The discussion, if you had even paid any remote attention to, was why EQ2 remains less popular than WoW and I stated that it's because to the majority of people, WoW is fun while EQ2 is not. I have no idea why you think I should be proving why there are 6 milion new people in the genre. I bet you be hard pressed to find anyone that would have the real answer there. Make all the suppostions you want, I gave my opinon and that's that and if you think your hands are clean about personal attack, then please ignore all of us monkies that take exception to some of your comments.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
The discussion, if you had even paid any remote attention to, was why EQ2 remains less popular than WoW and I stated that it's because to the majority of people, WoW is fun while EQ2 is not. I have no idea why you think I should be proving why there are 6 milion new people in the genre. I bet you be hard pressed to find anyone that would have the real answer there. Make all the suppostions you want, I gave my opinon and that's that and if you think your hands are clean about personal attack, then please ignore all of us monkies that take exception to some of your comments.
And if you haven't noticed, the discussion included my opinion on why that was the case. By the way, opinions are suppositions...you gave one too...use dictionary.com next time.
p.s. if you look back, I said a monkey could pick up and play the game...not achieve at it. I even specifically said endgame takes more skill and intelligence. Now, if you want to be a monkey...cool. But I didn't call you one.
Saying EQ2 looks better than WOW is subjective. I personally like the art direction in WoW better than EQ2, but the graphics of EQ2 better than WoW. I also believe that content "isn't" king. My best times playing MMORPG's weren't doing quests, yet rather playing with a group of talkative like-minded people. Generally, we were shooting the shit while killing mobs at a certain camp. While on quests, you are so focused on objectives, it takes the social aspect out of playing. This is why content isn't king in my book.
The reasons I play WoW over EQ2 are many. I will compare the games below focusing on major sellers for me. This is all opinion:
* Character creation and class choices. I feel that EQ2 wins in this category, because EQ2 offers many more classes and customizable looks for your character. They even offer you the ability to make characters look anime or default style. The downside is that the avatars look like plastic and don't move fluidly like WoW characters.
* Combat and animations. Every adventurer spends the majority of their time in combat, watching animations. WoW has more fluid faster combat and more variety of animations. In EQ2, combat was very dull and slow and the animations were boring to watch. You also ended up filling up many hotbars with abilities before even getting to mid-level. You don't need that many abilities to play a game and still make it have depth. One of the most strategic MMORPG's ever made was Guild Wars, because you could only take 8 skills with you. You had to pick which abilities fit the situation instead of having 100 abilities "just incase." I don't want "just incase" abilities that I will hardly ever use, making it even less likely that I will remember to use them when I finally am put in the situation to use them. It is my opinion that a game shouldn't require more than 2 hotbars of abilities (not counting hotbars for items and macro's).
* Starting out. In WoW, you start out in your own little area where NPC's gradually get you into the game by starting you off with a few quests. The starting areas in WoW look just as good as any other area in WoW and also has a player population. In EQ2, you are swarmed with so many quests, that it is easy to get overwhelmed and put off by it. The reason why is because it is natural for a human to want to complete everything, leaving no stone unturned, resulting in a new player being stuck in the same newb area for many days. Unless you play in one of the new starting areas, you will be alone for quite a while in EQ2. WoW is better by only creating new starting areas and making them accessible to the correct races when they introduce a new race.
* Starting dungeons to veteran dungeons. WoW has instance dungeons that get you used to playing with a group and get bigger as the game advances. I've never encountered an instance that I couldn't find a group for within the time I was playing. In EQ2, they offer lower level dungeons and more advanced dungeons, but SOE makes them obsolete when they introduce new content, making it where new players will never see that content. Not to mention there are timers on lower level dungeons.
* Seamless vs. Zones. WoW has a seamless world, aside from the Elite instances in each dungeon. This is proper use of dungeons in order to reduce the amount of stress put upon a player trying to have fun. EQ2 has all kinds of zones. I think I ran into around 8 zones in just the city alone. All that loading gets annoying. The zones also don't flow together like WoW's zones.
