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The game looks interesting and I was reading in an online magizine that it would be possible to jump into this game (pun intended) for 30 minutes and feel like you've accomplished something. They also mentioned mining, vast space to play in, stuff that made it sound a lot like a new Eve.
My question is will this be Eve for the casual player?
Comments
No, nothing like EVE.
This is more a FPS.
Think "Wing Commander" MMORPG.
You can try its ancestor, Jumpgate, and get a feel for what its about.
But JE will have many more MMORPG elements added in, I suspect.
I suspect it some folks will play the game anything but casually. But it will have more appeal to folks who want more of a FPS style of combat. Odds are it will lack a bit in depth with regards to the economy and what not.
But if its PVP is as hardcore as its predecessor, casuals might not find it quite that enjoyable.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EVE just has time requirements to advance. I wouldn't say that makes it hardcore. It does have a steep learning curve, but that doesn't make it hardcore either. In anticipation of JGE I decided to play around in JGClassic to get used to flying.
Calling it an FPS makes the game sound easy. Flying takes concentration. I missed the station when I tried to dock my first time. The second pass I would have been aligned, but there was no dock on that side. Finally on my third attempt at docking, I managed to make it without crashing into the station. I have been practicing some tricks for speed docking, but I haven't been able to do it yet.
Both games will compliment each other well. Each will have their strengths and weaknesses.
Its nothing like Eve. Eve is for people more into the economy of space trading empires IMHO. If you want to imagine your self in space, but don't want to be bothered with actually flying your ship or dogfighting in combat, then choose Eve where most things in flight are a matter of choosing a menu option and clicking it.
In JGE you fly and fight your ship yourself--its a space flight sim like wing commander, Elite, etc.
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Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
FFS people, go download a free trial of the current Jumpgate, ignore the crappy graphics and tolerate the hideous implementation of the flux and play it. JGE will be similar in style to the current jumpgate but with more features and drastically upgraded graphics.
It's only similar to EVE in that both are space based MMO's.
"A ship-of-war is the best ambassador." - Oliver Cromwell
I liked EVE for the fact you could fly capital ships, but you were limited to PVPing with them and I do not enjoy PVPing because people who PVP are usually the ones who play the game 24/7. So when you throw in someone who only plays a couple of hours a week into the mesh they get eaten alive. The only people getting their money's worth of entertainment from all of that are the ones flying around ganking the casual players. That is what led me away from EVE, there was no real balance between a casual and a hardcore gamer. You had to go all in on the game or not bother with it because you wouldn't last 5 seconds.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
What makes EVE unplayable is the combination of the gate campers and the high death penalty. If Jumpgate has less griefing and a lower death penalty I will play it as soon as it comes out. if it is EVE-like, well, EVE already exists.
The original Jumpgate was pretty ruthless from what I hear, which isn't a good sign.
I quit EVE because of the skill system.The timed-based isn't bad at first. But the longer you play and start to get up to some higher level skills, it gets extremely frustrating. Who the hell wants to wait 3 weeks for a skill to finish, just so you can use the next best upgrade item? I sure as hell don't! A single level in a single skill takes days or weeks to train, and you need to have tons of certain skills just to start in certain new ones, which will also take days and weeks to train. I simply got sick of it, and just quit.
At the moment I'm waiting for Age of Conan, but Jumpgate's gameplay sounds good. I'll have to download the free trial of the current Jumpgate and try it, and keep up with Evolution. It sounds like it could give EVE a run for its money.
Playing: BF2142
Waiting For: Jumpgate: Evolution
Played: UO, DAoC, MCO, EQ, AO, TSO, Shadowbane, Planetside, SWG, FFXI, CoH, L2, EQ2, WoW, MxO, EVE, AoC
Played 6mo+: UO, EVE
I wouldn't go sayin' it's NOTHIN like EvE. for one it's a space based sci-fi MMO as well. in both games your char is the ship and that's pretty much it. also ya get to fly thru different systems and there's no atmo flight so it's pretty much space/ship-bound for both games.
both games have combat and economy. the bigest differences are the core elements of the flight engine and the playstile. also the skill/rank system and the whole levelin' up is different as well.
Do you really think the makers of this title havent looked at CCP's short comings and will try to capitalize on it just a bit?
I've maintained a 'WoW in Space' would take a serious bite out of CCP's ass. I have a lot of respect for CCP but their catering to the pvp crowd first, the pve crowd second mentalitiy needs to be reconciled at some point - its to the point of arrogance.
As for arrogance, EVE is run for the Dev's amusement, not the players.
I agree, EVE's the most unplayable game I've ever liked. Or the most likeable game I couldn't stand to play. Hardcore PvP death penalty just kills it for me.
I like some death penalty, but not in PvP. I liked DAOC's system, where it had normal PvE death penalties, but PvP was always rewarding. The main penalty being that if you lost, it tended to be much less rewarding.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
From what I can tell, the general themes (Sci-Fi Combat, Exploration, Industry) of JG:E and Eve are the only real similarities. It seems to me like the actual game experience will be more different between these two titles than say WoW vs EQ.
Eve plays more like an RTS (point and double click flying) where JG:E is going to be more shooter-esque (real-time mouse-keyboard, or joystick action). Also, it seems that the skill system in JG:e is supposed to be more level-by-use, rather than select a skill and wait, as Eve is.
A lot of people talk about the pvp risk and such, and I agree that this aspect will be a HUGE issue of debate in the coming months, as to which is better for the community. There was an interview recently with one of the JG:E devs in which he stated that he was NOT a fan of heavy death penalties. With comment in mind, I suspect that it will not be nearly as harsh as Eve in the terms of death creating huge potential setbacks for players or player orgainzations.
I feel that when the smoke clears, both games will share some user base, however, they will both attract players that simply do not like the otehr game. The huge differences in the actual controls of the ships and the character advancement systems will likely make sure that certain players will simply perfer one over the other. In short, aside from being sci-fi, they do not seem much alike.
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Sargothas/Darkwynd/Grimwynd
Played/Tried/Beta'd:
SWG, WoW, Eve, CoV, Planetside, DAoC, AO, PotBS, RFO, Neocron, Ryzom, TR, Hellgate, FoM, MxO, Vendetta, VG:SoH, AutoAssault, DDO, LotRO, AoC, Jumpgate, WAR, Black Prophecy, Mortal, Darkfall, Dawntide, AoT, G&H, AoEO, Aion, the list goes on...
I was a miner and a transporter, weird as it seems, just cruising the vast blackness of space for a mission was enjoyable AND exiting.
Ah, a lunatic
Did I mention we had a oposing squad who waged war on us? We from =Phoenix= Hardly had to break a sweat during fights with O.M.E.G.A, So we harvesters and transporters were easy target for those red bastards.
The times when you had to change course midway to the nearest station (often in hostile space) were the most existing.
You had to spend your break-fuel for boosting your speed just to make it. Which ofcourse resulted in having to break your ship manually by doing a 180 just before you would crash into the dockingbay. Aproaching the dockingbay too fast would mean a huge explosion and a burning death.
I think you should ask, I this a more hardcore version of JumpGate?
I have only one wish: Physical Obstacles.
Eve has carebear obstacles, you can fly full throttle at stations and autodock, with JumpGate you actually had to dock or evade dark, badly lit asteroids.
I tried EVE trial and have read up on it and the politicing and PVP sound very exciting to me and I really dont care for PVP. The gate campers and death penalty are part of the game so I do not mind them so much. The reason why I didnt subscribe to EVE was because it was hard to understand all of the ends and outs of it and, this part is hard to explain, I kept feeling I couldnt "see" anything. I feel the camera angles and view point just didnt work for me. If JGE has a better point of view with many of the elements that EVE has I will try it out.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer