take a blaster to a furbag wookies head then a magic fire ball to an elf any day

     

    PS i'm not some $oe fanboy i hate them as much as you do and want pre cu back but what i say is true if most vet sgave the game a few weeks they may just find its fun to play again

  • HorkathaneHorkathane Member Posts: 380
    Originally posted by salvaje


    If you mean:
    Does it still have only 9 static professions,

    Since when has a game had professions that could be changed into others? Get over it the Skill system was a failure and introduced the most Henious unbalanced gameplay in history...mind shot / disease FTW!!!11!1!
    Jedi still available on character creation,
    So? Its a class and is inline with the Star Wars 1 - 3. Stop Identifying Jedi with Luke Invincible Sywalker and Darth death choke across video screen miles away Vader please.
    no meaningfully unique skill templates,
    LoL, there is more to a game than crunching skill points ftw
    Benny Hill movement,  no animations, Batman particle effects,
    The Engine is 2003 and as we all know by a majority of the Game community, Gameplay Trumphs Graphics...you want graphics? go play Tabula and good luck with gameplay lol!
     horrid UI,
    It takes skill to use the UI and once you L2P its not an issue
    pseudo FPS by default,
    Again, Skill
    lag despite few players due to a combat system that runs several times faster than the internet can handle,
    That is not lag, thats an issue with the database thats going to be fixed in CH 8
    crafted items still suck compared to looted,
    Not True anymore, this was fixed by the collection system additions
    etc, etc...
    Ran outta propaganda eh'?
    Then your answer is NO. 
    Actually yes, the game is a heck of allot better and has a growing playerbase, right now galaxies just passed 100k players as of the first of the year.
    It hasn't changed fundamentally from what we were forced to accept on 11/15/2005.  They've put some new coats of lipstick on it, but it's still the same pig.
    Wrong Answer! In its current state the game is the best MMO out right now.
     About all that has changed is that it has even less subscribers than a year ago.
    Yep, the subscription base has increased!
     

     - SWG The WOW KILLER!!!!!!!!!!

  • farorefarore Member UncommonPosts: 89
    Originally posted by Horkathane

    Originally posted by salvaje


    If you mean:
    Does it still have only 9 static professions,

    Since when has a game had professions that could be changed into others? Get over it the Skill system was a failure and introduced the most Henious unbalanced gameplay in history...mind shot / disease FTW!!!11!1!
    Jedi still available on character creation,
    So? Its a class and is inline with the Star Wars 1 - 3. Stop Identifying Jedi with Luke Invincible Sywalker and Darth death choke across video screen miles away Vader please.
    no meaningfully unique skill templates,
    LoL, there is more to a game than crunching skill points ftw
    Benny Hill movement,  no animations, Batman particle effects,
    The Engine is 2003 and as we all know by a majority of the Game community, Gameplay Trumphs Graphics...you want graphics? go play Tabula and good luck with gameplay lol!
     horrid UI,
    It takes skill to use the UI and once you L2P its not an issue
    pseudo FPS by default,
    Again, Skill
    lag despite few players due to a combat system that runs several times faster than the internet can handle,
    That is not lag, thats an issue with the database thats going to be fixed in CH 8
    crafted items still suck compared to looted,
    Not True anymore, this was fixed by the collection system additions
    etc, etc...
    Ran outta propaganda eh'?
    Then your answer is NO. 
    Actually yes, the game is a heck of allot better and has a growing playerbase, right now galaxies just passed 100k players as of the first of the year.
    It hasn't changed fundamentally from what we were forced to accept on 11/15/2005.  They've put some new coats of lipstick on it, but it's still the same pig.
    Wrong Answer! In its current state the game is the best MMO out right now.
     About all that has changed is that it has even less subscribers than a year ago.
    Yep, the subscription base has increased!
     

     - SWG The WOW KILLER!!!!!!!!!!

    I dont post very often but the text in red is probably the biggest load of crap i have ever read. Skill to use a UI? are you Fin serious?

  • SuvrocSuvroc Member Posts: 2,383

     

    Originally posted by farore

    Originally posted by Horkathane


     - SWG The WOW KILLER!!!!!!!!!!

    I dont post very often but the text in red is probably the biggest load of crap i have ever read. Skill to use a UI? are you Fin serious?

     

    No, he's not serious.

    If he was then Obraik would back him up and Jenus would be asking for proof that subscriptions were increasing.  :)

  • A broken UI is "working as intended" and is content in a MMO and constitutes game challenge.  Gotcha.

    How's that working out for SWG?  Passed 200,000 subs again yet?  100,000?  50,000?

    Nope.

     

  • Darth_PeteDarth_Pete Member Posts: 559
    Originally posted by Horkathane

    Originally posted by salvaje


    If you mean:
    Does it still have only 9 static professions,

    Since when has a game had professions that could be changed into others? Get over it the Skill system was a failure and introduced the most Henious unbalanced gameplay in history...mind shot / disease FTW!!!11!1!
    Jedi still available on character creation,
    So? Its a class and is inline with the Star Wars 1 - 3. Stop Identifying Jedi with Luke Invincible Sywalker and Darth death choke across video screen miles away Vader please.
    no meaningfully unique skill templates,
    LoL, there is more to a game than crunching skill points ftw
        I think most people like to crunch skillpoints/tallents and choose style how their character fights
    Benny Hill movement,  no animations, Batman particle effects,
    The Engine is 2003 and as we all know by a majority of the Game community, Gameplay Trumphs Graphics...you want graphics? go play Tabula and good luck with gameplay lol!
        Old engine is no excuse for the horrible animations or lack of them. The game used to have good animations
     horrid UI,
    It takes skill to use the UI and once you L2P its not an issue
    pseudo FPS by default,
    Again, Skill
        Skill? The game has autotargeting or has that been removed?
    lag despite few players due to a combat system that runs several times faster than the internet can handle,
    That is not lag, thats an issue with the database thats going to be fixed in CH 8
    crafted items still suck compared to looted,
    Not True anymore, this was fixed by the collection system additions
    etc, etc...
    Ran outta propaganda eh'?
    Then your answer is NO. 
    Actually yes, the game is a heck of allot better and has a growing playerbase, right now galaxies just passed 100k players as of the first of the year.
    It hasn't changed fundamentally from what we were forced to accept on 11/15/2005.  They've put some new coats of lipstick on it, but it's still the same pig.
    Wrong Answer! In its current state the game is the best MMO out right now.
     About all that has changed is that it has even less subscribers than a year ago.
    Yep, the subscription base has increased!
     

     - SWG The WOW KILLER!!!!!!!!!!

    LMAO

     

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by Horkathane

    Originally posted by salvaje


    If you mean:
    Does it still have only 9 static professions,

    Since when has a game had professions that could be changed into others? Get over it the Skill system was a failure and introduced the most Henious unbalanced gameplay in history...mind shot / disease FTW!!!11!1!
    Jedi still available on character creation,
    So? Its a class and is inline with the Star Wars 1 - 3. Stop Identifying Jedi with Luke Invincible Sywalker and Darth death choke across video screen miles away Vader please.
    no meaningfully unique skill templates,
    LoL, there is more to a game than crunching skill points ftw
    Benny Hill movement,  no animations, Batman particle effects,
    The Engine is 2003 and as we all know by a majority of the Game community, Gameplay Trumphs Graphics...you want graphics? go play Tabula and good luck with gameplay lol!
     horrid UI,
    It takes skill to use the UI and once you L2P its not an issue
    pseudo FPS by default,
    Again, Skill
    lag despite few players due to a combat system that runs several times faster than the internet can handle,
    That is not lag, thats an issue with the database thats going to be fixed in CH 8
    crafted items still suck compared to looted,
    Not True anymore, this was fixed by the collection system additions
    etc, etc...
    Ran outta propaganda eh'?
    Then your answer is NO. 
    Actually yes, the game is a heck of allot better and has a growing playerbase, right now galaxies just passed 100k players as of the first of the year.
    It hasn't changed fundamentally from what we were forced to accept on 11/15/2005.  They've put some new coats of lipstick on it, but it's still the same pig.
    Wrong Answer! In its current state the game is the best MMO out right now.
     About all that has changed is that it has even less subscribers than a year ago.
    Yep, the subscription base has increased!
     