* UI. The UI in WoW is top notch. The UI is not only streamlined, but customizable, and offers a person the ability to do almost anything and find out anything by clicking on it. EQ2's UI isn't bad, it just isn't as good as WoW's nor offers as many features.
* Content. If you are going to base your game around questing, the quests should be entertaining. While EQ2 offers a multitude more quests than WoW, it also offers a lot of junk quests whose purpose is only to disguise the grind. While WoW's quests aren't any better, there are fewer of those boring quests to do and plenty of nice quest chains at all levels of gameplay...not to mention instanced dungeons with good story lines to take apart in with groups. EQ2 has some really nice quest lines, but SOE has a bad habit of making them obsolete by introducing newer content.
* Expansions. There is a such thing as introducing too many expansions. SOE was releasing so many pay to play expansions that it was hard to keep up with. Not only that, but they also nickel and dimed you by charging you for adventure packs. Never heard of any other MMORPG charging you for a good update that wasn't an expansion. WoW has released only 1 expansion, but the expansion was awesome. The new races and starting areas were well made, outlining the story of the new races and giving them a place in the World of Warcraft. Not only that, but the musical track was astounding. Everything about WOW feels solid and unrushed. I don't get that feeling from EQ2.
* Economy. Even on the worst economic servers in WoW, you are still able to get through the game reasonable enough. A person doesn't need to do any out of the way grinding to be able to afford items from the auction, even though the auction prices are outlandish. A person only needs to get 2 harvesting professions and harvest "AS" he is playing the game. Not take a break from questing to harvest for several hours. The auction system in WoW is also way better than EQ2. In EQ2, you actually have to travel to a persons house to get the item or pay a steep fee to get it strait from the broker. In WoW, you just type in a simple search, buy out or bid.
* Endgame and variety. In EQ2 you can quest or raid. Arena's are used and SOE doesn't offer battlegrounds. WOW offers something for everyone and while some might say that this means they are good at nothing, this isn't necessarily true. People who like evenly matched fights like battlegrounds. People who like gladiator style competition likes the arena. Those who like to raid have plenty of that. WoW fails at providing things to do for those that just like to quest or do small group content at max level, while EQ2 excels at this.
* Guild system. EQ2 excels at guild systems. They offer a way for guilds to compete with other guilds and also offer a way for new people to find guilds that are recruiting. I also like how EQ2 has chat channels that span the entire continent, whereas WoW's chat channels are broken up between zones.
* Crafting. EQ2 wins with crafting easily by making it more complex. This appeals to people that want to just craft in the game. There isn't any "full-time crafters" in WoW, because crafting is so menial that you can do it as you level. But because of this, it is strong in the economy aspect, whereas EQ2 lacks in this department.
* Population. WoW feels populated everywhere and I never have a hard time getting a group for group quests and usually not for questing in general, no matter what zone I am in. EQ2 feels empty in most starting zones and when you ask for a group, people tell you a variety of ways to do it by yourself. Most aren't pleasent.
To summarize, both games have their strengths, but WoW still takes the cake for being the most overall enjoyable MMORPG. This is shown through a constant population that hasn't dwindled over the years, while EQ2 has gotten top heavy. A person once said that you know when a game is heading downhill when a constant flow of new players isn't present enough. WoW still has a steady stream of new players (or alts) to play with at low levels to give the "alive" feel to WoW. Many people, including myself has complained about how empty EQ2 felt and how no one never wanted to group at lower levels.
Servers of Reference:
The servers I played on to base my opinion on were Shadow Council and Moonguard for WoW, and AB for EQ2.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Content is more than the virtual real estate, it's also the quality of the content and how it's integrated into the game. EQ2 had some major design flaws at launch that prevented a lot of players from getting to the content. They have addressed those issues in later expansions but the stigma remains and is the driving reason I'm not there anymore.
Content doesn't mean much if there isn't a good canvas to paint it on.
If content WAS king... EQ2 would be ahead of WOW... but that is not the case...
