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Haven't really read too much about AoC if I'm being honest so I don't know if this is widely known yet or not.
Anyway, I was just wondering how the PvP ranking is going to work in this game. I really hated the WoW method, because it essentially forced you to continually PvP to maintain your rank. I prefer just being able to accumulate points, take a break for days/weeks/months, and then come back without any detrimental effect on your character (similar to DAoC for example).
Which of these two roads is AoC going to go down?
Comments
I suspect its still up in the air. The new stuff out today mentioned something about PvP using xp when you kill and losing xp when you die (PvP xp), and that every so often the leaders would get a small ingame prize for being at the top.
If you think about it, these games can only reward "time spent/effort" as that is the only quantifiable stat they have to work with. You could kill 20 dudes in a row in spectacular style, but the game only sees "20 kills" and compares that to someone who plays non-stop all the time with 1000 kills in that same time period. Who's the better PvPer? The guy who kills more, or the guy who kills better? Its tough for the game to determine "better", so they just go with "more".
http://www.curse.com/articles/details/5570/
"PvP will take place in several different ways in Age of Conan with not only the border kingdom, massive city sieges and tower capturing, but also in the form of instanced PvP matches between smaller numbers of players. The PvP match we took part in during the gathering was one fairly similar to World of Warcraft's Warsong Gulch, though this was stylized heavily toward Stygian architecture. The gameplay itself involves battling it out with the other team in an 8 player, 4-vs.-4 format where you have 10 minutes to win the match completely, of which involves capturing the other team's flag three times before they capture yours the same number. There will also be a Team Deathmatch type of instanced PvP, both with Ranked or Skirmish options. In Ranked matches, dying means you lose "PvP experience," as Evan Michaels put it.
Gaute Godager added that there will be multiple tiers of ranks which players can attain, though because of the PvP EXP loss for dying, only the best of the best will be able to reach the highest ranks -- making it something that is truly an accomplishment. During Funcom's internal testing of the ranking system, they've noticed that it's popular to gun for the highest ranked players to see if they can be knocked off of their pedestal. Being ranked fairly high will be quite lucrative as well, with access to unique PvP-based items being granted. "
Not really because you loose xp when you die.