     - SWG The WOW KILLER!!!!!!!!!!

     

    Not familiar with SWG but it looks like SWG is one of the many victims of WoW. Really hope that one day developers will realize that they cannot fight against WoW, at least not with the weapons of WoW.



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • ummaxummax Member Posts: 779

    thread necro :)

    Feb 2008 hehe ....

  • SoupgoblinSoupgoblin Member Posts: 324
    Originally posted by iZakaroN


     
    Not familiar with SWG but it looks like SWG is one of the many victims of WoW. Really hope that one day developers will realize that they cannot fight against WoW, at least not with the weapons of WoW.



     

    No, SWGs poor record isn't due to WoW, it is due to several horrible mistakes made by SOE and Lucas Arts.

    Lucas wanted to allow all the kids who cried and complained because they wanted to be Jedi the ability to just make one from the start instead of playing the game and learning how to become a Jedi over time. That ticked off everyone that had become Jedi or was in the process of becoming Jedi.

    They destroyed the Entertainer class and skills, destroyed the crafter class and skills, they destroyed the Animal handler class and skills, so most people choose to be a jedi or a bounty hunter in game

    They tried to make the game as simple as Wow, when the Star Wars fanbase didn't want simple, they wanted complexity and diversity in therir characters. what they have now is all the "Star Wars Kids" playing the game, since all the mature Star wars fans left due to so many poorly made decisions.

    It is almost like Lucas Arts and SOE wanted the game to be a failure

  • GutboyGutboy Member Posts: 630
    Originally posted by Soupgoblin

    Originally posted by iZakaroN


     
    Not familiar with SWG but it looks like SWG is one of the many victims of WoW. Really hope that one day developers will realize that they cannot fight against WoW, at least not with the weapons of WoW.



     

    No, SWGs poor record isn't due to WoW, it is due to several horrible mistakes made by SOE and Lucas Arts.

    Lucas wanted to allow all the kids who cried and complained because they wanted to be Jedi the ability to just make one from the start instead of playing the game and learning how to become a Jedi over time. That ticked off everyone that had become Jedi or was in the process of becoming Jedi.

    They destroyed the Entertainer class and skills, destroyed the crafter class and skills, they destroyed the Animal handler class and skills, so most people choose to be a jedi or a bounty hunter in game

    They tried to make the game as simple as Wow, when the Star Wars fanbase didn't want simple, they wanted complexity and diversity in therir characters. what they have now is all the "Star Wars Kids" playing the game, since all the mature Star wars fans left due to so many poorly made decisions.

    It is almost like Lucas Arts and SOE wanted the game to be a failure

    Entertainers are more useful and diverse than they ever were in the pre-cu or CU timeframes, it's not even close. Armorsmiths and Weaponsmiths make the best, loot drops do not even compare to what a player can craft. With the addittion to beast master beast skills are way more effective, diverse than during the pre-cu timeframe.

     

    And since I am 47 years old and everyone in my guild tends to be in the 20's and 30's I guess we did not leave. Oh I don't have any jedi characters as well.

  • I got some popcorn for the thread necro.

     

    Edit: Its stale popcorn to boot.

  • kobie173kobie173 Member UncommonPosts: 2,075
    Originally posted by Gutboy

    Originally posted by Soupgoblin

    Originally posted by iZakaroN


     
    Not familiar with SWG but it looks like SWG is one of the many victims of WoW. Really hope that one day developers will realize that they cannot fight against WoW, at least not with the weapons of WoW.



     

    No, SWGs poor record isn't due to WoW, it is due to several horrible mistakes made by SOE and Lucas Arts.

    Lucas wanted to allow all the kids who cried and complained because they wanted to be Jedi the ability to just make one from the start instead of playing the game and learning how to become a Jedi over time. That ticked off everyone that had become Jedi or was in the process of becoming Jedi.

    They destroyed the Entertainer class and skills, destroyed the crafter class and skills, they destroyed the Animal handler class and skills, so most people choose to be a jedi or a bounty hunter in game

    They tried to make the game as simple as Wow, when the Star Wars fanbase didn't want simple, they wanted complexity and diversity in therir characters. what they have now is all the "Star Wars Kids" playing the game, since all the mature Star wars fans left due to so many poorly made decisions.

    It is almost like Lucas Arts and SOE wanted the game to be a failure

    Entertainers are more useful and diverse than they ever were in the pre-cu or CU timeframes, it's not even close. Armorsmiths and Weaponsmiths make the best, loot drops do not even compare to what a player can craft. With the addittion to beast master beast skills are way more effective, diverse than during the pre-cu timeframe.

     

    And since I am 47 years old and everyone in my guild tends to be in the 20's and 30's I guess we did not leave. Oh I don't have any jedi characters as well.

    I'm 31, but I guess I'm just a prequel fan.

     

    It's amazing the broad generalizations of the current players  that people come up with to justify their hatred.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • efefiaefefia Member Posts: 631
    Originally posted by Gutboy


    Entertainers are more useful and diverse than they ever were in the pre-cu or CU timeframes, it's not even close. Armorsmiths and Weaponsmiths make the best, loot drops do not even compare to what a player can craft. With the addittion to beast master beast skills are way more effective, diverse than during the pre-cu timeframe.

     
     



     

    So there's battle fatigue and mind wounds to heal now is there? That was when Entertainers were at their most useful... or are you finally willing to accept that they're useful now because the buffs are required every bit as much as mind buffs were pre-cu?

    Totally misleading, the best weapons need the best components, which are..... unsurprisingly, loot drops.

     

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • Originally posted by efefia


    So there's battle fatigue and mind wounds to heal now is there? That was when Entertainers were at their most useful... or are you finally willing to accept that they're useful now because the buffs are required every bit as much as mind buffs were pre-cu?
    Totally misleading, the best weapons need the best components, which are..... unsurprisingly, loot drops.
     

     

    They best components have always been loot drops I have no clue where you were during original swg, but it must not of been paying much attention to the crafters. Different components from monsters were always required whether it be a scale, a tissue, a bile, a tooth, a feather and the list goes on. They may have changed exactly what is needed but the basic concept is still the same.

    I remember farming krayts for hours upon hours upon countless hours for materials, and then the CU hit and my whole day was destroyed when my guns all re-rolled stats etc..

     

  • efefiaefefia Member Posts: 631
    Originally posted by namelessbob


     
    They best components have always been loot drops I have no clue where you were during original swg, but it must not of been paying much attention to the crafters.
     



     

    No shit sherlock, my points got nothing to do with "the original swg" the point is, the current game is now being claimed to be non loot focused by certain people, that is a total fallacy.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • MikeMBMikeMB Member Posts: 272
    Originally posted by efefia

    Originally posted by namelessbob


     
    They best components have always been loot drops I have no clue where you were during original swg, but it must not of been paying much attention to the crafters.
     



     

    No shit sherlock, my points got nothing to do with "the original swg" the point is, the current game is now being claimed to be non loot focused by certain people, that is a total fallacy.

    I would say it's now 50/50.