It seems to me that PVP and Getting to UBERNESS is king today...
EQ2 is not a PVP game... It has some limited PVP... and a few PVP servers... but it was not what the overall game was designed for... If you are interested in a deep storyline and a huge world with great diversity... then I suggest you try EQ2... If PVP is your thing... then you may want to look elsewhere...
also...
Getting to max level and getting great gear takes a lot of time and work in EQ2... the timeline is much longer than WOW's... EQ2 is more about the journey than the destination... Enjoy the ride...
The last EQ2 expansion has gotten rave reviews and rightly so... It was a great addition to an already deep and expansive game...
If you haven't tried it in a while... you should check it out...
Because WoW is more accessible than EQ2. You need a rather helfty pc with at least 2 GB and a decently powerful 3D card to run EQ2 while WoW can run on a crap pc. Plus WoW is easier to play compared to EQ2. Everyone has probably their own opinion on this.
Because WoW is more accessible than EQ2. You need a rather helfty pc with at least 2 GB and a decently powerful 3D card to run EQ2 while WoW can run on a crap pc. Plus WoW is easier to play compared to EQ2. Everyone has probably their own opinion on this.
What he said.
Everyone CAN play WoW. The learning curve is very forgiving as well. Add to that the polish of sound and musical effects that help to immerse you in the world and...yeah.
Content only becomes king after you get past the part where ANYONE can play it. If you limit the game to top end users then....yeah.....the bottom half of the country which isn't quite rich enough to afford 5000$ PC's ain't buyin a sub cap'n.
Because WoW is more accessible than EQ2. You need a rather helfty pc with at least 2 GB and a decently powerful 3D card to run EQ2 while WoW can run on a crap pc. Plus WoW is easier to play compared to EQ2. Everyone has probably their own opinion on this.
You are correct... EQ2 does require a beefier system to play it... although... you can turn down the graphics and run it on lower spec'ed systems... But with hardware getting cheaper all the time... and if you are computer savvy... you could build a pc that would run EQ2 nicely for around $600 - $700...
EQ2 has become much more user friendly as well over the years... and is easier to play than it used to be...
But the diversity is something I really appreciate... not running into the same raceclass/wardrobe type character at every turn...
I did have fun playing WOW.... the battlegrounds were fun... but your future is already laid out for you in WOW... this is what you will do and where you will go and what you will be wearing... with only minor deviation from that path...
In EQ2 the possibilities are endless... well almost endless... lol
Because WoW is more accessible than EQ2. You need a rather helfty pc with at least 2 GB and a decently powerful 3D card to run EQ2 while WoW can run on a crap pc. Plus WoW is easier to play compared to EQ2. Everyone has probably their own opinion on this.
You are correct... EQ2 does require a beefier system to play it... although... you can turn down the graphics and run it on lower spec'ed systems... But with hardware getting cheaper all the time... and if you are computer savvy... you could build a pc that would run EQ2 nicely for around $600 - $700...
EQ2 has become much more user friendly as well over the years... and is easier to play than it used to be...
But the diversity is something I really appreciate... not running into the same raceclass/wardrobe type character at every turn...
I did have fun playing WOW.... the battlegrounds were fun... but your future is already laid out for you in WOW... this is what you will do and where you will go and what you will be wearing... with only minor deviation from that path...
In EQ2 the possibilities are endless... well almost endless... lol
Peace
my parents have a computer from 2001(still on 256 MB or RAM), and they're just starting to play with the thought of getting a new computer.
the nieghbors houses that I've visited the newest computer I've seen is from 2004.
you're projecting yourself onto what the rest of the world when it's not true, this forum makes it slightly worse since they strangely enough believe the same thing and have the same high end specs computer as you.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I think that sums pretty well why EQ2 is a failure: it relesead at the same times as WoW, however it was far less polished and fun. Not even talking about hardware requirements...
My addiction History: >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual >> Current status : done with MMO, too old for that crap.
Because WoW is more accessible than EQ2. You need a rather helfty pc with at least 2 GB and a decently powerful 3D card to run EQ2 while WoW can run on a crap pc. Plus WoW is easier to play compared to EQ2. Everyone has probably their own opinion on this.
You are correct... EQ2 does require a beefier system to play it... although... you can turn down the graphics and run it on lower spec'ed systems... But with hardware getting cheaper all the time... and if you are computer savvy... you could build a pc that would run EQ2 nicely for around $600 - $700...
EQ2 has become much more user friendly as well over the years... and is easier to play than it used to be...
But the diversity is something I really appreciate... not running into the same raceclass/wardrobe type character at every turn...
I did have fun playing WOW.... the battlegrounds were fun... but your future is already laid out for you in WOW... this is what you will do and where you will go and what you will be wearing... with only minor deviation from that path...
In EQ2 the possibilities are endless... well almost endless... lol
Peace
my parents have a computer from 2001(still on 256 MB or RAM), and they're just starting to play with the thought of getting a new computer.
the nieghbors houses that I've visited the newest computer I've seen is from 2004.
you're projecting yourself onto what the rest of the world when it's not true, this forum makes it slightly worse since they strangely enough believe the same thing and have the same high end specs computer as you.
I started playing EQ2 on a 1.2 GHz machine with 512 MB of ram... Although I do realize that there are many people with machines that are below these specs... Those spec's would be considered low by todays standards... take into consideration that the entry level $400 PC available at your local wally world blows my old machine out of the water...
I did not intend to project myself onto anyone or anything...
This topic was about EQ2 and WOW...
My old machine would just barely make the system requirements for WOW as well...
My point is... that if you turn down the settings within EQ2... it can be played on lower end hardware... lik what I started on...
I think that sums pretty well why EQ2 is a failure: it relesead at the same times as WoW, however it was far less polished and fun. Not even talking about hardware requirements...
The Warcraft world also had a HUGE built in fanbase... They hit the ground with a gigantic captive office... the introduced a whole generation of people to the mmorpg...
There wasnt a need to be over ly deep and complex... It just needed to be fun...
EQ2 had a fanbase consisting of EQ players as well as some old school RPG'ers... it was an audience that expected something deeper...
I feel as that NOW even the last few years EQ2 had a prolbem with new people not staying past the first month. Newer players seem tohave t play by themselfs. Most people that seem to know the game well in the lower levels have high level alt. that they are trrying to level fast and don'thave time to help or group with new players. I really think there is a lot of frustration with any one that starts new !
The Warcraft world also had a HUGE built in fanbase... They hit the ground with a gigantic captive office... the introduced a whole generation of people to the mmorpg...
There wasnt a need to be over ly deep and complex... It just needed to be fun... EQ2 had a fanbase consisting of EQ players as well as some old school RPG'ers... it was an audience that expected something deeper...
Peace
Blizzard also had over 20 million online players on Battlenet at the time WoW was released.
Most of the WoW senior management were heavyweights in the EQ raiding world so they pulled in much of hardcore EQ fanbase. The FoH guild message boards were probably the most influential MMO around threw its support behind WoW based on who they were in EQ1 and most of the Everquest raiding guilds followed.
If content were king, EverQuest 1 would be on top. But as people have said, gameplay trumps content, and having a well-known, well-liked IP doubles that effect. Not to mention, the content in EQ2 is pretty dull, uninspired, and repetitive.
EQ1 had zones, not content. EQ2 content for the most part is miles ahead of WoW content in terms of quality. RoK content could be a mirror image of WoW content in that it’s pretty much a solo quest grind which is why I’m not playing EQ2 much these days.
At least EQ2 has enough original interesting quests that you have never needed to sit in a zone and grind unless you wanted to. Rather then adding content at lower levels WoW just advanced the leveling speed to the point where they had enough. I’m not sure why they didn’t just allow you to start at 70, but I bet they end up there eventually.
I feel as that NOW even the last few years EQ2 had a prolbem with new people not staying past the first month. Newer players seem tohave t play by themselfs. Most people that seem to know the game well in the lower levels have high level alt. that they are trrying to level fast and don'thave time to help or group with new players. I really think there is a lot of frustration with any one that starts new !
