To clarify what I think is a WoW clone then it is something that fulfills all or most of the following criteria.
- Fast and easy to level
- Small or no death penalty
- Linear, quest driven advancement
- Class based with tree like skill system
- Limited and controlled PvP with no real point besides gathering points or games like capturing the flag
- Not complicated game, meaning it doesnt take much mental effort to play and be succesful.
Comments
DUDE how can u even compare this to wow.... wow has some of the corniest characters ever made and cartoony graphics... everything else in wow though is pretty bomb. This game will have sikk pve system, extremly unique pvp system and of course... killer and brutal graphics.. i dont mean to flame u cuz ur just stating ur opinon and i respect that. but i know for sure it wont be like wow... itll be way better
I PWN U WITH MY LARGE............. CAWK.
Now if you did this on the WAR forums oke, but suggesting that this will play like WoW , lol no words for that.
ya lets not make it a flame thread or anythin like that, but ya man watch some vids, AoC looks way different and looks bommmb dizzle
I PWN U WITH MY LARGE............. CAWK.
In my opinion, AoC is nothing like WoW. The combat system is way different, from what I have heard, the crafting will be different as well. The PvP HAS more of a point to it, there is actually a story behind the Border Kingdom. And AoC is been focused to the more mature community, and also, people that were just fans of a RTS won't buy the game. Most likely people from Funcoms Anarchy Online will MAYBE switch, if they are not already too into AO.
Osahar Ismassri
Conscript of King's Guard
http://guild-of-kings-guard.com/
Didn't you post this in the wrong forum? I'm sure you meant to put this in the WAR forum, right? It's ok, everyone makes mistakes.
Yeah, WAR forum is the last one on the list not the first, I think that's where you ment to post this.
|Mortal Online|Gnostaria|
I think it is a fair question.
It's obvious that the game isn't going to look like wow! but there are more then just looks. A lot of the things he lists are not known or are similar to wow...
And I am afraid this game is going to draw teen age boys like a magnet with the whole nudity thing. So I'm really expecting to be disappointed with the in game community and I'm not expecting it to be better then wow in the regard.
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Ethion
Even though i a leaning towards on this one, i think maybe OP hasnt done any AoC research =P
Completely different take on the mmorpg, but cant say much really till release. hehe
Drastically different from WoW. But I can understand why you would think that since most recent released MMOs have cloned WoW, or should I say tried to clone WoW.
Plenty of people say it is different but if you read the 6 points he listed I'm thinking they are all going to be wow like. I haven't read anything that indicates that this game will not be wow like in those criteria? It would be nice if someone could point out how it is not wow like?
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Ethion
Make up some real criteria. You managed to get... one.
For the record, here's what I'd consider a WoW clone:
Any game with many of the following traits:
I would say these are pretty much te defining characteristics of WoW.
Based on these Criteria, AoC is very different. And I think they're better than your "Negligable death penalty" type of deal.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
Because the game is level based and has 80 levels of PvE, it has to be accessible and continuous. Obviously progression is dependant on the type of player playing. I doubt they will make it hard to level, and judging from the fact the game isn't experienced based for crafting, you progress at your own pace via quests to get to the next tier. Expect it similar to other games out there, which might I add has been a tradition long started before WoW.
Again something commonly found in games today, not an originator by WoW but more of a preferance from the community. We don't know server rulesets for the different types yet either. In sieging, if you try and Zerg the amount of time before you can attack will prob increase.
Definately Quest Driven, this is an RPG to afterall and Funcom are know for their storytelling in their other games. Linear to a degree but also very optional. How you treat an NPC is remembered by that NPC so its dynamic to some degree depending on circumstance and situation at the time from the choices you make. Again for crafting its not experience based, but rather told as a story where you have to produce in a quest what you would like to make and present it to your trainer / teacher / quest giver, therefore not seeming like a day job, but also adding meaning to your character.
http://www.mmorpg.com/discussion2.cfm/thread/154394
http://community.ageofconan.com/wsp/...T&func_id=2002
See the sticky at the top, all the information has been about for 6 months now.
Read: http://www.mmorpg.com/discussion2.cfm/thread/149684
Read: http://www.mmorpg.com/discussion2.cfm/thread/146323
Read: http://www.mmorpg.com/discussion2.cfm/thread/142254
Listen: http://www.mmorpg.com/discussion2.cfm/thread/153332
Listen: http://www.mmorpg.com/discussion2.cfm/thread/152491
Watch: http://www.mmorpg.com/discussion2.cfm/thread/156112
Watch: http://www.mmorpg.com/discussion2.cfm/thread/151913
Thats about 4 hrs worth if your really interested in knowing why the game is different, and has massive meaning in its PvP, again wait for looting confirmation too.
