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PVP client based

WizardryWizardry Member LegendaryPosts: 19,332

From what i can gather the aim system,is based where the target is when you click it .They said there will be no leading of the target for slower weapons.These guys really sound alot like they have played unrealtournament and are referring to the sniper and such.

What i would like to know is the actual aiming being done client side?or is it still server side?.The other problem i have is that i have played on what is known as zero ping servers and they really don't work like intended.Very hard to explain but it's all about lag/packet loss.No matter client side or not the information still has to be sent to the server for both players to recognize who got the kill.During packet loss,wich will happen MANY times over the course,players will often have zero info sent,therefore no kill.

I still would like to see the majority of players that plan on playing this game speak out and try to remove the auto aim once target has been targetted.I mean if i am smart enough to dodge behind a rock for cover ,i find it pretty dumb that the aim is already established and i will be hit no matter what[ranged].I am sure there are many others who do not like this type of aiming? or not?maybe i am alone asking for too much in the skill department,that's because i do not have any interest in PVP unless it is ALL about the skill/stratedgy and nothing more.

Never forget 3 mile Island and never trust a government official or company spokesman.

Comments

  • ScriarScriar Member Posts: 772

    More than likely aiming will be handled server side to prevent exploitation, as well as ensuring that the game is as fair as possible. Generally anything important is held on the servers for mmos for that reason.

    They are using the unreal engine to make the game, so most likely it will feel like unreals aiming and using the same tools for calculating who has hit who, where they were when they were hit etc with all those calculations done on the server to ensure that those with a worse connection do not suffer as much because of it.

    I think how they handle it is covered somewhere in their FAQ, either that or it may be better to ask on their official forums for more accurate answer, since these forums are pretty dead.

  • daarcodaarco Member UncommonPosts: 4,276

    Is this about that you need to evade a attack before the attacker press fire or that you can evade after the attacker have pressed fire? As i understand you need to evade before the attacker have you aimed.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Well from what i gathered you have to evade a ranged attack before they get crosshair on you or else it's too late ,nothing matters after that.I have no clue if multi attacks can be made after the first crosshair is on you in ranged.I am just guessing that melee you can dodge continuously an they can miss you steady.That really opens up the game to one sided range fighting.I guess that could be fair if melee attack is alot more powerful,that would keep the PVP fair.I still believe the aiming has to be client side as there is no way they could say you don't lead the target when you aim.,that's just impossible.

    It won't matter about cheating if it's done client side because cheating has NEVER been stopped in first person shooters.It's ridiculous how version after version gets released in anti cheat measures,it's never ending.I would just have to accept it and hope the admins totally ban anyone caught cheating.What makes it even worse is the events they are talking about,a guild memeber can cheat and get his guild a huge reward,wonder how they plan on dealing with that scenario,as it surely will arise.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by Wizardry


    I still would like to see the majority of players that plan on playing this game speak out and try to remove the auto aim once target has been targetted.I mean if i am smart enough to dodge behind a rock for cover ,i find it pretty dumb that the aim is already established and i will be hit no matter what[ranged].I am sure there are many others who do not like this type of aiming? or not?maybe i am alone asking for too much in the skill department,that's because i do not have any interest in PVP unless it is ALL about the skill/stratedgy and nothing more.

    There is no auto aim in this game. What are you on about?

    image
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Ravel_RP

    Originally posted by Wizardry


    I still would like to see the majority of players that plan on playing this game speak out and try to remove the auto aim once target has been targetted.I mean if i am smart enough to dodge behind a rock for cover ,i find it pretty dumb that the aim is already established and i will be hit no matter what[ranged].I am sure there are many others who do not like this type of aiming? or not?maybe i am alone asking for too much in the skill department,that's because i do not have any interest in PVP unless it is ALL about the skill/stratedgy and nothing more.

    There is no auto aim in this game. What are you on about?

    There sure is ,the aim is determined as soon as crosshair is on target and clicked,after that nothing you do can change it.You obviously didn't read the post ,so don't hit quotes for a whole paragraph if you only read the two words auto-aim.This is for apparently ranged attacks only,that part i am not sure.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by Wizardry

    Originally posted by Ravel_RP

    Originally posted by Wizardry


    I still would like to see the majority of players that plan on playing this game speak out and try to remove the auto aim once target has been targetted.I mean if i am smart enough to dodge behind a rock for cover ,i find it pretty dumb that the aim is already established and i will be hit no matter what[ranged].I am sure there are many others who do not like this type of aiming? or not?maybe i am alone asking for too much in the skill department,that's because i do not have any interest in PVP unless it is ALL about the skill/stratedgy and nothing more.