Hey
I think this is true of most games though... there is always a learning curve... the more complex the game the harder the curve is...
I do know that the guild that I am in has grown tremendously over the last few months... and the majority of the new recruits are from WOW...
Community is important when it comes to retaining new people... even more so in a game that takes a bit to learn...
Having played many many mmorpg's... i would have to say that EQ2 has a pretty friendly and helpful community... its not like the old days back in "The Realm" where everyone was like family... but its a lot better than trash talkin banter you find in most MMO's...
* EQ2 has gone through a number of its own 'CU' cycles
* EQ2 has gone through a number of its own 'NGE' cycles
* EQ2 original design with only two starting cities was flawed. Folks want to think their place in the world is special. That is one reason why EQ, DAoC, and WoW succeeded big time.
* EQ2 expansions, over the first two years, really did not 'expand' the game for everyone. Only the most recent ones have opened new starting areas.
* And most importantly, EQ2 launched with NO Open Beta period and a very limited (to truly rabid Fan-Boyz and Fan-Galz) Closed Beta.
They got their ass kicked by WoW and justly so.
Because of the constant re-design of the game vision, they continue to get their asses stomped.
Too bad. I played EQ2 first before WoW. Wanted it to be great. It turned out to be a laggy, under-tested, underdeveloped mess.
Comments
The discussion, if you had even paid any remote attention to, was why EQ2 remains less popular than WoW and I stated that it's because to the majority of people, WoW is fun while EQ2 is not. I have no idea why you think I should be proving why there are 6 milion new people in the genre. I bet you be hard pressed to find anyone that would have the real answer there. Make all the suppostions you want, I gave my opinon and that's that and if you think your hands are clean about personal attack, then please ignore all of us monkies that take exception to some of your comments.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
And if you haven't noticed, the discussion included my opinion on why that was the case. By the way, opinions are suppositions...you gave one too...use dictionary.com next time.
p.s. if you look back, I said a monkey could pick up and play the game...not achieve at it. I even specifically said endgame takes more skill and intelligence. Now, if you want to be a monkey...cool. But I didn't call you one.
Saying EQ2 looks better than WOW is subjective. I personally like the art direction in WoW better than EQ2, but the graphics of EQ2 better than WoW. I also believe that content "isn't" king. My best times playing MMORPG's weren't doing quests, yet rather playing with a group of talkative like-minded people. Generally, we were shooting the shit while killing mobs at a certain camp. While on quests, you are so focused on objectives, it takes the social aspect out of playing. This is why content isn't king in my book.
The reasons I play WoW over EQ2 are many. I will compare the games below focusing on major sellers for me. This is all opinion:
* Character creation and class choices. I feel that EQ2 wins in this category, because EQ2 offers many more classes and customizable looks for your character. They even offer you the ability to make characters look anime or default style. The downside is that the avatars look like plastic and don't move fluidly like WoW characters.
* Combat and animations. Every adventurer spends the majority of their time in combat, watching animations. WoW has more fluid faster combat and more variety of animations. In EQ2, combat was very dull and slow and the animations were boring to watch. You also ended up filling up many hotbars with abilities before even getting to mid-level. You don't need that many abilities to play a game and still make it have depth. One of the most strategic MMORPG's ever made was Guild Wars, because you could only take 8 skills with you. You had to pick which abilities fit the situation instead of having 100 abilities "just incase." I don't want "just incase" abilities that I will hardly ever use, making it even less likely that I will remember to use them when I finally am put in the situation to use them. It is my opinion that a game shouldn't require more than 2 hotbars of abilities (not counting hotbars for items and macro's).
