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The Stargate Worlds development team has announced their return from their holiday break, and proclaimed 2008 to be the year of Stargate Worlds. With less than a year to go before launch, they've also posted a few words detailing what fans can expect from Cheyenne Mountain in 2008.
The team at Stargate Worlds has returned from a well-deserved holiday break and are already hard at work here at Cheyenne Mountain Entertainment. As you are most likely aware, our game is due to be released on store shelves in the last quarter of the year, so we have some work to do!
What should you expect from us? StargateWorlds.com will continue to bring you the news and features you demand, plus a few exciting new developments along the way, including radio shows, more developer chats, a new web kit, and more varieties of podcasts to feast on.
What can we expect from you? Your thoughts, of course! This game is for you, and one way to ensure that we create a product our users demand is by taking the pulse of our forum -- reading what you, the upcoming player, have to say about what you see and hear on this site -- and mold some of those thoughts and hopes into the fabric of the game itself. So if you have not made a forum account yet, now is the time to sign up and get talking!
Read more here.
Comments
It would be very surprising if this game was released in 2008. Every game I buy practically the dates get pushed back several times. I'd rather have shiny new screenshots than empty promises
If you do release a polished game in 4th quarter of 2008 though, kudos to you and your team. That would be impressive.
I too would be surprised if it came out this year. I'm thinking maybe early/mid 2009....
You've got to be kidding me. Yet another development house planning a release of a title in 6 to 9 months that has not even had a single minute of Open Beta testing !
When will these people learn that a bad launch is the kiss of death in MMORPGs and you *never* get a 'second chance'.
To the SGW suites : Go study World of Warcraft and how it was tested and launched. If you won't learn from other's successes, and insist on repeating other's mistakes, don't be surprised when the world does NOT flock to pay to play your junk game.
Word to the wise.
I am just voicing the same sentiments as previous posters to this topic: scared.
I cannot believe that a development company will allow its life's work to go out the door like this, at this stage of the MMO industry's maturity. Haven't we learned the lessons of so many failed MMOs? Haven't we stopped for a second to take a look at just last year's releases, and realize that pushing out a release as fast as possible is NOT a good thing?
Everybody wants Christmas releases, or perhaps Halloween release in the case of HG:L, and they end up sacrificing quality to meet their self-imposed deadline. News-flash: Make a high quality MMO and release it anytime and it will sell. Make a dud and release it just in time for the holidays, and it will still fail.
You only have one single chance to make a launch impression on the MMO community. If you falter at launch, there is no comeback or redemption in the eyes of the MMO industry; you just plain fail.
Get the quality time for testing a game needs. Listen to your testers. Provide feedback to your community and your testers. Most of all: Take the time to do it right.