The immature kids are the ones playing SOE games and calling WoW's community bad. EQ had the WORST community in my experience.
If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)
I doubt the subscriptions are dropping as the realm i play on is full and i get queue times and have to wait half an hour sometimes. The irony is that my server had free transfer to another server 4 weeks ago and yet it is still full. I have no doubt some people have stopped playing but there are just more who take thier place.
When do you think that WoW will being to noticeably lose its population? It's inevitable that it must happen some time, whether it be in 1 year or 10 years. Then again, by the time it dies out Blizzard will probably have a new MMO out... I'm predicting that it will start to decline around the time WotLK comes out. Of course the hardcore WoWers will still stay, but I think the casuals will get fed up with having to pay yet another $50 to keep up with the population, not to mention newcomers may be turned off by the fact that the level cap is 80, whereas back a couple years you only had to go up to 60.
Yeh I bought WoW along with 4 friends, and in those first 3 months the novelty wore off many times and I stopped playing a few times around levels 28 35 45 and then I stopped playing around 55 this isn't mentioning my other characters, I had some great times with friends, even met some people that are still friends and sure I didnt play as my other mates who are all aboves level 70 now about a month and a few weeks later, but I dont see WoW dieing until blizzard stops adding content I mean the only way to stop this dragon is at the head and the head is making about $15 a month from what is it now 7 million people?
The higher level cap will scare new player from joining, and that will not stop the current players and or harm the game strongly and the game is addictive so the only people that can stop it is blizzard and I'm sure blizzard will have a new drug, ahh I mean game for these addicts, ahh I mean gamers to sniff, oh I didn't mean that, I meant... Um,...? Immerse themselves in.
I've quit wow at least 3 times thinking I'd never go back and now I'm enjoying it more than ever. They are great at getting people back. A lot of us have friends that never quit and are always trying to us back in. Mainly, the gaming industry doesn't give people who enjoy mmo's much of a reason to quit wow.
I think that's right. The competition is weak. For years people have been saying "Just wait, when X comes out, X is going to kill WoW, everyone is going to leave to play X" ... and it hasn't happened because by and large X has sucked.
Nowadays X generally is a value that means either "AoC" or "WAR" or both.
IMO, neither of these will "kill" WoW. They will each take some players from WoW, of course, but each will have issues being a WoW killer, even if they are both very high quality, well-produced games. Conan is too mature and has too high system requirements -- WoW has an advantage in both of those areas (yes WoW's graphics are cartoony and low pixelcount, but when it comes to market share being able to play on everyone's machine is an advantage). WAR is too PvP-focused -- sure it will draw some (perhaps quite a few) of WoW's PvP crowd if it is done well -- but the PvP crowd is small in general compared to the PvE crowd, and even if WAR is a big hit, it's hard to believe it will approach subscription numbers even half as strong as WoW's outside Asia.
WoW is a singular phenomenon. It's easy to get into, plays on everyone's machine (even a Mac), has easy controls and camera, fast advancement, casual friendly gameplay (outside of the most elite aspects of the game). The whole thing was designed from the ground up to appeal to the mass market -- and it worked. Other games (including Conan and WAR) aren't even trying to appeal to the mass market, so for people to expect them to surpass WoW's figures is really mind-bogglingly naive -- at best they will do well among more niche type markets (the PvP niche, the gore niche). WoW will one day be retired, but to be honest it's extremely unlikely we will see another Western MMO with the size of WoW's subscriber base outside of Asia anytime soon.
My brother told me that WOW is the best game in the world. He is very self-controled but still he is addicted to it. He told me that no game is superior to WOW. So I believe it will be several years when WOW is out of passion.
I saw soemones sig that said "the only thing that will kill WoW is WoW2".
I pretty much concur. WoW2 will either drag every one away as Lineage 2 sucked half the clients from Lineage, or be a giant anti-climax like Everquest 2 and conclude the franchise.
I haven't seen or heard of any contenders on the market place. Not for my money anyway. It's a pretty tough act to follow.
i don't care. The more subscribers in wow, the less kids in other mmos, and it's a good thing.
So true,
The main problem I run in to with WoWers who leave is they show up in the games I play and start crapping all over the general chat. Tabula Rasa, Lord of the Rings....my god, why can't they just let go of the WoW-speak and start playing the new game for itself?!?! Argh.
