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Why don't we make our own MMO?

redcap036redcap036 Member UncommonPosts: 1,230

Well it's a simple question, what is really stopping people from the MMORPG community making our own MMORPG online world, the way we want it?
Why do we wait and wish that someone else will make the worlds best and most wonderful MMORPG for us, I mean it can't be that hard, we use to do it with neverwinters night toolset editor, there must be a site or place were one can get a basic mmo game engine, which we can make into what we what, as for what we want, well a good survey could help there and I'm sure there is quite a few people in our community who have the skills in skinning and texturing not to forget the scripter's, sound and music also modellers etc...
I'm not saying that it will be easy, by far it will be pain and a full grown headache, but in the end it would be worth it, well worth it.
Just an idea, what do you all think?
18,1,08

             Hi all, the question I put forward in this Forum has over the course of your questions and posts has changed from my original posting to, what the concept of a Mass Multiplayer Online Community Role-play Game Universe and what it constitutes, the possible out come of this Discussion is hopefully a Design document or at least a better understanding of what a MMOCRPGU is compared to a standard MMORPG.

                                Mass Multiplayer Online Community Role-play Game Universe

                                                               MMOCRPGU


  UPDATE: if you would like to volunteer, please PM me at MMORPG.com, use your MMORPG.com handle as your name, also tell us what you sort of WORK you would like to do and what skills/experience you also might have. also please make sure that you are available for contact via PM thru your MMORPG.com profile page, thank you.



 UPDATE 2: All who were sent invites please send your Xfire.com name via PM as this way I know who to send invites back to please don't try to add me to your friends list as I will reject all applicants I'm not expecting.


Please, NO Product bashing or flaming nor any company name bashing or flaming, also please don't give us your personal opinion of what you think of the product/ company, nor anyone who just wants to be nasty or rude, I will block these post's. 

 


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Comments

  • ianubisiianubisi Member Posts: 4,201

    The simplest answer is that there is a great deal of disagreement about what people want from a MMOG.

  • GruntyGrunty Member EpicPosts: 8,657

    But who's barn are we going to use to set up shop in, Mickey?

    I don't know, Judy.   But we will find one.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • rikiliirikilii Member UncommonPosts: 1,084

    Originally posted by ianubisi


    The simplest answer is that there is a great deal of disagreement about what people want from a MMOG.

    I thought we all wanted the same thing.  I mean there are never any disagreements on these message boards.  What are you talking about?

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • GreenChaosGreenChaos Member Posts: 2,268





     As we can have boobs, even for the US version - you can count me in. 

  • redcap036redcap036 Member UncommonPosts: 1,230

    Who said we can only make one?

    if we can make one, we can make more, maybe not everybody is happy at first, but in the long run....

  • DracisDracis Member Posts: 434

    Well considering I've already spent over 20k on varying game engines, a few more thousand on learning to code, and on a huge amount of computer equipment, you can use my barn.

  • JenuvielJenuviel Member Posts: 960

    Here's a place to start: www.worldforge.org/

    There's no telling when it'll reach a point where it meets the goals it's set out for itself (it's been in development since the late 1990's), but it's an open source project for the creation of an MMO engine that'll sort of serve the same purpose the old LP and Diku engines did for MUDs.

  • mmoaddict1mmoaddict1 Member Posts: 9

    Interesting

     

     

  • mmoaddict1mmoaddict1 Member Posts: 9

    WAIT



    I Forgot something

  • redcap036redcap036 Member UncommonPosts: 1,230

    Hi Dracis,
                      That's excellent thank you for the offer, I think I'm going to start making a list of people who are interested and see if we can get a project together, I gather you have a fair bit of knowledge on the subject and I'm hoping you have a few idea's on how we can approach or start this MMORPG community project?
  • redcap036redcap036 Member UncommonPosts: 1,230

    Thank's, that's a great link Jenuviel.

