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1. No open beta. This allows the beta testers a clear advatage to non beta testers. With this game being competative In the end game I dont like this.
2. Collectors eddition for 90 bucks you get a uber 2% xp and 3% sta regen ring. Seriously how much more can you just whore the game out for a profit buy making people paying 40 dollars more having a clear advantage over those who did not.
I like alot of things about this game but this is starting to get me worked up and angry. Bad choices that I hope we the future customers can help stop or change!
Comments
I seriously hope you are being sarcastic...
2% XP huh?
If it takes 1,000,000 XP to get to level 80, you just saved 20,000 XP
If it takes 8 days to reach level 80, you spend 188 hours playing, and about 3.5 save over someone without the ring...huge benefit?
The in-game items are just trinkets, status symbols if you will. After all, why do people "need" Ferrari's and such? They don't. They could get by with Yugo's, but they aren't as sexy as the fancy stuff.
The CE to me is more about the art book/CD/Map/Box than the in game stuff.
Yeah, when you work the numbers it really isnt that big of a difference.
And your argument about no open beta is that beta testers will have an edge? Really?
Makes some sense Jager.
Beta testers know how things work and have optimized what they want to play. New players will have to get used to things.
Now, this isn't a reason for having open beta.
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It does make some sense I suppose, but I just don't see the impact being that great.
Playing in true Beta is not really like playing in Open Beta. A lot of times they have you testing specific areas and having you skip levels to see specific content of do specific quests. I just don't see that giving someone that much of an edge.
Based on AoC dev own statements, I would add these to your list :
* Poor performance (20fpc town, 50fps wilderness on an empty server is not good)
* Microtransactions and Advertisements (Funcom is already doing this in AO, you can bet AoC will have them)
* Lots of bugs (No Open Beta is a sure sign of this)
* Missing and limited content (Also a conclusion based on no Open Beta)
Just my thinking based on Funcom history and dev statements.
2. The beta isn't big. Sure testers will have an "advantage" - but so what? So you have a litle added challenge, not worth crying over.
Your whole post is based on speculation.
- You don't know the sever was empty.
- You don't know if they will have ads or microtransaction just because AO does.
- You haven't a clue about the bugs, and open beta is not indicitive of this.
- You have a clue about content.
Beta testers will know a shitload more then a non tester first few days. When the End Game content is Guild v Guild I bet the best couple guilds will have had alot of beta testers in the first couple months. Beta testers always have an advatage over non testers. This is a guild v guild game I dont get a flying F about the PvE raid content and stuff so all you WOW PVERS dont try to use your "experiance" to answer this one.
I played Vangaurd pvp and Shadowbane among others each had the best guilds from beta players in the beginning.
Yes, the first few days. Big whoop.
And I don't care about your PvP or Realm v. Realm stuff, because I like to craft and do PvE.
Sucks when your opinion is made obsolete huh?
OP has forgotten this is a game to be played for fun, and not a "competition" to be won or lost.
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My opinion is there will not be an open beta because it would kill the retail box sales. Get what i am meaning?
If the game was good then wouldnt you go open beta and stress test the game? Or are they afraid that the players would hate on the game so hard it would kill it?
I have read some pretty disheartening things in the last two weeks about the state of the game.
We shall see want we. I hope for the best.
While I somewhat agree with you, I just wrote a blog about "Collector's Editions" that might make you feel better!
http://www.mmorpg.com/blogs/Paragus1/012008/1004_Rant-Collectors-Editions
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The preview write up from today did nothing but rave about how well the game was coming along.
And they have over 100k beta applications, that's more than enough to stress test the game. There's no need to go open beta.
The ring isnt that good. But its a bad trend to start.
And being in beta is a big advantage. I always used to wonder high people could get to such a high level in the first couple of weeks in a game. It took me a couple of weeks just to figure out how stuff worked. Then I realized that they were in beta. So they knew how things worked, where the best leveling spots were etc.