People will find this game pretty complex in my opinion. So much so it might come as a shock for some.
Take out Auto Attack - Oh shit! you have to watch what your doing now, in melee you have to make sure your in the right place at the right time, know your weapon; what distance doing your 2H sword swing etc. Fireballs dont magically turn corners, formation mounted combat etc etc. Did you guys read mmorpg.com CES report : "Funcom has deliberately locked their UI down securely to prevent hacking and 3rd party macro programs." That means its not like WoW straight away :P
1. WoW was not the first to introduce fast and easy leveling.
2. I thought WoW had a death penalty? 25% off of durability or health *shrug*
3. WoW was not the first to implement linear, quest driven advancement.
4. WoW was not the first to implement a tree like skill system.
5. Ok maybe WoW was the first game with pointless PvP.
6. WoW was not the first game to take little effort, but I agree it was not complicated.
So I suppose it could be similar in a couple of those areas.
1. WoW was not the first to introduce fast and easy leveling.
2. I thought WoW had a death penalty? 25% off of durability or health *shrug*
3. WoW was not the first to implement linear, quest driven advancement.
4. WoW was not the first to implement a tree like skill system.
5. Ok maybe WoW was the first game with pointless PvP.
6. WoW was not the first game to take little effort, but I agree it was not complicated.
So I suppose it could be similar in a couple of those areas.
1) EQ1 even tried to improve their leveling curves prior to WoW coming out. The grind post 50 was hideous (Hell levels anyone?)
2) WoW's death penalty is "super light" compared to EQ1's, which was fairly harsh, especially prior to the cleric epic weapon becoming common. In EQ1, you lost quite a bit of XP (could be weeks worth in hell levels). The cleric epic let you rez people and let them regain 96% of the xp they lost. Sounds almost like nothing at that point, but those 4%'s still added up. A bad night in raiding could lead to 10 or 20 deaths (especially for pullers, who were supposed to sacrifice themselves if they made a bad pull instead of training the entire raid group), and people did lose levels doing that.
3) Indeed... linear is.... pretty much a requirement in these games. More choices doesn't mean it isn't linear, just has more paths to choose from.
4) Heh, I remember MUD's with classes far more complex than the most complex classes in any MMORPG to date.
5) WoW pvp has as much meaning to me as every other MMORPG's. Take/keep a keep or castle? In the long run, it means absolutely nothing. Its the combat that should be fun, not the fact that it has 'meaning'. Planetside was king of the meaningless base battles. DAOC too. Even Eve... so a corp controls a chunk of low sec, this really doesn't matter much in the grand scheme of things. WW2 Online is about like Planetside, especially with ez-mode axis winning all the time .
6) WoW wasn't complicated, but so far, even the most complicated MMORPG could be played by a monkey. These games aren't about player skill (why its so easy to code bots for them). If they made them hard to understand, the vast majority of people wouldn't play, and the game wouldn't succeed.
What matters to me is: Will AOC be fun? For the short term and long term? I can have fun short term in a lot of games, but after having done it over and over again, in the long run, they become tedious grinds. I've only maxxed characters in EQ1 and WoW (3 in EQ1 and 1 in WoW). ATM, if I ever went back into EQ1, my characters aren't maxed any more, and I don't think I could bring myself to grind them up to max again, even with the faster leveling they have now. *shudder*
Just wanted to say that it is not my opinion that AoC is a WoW clone as I dont know much about it. Just trying to get a picture on what other people think. And I think it is a legitimate question since devs will undoubtedly look at WoW and hope to get a fraction of their subscription numbers if they make a WoW clone.
As for what I think is a WoW clone that is my opinion and the fact that the features I listed are used in other games is irrelevant since WoW took alot of its features from other games, and perfected them.
And for the record, there is a difference between losing hours of leveling for one death and losing almost nothing (like WoW). There could be something inbetween you know. In AC 1 for example you would lose anywhere of 15-30 min of time each time you died.
More over, complicated MMORPGs do exist. Building and using ships in an effective manor does take some planning and thinking. AC 1, back in the old days, required you to experiment with ingredients to create a succesful spell and some of the quests in those game was quite complicated to finish as you had to have several people who pulled different levers at different times and similar.
MMORPGs doesnt have to be so hard that you need a Ph-D to be succesful, but enough complicated to get rid of kids atleast. I mean the average age of a WoW player is 27, for males and even higher for females, so its about time they made an MMORPG that caters to adults. And by that I dont mean having nudity and excessive gore, not that there is something wrong with those but it would be nice to play a game that is somewhat mentally challenging.
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