  • garbonzogarbonzo Member Posts: 260

    I think the biggest inhibitor is the sheer volume of time it would take, and I suspect most gamers would rather play games than put in the countless hours required to bring something to fruition.  And those who have the skill and time are probably working for developers already.  But, you don't need hundreds of people.  With truly excellent ideas, story writing, gameplay, and art (not necessarily the highest level of detail, but a great style), I think a homegrown MMO could be a huge success.  Sure, most people want the next gen graphics, but it's really not the most important element.  If you got a game off the ground with more basic graphics, you could always update later.   I say form a team and go for it. 

  • mmoaddict1mmoaddict1 Member Posts: 9

    Hey

     

    I actually think the concept is great but, FUNDING could be an issue.

     

    keep me posted would like to hear how its going and give any input if needed.

     

    mmoaddict

     

  • jsw40jsw40 Member Posts: 214

    As for how to go about adding aspects to your games, I'd stick to site surveys. Perhaps even the MMORPG.com staff would place your surveys on the front page if you got a decent team with decent ability together.

    I'm no scripter or developer, but I did just buy 3D Studio Max and I'm learning how to model. Not to mention writing is one of my passions and I could lend a bit to the game lore...

    I'd be willing to contribute, but not design half the game.

  • redcap036redcap036 Member UncommonPosts: 1,230

    Originally posted by garbonzo


    I think the biggest inhibitor is the sheer volume of time it would take, and I suspect most gamers would rather play games than put in the countless hours required to bring something to fruition.  And those who have the skill and time are probably working for developers already.  But, you don't need hundreds of people.  With truly excellent ideas, story writing, gameplay, and art (not necessarily the highest level of detail, but a great style), I think a homegrown MMO could be a huge success.  Sure, most people want the next gen graphics, but it's really not the most important element.  If you got a game off the ground with more basic graphics, you could always update later.   I say form a team and go for it. 
    Hi garbonzo,

                             yes i hear what your saying, on the subject of time, i think it's possible to find pepole who enjoy doing both, building & playing, also unlike a comercial team which is limited by how much it cost to hire them, our team can be made up of almost unlimited volanteers,( good or bad) and yes your totally right we don't need hundreds of team members.

  • redcap036redcap036 Member UncommonPosts: 1,230

    Originally posted by jsw40


    As for how to go about adding aspects to your games, I'd stick to site surveys. Perhaps even the MMORPG.com staff would place your surveys on the front page if you got a decent team with decent ability together.
    I'm no scripter or developer, but I did just buy 3D Studio Max and I'm learning how to model. Not to mention writing is one of my passions and I could lend a bit to the game lore...
    I'd be willing to contribute, but not design half the game.

    yes a good idea, I will wait till we have a semblance of a team or council before I approach the MMORPG.com team.
    and yes your name is on the list as a possible volunteer,( till we get started, everyone gets listed as," possible ")
  • ZindaihasZindaihas Member UncommonPosts: 3,662

    Ok, I was wondering if anyone was ever going to make a post on this subject because I have considered starting a thread like this myself.  For years now, I have had an MMO idea that I have been dying to build and have been hoping against hope that I could raise the resources to make it.  It still may happen, but it is taking longer than I would like.  So then I thought, I wonder if there's anyway I could turn to the MMO community and enlist their aid (through programmers, artists, financial contributions, etc.).  But what has been stopping me is the vast amount of work it would require to organize it.

    I'm not sure there are many people on these boards (including myself) who have much of an idea how difficult it would be to put it all together and make it work.  The first thing that would have to be done is to reach some kind of consensus on what game would be made.  And as ianubisi said, that could end the project right there.  But if an agreement was somehow reached, then there would be the process of copyrighting and licensing it.  A company would have to be established so the game could be licensed to that company.

    If that were somehow accomplished, the company would have to be populated with qualified employees.  Those who could write the code, the artists, administrators who could keep all the departments functioning as one.  That would be extremely difficult.  If we pulled people from the MMO community, there would be so many people who would want to contribute, it would be very hard to separate those who could actually make a useful contribution from those who just want to be a part of it.