    There is no auto aim in this game. What are you on about?

    There sure is ,the aim is determined as soon as crosshair is on target and clicked,after that nothing you do can change it.You obviously didn't read the post ,so don't hit quotes for a whole paragraph if you only read the two words auto-aim.This is for apparently ranged attacks only,that part i am not sure.

    I did read the whole paragraph. I know how ranged attack works. There is no auto-aim. You misunderstood what was being said, but no matter, I don't like your attitude of making false accusations anyway. But for the rest of those interested in this game: there is no auto-aim. Not in ranged attack either.

    image
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Ravel_RP

    Originally posted by Wizardry

    Originally posted by Ravel_RP

    Originally posted by Wizardry


    I still would like to see the majority of players that plan on playing this game speak out and try to remove the auto aim once target has been targetted.I mean if i am smart enough to dodge behind a rock for cover ,i find it pretty dumb that the aim is already established and i will be hit no matter what[ranged].I am sure there are many others who do not like this type of aiming? or not?maybe i am alone asking for too much in the skill department,that's because i do not have any interest in PVP unless it is ALL about the skill/stratedgy and nothing more.

    There is no auto aim in this game. What are you on about?

    There sure is ,the aim is determined as soon as crosshair is on target and clicked,after that nothing you do can change it.You obviously didn't read the post ,so don't hit quotes for a whole paragraph if you only read the two words auto-aim.This is for apparently ranged attacks only,that part i am not sure.

    I did read the whole paragraph. I know how ranged attack works. There is no auto-aim. You misunderstood what was being said, but no matter, I don't like your attitude of making false accusations anyway. But for the rest of those interested in this game: there is no auto-aim. Not in ranged attack either.

    Ranged combat


    Main article: Ranged combat

    In ranged combat you have two different ways of aiming at your enemy. You have the snipe attack where you see from a first-person perspective and you have to aim at your enemy as in FPS games. You also have the cone attack, where you see from a third-person perspective and you have a small cone in front of your player where your attacks will be aimed. The engine decides which enemy within the cone you will be firing at, depending on how straight in front of you and how close the enemy is. You also have different angles of attack in ranged combat similar to melee combat.

    You stated yourself in another post that the AIM is instant meaning nothing can change it.I stated in my post that not being able to dodge behind cover is just wrong for PVP,that makes it auto aim.You add the two things together"an engine that picks a target from the cone"and no way to alter that aim,makes it auto aim,can you grasp the concept?

    It's not super cheesy auto aim like you are thinking i am saying,because like i said you didn't read the whole paragraph,that was very obvious by your response.If you don't accept that then ,accept it is not full fledged aiming,wich in real life can be altered or avoided or again not?

    <modedit>

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • mutantmagnetmutantmagnet Member Posts: 274

    Yeah the OP is mistaken on the targetting rules.

    With ranged attacks you have to aim the cross hair on the target. If you click exactly at the same time the crosshair is on the target you will definately hit. But the reticule doesn't stick on the target. If it moves you have to move your reticule to match the movement.

    With melee attacks though you have to lead your weapon swing in the same way you lead bullets in other fps games.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by mutantmagnet


    Yeah the OP is mistaken on the targetting rules.
    With ranged attacks you have to aim the cross hair on the target. If you click exactly at the same time the crosshair is on the target you will definately hit. But the reticule doesn't stick on the target. If it moves you have to move your reticule to match the movement.
    With melee attacks though you have to lead your weapon swing in the same way you lead bullets in other fps games.

    I agree with my favourite Mutant.... The OP is mistaken...Nothing wrong with making mistakes tough, as long as you are able to admit them afterwards.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by Lord.Bachus

    Originally posted by mutantmagnet


    Yeah the OP is mistaken on the targetting rules.
    With ranged attacks you have to aim the cross hair on the target. If you click exactly at the same time the crosshair is on the target you will definately hit. But the reticule doesn't stick on the target. If it moves you have to move your reticule to match the movement.
    With melee attacks though you have to lead your weapon swing in the same way you lead bullets in other fps games.

