The assassin class uses poision, and as far as I've read, is the only class that does.
The class was created with a merge from other classes, one of which was, I believe, the lotus master who was the original class "poison class"
Here is a link to the TTH Assassin preview where it talks about it.
Age of Conan Class Interview #4: The Assassin Posted December 10th, 2007 by Micajah
Questions by Cody "Micajah" Bye, Managing Editor Answers by Evan Michaels, System Designer for Funcom
The time has come for stealth, guile, and the silent kill. The last few weeks have been rife with information on the classes in the Age of Conan as our bi-weekly class interviews covered all of the Soldier archetypes in thorough detail. With the soldiers finished, the Ten Ton Hammer staff has refocused our next set of class interviews on the Rogue archetype, which features the Assassin, Ranger, and the ever-popular Barbarian classes. For our first of these three interviews, the Funcom developers wanted to concentrate on the mysterious Assassin. To find out more about this class, we asked a series of questions to Evan Michaels, system designer for Funcom, and he was happy to give us the nitty-gritty info. Enjoy the article and start dreaming about your future Assassin!
Ten Ton Hammer: Out of all the Rogue classes, the Assassin has really been the only class without a detailed preview. Why has it taken so long to get specific details about the Assassin class to the general public?
Evan Michaels: Assassins were one of the more major theme mergers" - bringing together the Lotus Master and Defiler classes into one - and as such has required a bit more work to fit everything together compared to some of the other classes, like the Guardian or Priest of Mitra that have been around for quite some time.
Given that the Assassin class has undergone so many changes over the last year, naturally it has ended up further down the list in terms of the order we approach class previews. In the end, however, weve been very happy with how the Assassin turned out and feel that it will be a very enjoyable class to play.
Ten Ton Hammer: Could you give a brief synopsis of the Assassin so everyone can understand what this particular class is all about? What are their strengths and weaknesses? What do they excel at?
Evan: The basis of the Assassin is (as the name may imply) killing swiftly and efficiently. The Assassin is probably the deadliest of any class when it comes to raw power, having a variety of means with which to quickly dispatch his target of choice. So, simply put, an Assassin is definitely someone you want to have on your side of the battle as opposed to knifing you in the back. The Assassin is also the most proficient class when it comes to stealth, and has a bit of an easier time sneaking around than the other classes in the game.
As for weaknesses, his focus on stealthwhich requires sacrificing heavier armor for silk to make less noiseand a very offensive-oriented mentality leave him a bit weaker defensively when compared to many of the other classes. Assassins rely more on evasion and other methods of rejuvenationbe it golden lotus extracts or more necrotic techniques, depending on their focusrather than taking the brunt of many direct hits.
Ten Ton Hammer: In general from the scant amount of video and descriptions of the Assassin that has filtered its way into the public why does the Assassin have such an emphasis on melee combat? Werent Assassins just as good at killing people from a distance as they were with their close combat weaponry?
Evan: While Assassins are able to use crossbows and other forms of ranged weaponry, their strength is primarily in their ability to surprise and overwhelm their target quickly. Although one could accomplish this reasonably well with ranged attacks, the Assassin finds it more effective to be up close and personal, rapidly barraging his target with a flurry of quick jabs, poisoned blades, and other nasty techniques meant to expose his targets weaknesses.
Ten Ton Hammer: While combat is important in AoC, there has also been an emphasis placed on stealth and guile as well, which the Assassin seems to be exceptionally good at. How will the Assassins stealth abilities allow him to gain an upper hand in certain encounters?
Evan: As was mentioned before, you are correct that the Assassin is exceptionally good at stealth, and the various advantages thereof. The Assassin takes full advantage of this, gaining the upper hand by surprising unwary foes and debilitating them before they have time to gain the upper hand.
Given that the Assassin isnt the most hearty fighter when it comes to getting directly attacked, being able to gain the element of surprise is a large boon for him. If skilled enough in sneaking around his chosen targets, the Assassin also has the ability to perform sneak attacks to further gain an advantage. He also has a number of abilities which have additional properties if used from stealth.