    If all that could somehow be achieved, then would come the task of raising the financial capital to pay for it all.  I'm not saying we couldn't get people to contribute money to pay for it.  After all, they are willing to fork out a monthly fee to pay for MMOs they are already bored with anyway.  But the thing that would make them reluctant is not knowing whether or not their contributions were being spent wisely or not.  Some kind of trust fund would have to be set up in the company's name to insure that the company's employees couldn't embezzle the money.

    Now, at the same time, I do think there is enough interest out there that if all that could be done, then an MMORPG might possibly be able to be made.  But we would have to convince the MMO community that it is possible before it could happen.  I would suggest something like starting some kind of online petition to see how many people out there would actually be interested.  I'd say a few thousand positive responses might create a viable base from which to build on.  And if enough people responded favorably, then we could maybe come up with a method for trying to pick the right game.  But the problem with that would be that a lot of people wouldn't agree with the final idea and would drop out.  But what you could maybe do is, after a game is agreed upon by the majority, start a second petition and see if you could get more people to sign on a second time knowing what the game idea would be.

    Just some random thoughts to think about.

  • curiindicuriindi Member Posts: 488

    The idea has been mentioned several times before, but in all previous cases no one was adamant enough to bring together a serious group of contributors.

    I too have been wondering how long it would be before someone brings forth a legitimate proposal on MMORPG.com - I still do not expect it to appear outside of Developers Corner.

    Nonetheless, I don't mind offering help. If a group is truly serious about this, please feel free to leave an e-mail or message to know more about my experiences.

  • LasastardLasastard Member Posts: 604

    You need a lot of dedication to get something like an MMO project off the ground. It's not so much a financial thing as there are quite a few open source tools available (engine, 3d modelling, etc). But the time you have to invest before you even start to see something will turn off many before even the design documents are written.

    Anyhow, if you feel like designing an MMO, you may as well join one of the ongoing MMO projects like http://www.projectwish.com - there you already have a number of enthusiastic people with a wide range of skills. The progress is somewhat slow though (people join and leave all the time, makes it hard to push things forward).

     

    Good luck,

     

    Lasa

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by redcap036



    Well it's a simple question, what is really stopping people from the MMORPG community making our own MMORPG online world, the way we want it?
    Why do we wait and wish that someone else will make the worlds best and most wonderful MMORPG for us, I mean it can't be that hard, we use to do it with neverwinters night toolset editor, there must be a site or place were one can get a basic mmo game engine, which we can make into what we what, as for what we want, well a good survey could help there and I'm sure there is quite a few people in our community who have the skills in skinning and texturing not to forget the scripter's, sound and music also modellers etc...
    I'm not saying that it will be easy, by far it will be pain and a full grown headache, but in the end it would be worth it, well worth it.
    Just an idea, what do you all think?


    UPDATE: if you would like to volunteer, please only use your MMORPG.com Forum handle as your name, also tell us what you sort of WORK you would like to do and what skills/experience you also might have. also please make sure that you are available for contact via your MMORPG.com profile page, thank you.
     
     
     
     


    Please, NO Product bashing or flaming nor any company name bashing or flaming, also please don't give us your personal opinion of what you think of the product/ company, nor anyone who just wants to be nasty or rude, I will block these post's. 

    Afcourse i salute anyone who is willing to try and make one so good luck.

    But i have to be honost and tell you that if you feel "it can not be that hard" then you will be in for a few suprises, overall and especialy when coming to forums like this i see a majority of complaints that imo comes from people that really have no clue about how mmo's work or can be made. As many  seem to think it's rather easy to make, trust me they arn't.

    I suggest you get yourself some education in basic programing if you have not doen already, but seeing you think it's fairly easy to make a MMO i suspect you already know basiccode?

    Other wise here are some links that might come in handy:

    http://www.devmaster.net/articles/building-mmorpg/

    http://www.devmaster.net/wiki/MMORPG_Creation_Packages

    http://www.actionscript.org/resources/articles/556/1/C---And-Flash-Tutorial-on-How-to-make-An-MMO/Page1.html

    Good luck and let us know how it all turns out.