Only game this doesn't happen in is DDO, because I think the only people who play DDO are dedicated D&Ders who are there for the game; I don't think it attracts WoWers, being a bit too different and requiring a bit more thought to play and plan.
In TR, though, general chat is an unending torrent of WoW-related garbage talk, either for or against. It's the only game where I regularly am forced to turn off general chat.
Another exception is GW: I'm continually amazed at the number of people who have never even played WoW in that game. And WoWers who come to GW are either blown away by how different it is (and embrace it) or scared away completely by that same difference.
When do you think that WoW will being to noticeably lose its population? It's inevitable that it must happen some time, whether it be in 1 year or 10 years. Then again, by the time it dies out Blizzard will probably have a new MMO out... I'm predicting that it will start to decline around the time WotLK comes out. Of course the hardcore WoWers will still stay, but I think the casuals will get fed up with having to pay yet another $50 to keep up with the population, not to mention newcomers may be turned off by the fact that the level cap is 80, whereas back a couple years you only had to go up to 60.
i don't care. The more subscribers in wow, the less kids in other mmos, and it's a good thing.
So true,
The main problem I run in to with WoWers who leave is they show up in the games I play and start crapping all over the general chat. Tabula Rasa, Lord of the Rings....my god, why can't they just let go of the WoW-speak and start playing the new game for itself?!?! Argh.
Only game this doesn't happen in is DDO, because I think the only people who play DDO are dedicated D&Ders who are there for the game; I don't think it attracts WoWers, being a bit too different and requiring a bit more thought to play and plan.
In TR, though, general chat is an unending torrent of WoW-related garbage talk, either for or against. It's the only game where I regularly am forced to turn off general chat.
Another exception is GW: I'm continually amazed at the number of people who have never even played WoW in that game. And WoWers who come to GW are either blown away by how different it is (and embrace it) or scared away completely by that same difference.
Pretty much every new MMO that comes out now has chats about how it relates to previous MMOs, particularly WoW, because it's so popular.
You seem to have a fairly pretentious attitude. Perhaps the "WoWers" find your presence just as distasteful as you find theirs.
Or perhaps you'll find that "WoWers" are actually "people" like yourselves, that aren't grown in a Blizzard laboratory, but come from various backgrounds including those that began with WoW. Certainly, even the earliest MMOs, such as UO, had l33t speaking griefers who spammed chat.
It doesn't help that TR is a pretty poor game, oh look another Bane dropship, no wonder everyone is chatting instead, and wishing they were back in WoW.
Still waiting for your Holy Grail MMORPG? Interesting...
i don't care. The more subscribers in wow, the less kids in other mmos, and it's a good thing.
So true,
The main problem I run in to with WoWers who leave is they show up in the games I play and start crapping all over the general chat. Tabula Rasa, Lord of the Rings....my god, why can't they just let go of the WoW-speak and start playing the new game for itself?!?! Argh.
Only game this doesn't happen in is DDO, because I think the only people who play DDO are dedicated D&Ders who are there for the game; I don't think it attracts WoWers, being a bit too different and requiring a bit more thought to play and plan.
In TR, though, general chat is an unending torrent of WoW-related garbage talk, either for or against. It's the only game where I regularly am forced to turn off general chat.
Another exception is GW: I'm continually amazed at the number of people who have never even played WoW in that game. And WoWers who come to GW are either blown away by how different it is (and embrace it) or scared away completely by that same difference.
Pretty much every new MMO that comes out now has chats about how it relates to previous MMOs, particularly WoW, because it's so popular.
You seem to have a fairly pretentious attitude. Perhaps the "WoWers" find your presence just as distasteful as you find theirs.
Or perhaps you'll find that "WoWers" are actually "people" like yourselves, that aren't grown in a Blizzard laboratory, but come from various backgrounds including those that began with WoW. Certainly, even the earliest MMOs, such as UO, had l33t speaking griefers who spammed chat.
It doesn't help that TR is a pretty poor game, oh look another Bane dropship, no wonder everyone is chatting instead, and wishing they were back in WoW.
Well, given that I wasn't intending to offend, I feel badly you took it that way. Hell, I played WoW for over two and a half years, so I was a WoWer too. But when I move on to a new game, I don't carry the baggage of the old one with me; I embrace the new game for what it is, and try not to impose my prior games' experiences on it (relatively speaking. A good design can be looked at compared to a new design in terms of how they might relate or improve upon one another. But If I'm playing GW I'll call them missions, not quests like in WoW. And to be honest, the odd comments from people who have gone out of their way to spend time insulting TR players and espousing how great WoW is makes me wonder why they are even bothering to spend time in TR when they could be playing the game they like, and leave myself and others who like TR to it.)
Also, it really, really doesn't help to be accusing one of pretentiousness and then turn around and do it yourself. I like WoW. I will not bash it, except the endgame experience. But my WoW experience was largely damaged by the hardcore players of the game. As such, I feel I have a valid complaint about the behavior of those players when it spills over in to other environments.....it's an issue with those players, not with the game. Likewise, I do not find TR to be a poor game; I've played two months and its a lot of fun. Your point in attacking it is irrelevant to my point that if the game were actually the issue these people had, then they would be talking about "it" and not the game they had just migrated from.
WoW will lose subscribers when players have a reason to leave. either by problems with the game or more likely, a game that provides a new escape, new gameplay, innovative features WoW doesnt have. IM sure people are looking for a new game, just havent found a game that has caught their eye. but itll happen soon im sure. nothing last forever.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
i also dont think MMO's have relavant similarities to other past MMO's unless u really try to look for it. how many variationson a GUI theme can there be? if that is indeed the case then it can be contrived that WOW is a combination of other past MMO's in both gameplay, GUI, Quest heirarchy to say the least. every MMO currently runs some lineage to the old 1st generation MMO's there is no way around it, including WOW, it can only be said the given combination of features implemented by blizzard was done extremely well providing a simple yet also deep game that provides alot to do, though after while like any MMO gets boring, and gets routine with little difference e.g. TBC expansion there is a fine line between innovation, and gimping a game. I think people who have played WOW and only WOW have done themselves a diservice by not trying other MMO's as well as taking that given baggage to another MMO and try to compare it directly to the current MMO they play. no MMO can be directly compared, only indirectly. I think in the end it will take a really innovative new game with something that will convince the hardcore WOW player to move onto a new experience. but its their choice I like many others wish them the best.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
i also dont think MMO's have relavant similarities to other past MMO's unless u really try to look for it. how many variationson a GUI theme can there be? if that is indeed the case then it can be contrived that WOW is a combination of other past MMO's in both gameplay, GUI, Quest heirarchy to say the least. every MMO currently runs some lineage to the old 1st generation MMO's there is no way around it, including WOW, it can only be said the given combination of features implemented by blizzard was done extremely well providing a simple yet also deep game that provides alot to do, though after while like any MMO gets boring, and gets routine with little difference e.g. TBC expansion there is a fine line between innovation, and gimping a game. I think people who have played WOW and only WOW have done themselves a diservice by not trying other MMO's as well as taking that given baggage to another MMO and try to compare it directly to the current MMO they play. no MMO can be directly compared, only indirectly. I think in the end it will take a really innovative new game with something that will convince the hardcore WOW player to move onto a new experience. but its their choice I like many others wish them the best.
Good points, Nakuma. The next great MMO is probably not going to be a refinement on the current style of play, that most MMOs emulate in one variation or another, but something genuinely innovative.
It has already lost large amounts of subscribers. They have a very high turn over rate MMo. Lots of people are constantly joining while lots of people are quitting. When will the hype of the game be over? I figure it will end when people realize the game isn't anything special.
It has already lost large amounts of subscribers. They have a very high turn over rate MMo. Lots of people are constantly joining while lots of people are quitting. When will the hype of the game be over? I figure it will end when people realize the game isn't anything special.
True the game isnt anything special, but the fact is its still one of the best games out there and until someone pulls their head out of their A$$ it will still be the game to play.
Out of every 100 men, 10 should not be there, 80 are nothing but targets, 9 are the real fighters. Ah, but one, ONE of them is a warrior, and he will bring the others home. -Heraclitus 500BC
No, it's nothing special, but somehow it keeps dragging you back to it. I hate it for that, but when I play it, I can't understand why I hated it the moment before.
It really is like a drug. More so than any other MMO I have played. I usually have fun when playing games, what would otherwise be the point? But WoW is the only game I have played and kept playing while not finding it fun, somewhere there is the secret to this games success.
I gather from the majority of the posts that there are alot of people who play WoW simply because there are no other good MMOs to go to; the free ones have microtransactions and botters everywhere, and the P2P ones are usually too heavy on the grind, and alot of them still have bot infestations. So, do you think that will change with the release of games like WAR, AoC, Aion etc? I'll make this clear: I didn't make this topic out of WoW-hate. I think it's a great MMO even though I don't play it. However, being that it is the most successful MMO by a longshot in the past many years, i'm simply curious to see when the juggernaut will begin to weaken. Also, I'm not asking when WoW will "die". As evident from games like FFXI and Lineage 2, 500k subscribers is still more than enough to bring in cash. I want to know when there will be a clearly visible decline in subscribers, not when the game will no longer be able to support itself.
Maybe the answer that you are looking for is, "When Aion comes out," - just kidding!
It is very possible for WoW to experience the beginning of its gradual decline in player population this year. Although the damage that WAR will do to WoW will not be to the extent predicted by so many players, a large portion of initial WAR players will be from WoW. However, the WAR effect can be small compared to the general loss of WoW subscribers due to player drift (most likely over 300,000 players world-wide stop playing WoW each month for personal reasons) - WoW marketing has been increasingly aggressive in holding back this trend. As WoW grows older, bringing in new or returning players will only get harder with newer competition; nonetheless, this decrease in subscribers will not affect in-game experience in the near future.
When Blizzard releases it's 'Next Gen Top Secret MMO'.
Really though... Who gives a crap? Most people play on one server so they experience about three thousand people at any given time with a range of ten thousand or so cycled in and out. What does this big nine million number mean to these people then?? All you need is a game that you enjoy with enough players to fill one server and there is no difference.
When do you think that WoW will being to noticeably lose its population? It's inevitable that it must happen some time, whether it be in 1 year or 10 years. Then again, by the time it dies out Blizzard will probably have a new MMO out... I'm predicting that it will start to decline around the time WotLK comes out. Of course the hardcore WoWers will still stay, but I think the casuals will get fed up with having to pay yet another $50 to keep up with the population, not to mention newcomers may be turned off by the fact that the level cap is 80, whereas back a couple years you only had to go up to 60.
Never? Its my opinion WOW will not lose many subs until a mmo that can perform and be polished as wow is. I would leave wow in a heartbeat if another decent mmo was out there to play . To get me away from wow it would take a SWG Pre-Cu server,A Star Trek MMO,or some other good sci-fi game that does not have Orcs n Elves in it. Age Of Cona will not work,nor will Warhammer Online niether of these games has any appeal to me.
"It has already lost large amounts of subscribers. They have a very high turn over rate MMo. Lots of people are constantly joining while lots of people are quitting. When will the hype of the game be over? I figure it will end when people realize the game isn't anything special."
I don't play WoW, for many reasons.
But this is probably the silliest thing I have ever heard.
OF COURSE they lose a ton of players all the time. All MMO players drift, it just happens. Its called burnout, and when it happens we leave our game of choice for awhile. When your player pool is over 100 times the size of any other game, then yes...you are going to have 100 times the drifters each month. That is absolutely no indication of the game at all.
As far as what is special about the game....I can tell you easily. They listen to the players. They have done so since the game was in concept stage. Anything that can make it easier, more involved, more exciting, more fun....they listen and consider the option. Most MMO devs just assume they know it all, and never bend from their initial plan. Blizzard has bent from its initial plan a few hundred times already to give the players what they want.
They day more companies start doing this, is the day WoW will lose subs. As long as these tools keep thinking they have a clue, better so than us, there will NEVER be a better game. I think that is so sad...because it forces us to keep playing a game we have long since burned out on simply because no one else cares enough to listen to us and make something new. I've been without a solid MMO for over a year now because of this.
*sigh* Guess I'll just have to go back to WoW. I really would rather pull out my hair than see the barrens again. But at least I can feel good about that company getting my money. Even if I'm tired of the game, at least they did something to earn it.
Comments
The immature kids are the ones playing SOE games and calling WoW's community bad. EQ had the WORST community in my experience.