    You still can get good weapons from Heroics or Collections, well statwise other then that some are ugly as sin. *thinks of the P-8*

    You do however have to have said Weapons crafted. Also you still can just forget about some of the Heroic Weapons and go with a now good crafted level 90 weapon. The other night I was killing Black Suns on Yavin with a level 90 DH17 Pistol, hell how many times have you seen anyone who wasn't a newbie running around with one of those?

    Tell the truth that is the kinda system I both like, and think MMO games should go for. Yes you should have nice crafted items. At the sametime it doesn't hurt to have something drop off some kinda boss mob. Hell every RPG tends to come down to loot in the end.

  • Originally posted by efefia
     No shit sherlock, my points got nothing to do with "the original swg" the point is, the current game is now being claimed to be non loot focused by certain people, that is a total fallacy.

     

    Then elaborate. Don't just do one liners that make it seem like something else. Ambiguity in statements leads to people misunderstanding, and stupid ignorant retorts like yours.

  • efefiaefefia Member Posts: 631
    Originally posted by namelessbob


     
    Then elaborate. Don't just do one liners that make it seem like something else. Ambiguity in statements leads to people misunderstanding, and stupid ignorant retorts like yours.



     

    "Totally misleading, the best weapons need the best components, which are..... unsurprisingly, loot drops."

     

    How is that ambiguous? You as many others do on this forum seem to think that everything has to be a direct comparrison to pre-nge. It's got nothing to do with pre-nge or pre-cu for that matter, that statement says all that needs saying, seeing as this is the current  game forum I'd think it was pretty obvious I meant that the best weapons, require the best components.... which are loot drops, I could have sworn I said exactly that.... oh wait, I did. /LeSigh

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • efefiaefefia Member Posts: 631
    Originally posted by MikeMB


    I would say it's now 50/50.
    You still can get good weapons from Heroics or Collections, well statwise other then that some are ugly as sin. *thinks of the P-8*
    You do however have to have said Weapons crafted. Also you still can just forget about some of the Heroic Weapons and go with a now good crafted level 90 weapon. The other night I was killing Black Suns on Yavin with a level 90 DH17 Pistol, hell how many times have you seen anyone who wasn't a newbie running around with one of those?
    Tell the truth that is the kinda system I both like, and think MMO games should go for. Yes you should have nice crafted items. At the sametime it doesn't hurt to have something drop off some kinda boss mob. Hell every RPG tends to come down to loot in the end.



     

    The option for crafted gear is the same accross all mmo's, question is what are the absolute best you can get, it may be crafted as an end result but ultimately components are required and the best components are still an heroic instance loot grindfest. Personally I'd prefer it if they did away with the veil that allows people to state things like "crafted gear is the best" when the process is exactly the same as looting a complete weapon just with the added pain in the arse factor of having to have the damn thing made just so they appear to make crafters worth a damn again.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • MikeMBMikeMB Member Posts: 272
    Originally posted by efefia

    Originally posted by MikeMB


    I would say it's now 50/50.
    You still can get good weapons from Heroics or Collections, well statwise other then that some are ugly as sin. *thinks of the P-8*
    You do however have to have said Weapons crafted. Also you still can just forget about some of the Heroic Weapons and go with a now good crafted level 90 weapon. The other night I was killing Black Suns on Yavin with a level 90 DH17 Pistol, hell how many times have you seen anyone who wasn't a newbie running around with one of those?
    Tell the truth that is the kinda system I both like, and think MMO games should go for. Yes you should have nice crafted items. At the sametime it doesn't hurt to have something drop off some kinda boss mob. Hell every RPG tends to come down to loot in the end.



     

    The option for crafted gear is the same accross all mmo's, question is what are the absolute best you can get, it may be crafted as an end result but ultimately components are required and the best components are still an heroic instance loot grindfest. Personally I'd prefer it if they did away with the veil that allows people to state things like "crafted gear is the best" when the process is exactly the same as looting a complete weapon just with the added pain in the arse factor of having to have the damn thing made just so they appear to make crafters worth a damn again.