  • TecknicTecknic Member Posts: 458

    I would be open to helping out with something like this.  I'm still pretty new to the MMO landscape, and my abilities in MMO-making are limited to concept-work and a rather impressive talent for story writing (being that I am, well, a writer), but I am learning to work with Blender and Gimp, if that helps at all.

    - - - - - - - - - - - - - - - - - - - -
    Playing: Nothing
    Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
    Looking Forward To: DC Universe Online, Blade and Soul

  • Jenus1Jenus1 Member Posts: 162

    I applied via PM, if any extra info is needed please contact me.

    Pre-cu Fanbois,
    There will be no rollback.
    Go outside - Get a life,
    It's not coming back.
    We arn't giving you your game-back.
    So go outside, and realize that you've wasted 2 years.
    Pre-cu Fanbois.

  • redcap036redcap036 Member UncommonPosts: 1,230
    Originally posted by Zindaihas


    Ok, I was wondering if anyone was ever going to make a post on this subject because I have considered starting a thread like this myself.  For years now, I have had an MMO idea that I have been dying to build and have been hoping against hope that I could raise the resources to make it.  It still may happen, but it is taking longer than I would like.  So then I thought, I wonder if there's anyway I could turn to the MMO community and enlist their aid (through programmers, artists, financial contributions, etc.).  But what has been stopping me is the vast amount of work it would require to organize it.
    I'm not sure there are many people on these boards (including myself) who have much of an idea how difficult it would be to put it all together and make it work.  The first thing that would have to be done is to reach some kind of consensus on what game would be made.  And as ianubisi said, that could end the project right there.  But if an agreement was somehow reached, then there would be the process of copyrighting and licensing it.  A company would have to be established so the game could be licensed to that company.
    If that were somehow accomplished, the company would have to be populated with qualified employees.  Those who could write the code, the artists, administrators who could keep all the departments functioning as one.  That would be extremely difficult.  If we pulled people from the MMO community, there would be so many people who would want to contribute, it would be very hard to separate those who could actually make a useful contribution from those who just want to be a part of it.
    If all that could somehow be achieved, then would come the task of raising the financial capital to pay for it all.  I'm not saying we couldn't get people to contribute money to pay for it.  After all, they are willing to fork out a monthly fee to pay for MMOs they are already bored with anyway.  But the thing that would make them reluctant is not knowing whether or not their contributions were being spent wisely or not.  Some kind of trust fund would have to be set up in the company's name to insure that the company's employees couldn't embezzle the money.
    Now, at the same time, I do think there is enough interest out there that if all that could be done, then an MMORPG might possibly be able to be made.  But we would have to convince the MMO community that it is possible before it could happen.  I would suggest something like starting some kind of online petition to see how many people out there would actually be interested.  I'd say a few thousand positive responses might create a viable base from which to build on.  And if enough people responded favorably, then we could maybe come up with a method for trying to pick the right game.  But the problem with that would be that a lot of people wouldn't agree with the final idea and would drop out.  But what you could maybe do is, after a game is agreed upon by the majority, start a second petition and see if you could get more people to sign on a second time knowing what the game idea would be.
    Just some random thoughts to think about.



    Welcome aboard, I'm putting your name on the list and have you read Dracis post a few post's back, I think I need to get you two talking.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Well...it couldn't be the "vision" of everyone...

     

    It would require compromises...why would someone accept to focus hard on a world with tons of compromises?

     

    And...we are talking about a tremendous project, not something small.  The first thing you would need is a strong programmer which want to be the lead programmer from start to the end...and most likely have it say on every design decision in order to keep him motivated.

     

    See, some peoples want to enforce a particuliar gameplay on everyone else in the game, you lose them if you don't do it that way...and you lose everyone which support another gameplay or a non-enforcing system if you pick them.

     

    I wish you good luck and perseverance, cause it wouldn't be a small feat and nothing is done, we are merely on the motivation level.

    - "If I understand you well, you are telling me until next time. " - Ren

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