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Rise of Kunark, what disappoints you about it?

shadout00shadout00 Member Posts: 253

I know many of you have heard all the excitement about RoK, but there are certainly some downfalls. This thread is to enlighten those who are looking to buy RoK or maybe EQ2 in general. What should they know?

 

I'll start off. RoK is an amazing expansion for EQ2. But to be nit-picky I don't like how the expansion is 1-20 then 65+. That leaves a LOT of space between levels. I have many alts and one main. I've been playing alts on Nagafen to get some pvp in me along with enjoying the lower tier zones. I definitely hate not having many choices in the zones I level in. I was disappointed when I heard that RoK didn't offer too much besides for end game players. I know that this crowd is basically the heart and soul of the game but I can see why new players get discouraged.

 

The other problem. More AA points, not more AA skills. This is kind of frustrating because I want my class to be diverse and customized. When you have 140 points to split between only 2 trees, you will find that MANY people will be alike, this is also a lot due to the amount of useless AA skills there are out there. I wish they had implemented an EQ1 AA style in EQ2.

So thats it. I know those are kind of stupid things to pick at but what can I say...RoK is good.

Comments

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    Good points shad. But neither of those really affect my taste of the game. I think the reason they didnt make anything between 25-60 for the expansion is because there is not really alot of middle ground. Most people ive found in the game are either 80 and twinking another character or have just started playing eq2. Plus for the fact that there is alot of middle ground zones when compared to lower level areas. The AA thing i totally agree with you on. I have several AA skills i deem unuseful. As a necro, i would rather see my summoner tree have different skills then another summoner. For the most part though, my summoner tree is identical to a conjuror's summoner tree. I think sony could of put more work into that side of the tree and actually made those bottom skills worth something. Most people only get those bottom skills to get the prefix name. And to make you spend an extra point of your AA for a prefix name is kinda odd too. But nevertheless the game is still quite enjoyable and probably the best MMO out there in my opinon at this moment.

  • FlemFlem Member UncommonPosts: 2,870

    Lets not forget that EoF provided content from 1-70.  To make the next expansion similar would not have gone down too well.  Most of the player base is higher level so wanted more content at the high end.  

    I certainly dont think its a dissapointment towards RoK for not having 20-65 content.  Most players would agree they wanted more high end content with this expansion.  I got very little out of EoF personally so am quite happy with RoK.

  • fawdownfawdown Member UncommonPosts: 186

    I think the end game content added for RoK far exceeds that of EoF.  The idea of EoF was to add fresh content for all levels.  They cannot do this every time.  Right now there are tons of things to do between 20-50 in old zones and newer.  I don't see how it's actually possible to do it all with one character and get exp, etc out of it.

  • MoiraeMoirae Member RarePosts: 3,318

    Gorowyn, seriously. That city makes me feel like pulling my hair out. Its nearly impossible to find your way around.

    The larger "zones" increase lag significantly when its busy. People moaned so much about wanting seemless zoning only EQ2 wasn't created for that when it opened. What they could do was simply make the zones bigger which only made the lag worse at busy times during the day.



    It would have been nice to have content for all levels rather than a big gap in the middle.

    Other than that, it's an excellent expansion with a beautiful area. I'd pretty much rather start there than anywhere else in the game.

  • lomillerlomiller Member Posts: 1,810
    The lack of good group activities is really hurting RoK for me.  Sure this changes a bit once you hit 80, but the quantity and quality of group activates for leveling is very poor.
  • Max_StrikerMax_Striker Member UncommonPosts: 263

    EQ2 lacks groups of any lvl! The game is fun but it can be a long solo grind. At least for me, have a few characters, most between lvls 30-60, i have made it 80% solo maybe more, and im always avaliable and looking for groups. That is a bit disapointing, but still its a fun game and i hope it gets better at higher lvls. 

  • winterwinter Member UncommonPosts: 2,281

       Well in truth nothing Disappoints me in RoK its really a very good expansion IMO. Could it be better? Don't be silly everything can always be better and nothing will always make everyone happy. In general people aren't happy unless they have something to complain about

       I judge the expansion on what it IS not on what everyone on the web thinks might have made it better, or might have been done, or added etc.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by paulocafalli


    EQ2 lacks groups of any lvl! The game is fun but it can be a long solo grind. At least for me, have a few characters, most between lvls 30-60, i have made it 80% solo maybe more, and im always avaliable and looking for groups. That is a bit disapointing, but still its a fun game and i hope it gets better at higher lvls. 
    are you using the EQ2 chat channels?

