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Long story short: Went from UO in 1997 to EQ1 to WoW (3 years) to LOTRO to guild wars.
Guild wars is GREAT ... fun to play with my GF, but it lacks the depth that I have grown to love (economy, mailboxes, housing, Auction House, etc)... Ive been playing it for a few months already done with 2 campaigns, maxed out armor and weapons, etc... only thing left to do is grind title tracks.
Im looking for something else fun, and beautiful... tried EQ2... crap. LOTRO is just wayyy slow paced and the char models are fugly. Tried Hellgate, LOL. Is there anything else worth giving a shot?
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Try FFXI, wait for WAR or AOC... or invest in a good chess set. Go see the sun maybe?
Looks like someone has gamer burn out, take a break... everything will feel more fun if you start again. As for good games coming out, WAR and AoC look pretty good. Need a good computer if you're thinking of AoC
Tried FFXI -- too reliant on groups. Cant solo or duo
*Edit* - Break?! Stop playing?! Go outside....? sun..light??? NOOOO!!!
If you like GW maybe try DDO?
It has mail and auction houses and other MMO elements GW lacks but is also pretty GW like in some regards. Although in some ways it is very non-GW like, not nearly as flexible.
Doesn't look that great though. Low polys and not as good of art as WoW to redeem the low poly. Uses same engine as LOTRO I believe.
The combat real-time/collision combat, the good selection of alt potential, and the large number of custom instances are the main draw.
It has a number of flaws too, so take who knows?
CoX is good. Defintely worth a try. Decent graphics. Great character making, great for alts. Travel powers rule. Best grouping mechanics. Well maintaned and well tweaked by the devs. Good community. Rag doll physics can be amusing.
There is EvE, but its certainly not for everyone. And frankly takes a good bit of reading and research to fully grasp the nature of the game. Not saying oh its for smart people and what not. Nor to I subscribe to the "it has a high learning curve" stuff. Just saying it takes a good bit of browsing through forums and databases and perusing to see what is what and what you may find interesting.
Just running out and trying to mine or following there mission is not going to really show you the game. Bascially the right process is messing around a little with various things. Try to mine once, try to do a courier mission once, do a kill mission once or twice. Then peruse the ship database and see if you see some kind of ship style you think would be interesting to mess around with. And if you see nothing, don't play EvE.
People say EvE has a steep learning curve. I don't agree, EvE is just a game that takes a lot of exploration to feel out what you like about it, if you like it all. It really doesn't take a genius to play. That isn't to say there are not all sorts of complexities and what not. Its just not the brain surgery some people like to say it is. You can start as a Caldari and get a Caracle missile boat going and be quite successful running missions even if you are not real bright.
Although maybe gun tracking and missile speeds gives some people mental fits. But you aren't required to really fully understand that stuff.
Finally no matter what EvE is slow. No way around it. Even with the warp to 0km making things much less annoying and filled with empty time. Its still slow.
Tabula Rasa is a decent game, but I personally opted not to play it until the Character development matures. Not sure what to tell you there.
Why did you think EQ2 was crap? To me I would think, other than the kludgy art, someone who liked WoW would find EQ2 at least decent. I do not see much in the way of major difference between WoW, LOTRO, and EQ2.
It might help to know since there must be some disqualifier in there I am missing.
First DDO because its more complex to talk about it. This game was not orignally made for soloing although it is adding more and more solo options and rewards because well they simply have to.
That being said because there is a large effect from knowing how to build and being physically skillfull it is also a very fun solo and especially duo game. This is kind of strange. In a sense the fact that they did not make it a solo game also makes it a really fun solo game but only because of the way they made combat and because of various things in the D&D ruleset.
Really an extremely good Duo can be jsut as good as a mediocre team of 6. Or even much better. This simply can't be said of games like WoW or EQ2. Maybe a good team of 4 is better than medicore of 6 in those games, but essentially the numbers get stacked against you. The other half of this equation though is that Duoing in DDO, like Guild Wars, defintely feels like more of an accomplishment when you pull off some sweet moves.
So take that for what its worth. It can be frustrating as a soloer, but strangely fun.
Now CoX is the complete opposite. Not only can you solo the whole game. You can Duo the whole game. But even better the spawns will be different depending on which you do. Even better because its so flexible adding or subtracting people is as easy as pie. And you can take people of any level because of the excellent mentoring.
Its so flexible and so good, you don't even need to think of yoruself as a soloer or a duo. You can do whatever you, whenever you want, however you want. There is no other game that does this because no other game has a dynamic spawning model. CoX even has dynamic spawning outside the mission instances. The street spawns will adjust from the default depending on the level and number of the group that was killing them. Now that is pretty cool.
Even better there are tons of good viable group types. Don't want a tank? That is fine. Don't want healer? Scrappers heal themselves! Do want a tank? That is cool just make one, or invite one.
Just play any game, fun is what you bring to the game.