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Do you think only PvP would be the only type of entertainment in this game? Or could you say I can enjoy myself just flying around exploring and doing hauling missions.
Bollocks!
Comments
I want to PVE as well as PVP. From what I have read the game should appeal to both sectors of the gaming comunity. Crafting ships and ship parts, would be great. Trading and mining is part of any space game IMHO, and JGE will have them. Missions wn't be just hauling. There will be bounty hunting and other story related missions.
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Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
We only really know all about JGC at the mo. But there are plenty of players on that, who have probably never fired a shot in anger at another pilot. Purely hauling goods for profit, and to supply pvp players.
One of the many things that turned me away from EVE was how PvP was rammed down your throat. I'm a casual player, I like to set my own goals and play at my own pace. I don't like competing against thousands of other people every time I turn a game on. It's just adding stress to a world that has plenty of it already.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
So it's pretty much kill the haulers or miners because they choose to do something other than PvP?
Bollocks!
No, because that would be a 'civ' kill which would give you a bounty.
Also haulers need to sometimes visit all factions in order to make some of the good equip that ALL players want. So if you kill them all, you miss out on the best equip.
No, because that would be a 'civ' kill which would give you a bounty.
Also haulers need to sometimes visit all factions in order to make some of the good equip that ALL players want. So if you kill them all, you miss out on the best equip.
Ah ok I see so hauling is a useful thing in this game?What about mining?
Bollocks!
Haha, didnt realise 'bollocks' was your sig. Thought you were being obtuse.
Mining. Well these guys would be a more obvious target for a pirate. But hopefully strong factional squads will offer good support. A quant civ miner in Sol space, may expect protection from a sol squad, as the quant miner is helping their econ. Also killing civ pilots in JGC would lower your rating with government, which would effect your ability to buy goods.
So its pros and cons.
Probably as helpful as a chocolate teapot.
Kay interesting.
I dunno I seem more attracted to the hauling or mining aspects of space mmos than the PvP. It's fun sometimes knowing that you're some of the only few to be able to get their hands on certain goods, and people willing to pay an assload to get.
Bollocks!
Fortunately, there is going to PvE space and PvP space seperate. The one worry is the usual trick of trying to keep the PvP types happy by forcing unwilling victims into PvP space for PvE content, but a dev has written they don't want to do that.
The original Jumpgate was the first MMO I ever played -- and everything I've seen so far indicates that JGE will simply be JG with much-improved graphics and some gameplay tweaks.
What this means is, you'll get a game that is mostly PvP, with a player economy (mining, trading, et cetera) supporting the faction war.
Basically, you're getting another space-PvP game like EVE Online. There will be some differences, of course, but JGE is to EVE as Vanguard is to EverQuest II is to World of WarCraft is to ... well, you get the idea.
Jumpgate Evolution is covering the same category of game in a slightly different way.
People hoping for a space SF game with actual space exploration, or planetary exploration, or personal character avatars aboard ship (or even avatars who can leave their ships) will have to keep waiting.
"These are not the droids you're looking for"
The closest I ever saw to this sort of "broader" space SF game was during the "Earth and Beyond" MMORPG beta -- and that game was radically altered just before release. We sat there in beta after the changes were implemented, talking, and we just knew that this game which had such obvious potential was now doomed -- and indeed, it died faster than a lawyer's conscience on release.
So, unless the rumors are true, and Cryptic has taken over Star Trek Online, or Bioware really is working on a Knights of the Old Republic MMORPG for George "The Flannel Emperor" Lucas, we'll have to wait some more for a space SF MMORPG that's focused on more than just PvP space war, and the economy which drives it.
Jumpgate Evolution will probably please EVE Online fans, and PvP fans in general, but it isn't going to be pushing the boundaries of space SF gaming.
Sorry to be the bearer of bad news,
LL
Isn't it too early to spread "bad news" ?
Also, "but it isn't going to be pushing the boundaries of space SF gaming" -so only PvE can push boundaries?
It's only "bad news" in the sense that the original poster seemed to be hoping for more than a PvP-centric space game.
PvE isn't all that can push boundaries in space SF gaming. My point was that EVE Online has already established a popular example of the PvP-centric space SF genre, and that Jumpgate Evolution, by all current evidence, looks be doing their own take on that specific type of MMO, just as they did with the original Jumpgate.
Again, this is not "bad news", unless one is looking for more than what MMO games like EVE Online already offer.
