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Hunting? Why or why not? Minigame madness.

If most people killed some animal would they know how to properly get meat or the skin from it?  I'd say no.

Why isn't a hunting skill in RPG games.  Going out and killing boars and getting coin or loot is nuts, but going out to special areas and actually hunting intelligent animals becomes a whole new aspect to game play.

You could increase some combat abilities by doing so, sell the meat to people who cook, use skins and bones for item crafting.

Make it a skill.  People would be more apt to do it if its less like farming.  The whole thrill of the hunt feel. 

Change up the GUI, narrow your vision. Make it intense.  Only let people play it in first person view.  Remove most of your crazy powerful attacks.  Just bow, staff, spear, club or blade

Hell even instance it.  People could go on hunting parties.  A game within a game.  Make sure its worth peoples while.

Thoughts?

PS. THink of the crazy sh*t you could do with other skill non-combat aspects of a game, if you turned them into mini-games

 

Comments

  • xray00xray00 Member Posts: 202

    Actually I would bet that in a period such as this game is set a good number of people would know how to skin an animal and harvest the meat.  Peasants would live off what they hunted, not a run to the local market.  Adventurers would really need to know these skills as they go hand and hand with anyone who is going to live in the wilderness for a significant amount of time.

     

    That being said, most games have skills that let you do stuff like this.  In WOW you have the skinning skill for example.  I don't know that it really warrants a full mini-game (which I dislike in general anyway - they always feel cobbled together) but crafting related skills would be appropriate in my opinion.

  • JuggyJugsJuggyJugs Member Posts: 64

    Perhaps minigame was a bad term.  But an extension of the main aspect of the game.

    RVR, Questing, Skills upgrading

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