I'm a competitive pvp player myself. Sure im disappointed if i dun have a chance to play beta, but not to the extend of "omg the sky is falling, i can never catch up to those pesky beta testers. They are going to pwn my ass."
i'm not a weak noob player that is going to be crushed just because they got tat little headstart.
And the xp ring. Its only 2%. Its nice, thats all. Since the op is such a hardcore competitive player and think the ring is so overpowering, why is he not buying the CE then? Is the ring not worth 40 bucks to him?
I'm not living in the US and most probably im getting the game few days late and everyone will be ahead of me. So should i hate the game too?
what abt the thousands and maybe millions of players joining after launch?
Stop bothering yrself over such trivial matters. get over it.
do you people even know what beta testing means...just because you don't get into beta and people will have more knowledge of the game than you has been the understanding of what we as MMO players apparently have accepted for years so why are people complaining about this now?
Nobody here cares if they get to test in Closed Beta. However, people here are upset that they will not get chance to see the game in Open Beta. To put all of this in more simple terms: people are worried that Funcom does not believe in the quality of their own product.
fixed.
No open beta could also mean Funcom believes totally in the quality of their product. There's more than one way to interpret that.
Here's to hoping that Funcom learned their lesson on AO's launch ( and the launch of every other MMORPG ever released ) ...
------- END TRANSMISSION
These are really pretty minimal.
No open Beta has nothing to do with bad game. There is no reason to have an open Beta at all. You can stress test servers with Beta invites, games have done it before. Open Beta is just a free look at the game, and they dont need to give you that. No open Beta is very long so if the game is bad a week before launch it will be bad with or without an open Beta. If you are worried about it then dont buy the game the day it launches. I will wait at least a few weeks, probably longer to make sure it isnt a pile of poo.
Beta testers will have a jump on non Beta testers. Well if they did there job and helped get the game launched in a good state then they deserve the (very little) heads start that they will get. Might the first major guild or two have alot of Beta testers in it, perhaps, but after a few months that will no longer matter. If this game is like any other released in the last few years it will be a couple months before hardcore gamers reach max level if that, so people who didnt do Beta will catch up pretty fast.
And Beta testers always have a small advantage when games go live, this is nothing new, and a 1 week or 3 day open Beta would not make a big difference in that.
Most games give ingame rewards for buying the collectors additon or simply preordering the game. The items never matter. As was said before, you will ditch the 2% exp 3% stam regen ring pretty quickly for a ring with stat pluses. So in the first 10 levels that a guy actually uses that ring he will regen 2% faster then you will when hunting rudipoo mobs. Doesnt sound like that big of a deal.
It's called Marketing, and if you're going to shell out a couple million for an MMO, your investors expect you to make all that money back as soon as possible or watch your game server's plug pulled. They're doing this to get money to help pay off just like any other game that's all.
Bollocks!
This is a significant point that I'm sure many intelligent and experienced MMO consumers are feeling. It worries me as well, however, I believe that the "in-game" items will become meaningless over time, as there is plenty of good gear out there. AoC is a magnificient game, but the decisions that will come from Funcom will be what makes or breaks this game. For instance, the whole debate on console release....anyone who plays online console games and is involved in a guild over CPU MMORPGs knows the conflict that is faced with this topic. Furthermore, the combat system will present problems once players catch on to the little techniques that may appear to be cheap moves and when it is patched the combat could very well become a HOT topic. My biggest fear for AoC is that it will be the greatest game released this year, but in a few years it will be one of the worst. I'm afraid we might have another SWG on our hands. I hope I'm wrong, but the apparent unjust and inexperienced decisions that have been made and will be made by Funcom lead me to believe otherwise.
/putting on flame and fanboi shield ring (this is a ring that I have because I bought the CE, if you didn't spend the cash sorry, you will get burnt by the flames).
I love this, upset about not getting a competative edge but doesn't want to pay for it. Remember this is a mature title so no kids are suppose to play