* Starting out. In WoW, you start out in your own little area where NPC's gradually get you into the game by starting you off with a few quests. The starting areas in WoW look just as good as any other area in WoW and also has a player population. In EQ2, you are swarmed with so many quests, that it is easy to get overwhelmed and put off by it. The reason why is because it is natural for a human to want to complete everything, leaving no stone unturned, resulting in a new player being stuck in the same newb area for many days. Unless you play in one of the new starting areas, you will be alone for quite a while in EQ2. WoW is better by only creating new starting areas and making them accessible to the correct races when they introduce a new race.
* Starting dungeons to veteran dungeons. WoW has instance dungeons that get you used to playing with a group and get bigger as the game advances. I've never encountered an instance that I couldn't find a group for within the time I was playing. In EQ2, they offer lower level dungeons and more advanced dungeons, but SOE makes them obsolete when they introduce new content, making it where new players will never see that content. Not to mention there are timers on lower level dungeons.
* Seamless vs. Zones. WoW has a seamless world, aside from the Elite instances in each dungeon. This is proper use of dungeons in order to reduce the amount of stress put upon a player trying to have fun. EQ2 has all kinds of zones. I think I ran into around 8 zones in just the city alone. All that loading gets annoying. The zones also don't flow together like WoW's zones.
* UI. The UI in WoW is top notch. The UI is not only streamlined, but customizable, and offers a person the ability to do almost anything and find out anything by clicking on it. EQ2's UI isn't bad, it just isn't as good as WoW's nor offers as many features.
* Content. If you are going to base your game around questing, the quests should be entertaining. While EQ2 offers a multitude more quests than WoW, it also offers a lot of junk quests whose purpose is only to disguise the grind. While WoW's quests aren't any better, there are fewer of those boring quests to do and plenty of nice quest chains at all levels of gameplay...not to mention instanced dungeons with good story lines to take apart in with groups. EQ2 has some really nice quest lines, but SOE has a bad habit of making them obsolete by introducing newer content.
* Expansions. There is a such thing as introducing too many expansions. SOE was releasing so many pay to play expansions that it was hard to keep up with. Not only that, but they also nickel and dimed you by charging you for adventure packs. Never heard of any other MMORPG charging you for a good update that wasn't an expansion. WoW has released only 1 expansion, but the expansion was awesome. The new races and starting areas were well made, outlining the story of the new races and giving them a place in the World of Warcraft. Not only that, but the musical track was astounding. Everything about WOW feels solid and unrushed. I don't get that feeling from EQ2.
* Economy. Even on the worst economic servers in WoW, you are still able to get through the game reasonable enough. A person doesn't need to do any out of the way grinding to be able to afford items from the auction, even though the auction prices are outlandish. A person only needs to get 2 harvesting professions and harvest "AS" he is playing the game. Not take a break from questing to harvest for several hours. The auction system in WoW is also way better than EQ2. In EQ2, you actually have to travel to a persons house to get the item or pay a steep fee to get it strait from the broker. In WoW, you just type in a simple search, buy out or bid.
* Endgame and variety. In EQ2 you can quest or raid. Arena's are used and SOE doesn't offer battlegrounds. WOW offers something for everyone and while some might say that this means they are good at nothing, this isn't necessarily true. People who like evenly matched fights like battlegrounds. People who like gladiator style competition likes the arena. Those who like to raid have plenty of that. WoW fails at providing things to do for those that just like to quest or do small group content at max level, while EQ2 excels at this.
* Guild system. EQ2 excels at guild systems. They offer a way for guilds to compete with other guilds and also offer a way for new people to find guilds that are recruiting. I also like how EQ2 has chat channels that span the entire continent, whereas WoW's chat channels are broken up between zones.
* Crafting. EQ2 wins with crafting easily by making it more complex. This appeals to people that want to just craft in the game. There isn't any "full-time crafters" in WoW, because crafting is so menial that you can do it as you level. But because of this, it is strong in the economy aspect, whereas EQ2 lacks in this department.
* Population. WoW feels populated everywhere and I never have a hard time getting a group for group quests and usually not for questing in general, no matter what zone I am in. EQ2 feels empty in most starting zones and when you ask for a group, people tell you a variety of ways to do it by yourself. Most aren't pleasent.