Ten Ton Hammer: For the Barbarian and the Ranger, its obvious what sort of benefits they can give to a party (melee and ranged DPS), but the Assassins party benefits arent so obvious. Why would an Assassin be a good person to include in a group? Should Assassins worry that theyre going to be labeled as the loners of AoC?
Evan: From a certain point of view, Assassins are a bit of a selfish classhowever, one shouldnt be so fast to dismiss that as them not being useful to a group.
Unlike the Barbarian, the Assassin generally does not have what we would consider direct team buffs, however he has a very wide toolset when it comes to debilitating his targets in ways that are generally quite useful in both solo and group gameplay.
His Lethargy combos, for instance, will dramatically lower the damage output of his chosen target, while he can further increase this effect with his Atrophy feats in the Lotus specialized tree.
In terms of other specialized feat-based group utility, Assassins can train in many abilities which are quite useful, such as:
Sabotage Armor, which removes the directional shielding abilities of the target for a short period Cleansing Lotus, which can remove poison effects from their group Necrotic Leech, which deals area damage while also leeching mana, stamina, and health back to their party Burden to Bear, which makes high-armor targets take additional damage for a period of time These are just a few examples of the toolset of the Assassin, but you can probably see that while he is perhaps a bit single-minded in terms of focusing on killing his targets, the way he facilitates it can be a major asset to any group.
Ten Ton Hammer: Will an Assassin be able to solo his enemies? Both the Barbarian and the Ranger seem to have decent combat abilities, but the Assassin doesnt seem to have anything that really makes him good at soloing. Are there ways for Assassins to solo effectively?
Evan: Yes, the Assassin will be able to kill enemies solo, however it does take a bit more calculated of an approach than perhaps you would find in the brute-force measures of a Barbarian.
Especially when utilizing the element of surprise, the Assassin can be quite formidable. Launching a sneak attack on a target, debuffing one or multiple targets with his Lethargy combos, then following up with a barrage of quick hits, poison or unholy damage-over-time combos and abilities can kill a target more swiftly than pretty much any class in the game.
On the flip-side, being careful is the way of the Assassin and getting caught off-guard is not something that will prove to be ideal. Even then, however, Assassins can spec into a number of evasive and recovery-oriented abilities, such as Prediction (passive evasion bonuses), Necrotic Leech, Life Leech (damage-based health recovery), Cats Paw (short-duration evasion buff), and Golden Lotus Extract (short duration healing effect) to deal with unforeseen situations.
Ten Ton Hammer: How will the Assassin's poison and unholy attacks work in combat? Are they going to be combos, or something that you will apply to your weapons before you enter combat?
Evan: The Assassin has a number of ways to utilize the effects of their chosen damage path, be it through stances, combos, or abilities. The first specialized feat available in their Lotus and Corruption trees will grant the respective stances used in association with either tree and allow the Assassin to deal passive poison and unholy damage on all of their melee attacks while active. Additionally, depending on the stance the Assassin is in at the time, their combos will take different forms and have slightly different effects corresponding with said stance.
Examples of this would be one combo which applies lingering poison damage while in Poison Stance (Poison Blades) or deals instant unholy damage and collects Soul Fragments while in Unholy Stance (Corrupted Blades.) As one might also expect, the optional special abilities found in either of the two trees are typically themed to match one of the two damage types or somehow interact with the nature of their respective stance.
Ten Ton Hammer: Are the Assassin's still going to have the ability to create restorative elixirs? How are these going to compliment potions created by an Alchemist?
Evan: While creating elixirs was an idea originally slated for the Lotus Master class, the Assassin himself will not have that ability specifically. Instead, the Assassin will have a number of abilities which grant temporary effects corresponding with the theme of the two stances of the class. For example, specific to the Lotus tree is the ability to use restorative powers of Golden Lotus Essences in order to heal the Assassins wounds.
Similar options would be the ability to remove poisons from himself and his group, become resilient against magical attacks used against him, or (as my personal favorite) use a bomb of mixed lotus powers to confuse his enemies, rendering them unable to tell friend from foe for a short period of time. Not to be left out, the Corruption tree has a number of more unholy-themed abilities which bestow short-term advantages upon the Assassinoften utilizing the Soul Fragments harvested from his victims in order to drain the life from his still-living targets or empower him with unholy strength.
Ten Ton Hammer: The Assassin character seems pretty neat, but is there anything else youd like to tell the Ten Ton Hammer readers to attract them to this particular class in AoC?
Evan: Personally, Ive been playing the Assassin quite a bit recentlyespecially in working on the specialized treesand have to say Ive really been having a blast with it. The Assassin is a really great class for people who like having a large strategic toolset, many abilities on the hotbar, and high damage-dealing potential.
After all, simply from a gamers perspective, when you start getting into using all your abilities to maximum potential its hard to resist watching your targets HP plummet from the flurry of damage numbers on the screen caused by offhand procs, poisons, combos, and clickable special abilities!
Originally posted by AmazingAvery The Scion class was announced as one that works with poison.
Actually, I believe the Scion of Set had magical poision, and poison based attacks, and could imbue his team with them. I'm not sure I'd call him a poison class though, as he is healer first.
Lotus Master/Assassin > Scion of Set when I think of poision classes.
/shrug
Just me though.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Baikal
Originally posted by AmazingAvery
The Scion class was announced as one that works with poison.
Actually, I believe the Scion of Set had magical poision, and poison based attacks, and could imbue his team with them. I'm not sure I'd call him a poison class though, as he is healer first.
Lotus Master/Assassin > Scion of Set when I think of poision classes.
Comments
in the Lore, there is the Lotus plant, some derivatives are used as poison.
There is the craft "Alchemy" to study, one would presume you could make poison this way.
I think it would be an appropriate addition to the game.
The Scion class was announced as one that works with poison.
The assassin class uses poision, and as far as I've read, is the only class that does.
The class was created with a merge from other classes, one of which was, I believe, the lotus master who was the original class "poison class"
Here is a link to the TTH Assassin preview where it talks about it.
Age of Conan Class Interview #4: The Assassin
Posted December 10th, 2007 by Micajah
Questions by Cody "Micajah" Bye, Managing Editor
Answers by Evan Michaels, System Designer for Funcom
The time has come for stealth, guile, and the silent kill. The last few weeks have been rife with information on the classes in the Age of Conan as our bi-weekly class interviews covered all of the Soldier archetypes in thorough detail. With the soldiers finished, the Ten Ton Hammer staff has refocused our next set of class interviews on the Rogue archetype, which features the Assassin, Ranger, and the ever-popular Barbarian classes. For our first of these three interviews, the Funcom developers wanted to concentrate on the mysterious Assassin. To find out more about this class, we asked a series of questions to Evan Michaels, system designer for Funcom, and he was happy to give us the nitty-gritty info. Enjoy the article and start dreaming about your future Assassin!
--------------------------------------------------------------------------------
Ten Ton Hammer: Out of all the Rogue classes, the Assassin has really been the only class without a detailed preview. Why has it taken so long to get specific details about the Assassin class to the general public?
Evan Michaels: Assassins were one of the more major theme mergers" - bringing together the Lotus Master and Defiler classes into one - and as such has required a bit more work to fit everything together compared to some of the other classes, like the Guardian or Priest of Mitra that have been around for quite some time.
Given that the Assassin class has undergone so many changes over the last year, naturally it has ended up further down the list in terms of the order we approach class previews. In the end, however, weve been very happy with how the Assassin turned out and feel that it will be a very enjoyable class to play.
Ten Ton Hammer: Could you give a brief synopsis of the Assassin so everyone can understand what this particular class is all about? What are their strengths and weaknesses? What do they excel at?