    See I like both crafted and looted. Most of this steams from my times as a Player in a very long running Forgotten Realms game.

    Looted gear and loot does tend to drive the game, not only that but well lets just say the party takes out a big Red Dragon or the like. I don't think they would be too happy if the loot ended up being a Scroll that states how to make a +4 Broadsword.

    Crafted however helps out the game too, see what I would love to see is a crafted system that allows the player to get something he or she can have and feel "unique". Take my little thing about running around with a DH17, no one really runs around with that Weapon in SWG. Better still due to it looking like a Carbine I can RP my Smuggler as having something with a bit more firepower in RP when it's called for.

    I do feel there is room for both and it really does not need to be one or the other.

  • GutboyGutboy Member Posts: 630

    It's really no different now that it was in pre-cu, the weaponsmith crafts the weapon, the "special stuff" comes from random loot drops the health and action modifiers and the crit chance part. In the pre-cu period combat players would get Krayt tissues, Ackley bones and such to improve a crafted weapon, it's no different today other than where you get your "special stuff". The drops are random and the best drops do happen in the instances (you can get a 30 crit there and a max of 25 outside the instances it seems). The difference between the two is a +25 works out to a 2.5% crit chance increase and the 30 is 3.0% increase.

    The fact that the weaponsmith can select the elemental type (acid,heat, cold, electricity) with the different mods is what restores the weaponsmith to the top of the food chain in weapons.

  • ObeeObee Member Posts: 1,550
    Originally posted by Gutboy


    It's really no different now that it was in pre-cu, the weaponsmith crafts the weapon, the "special stuff" comes from random loot drops the health and action modifiers and the crit chance part. In the pre-cu period combat players would get Krayt tissues, Ackley bones and such to improve a crafted weapon, it's no different today other than where you get your "special stuff". The drops are random and the best drops do happen in the instances (you can get a 30 crit there and a max of 25 outside the instances it seems). The difference between the two is a +25 works out to a 2.5% crit chance increase and the 30 is 3.0% increase.
    The fact that the weaponsmith can select the elemental type (acid,heat, cold, electricity) with the different mods is what restores the weaponsmith to the top of the food chain in weapons.

     

    Pre-CU, you couldn't play through the game without buying anything from a crafter.  Currently, you can subsist totally on looted gear.  Unless you feel the need to Min/Max your equipment, you never need to buy anything from another player.  You can play the entire current game without using crafted gear.  You couldn't do that in the old version without having crafting skill in your template.

    Again, I have to say that you're either being intentionally dishonest, or you never actually played the game pre-NGE.

     

     

     

  • GutboyGutboy Member Posts: 630

    I started June 26th 2003 thank you. And sure you can play with a looted pistol or rifle with DPS that is HALF of what a player crafted weapon is, or armor that has truly crap stats for resists and mods. Why would any player want to? With the release of GU5 everyone in game is updating their weapons from weaponsmiths, when a player can craft a weapon like a blaster fist that has 200+ more DPS, double the elemental damage, have a socket + add in crit chance and health or action vs a Guardian Blaster fist "drop" which one do you think is more in demand?

    A possible drop or a buy from a weaponsmith?

    Have YOU played since GU5? It really was game changing.  

  • SuvrocSuvroc Member Posts: 2,383

    I don't know if it's just me or not but one of the small things that really iritated me in this game was the term elemental damage. It just feels so out of place in a SW game.

     

  • efefiaefefia Member Posts: 631
    Originally posted by Suvroc


    I don't know if it's just me or not but one of the small things that really iritated me in this game was the term elemental damage. It just feels so out of place in a SW game.
     



     

    Yeah that's also a problem, I reinstalled when they did the vet trial after chapter 6, loaded in, ran outside my house killed the firstt hing I saw to try the combat and looted a "Padded belt of the Bantha" or some such shit, I actually logged out and uninstalled there and then.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

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