    I agree with my favourite Mutant.... The OP is mistaken...Nothing wrong with making mistakes tough, as long as you are able to admit them afterwards.

    dude do you even know what you are saying?look at your quote[well mutant's quote] >>>>keywords"DEFFINATELY A HIT"that is auto aim or i guess auto hit since neither of you can grasp the concept i am after.Read my post where i said i don't think aim should be automatically a hit,you should be able to dodge away from an attack.Talking about the crosshair not locking on isnot what i am  talking about. The next aimed attack,wich again will be an auto hit once you click aim with crosshair on.Like i  said to the other guy read the WHOLE post and don't assume i am talking about auto/target lock-on aim,wich is super cheesey.Add to that the cone effect wich will auto pick a target in the cone and it is NOT true aiming,wich is what i would like to see in a game,everything realistic,with the ability to avoid an attack.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LeojLeoj Member Posts: 98

    They are confused because you are using the word auto....there really isn't auto anything in this game.  I understand the concept you are getting at, but you still have to aim to hit the target in the first place.  It just means that your going to have to dodge the attack before it comes, but its still the same as an FPS, just the attack comes later than you actually click I guess, lol.  I understand your concern too with the fact that you can't do anything once the person has clicked, but I still like it because its almost a blend between an FPS and an MMO.  I've played enough FPS games and would like a new system of combat for an MMO, which is exactly what they are doing.  Whether it will be a fun system to play I won't know until I play the game, but from what I've heard it still sounds really fun....man I can't wait for this game any longer....

    image

  • DeivosDeivos Member EpicPosts: 3,692

    Oki...

    To put it this way, it's purely because of the server link and physics required that they are doing it this way. What it sounds like they did is use predictive physics in order to make it viable for hundreds of people to be flinging shots and swings at one another without the server becoming too bogged down with constant real time updates.

     

    As a reference, predictive physics is used in planetside to plot the trajectory of most of the weapons shots except for the larger projectiles which they trace an actual object for and not just a pretty picture.

     

    What predictive physics is doing is addressing the lag issue for the most part. If you try to have true realtime shooting on a mmo you are going to run into massive lag spikes that will thoroughly screw over some people as they will be seeing stuff that happened up to a few seconds ago, whilst the better connected people will get the chance to shoot many sitting ducks.

     

    Predictive physics I have to say is in a way a light auto aim. What it's doing is referencing the locations of the two at the time of the shot and that is what it's going on. If the shot was lined up, good. If it wasn't, miss.

     

    To note on this, play Planetside for a while and see how the shooting is handled, because when you line up your sight right on someone in that game you can reliably trust that they won't be there long, and even with predictive physics you will frequently miss. Honestly i think it makes people miss more often with anything but short range rapid fire or shotgun type weapons...

     

    Crappy post on my part, but just trying to explain the gist of it.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • daarcodaarco Member UncommonPosts: 4,276

    So in a nutshell: there wont be a missile to evade.  The hit is determend by the croohair and reflex in the mouse pressing finger.

    Conclusion: Stay the *¤#"¤ away from other characters crosshairs.

  • DelanorDelanor Member Posts: 659
    Originally posted by daarco


    So in a nutshell: there wont be a missile to evade.  The hit is determend by the croohair and reflex in the mouse pressing finger.



    And the cooldown time between ranged attacks and/or the time the skilldeck needs to rotate to the next tier and also determined by the fact how the attacking player has placed his attacks in the skilldeck bar. Also distance may determine ranged attack (not too close and not too far away) giving the attacked player enough time to reach his attacker before the second shot (or third) is fired, shoot back or hide behind a tree or rock if that is a sound option.

    Taking into account all these variables there seem to be plenty of possiblities to balance ranged attack with melee attack and to make it a fun element is PvE and PvP alike.

    --
    Delanor

  • SharajatSharajat Member Posts: 926

    OP has no idea what autoaim is.

     

    All that system says is that the weapons will be hitscan.  Not that there will be auto-aim.    For reference, play Golden Eye, which had the worst of both worlds (real-time projectiles and a brain-damaged auto aim).   It was virtually impossible to hit someone who was strafing because of that. 

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • daarcodaarco Member UncommonPosts: 4,276

    I have to add one thing here: ranged and melee should not be balanced.

    Range should be better at range and melee should be better in close combat. That should never be changed. if you dont like beeing shot at, be close or stay away. But dont blame the game : )

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