If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)
I doubt the subscriptions are dropping as the realm i play on is full and i get queue times and have to wait half an hour sometimes. The irony is that my server had free transfer to another server 4 weeks ago and yet it is still full. I have no doubt some people have stopped playing but there are just more who take thier place.
could be tomorrow, could be next 10 years... who knows
The higher level cap will scare new player from joining, and that will not stop the current players and or harm the game strongly and the game is addictive so the only people that can stop it is blizzard and I'm sure blizzard will have a new drug, ahh I mean game for these addicts, ahh I mean gamers to sniff, oh I didn't mean that, I meant... Um,...? Immerse themselves in.
I think that's right. The competition is weak. For years people have been saying "Just wait, when X comes out, X is going to kill WoW, everyone is going to leave to play X" ... and it hasn't happened because by and large X has sucked.
Nowadays X generally is a value that means either "AoC" or "WAR" or both.
IMO, neither of these will "kill" WoW. They will each take some players from WoW, of course, but each will have issues being a WoW killer, even if they are both very high quality, well-produced games. Conan is too mature and has too high system requirements -- WoW has an advantage in both of those areas (yes WoW's graphics are cartoony and low pixelcount, but when it comes to market share being able to play on everyone's machine is an advantage). WAR is too PvP-focused -- sure it will draw some (perhaps quite a few) of WoW's PvP crowd if it is done well -- but the PvP crowd is small in general compared to the PvE crowd, and even if WAR is a big hit, it's hard to believe it will approach subscription numbers even half as strong as WoW's outside Asia.
WoW is a singular phenomenon. It's easy to get into, plays on everyone's machine (even a Mac), has easy controls and camera, fast advancement, casual friendly gameplay (outside of the most elite aspects of the game). The whole thing was designed from the ground up to appeal to the mass market -- and it worked. Other games (including Conan and WAR) aren't even trying to appeal to the mass market, so for people to expect them to surpass WoW's figures is really mind-bogglingly naive -- at best they will do well among more niche type markets (the PvP niche, the gore niche). WoW will one day be retired, but to be honest it's extremely unlikely we will see another Western MMO with the size of WoW's subscriber base outside of Asia anytime soon.
My brother told me that WOW is the best game in the world. He is very self-controled but still he is addicted to it. He told me that no game is superior to WOW. So I believe it will be several years when WOW is out of passion.
I saw soemones sig that said "the only thing that will kill WoW is WoW2".
I pretty much concur. WoW2 will either drag every one away as Lineage 2 sucked half the clients from Lineage, or be a giant anti-climax like Everquest 2 and conclude the franchise.
I haven't seen or heard of any contenders on the market place. Not for my money anyway. It's a pretty tough act to follow.
So true,
The main problem I run in to with WoWers who leave is they show up in the games I play and start crapping all over the general chat. Tabula Rasa, Lord of the Rings....my god, why can't they just let go of the WoW-speak and start playing the new game for itself?!?! Argh.
Only game this doesn't happen in is DDO, because I think the only people who play DDO are dedicated D&Ders who are there for the game; I don't think it attracts WoWers, being a bit too different and requiring a bit more thought to play and plan.
In TR, though, general chat is an unending torrent of WoW-related garbage talk, either for or against. It's the only game where I regularly am forced to turn off general chat.
Another exception is GW: I'm continually amazed at the number of people who have never even played WoW in that game. And WoWers who come to GW are either blown away by how different it is (and embrace it) or scared away completely by that same difference.
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
When Blizzard releases " World of Starcraft ".
So true,
The main problem I run in to with WoWers who leave is they show up in the games I play and start crapping all over the general chat. Tabula Rasa, Lord of the Rings....my god, why can't they just let go of the WoW-speak and start playing the new game for itself?!?! Argh.
Only game this doesn't happen in is DDO, because I think the only people who play DDO are dedicated D&Ders who are there for the game; I don't think it attracts WoWers, being a bit too different and requiring a bit more thought to play and plan.
In TR, though, general chat is an unending torrent of WoW-related garbage talk, either for or against. It's the only game where I regularly am forced to turn off general chat.
Another exception is GW: I'm continually amazed at the number of people who have never even played WoW in that game. And WoWers who come to GW are either blown away by how different it is (and embrace it) or scared away completely by that same difference.
Pretty much every new MMO that comes out now has chats about how it relates to previous MMOs, particularly WoW, because it's so popular.
You seem to have a fairly pretentious attitude. Perhaps the "WoWers" find your presence just as distasteful as you find theirs.
Or perhaps you'll find that "WoWers" are actually "people" like yourselves, that aren't grown in a Blizzard laboratory, but come from various backgrounds including those that began with WoW. Certainly, even the earliest MMOs, such as UO, had l33t speaking griefers who spammed chat.
It doesn't help that TR is a pretty poor game, oh look another Bane dropship, no wonder everyone is chatting instead, and wishing they were back in WoW.
Still waiting for your Holy Grail MMORPG? Interesting...
So true,
The main problem I run in to with WoWers who leave is they show up in the games I play and start crapping all over the general chat. Tabula Rasa, Lord of the Rings....my god, why can't they just let go of the WoW-speak and start playing the new game for itself?!?! Argh.
Only game this doesn't happen in is DDO, because I think the only people who play DDO are dedicated D&Ders who are there for the game; I don't think it attracts WoWers, being a bit too different and requiring a bit more thought to play and plan.
In TR, though, general chat is an unending torrent of WoW-related garbage talk, either for or against. It's the only game where I regularly am forced to turn off general chat.
Another exception is GW: I'm continually amazed at the number of people who have never even played WoW in that game. And WoWers who come to GW are either blown away by how different it is (and embrace it) or scared away completely by that same difference.
Pretty much every new MMO that comes out now has chats about how it relates to previous MMOs, particularly WoW, because it's so popular.
You seem to have a fairly pretentious attitude. Perhaps the "WoWers" find your presence just as distasteful as you find theirs.
Or perhaps you'll find that "WoWers" are actually "people" like yourselves, that aren't grown in a Blizzard laboratory, but come from various backgrounds including those that began with WoW. Certainly, even the earliest MMOs, such as UO, had l33t speaking griefers who spammed chat.
It doesn't help that TR is a pretty poor game, oh look another Bane dropship, no wonder everyone is chatting instead, and wishing they were back in WoW.
Well, given that I wasn't intending to offend, I feel badly you took it that way. Hell, I played WoW for over two and a half years, so I was a WoWer too. But when I move on to a new game, I don't carry the baggage of the old one with me; I embrace the new game for what it is, and try not to impose my prior games' experiences on it (relatively speaking. A good design can be looked at compared to a new design in terms of how they might relate or improve upon one another. But If I'm playing GW I'll call them missions, not quests like in WoW. And to be honest, the odd comments from people who have gone out of their way to spend time insulting TR players and espousing how great WoW is makes me wonder why they are even bothering to spend time in TR when they could be playing the game they like, and leave myself and others who like TR to it.)Also, it really, really doesn't help to be accusing one of pretentiousness and then turn around and do it yourself. I like WoW. I will not bash it, except the endgame experience. But my WoW experience was largely damaged by the hardcore players of the game. As such, I feel I have a valid complaint about the behavior of those players when it spills over in to other environments.....it's an issue with those players, not with the game. Likewise, I do not find TR to be a poor game; I've played two months and its a lot of fun. Your point in attacking it is irrelevant to my point that if the game were actually the issue these people had, then they would be talking about "it" and not the game they had just migrated from.
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
WoW will lose subscribers when players have a reason to leave. either by problems with the game or more likely, a game that provides a new escape, new gameplay, innovative features WoW doesnt have. IM sure people are looking for a new game, just havent found a game that has caught their eye. but itll happen soon im sure. nothing last forever.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
i also dont think MMO's have relavant similarities to other past MMO's unless u really try to look for it. how many variationson a GUI theme can there be? if that is indeed the case then it can be contrived that WOW is a combination of other past MMO's in both gameplay, GUI, Quest heirarchy to say the least. every MMO currently runs some lineage to the old 1st generation MMO's there is no way around it, including WOW, it can only be said the given combination of features implemented by blizzard was done extremely well providing a simple yet also deep game that provides alot to do, though after while like any MMO gets boring, and gets routine with little difference e.g. TBC expansion there is a fine line between innovation, and gimping a game. I think people who have played WOW and only WOW have done themselves a diservice by not trying other MMO's as well as taking that given baggage to another MMO and try to compare it directly to the current MMO they play. no MMO can be directly compared, only indirectly. I think in the end it will take a really innovative new game with something that will convince the hardcore WOW player to move onto a new experience. but its their choice I like many others wish them the best.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
Good points, Nakuma. The next great MMO is probably not going to be a refinement on the current style of play, that most MMOs emulate in one variation or another, but something genuinely innovative.