Evan: The basis of the Assassin is (as the name may imply) killing swiftly and efficiently. The Assassin is probably the deadliest of any class when it comes to raw power, having a variety of means with which to quickly dispatch his target of choice. So, simply put, an Assassin is definitely someone you want to have on your side of the battle as opposed to knifing you in the back. The Assassin is also the most proficient class when it comes to stealth, and has a bit of an easier time sneaking around than the other classes in the game.
As for weaknesses, his focus on stealthwhich requires sacrificing heavier armor for silk to make less noiseand a very offensive-oriented mentality leave him a bit weaker defensively when compared to many of the other classes. Assassins rely more on evasion and other methods of rejuvenationbe it golden lotus extracts or more necrotic techniques, depending on their focusrather than taking the brunt of many direct hits.
Ten Ton Hammer: In general from the scant amount of video and descriptions of the Assassin that has filtered its way into the public why does the Assassin have such an emphasis on melee combat? Werent Assassins just as good at killing people from a distance as they were with their close combat weaponry?
Evan: While Assassins are able to use crossbows and other forms of ranged weaponry, their strength is primarily in their ability to surprise and overwhelm their target quickly. Although one could accomplish this reasonably well with ranged attacks, the Assassin finds it more effective to be up close and personal, rapidly barraging his target with a flurry of quick jabs, poisoned blades, and other nasty techniques meant to expose his targets weaknesses.
Ten Ton Hammer: While combat is important in AoC, there has also been an emphasis placed on stealth and guile as well, which the Assassin seems to be exceptionally good at. How will the Assassins stealth abilities allow him to gain an upper hand in certain encounters?
Evan: As was mentioned before, you are correct that the Assassin is exceptionally good at stealth, and the various advantages thereof. The Assassin takes full advantage of this, gaining the upper hand by surprising unwary foes and debilitating them before they have time to gain the upper hand.
Given that the Assassin isnt the most hearty fighter when it comes to getting directly attacked, being able to gain the element of surprise is a large boon for him. If skilled enough in sneaking around his chosen targets, the Assassin also has the ability to perform sneak attacks to further gain an advantage. He also has a number of abilities which have additional properties if used from stealth.
Ten Ton Hammer: For the Barbarian and the Ranger, its obvious what sort of benefits they can give to a party (melee and ranged DPS), but the Assassins party benefits arent so obvious. Why would an Assassin be a good person to include in a group? Should Assassins worry that theyre going to be labeled as the loners of AoC?
Evan: From a certain point of view, Assassins are a bit of a selfish classhowever, one shouldnt be so fast to dismiss that as them not being useful to a group.
Unlike the Barbarian, the Assassin generally does not have what we would consider direct team buffs, however he has a very wide toolset when it comes to debilitating his targets in ways that are generally quite useful in both solo and group gameplay.
His Lethargy combos, for instance, will dramatically lower the damage output of his chosen target, while he can further increase this effect with his Atrophy feats in the Lotus specialized tree.
In terms of other specialized feat-based group utility, Assassins can train in many abilities which are quite useful, such as:
Sabotage Armor, which removes the directional shielding abilities of the target for a short period
Cleansing Lotus, which can remove poison effects from their group
Necrotic Leech, which deals area damage while also leeching mana, stamina, and health back to their party
Burden to Bear, which makes high-armor targets take additional damage for a period of time
These are just a few examples of the toolset of the Assassin, but you can probably see that while he is perhaps a bit single-minded in terms of focusing on killing his targets, the way he facilitates it can be a major asset to any group.
Ten Ton Hammer: Will an Assassin be able to solo his enemies? Both the Barbarian and the Ranger seem to have decent combat abilities, but the Assassin doesnt seem to have anything that really makes him good at soloing. Are there ways for Assassins to solo effectively?
Evan: Yes, the Assassin will be able to kill enemies solo, however it does take a bit more calculated of an approach than perhaps you would find in the brute-force measures of a Barbarian.
Especially when utilizing the element of surprise, the Assassin can be quite formidable. Launching a sneak attack on a target, debuffing one or multiple targets with his Lethargy combos, then following up with a barrage of quick hits, poison or unholy damage-over-time combos and abilities can kill a target more swiftly than pretty much any class in the game.
On the flip-side, being careful is the way of the Assassin and getting caught off-guard is not something that will prove to be ideal. Even then, however, Assassins can spec into a number of evasive and recovery-oriented abilities, such as Prediction (passive evasion bonuses), Necrotic Leech, Life Leech (damage-based health recovery), Cats Paw (short-duration evasion buff), and Golden Lotus Extract (short duration healing effect) to deal with unforeseen situations.
Ten Ton Hammer: How will the Assassin's poison and unholy attacks work in combat? Are they going to be combos, or something that you will apply to your weapons before you enter combat?
Evan: The Assassin has a number of ways to utilize the effects of their chosen damage path, be it through stances, combos, or abilities. The first specialized feat available in their Lotus and Corruption trees will grant the respective stances used in association with either tree and allow the Assassin to deal passive poison and unholy damage on all of their melee attacks while active. Additionally, depending on the stance the Assassin is in at the time, their combos will take different forms and have slightly different effects corresponding with said stance.
Examples of this would be one combo which applies lingering poison damage while in Poison Stance (Poison Blades) or deals instant unholy damage and collects Soul Fragments while in Unholy Stance (Corrupted Blades.) As one might also expect, the optional special abilities found in either of the two trees are typically themed to match one of the two damage types or somehow interact with the nature of their respective stance.
Ten Ton Hammer: Are the Assassin's still going to have the ability to create restorative elixirs? How are these going to compliment potions created by an Alchemist?
Evan: While creating elixirs was an idea originally slated for the Lotus Master class, the Assassin himself will not have that ability specifically. Instead, the Assassin will have a number of abilities which grant temporary effects corresponding with the theme of the two stances of the class. For example, specific to the Lotus tree is the ability to use restorative powers of Golden Lotus Essences in order to heal the Assassins wounds.
Similar options would be the ability to remove poisons from himself and his group, become resilient against magical attacks used against him, or (as my personal favorite) use a bomb of mixed lotus powers to confuse his enemies, rendering them unable to tell friend from foe for a short period of time. Not to be left out, the Corruption tree has a number of more unholy-themed abilities which bestow short-term advantages upon the Assassinoften utilizing the Soul Fragments harvested from his victims in order to drain the life from his still-living targets or empower him with unholy strength.
Ten Ton Hammer: The Assassin character seems pretty neat, but is there anything else youd like to tell the Ten Ton Hammer readers to attract them to this particular class in AoC?
Evan: Personally, Ive been playing the Assassin quite a bit recentlyespecially in working on the specialized treesand have to say Ive really been having a blast with it. The Assassin is a really great class for people who like having a large strategic toolset, many abilities on the hotbar, and high damage-dealing potential.
After all, simply from a gamers perspective, when you start getting into using all your abilities to maximum potential its hard to resist watching your targets HP plummet from the flurry of damage numbers on the screen caused by offhand procs, poisons, combos, and clickable special abilities!
Actually, I believe the Scion of Set had magical poision, and poison based attacks, and could imbue his team with them. I'm not sure I'd call him a poison class though, as he is healer first.
Lotus Master/Assassin > Scion of Set when I think of poision classes.
/shrug
Just me though.
Actually, I believe the Scion of Set had magical poision, and poison based attacks, and could imbue his team with them. I'm not sure I'd call him a poison class though, as he is healer first.
Lotus Master/Assassin > Scion of Set when I think of poision classes.
/shrug
Just me though.
Yea forsure.
I liked the name Lotus Master
Ps. See how many hits in AoC section today! woah!