     

    I rarely have problems getting a group in EQ2

    -- and its  much easier (for me) to get a group in EQ2 than WoW

     

    I dont even play on an popular server  (Blackburrow) ...

     

    if you want groups -- use the level chat channels

    People are always LFM to go dungeoning

  • lomillerlomiller Member Posts: 1,810
    Originally posted by paulocafalli


    EQ2 lacks groups of any lvl! The game is fun but it can be a long solo grind. At least for me, have a few characters, most between lvls 30-60, i have made it 80% solo maybe more, and im always avaliable and looking for groups. That is a bit disapointing, but still its a fun game and i hope it gets better at higher lvls. 

     

    That’s dependant on how good you are at networking and making friends. If you’re willing to make friends and start your own groups it isn’t that hard to get people out for the 20-70 content.  70-79 however, people actively avoid grouping.   
  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by Flem


    Lets not forget that EoF provided content from 1-70.  To make the next expansion similar would not have gone down too well.  Most of the player base is higher level so wanted more content at the high end.  
    I certainly dont think its a dissapointment towards RoK for not having 20-65 content.  Most players would agree they wanted more high end content with this expansion.  I got very little out of EoF personally so am quite happy with RoK.

    This where we disagree tbh,even with 3 70 toons when EoF came out i found things do in it..with RoK i'm burnt out doing the same quests over and again to the point i've been nowhere near the new parts of the game since christmas and i find that a little sad

  • LauralianeLauraliane Member Posts: 24

    Only thing that disapoints me is that there isn't enough group instances.

    Kinda tired of doing Vault/Maiden/Chelsith (mainly), crypt loots being way to disapointing and Chardok being a pain in the ... to gather a group for.

    2 or 3 more instances ala Maiden/Chelsith/Vault, would be nice definitely.

    Besides that I like the expansion a LOT, one of the best I have seen in a long time and with a clean launch too.

  • Tutu2Tutu2 Member UncommonPosts: 572

    One thing that annoys me with RoK is how the gear in the new starter zoneis miles, miles better then any of the other starting zones, turning all of them into wastelands. Some of it is better then level 40 gear, which is a little odd, then again I'm sure they sold a few more boxes then they wouldn't of because of this. (Sigh) Just more empty space that no one will bother to start at anymore because the exp, rewards and AA are pitiful compared to Timorous Deep. If SOE continues like this going to be like Everquest 1 with its countless wastelands of zones.

  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by Tutu2


    One thing that annoys me with RoK is how the gear in the new starter zoneis miles, miles better then any of the other starting zones, turning all of them into wastelands. Some of it is better then level 40 gear, which is a little odd, then again I'm sure they sold a few more boxes then they wouldn't of because of this. (Sigh) Just more empty space that no one will bother to start at anymore because the exp, rewards and AA are pitiful compared to Timorous Deep. If SOE continues like this going to be like Everquest 1 with its countless wastelands of zones.

    Having forced a new toon in TD just this very night i have to agree,the stats on the gear is madness.

  • EethereanEetherean Member Posts: 94

    the story continues after level 20.

     

    you get the story quest from a scour outside of gorowyn and the story quest arc continues straight into Butcher Bay about trying to discover why they allied with the Aviak.

  • DarthHoobDarthHoob Member Posts: 108

     

    Originally posted by Eetherean


    the story continues after level 20.
     
    you get the story quest from a scour outside of gorowyn and the story quest arc continues straight into Butcher Bay about trying to discover why they allied with the Aviak.

    Yup, and unless I missed something, thats where it ends - BBM. You find out why the parrots are working with the eagles, and erm.... what do I do now?

     Don't get me wrong, the questline is an interesting one, but you soon find yourself wondering what to do next. You just carry on with the (rather sparse) BBM quests or head over to TS and Nek. All of which really pales when compared to the quests and rewards you got in Timorous Deep. A lot of the old game content and zones need a serious revamp, but thats a discussion for another thread methinks.

     

    As for the 70-80 content; well the vast majority of it is solo. Kylong Plains can mostly be done solo, with the exception of Karnors Castle (which imo is dull and needs more nameds and loot). You get to Fens of Nathsar and with the exception of a handful of quests again its ALL SOLO stuff. Then you head out to Kunzar jungle, again all solo stuff till you get to the end of the faction lines and head to City of Mist & Sebillis. The same again when you get to Jarsath Wastes; all easily soloable. It makes for a very dull and monotonous time till you hit the latter 70s and can start doing the instances, of which they're isn't enough imo. CoA is hard work for the healers (damn elemental cures galore) and the rewards are pretty average. Maidens & Vaults offer some pretty varied stuff, and are a challenge, until you know how to do them then they just become tiresome. Chelsith is one big fishpond full of fishmen, which takes a lot of time to clear, although has a huge amount of nameds that aren't always up so repeat sessions are necessary. The Chardok zone and instance are over way to quick.

    What else is there atm? Oh the raidzones. Split up into tiers, with the endgame stuff only accessible through an epic quest clearing the lower stuff. Good idea! The t1 stuff is to easy when you compare it to the later stuff.

    I realise this all sounds like one big moan. Well it kinda is. I've thoroughly enjoyed doing it all on my main, but having now pretty much come to the end of all the questlines, factions, etc, and just plodding through the instances & raids, I'm finding it hard to stay interested. I've tried to get my 2nd level 70 toon started in Kylong Plains, but find myself put off doing all that solo stuff again. I'm dreading the day I have to start all the faction stuff in Fens, then Kunzar and Jarsath. It really does feel like a grind. And because of the length of the questlines, you can't always find people on the same part as you, and tend to end up soloing most of it.

    Still, I'm looking forward to the epic weapon questlines, and any other surprises they throw at us over the next few months. I don't know if they have anything else planned for Kunark apart from the epic questlines, but I sincerely hope so. If you actually compile all the maps of the zones together and then compare it to the map of Kunark Island, there is a huge part we don't have access to on the northern side! Fingers crossed on that! i53.photobucket.com/albums/g72/Kvakke/RoK-Continentsresized.jpg

    In the meantime I'll be heading back to old Norrath and moaning about the world needing a colossal revamp (especially Everfrost and Lavastorm!).

    Rise of Kunark.

    Look & Feel - 9/10.

    Quests - 5/10.

    Rewards - 7/10.

    Raidzones - 9/10.

    Instances - 7/10.

    Newbie zone & Gorowyn - 9/10.

    Overrall - 8/10

    Currently returned to Norrath after disliking Hyboria.

  • fozzie22fozzie22 Member Posts: 1,003

    RoK does have a very unfinished feel to it moreso than any of the other expansions to date IMO

     

    When i was in the beta i didnt do much in gorrowyn i was in SoF and all the other high end places to see and do for the first few times i logged in and saw Kylong i just thought wow it looks amazing but once that goes you do begin to realise how shallow the high end game is within the expansion.

     

    And yes the sooner the old world gets a revamp the better it will be,the rewards are silly in TD they really are.

  • GwendleGwendle Member UncommonPosts: 48

    My biggest disappointment with RoK, big enough to cause me to cancel my accounts, is the almost total lack of group content from 70-75. Even the group content that is there is terrible... bad drops and low experience being the biggest problems. I suspect this was caused by all the anti-social whiners that always complained about not having enough to do solo. Well great guys, now that's pretty much all there IS to do. Worst expansion ever.

  • MoiraeMoirae Member RarePosts: 3,318

    Personally, I'm fine with the lack of group content. I rarely ever group anyway. I find it very confusing why so many people complain about lack of group content.

  • Dis_OrdurDis_Ordur Member Posts: 1,501

    I give RoK an 8.5/10.  Extremely fun and well done.  Timorous Deep is the best starter area of all time, and the Sarnak models are amazing.

    My only beef is that close to lvl 30 you run into a gap of completable quests.  At lvl 27 I was doing all of the lvl 30 quests, and once I finished those, I was staring at blood red quests that were impossible for me to solo.  I farmed FG a bit, did RoV and some other stuff in TS to catch up, and found it hard to come back to BBM.

    RoK did succeed in getting me back though, and I am loving my new Sarnak Necro.  And yes, the RoK loot is out of this world...  This is intentional, as I am sure SOE likes selling ther expansions.

    image

  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by Moirae


    Personally, I'm fine with the lack of group content. I rarely ever group anyway. I find it very confusing why so many people complain about lack of group content.

    I guess people like to group or like me to have the option to group,i've said before as a hardned quester and soloer theres far to many quests in RoK (and yesi know the games name thanks :)) its just the lack of options for people that have got a lot of peoples back up with this expansion that and its unfinished state of course.

  • UproarUproar Member UncommonPosts: 521

    Biggest annoyance is the way they crafted the continuous zones--  I don't like the feel.  It feels much smaller and like the major locales are just lost amongst the landscape.  Very little feels epic.  I liked the zone setup and terrain of EQ better then presented here in EQ2 (for Kunark).  

    Biggest disappointment overall though is limited housing locations, and lack of level 21 to 64 content.  Making me go back to the older areas for those levels SUCKS.  Primarily this is relatead to my annoyance above.  Otherwise it could have been done.

    image

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