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
It has already lost large amounts of subscribers. They have a very high turn over rate MMo. Lots of people are constantly joining while lots of people are quitting. When will the hype of the game be over? I figure it will end when people realize the game isn't anything special.
True the game isnt anything special, but the fact is its still one of the best games out there and until someone pulls their head out of their A$$ it will still be the game to play.
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
No, it's nothing special, but somehow it keeps dragging you back to it. I hate it for that, but when I play it, I can't understand why I hated it the moment before.
It really is like a drug. More so than any other MMO I have played. I usually have fun when playing games, what would otherwise be the point? But WoW is the only game I have played and kept playing while not finding it fun, somewhere there is the secret to this games success.
Two days before the day after tomorrow.
Maybe the answer that you are looking for is, "When Aion comes out," - just kidding!
It is very possible for WoW to experience the beginning of its gradual decline in player population this year. Although the damage that WAR will do to WoW will not be to the extent predicted by so many players, a large portion of initial WAR players will be from WoW. However, the WAR effect can be small compared to the general loss of WoW subscribers due to player drift (most likely over 300,000 players world-wide stop playing WoW each month for personal reasons) - WoW marketing has been increasingly aggressive in holding back this trend. As WoW grows older, bringing in new or returning players will only get harder with newer competition; nonetheless, this decrease in subscribers will not affect in-game experience in the near future.
When Blizzard releases it's 'Next Gen Top Secret MMO'.
Really though... Who gives a crap? Most people play on one server so they experience about three thousand people at any given time with a range of ten thousand or so cycled in and out. What does this big nine million number mean to these people then?? All you need is a game that you enjoy with enough players to fill one server and there is no difference.
Considering WOW has acheived what its acheived, its in fact quite special compared to other MMOs. Theres no denying that.
Never? Its my opinion WOW will not lose many subs until a mmo that can perform and be polished as wow is. I would leave wow in a heartbeat if another decent mmo was out there to play . To get me away from wow it would take a SWG Pre-Cu server,A Star Trek MMO,or some other good sci-fi game that does not have Orcs n Elves in it. Age Of Cona will not work,nor will Warhammer Online niether of these games has any appeal to me.
"It has already lost large amounts of subscribers. They have a very high turn over rate MMo. Lots of people are constantly joining while lots of people are quitting. When will the hype of the game be over? I figure it will end when people realize the game isn't anything special."
I don't play WoW, for many reasons.
But this is probably the silliest thing I have ever heard.
OF COURSE they lose a ton of players all the time. All MMO players drift, it just happens. Its called burnout, and when it happens we leave our game of choice for awhile. When your player pool is over 100 times the size of any other game, then yes...you are going to have 100 times the drifters each month. That is absolutely no indication of the game at all.
As far as what is special about the game....I can tell you easily. They listen to the players. They have done so since the game was in concept stage. Anything that can make it easier, more involved, more exciting, more fun....they listen and consider the option. Most MMO devs just assume they know it all, and never bend from their initial plan. Blizzard has bent from its initial plan a few hundred times already to give the players what they want.
They day more companies start doing this, is the day WoW will lose subs. As long as these tools keep thinking they have a clue, better so than us, there will NEVER be a better game. I think that is so sad...because it forces us to keep playing a game we have long since burned out on simply because no one else cares enough to listen to us and make something new. I've been without a solid MMO for over a year now because of this.
*sigh* Guess I'll just have to go back to WoW. I really would rather pull out my hair than see the barrens again. But at least I can feel good about that company getting my money. Even if I'm tired of the game, at least they did something to earn it.
Well, whoever thinks that WOW is going to die soon is sticking their head in the sand.
It just passed 9M subscribers a few months ago and they just open a new oceanic server in Dec. In fact, I am one of those new subscriber in Dec.
It will die eventually but it takes a LONG time to lose 9M+ subscribers.
And have you guys heard the rumor that Blizzard is working on another MMORPG?