To summarize, both games have their strengths, but WoW still takes the cake for being the most overall enjoyable MMORPG. This is shown through a constant population that hasn't dwindled over the years, while EQ2 has gotten top heavy. A person once said that you know when a game is heading downhill when a constant flow of new players isn't present enough. WoW still has a steady stream of new players (or alts) to play with at low levels to give the "alive" feel to WoW. Many people, including myself has complained about how empty EQ2 felt and how no one never wanted to group at lower levels.
Servers of Reference:
The servers I played on to base my opinion on were Shadow Council and Moonguard for WoW, and AB for EQ2.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
It tried EQ2 several weeks ago. It is just not as engaging as WOW.
WOW handholds the early levels extremely well and make it interesting for players.
WoW runs smoother than EQ2 no matter the computer.
WoW imo looks better than EQ2. I dont like the semi-realistic look. It just looks cheesy. At least WoW has a noticeable style.
Every store I go to I can find WoW, but I cant find EQ2.
Over a period of years that ammounts to something in player base.
What kind of pvp does EQ2 have?
Content is king?
News to me, I thought fun was.
Content is more than the virtual real estate, it's also the quality of the content and how it's integrated into the game. EQ2 had some major design flaws at launch that prevented a lot of players from getting to the content. They have addressed those issues in later expansions but the stigma remains and is the driving reason I'm not there anymore.
Content doesn't mean much if there isn't a good canvas to paint it on.
If content WAS king... EQ2 would be ahead of WOW... but that is not the case...
It seems to me that PVP and Getting to UBERNESS is king today...
EQ2 is not a PVP game... It has some limited PVP... and a few PVP servers... but it was not what the overall game was designed for... If you are interested in a deep storyline and a huge world with great diversity... then I suggest you try EQ2... If PVP is your thing... then you may want to look elsewhere...
also...
Getting to max level and getting great gear takes a lot of time and work in EQ2... the timeline is much longer than WOW's... EQ2 is more about the journey than the destination... Enjoy the ride...
The last EQ2 expansion has gotten rave reviews and rightly so... It was a great addition to an already deep and expansive game...
If you haven't tried it in a while... you should check it out...
Peace
Because WoW is more accessible than EQ2. You need a rather helfty pc with at least 2 GB and a decently powerful 3D card to run EQ2 while WoW can run on a crap pc. Plus WoW is easier to play compared to EQ2. Everyone has probably their own opinion on this.
What he said.
Everyone CAN play WoW. The learning curve is very forgiving as well. Add to that the polish of sound and musical effects that help to immerse you in the world and...yeah.
Content only becomes king after you get past the part where ANYONE can play it. If you limit the game to top end users then....yeah.....the bottom half of the country which isn't quite rich enough to afford 5000$ PC's ain't buyin a sub cap'n.
EQ2 has become much more user friendly as well over the years... and is easier to play than it used to be...
But the diversity is something I really appreciate... not running into the same raceclass/wardrobe type character at every turn...
I did have fun playing WOW.... the battlegrounds were fun... but your future is already laid out for you in WOW... this is what you will do and where you will go and what you will be wearing... with only minor deviation from that path...
In EQ2 the possibilities are endless... well almost endless... lol
Peace
EQ2 has become much more user friendly as well over the years... and is easier to play than it used to be...
But the diversity is something I really appreciate... not running into the same raceclass/wardrobe type character at every turn...
I did have fun playing WOW.... the battlegrounds were fun... but your future is already laid out for you in WOW... this is what you will do and where you will go and what you will be wearing... with only minor deviation from that path...
In EQ2 the possibilities are endless... well almost endless... lol
Peace
my parents have a computer from 2001(still on 256 MB or RAM), and they're just starting to play with the thought of getting a new computer.
the nieghbors houses that I've visited the newest computer I've seen is from 2004.
you're projecting yourself onto what the rest of the world when it's not true, this forum makes it slightly worse since they strangely enough believe the same thing and have the same high end specs computer as you.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I think that sums pretty well why EQ2 is a failure: it relesead at the same times as WoW, however it was far less polished and fun. Not even talking about hardware requirements...
My addiction History:
>> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
>> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
>> Current status : done with MMO, too old for that crap.
EQ2 has become much more user friendly as well over the years... and is easier to play than it used to be...
But the diversity is something I really appreciate... not running into the same raceclass/wardrobe type character at every turn...
I did have fun playing WOW.... the battlegrounds were fun... but your future is already laid out for you in WOW... this is what you will do and where you will go and what you will be wearing... with only minor deviation from that path...
In EQ2 the possibilities are endless... well almost endless... lol
Peace
my parents have a computer from 2001(still on 256 MB or RAM), and they're just starting to play with the thought of getting a new computer.
the nieghbors houses that I've visited the newest computer I've seen is from 2004.
you're projecting yourself onto what the rest of the world when it's not true, this forum makes it slightly worse since they strangely enough believe the same thing and have the same high end specs computer as you.
I started playing EQ2 on a 1.2 GHz machine with 512 MB of ram... Although I do realize that there are many people with machines that are below these specs... Those spec's would be considered low by todays standards... take into consideration that the entry level $400 PC available at your local wally world blows my old machine out of the water...I did not intend to project myself onto anyone or anything...
This topic was about EQ2 and WOW...
My old machine would just barely make the system requirements for WOW as well...
My point is... that if you turn down the settings within EQ2... it can be played on lower end hardware... lik what I started on...
Peace
I think that sums pretty well why EQ2 is a failure: it relesead at the same times as WoW, however it was far less polished and fun. Not even talking about hardware requirements...
The Warcraft world also had a HUGE built in fanbase... They hit the ground with a gigantic captive office... the introduced a whole generation of people to the mmorpg...There wasnt a need to be over ly deep and complex... It just needed to be fun...
EQ2 had a fanbase consisting of EQ players as well as some old school RPG'ers... it was an audience that expected something deeper...
Peace
I feel as that NOW even the last few years EQ2 had a prolbem with new people not staying past the first month. Newer players seem tohave t play by themselfs. Most people that seem to know the game well in the lower levels have high level alt. that they are trrying to level fast and don'thave time to help or group with new players. I really think there is a lot of frustration with any one that starts new !
If content were king, EverQuest 1 would be on top.
But as people have said, gameplay trumps content, and having a well-known, well-liked IP doubles that effect.
Not to mention, the content in EQ2 is pretty dull, uninspired, and repetitive.
They should have stuck with just EQ...
I couldn't agree more unless I actually came to your house and shook your hand.
i will tell you, but only if you can answer this question:
"What came first, the pingeon, or the pingeon's shit"
knock yourself out son...
I think this is true of most games though... there is always a learning curve... the more complex the game the harder the curve is...
I do know that the guild that I am in has grown tremendously over the last few months... and the majority of the new recruits are from WOW...
Community is important when it comes to retaining new people... even more so in a game that takes a bit to learn...
Having played many many mmorpg's... i would have to say that EQ2 has a pretty friendly and helpful community... its not like the old days back in "The Realm" where everyone was like family... but its a lot better than trash talkin banter you find in most MMO's...
Peace
Because :
* EQ2 Launch was crap
* EQ2 has gone through a number of its own 'CU' cycles
* EQ2 has gone through a number of its own 'NGE' cycles
* EQ2 original design with only two starting cities was flawed. Folks want to think their place in the world is special. That is one reason why EQ, DAoC, and WoW succeeded big time.
* EQ2 expansions, over the first two years, really did not 'expand' the game for everyone. Only the most recent ones have opened new starting areas.
* And most importantly, EQ2 launched with NO Open Beta period and a very limited (to truly rabid Fan-Boyz and Fan-Galz) Closed Beta.
They got their ass kicked by WoW and justly so.
Because of the constant re-design of the game vision, they continue to get their asses stomped.
Too bad. I played EQ2 first before WoW. Wanted it to be great. It turned out to be a laggy, under-tested, underdeveloped mess.