The boundaries I was referring to were merely the boundaries of the familiar. Everything we know (including the gameplay of the original Jumpgate) indicates that JGE will be sticking with the proven EVE Online "PvP space" template.
For people who really like that sort of gameplay, that's great news. For people like the original poster, who seemed to be hoping for a space SF game built around more than a PvP core ... not so much.
LL
There is no bad news, only speculation by someone who hasn't even played the game yet. I think the original was great, very different than Eve online. I think the new improved version, will be a welcome surprise to us all. I for one am looking forward to it.
You are overlooking one major game that might satisfy your need for more exploration and other PVE content vs PVP, and that is Stargate Worlds. Supposedly targeted for release this year, (which I don't believe) but it might be worth looking into it. I don't care for the IP so I haven't bothered to investigate it.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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With respect, Kyleran, I didn't overlook Stargate Worlds. I didn't mention it because the basic Stargate exploration premise is planet-based, and I was under the impression that the original poster was hoping for a broader SF MMORPG with a strong spaceflight/space-based exploration aspect.
Before anyone jumps on me, I do realize that the current Stargate: Atlantis spinoff TV show has a visible space fleet component, but this was added into the Stargate franchise later -- and because of the time and the workload involved in building an online game with both a space and a planetside aspect (you're basically building two inter-linked MMOs at once), I'd be really surprised if Stargate Worlds had its space elements fully operational and fully playabe at launch, along with everything else. Expansion pack, maybe?
Thanks for talking,
LL
I'm pretty sure I looked at this game with PvP in its intention, I mean I've played Freelancer and a couple of the Wing Commander games (which this game somewhat resembles) so I know what I'm going to be heading into. All I wanted to know is all the other options like hauling or mining just moot compared to PvP, which it's thankfully not, so your "bad news" wasn't really that much of a shocker :P
Bollocks!
Thanks for coming back and clarifying things for me (and for others). From what I can tell, Jumpgate Evolution will be -- as the name implies -- Jumpgate 2.0 (or maybe 3.0, after all this time!). Prettier, tweaked, but essentially the same gameplay at core, from what I can see so far.
So, I expect you'll get your PvP, your mining, and your cargo hauling. One thing the original Jumpgate also offered was PvE battles against hostile space creatures known as Conflux (think giant space-squid). That could often be quite fun.
I stopped playing the original Jumpgate in part because its game universe was relatively small -- especially when compared to the gigantic galaxy of modern-day EVE Online. I'm the kind of MMO-player who likes to see and experience new things, so after a while, I got tired of flying through the same sectors again and again.
That said, I think I preferred the Jumpgate universe over that of EVE. Not to bag on EVE at all (put away your guns, EVE fans), it was just a personal thing. The original Jumpgate had more of a "North American SF look" to it, as opposed to the more outre visual design you see in EVE. While there's no way the original Jumpgate game could hold a candle to what EVE Online has since become, I'm curious to see how Jumpgate Evolution will step up its game.
Maybe I'll see you in JGE sometime,
Thanks for starting this discussion,
LL
heh s'all good. I dunno why I'm cautious about PvP in this game, maybe cause of a high death penalty? I'm usually for a lot of PvP action (I'm going to playing WaR once that comes out), but for this game I just get that "backseat" player feel for me. Maybe cause of the simulator like flying style? I'm not sure, but either way I'll be trying this game out. This games gunna need haulers and I'll think I'm going to enjoy that line of work.
Bollocks!
I'm sure I'm going to love this game, but like some of you I am waiting on WAR. I usually do play two MMOs at a time though, so JGE will probably be my number two game. As soon as I saw the look of JGE I knew I would like this game over more complex things like EVE (I did play it for a short while) and comparisons to Wing Commander and Elite helped with that.
As for my line of work in the game, I quite fancy the idea of salvaging stuff and then using it to build upgrades to ships or even shipbuilding itself. I am not sure how this will work in the game, but I am quite excited about the idea of trying it out. I can't think of anything more fun than building a prototype cap ship that looks different to anything else in the game... except slaughtering my eneemies with of course
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
That the pve space and pvp space will be seperated really excited me,personally I prefer to the pve. meanwhile some people who like pve still have themselves place to go
Hmmm, I guess so, but I would rather play a PVP game with PVE elements, than a PVE game with PVP elements. Its just a matter of personal preferance and focus o the game's devs. I do like PVE a lot, but as I have gotten older my taste has gradually shifted toward PVP.
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu