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Next gen game my @&*^

What is next gen about this game? honestly? the only thing that seemed new and inovative was the removal of auto-attack, but that feature has been taken out of the game.....

 

Flame on, but let me remind u:

Siege warfare has been done, mounts have been done, they use the term harvesting nodes ( taken from EQ 2 or from an even older game as far as i know), instances and raids have been done.

 

From my point of view that leaves only combos which i dont know if they have been done before, but it doesnt justify the next-gen title. And please DONT mention graphics evolution in an mmorpg consists of gameplay not graphics

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Comments

  • swainiacswainiac Member Posts: 120

    "Next Gen" - depends on what that means to you. It seems you are equating next gen with "new features".

    Most games that are next gen do not change all the concepts they simply improve on them. From what I've read and seen it looks to improve on many areas of the MMO. So - yeah, I'll call it next gen.

    Nice Flame attracting title of post anyway.

  • zarzuzarzu Member Posts: 126
    Originally posted by fantaros


    the only thing that seemed new and inovative was the removal of auto-attack, but that feature has been taken out of the game.....

    innovative? play mmorpgs much? someone wake me up, please.

     

    Originally posted by fantaros

    From my point of view that leaves only combos which i dont know if they have been done before,

    oh my...

     

  • markoraosmarkoraos Member Posts: 1,593

    I do have to agree with the OP.. I might be wrong, and I sincerely do hope that I am, but so far AoC looks pretty standard MMORPG fare to me. Yes, it's got DX10 and boobs on top of the same old "grind levels and then do some end-game raiding" formula but imo DX10 and boobs doth not a next generation make.

    We shall see...

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    Originally posted by fantaros


    What is next gen about this game? honestly? the only thing that seemed new and inovative was the removal of auto-attack, but that feature has been taken out of the game.....Where has this feature been taken out? Everything I've read leads me to believe that the auto-attack as known in other MMO's will still not be in AoC.


     
    Flame on, but let me remind u:
    Siege warfare has been done, mounts have been done, they use the term harvesting nodes ( taken from EQ 2 or from an even older game as far as i know), instances and raids have been done.
    Siege Warfare on AoC's scale? Where? Mounts, yes, mounted combat? Where? Using Terminology from other games is hardly a bad thing, is it? And yes, raids and instances have been done, and will be for a long time to come.
     
    From my point of view that leaves only combos which i dont know if they have been done before, but it doesnt justify the next-gen title. And please DONT mention graphics evolution in an mmorpg consists of gameplay not graphics
    All in all, I think you haven't paid much attention to the news, or misread them maybe? Other features which are still planned for release that have yet to be implemented in any other game would be: Spellweaving (even if it has been altered, it's still there), Killing your own party through said feature (haven#t seen that anywhere else), As stated above, mounted combat, Siege Warfare, yes I know it wasin DAoC, but from what I read and understand, I believe AoC's system is much more advanced than DAoC's, but that remains to be seen.

    The Combo-System as you mentioned above is in its form new as I understand it and from what i read of it, as is the way targetting will be handled. The approach to stealth is new and innovative and more importantly, realistic.

     

    That's what I find from the top of my head...*shrug* I think that's quite OK.

  • wow who pissed in your corn flakes?

     

    Dude you need grab a beer and sit in a hot tub for about 2 hrs and just relax. All the innovations that are going to be done in MMOs are going to be incremental – the big changes like going from UO to EQ are gone. In fact why don’t you name 3 innovations that would qualify a game for “Innovator of the Year" that are both possible to program and has not been done at some time in some way.  Ohh and it has to have mass appeal, work over modems and keep people interested for years.

    Let's see what you got...

     

     

  • markoraosmarkoraos Member Posts: 1,593

     

    Originally posted by singsofdeath


     
    Originally posted by fantaros


    What is next gen about this game? honestly? the only thing that seemed new and inovative was the removal of auto-attack, but that feature has been taken out of the game.....Where has this feature been taken out? Everything I've read leads me to believe that the auto-attack as known in other MMO's will still not be in AoC.


     
    Flame on, but let me remind u:
    Siege warfare has been done, mounts have been done, they use the term harvesting nodes ( taken from EQ 2 or from an even older game as far as i know), instances and raids have been done.
    Siege Warfare on AoC's scale? Where? Mounts, yes, mounted combat? Where? Using Terminology from other games is hardly a bad thing, is it? And yes, raids and instances have been done, and will be for a long time to come.
     
    From my point of view that leaves only combos which i dont know if they have been done before, but it doesnt justify the next-gen title. And please DONT mention graphics evolution in an mmorpg consists of gameplay not graphics
    All in all, I think you haven't paid much attention to the news, or misread them maybe? Other features which are still planned for release that have yet to be implemented in any other game would be: Spellweaving (even if it has been altered, it's still there), Killing your own party through said feature (haven#t seen that anywhere else), As stated above, mounted combat, Siege Warfare, yes I know it wasin DAoC, but from what I read and understand, I believe AoC's system is much more advanced than DAoC's, but that remains to be seen.

    The Combo-System as you mentioned above is in its form new as I understand it and from what i read of it, as is the way targetting will be handled. The approach to stealth is new and innovative and more importantly, realistic.

     

     

    That's what I find from the top of my head...*shrug* I think that's quite OK.

     

    It's all the same crap. The fundamental premise that all the today's MMORPGs are desperate to cling on to is still there - grind levels till you reach the max and then do some end game until you get bored stiiff. Ridiculous. All the nifty "features" cannot disguise that fact.

    The very structure of the game needs to change from crappy "do quests for XP so you can advance and then do the same for some loot so you can be "better" then everybody else" is broken for a massively-multiplayer game. I don't know exactly how this should happen or what a true next-gen mmorpg will be like but it is pretty obvious that this model won't go very far since it goes against the very essence of mmorpg genre. AoC's strong emphasis on communal play in the form of guild keeps etc is an incentive in this direction but it is not enough by far - it still has the same old levels, quests and crap. AoC with EVEonline-like world structure and GW level-less advancement would be something, but so far this smells like WoW with DX10, boobs and some fancy combat to me.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    GW is level-less? That's a new one...then again, haven't checked that game for a while.

     

    Anyway, on to your other points. Yes, the basic structure of the game remains the same. No one said anything else. Yes, you have levels and you have quests and you have XP.If that is something that you don#t like in a MMO, then well, I think EVE is about the only game out there that would give you an alternative. I hear CCP is developing a WoD MMO and knowing CCP, it might be different as well, but that one's still far off the horizon.

     

    I for one am thankful for the "nifty little" things as you put it. It improves the existing concept, making it more enjoyable (for me), adding variation and adding differences that make a game stand out from others. I don#t think improving on an established system is a bad thing.

     

    On the other hand, I do agree that someone ought to dare create something new, something that is really new from the basics up. I would love to see such innovation in the genre, but judging from what we currently see on the horizon of the MMORPG market, I highly doubt we will see something like that for quite a while to come. Why that is, I cannot say, I am not a game developer. It might be the companies playing it safe by sticking to established standards, or it might be other reasons. I am with you when you say you want a real "next-gen" MMO, meaning a MMO that is truly different from the ones already out there.

     

    However, that won't stop me from playing AoC. As it is, it looks to me like AoC will have the most "advancements" on the basic systems, more features that look promising and as such, I am looking forward to playing and enjoying that game.

     

  • Daedalus732Daedalus732 Member Posts: 589

    Nothing in AoC is really that innovative. The game will be full of instances and zones rather than a seamless world, which to me is pretty unacceptable. If Blizzard could do it in 2004, then Funcom should be able to do it in 2008.

    This directional combat system doesn't sound to revolutionary to me either. Looks like a lot of work with little reward. And from what I've seen in leaked beta images, you still have to button mash with combos and with magic spells. That hardly seems revolutionary to me.

    According to http://www.curse.com/articles/details/5568/ crafting is even simpler than WoW! I couldn't believe that when I read it. In fact, there is ONE, that's right, ONE zone per nation (meaning 3 total) where players go to harvest resources and advance in their craft. That's not only not innovative, it's a step backwards. Several steps backwards. 

    Siege battles might be cool, but who knows? I've heard that sieges and massive PVP hasn't even been implemented in the general beta just two months shy from launch.

    It's sad because I really had high hopes for this game to break the typical MMO cycle, but it sounds like this will just be another level based, cookie cutter questing, zone/insanced filled world where players race to the top so they can go build their player cities and siege each other. Frankly, that seems like it would get old pretty fast no matter how much fun it is initially.

     

  • TibbzTibbz Member UncommonPosts: 613

    I have always been tempted to pop into other "up and coming games" forums and just make some random anti-you game comment just to watch people get wriled up.  I think trolling is just a simple pleasure in life for some hehe.

    image
  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Originally posted by Daedalus732


    Nothing in AoC is really that innovative. The game will be full of instances and zones rather than a seamless world, which to me is pretty unacceptable. If Blizzard could do it in 2004, then Funcom should be able to do it in 2008.
     

    Seamless is vastly overrated. And in WoW's case, totally not true. WoW was far from seamless. Aside from all the, cough, zoning you had to do, and the instances, the "seamless" world had gigantic "seams". You know, those areas where there was absolutely nothing around every "zone line"?  Might as well have had a "LOADING" message pop up sooner and save me the trouble of haivng to walk through it.

  • throckmortonthrockmorton Member Posts: 314

    Who cares if it is or isn't "Next Gen"? No one even has a good definition of what "Next Gen" is, so it's like arguing that steak is better than ice cream

    But just for the record AoC is not innovative for thinking up brand new ideas. It's innovative for combining a whole bunch of great ideas from other games. AoC has some striking similarities to WoW and Shadowbane, yet WoW and Shadowbane are completely different games. It's all about taking the positives out of other games, makeing them even better, then combining them into one game. AoC doesn't have many completely unique ideas, but they aren't copying the ideas exactly from other games. They are adding their own spin.

  • Daedalus732Daedalus732 Member Posts: 589

    Originally posted by eric_w66


     
     
    Seamless is vastly overrated. And in WoW's case, totally not true. WoW was far from seamless. Aside from all the, cough, zoning you had to do, and the instances, the "seamless" world had gigantic "seams". You know, those areas where there was absolutely nothing around every "zone line"?  Might as well have had a "LOADING" message pop up sooner and save me the trouble of haivng to walk through it.

    I currently still play WoW, and it's pretty seamless to me. I can don't zone or "cache" when I travel from territory to territory. The instances in the dungeons I feel are very appropriate and a good move. They've never once ruined or called into question the immersion I feel when I play WoW.

    I've never felt like every square inch of territory needs a mob. I can't imagine the insanity something like that would cause. I'm perfectly happy having a few areas in which I can look over a vast horizon and see nothing but the landscape. But that's obviously a personal preference.

    For me, a seamless (or near seamless world that feels really open) is a necessity for immersion. That's one of the reasons I was so dissapointed in Vanguard's failure. That open, seamless world was really appealing. The notion that I could travel anywhere I could see with my eyes was something that I still yearn to see be successfully implemented in an MMO.

     

     

  • Daedalus732Daedalus732 Member Posts: 589

    Originally posted by throckmorton


    But just for the record AoC is not innovative for thinking up brand new ideas. It's innovative for combining a whole bunch of great ideas from other games.

    I'm at a loss to see what those "great ideas" are aside from your typical fantasy MMO layout. It looks more like to me that they are actually taking several steps backwards in their implementation of features. Crafting being a big example.

    Not to mention that it seems like every week we get to hear about more features that will not make the game's launch. That's not too uplifting in my opinion.

  • fantarosfantaros Member Posts: 394

     

    Originally posted by iflost


    wow who pissed in your corn flakes?
     
    Dude you need grab a beer and sit in a hot tub for about 2 hrs and just relax. All the innovations that are going to be done in MMOs are going to be incremental – the big changes like going from UO to EQ are gone. In fact why don’t you name 3 innovations that would qualify a game for “Innovator of the Year" that are both possible to program and has not been done at some time in some way.  Ohh and it has to have mass appeal, work over modems and keep people interested for years.
    Let's see what you got...
     
     

     

    FC pissed in my cereal, lemme explain:

     

    About 2 years ago i read about this new game Age of Conan coming out, i think to myself: lame title but might be worth checking out. Then i start hearing about it bein the next gen in MMO's and i get excited. I get even more excited when i read somewhere that there is gonna be ALOT of pvp in AoC (the developer's words were: oh u r gonna die alot in AoC) and i think to myself: now we seem to be going somewhere.

     

    Then as times passes i read that pvp will only be in the border kingdoms, auto-attack will still be in game, the game will be heavilly instanced with raids and stuff and lately i read i read there are gonna be 2 kinds of armor: one for PVE and one PVP......

     

    Now if FC can trash my hopes and back down on their own words, i sure as hell have every right to trash their game, dont I?

  • puma713puma713 Member Posts: 288

    Bitching and moaning about a game that hasn't been released yet (and therefore, hasn't been played in its entirety,certainly not enough to form concrete, lasting opinions about it) is alot like a rocking chair.

    It gives you something to do, but it doesn't get you anywhere.

    ------------------------------------------------------------------------

    /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing

    /playing: Clash of Clans, Hearthstone

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Originally posted by Daedalus732


     
     
    I currently still play WoW, and it's pretty seamless to me. I can don't zone or "cache" when I travel from territory to territory. The instances in the dungeons I feel are very appropriate and a good move. They've never once ruined or called into question the immersion I feel when I play WoW.
     

    You are definitely zoning when you go from zone to zone, its just spread out more. Like going from Loch Modan to the Badlands.... that huge stretch of *nothing*. Not just mobs, but NOTHING. No trees, bushes, *anything*. There's a reason for that. You're going from one are to the next. Admittedly, WoW isn't hard on a video card, and the vast majority of textures are reused over and over again so the loading work is done fast (all the dwarves are the same, the wolves the same, etc.)

    The only places that come to mind that aren't segregated quite like that are the noobie areas, but most of the rest all have the "tunnels of love" where there's nothing for quite a ways, and all of a sudden, POOF! the color changes :). And of course, the monsters in those areas won't chase you past the zone lines. None of them are parked near enough to the zone lines to reach that far, for a reason.

    http://mapwow.com/

  • ArckenArcken Member Posts: 2,431

    Originally posted by singsofdeath


    GW is level-less? That's a new one...then again, haven't checked that game for a while.
     
    Anyway, on to your other points. Yes, the basic structure of the game remains the same. No one said anything else. Yes, you have levels and you have quests and you have XP.If that is something that you don#t like in a MMO, then well, I think EVE is about the only game out there that would give you an alternative. I hear CCP is developing a WoD MMO and knowing CCP, it might be different as well, but that one's still far off the horizon.
     
    I for one am thankful for the "nifty little" things as you put it. It improves the existing concept, making it more enjoyable (for me), adding variation and adding differences that make a game stand out from others. I don#t think improving on an established system is a bad thing.
     
    On the other hand, I do agree that someone ought to dare create something new, something that is really new from the basics up. I would love to see such innovation in the genre, but judging from what we currently see on the horizon of the MMORPG market, I highly doubt we will see something like that for quite a while to come. Why that is, I cannot say, I am not a game developer. It might be the companies playing it safe by sticking to established standards, or it might be other reasons. I am with you when you say you want a real "next-gen" MMO, meaning a MMO that is truly different from the ones already out there.
     
    However, that won't stop me from playing AoC. As it is, it looks to me like AoC will have the most "advancements" on the basic systems, more features that look promising and as such, I am looking forward to playing and enjoying that game.
     

    Read this guys other posts, hes their #1 fan. 

     

     

  • Originally posted by fantaros


     
    Originally posted by iflost


    wow who pissed in your corn flakes?
     
    Dude you need grab a beer and sit in a hot tub for about 2 hrs and just relax. All the innovations that are going to be done in MMOs are going to be incremental – the big changes like going from UO to EQ are gone. In fact why don’t you name 3 innovations that would qualify a game for “Innovator of the Year" that are both possible to program and has not been done at some time in some way.  Ohh and it has to have mass appeal, work over modems and keep people interested for years.
    Let's see what you got...
     
     

     

    FC pissed in my cereal, lemme explain:

     

    About 2 years ago i read about this new game Age of Conan coming out, i think to myself: lame title but might be worth checking out. Then i start hearing about it bein the next gen in MMO's and i get excited. I get even more excited when i read somewhere that there is gonna be ALOT of pvp in AoC (the developer's words were: oh u r gonna die alot in AoC) and i think to myself: now we seem to be going somewhere.

     

    Then as times passes i read that pvp will only be in the border kingdoms, auto-attack will still be in game, the game will be heavilly instanced with raids and stuff and lately i read i read there are gonna be 2 kinds of armor: one for PVE and one PVP......

     

    Now if FC can trash my hopes and back down on their own words, i sure as hell have every right to trash their game, dont I?

    LOL

    I"m sorry Funcom ripped your heart out and now you feel like a jilted lover. If it makes you feel better then put your head on my shoulder and let it all out. There,,,there /hands OP hanky.

    Seriously, of course you can trash them, knock yourself out but it ain't going to change anyone's mind in this forum. However, you might be better off spending your energy looking for the type of game you want to play and if you don't see it out there, start coding...

     

     

  • Daedalus732Daedalus732 Member Posts: 589

    Originally posted by eric_w66


     
     
    You are definitely zoning when you go from zone to zone, its just spread out more. Like going from Loch Modan to the Badlands.... that huge stretch of *nothing*. Not just mobs, but NOTHING. No trees, bushes, *anything*. There's a reason for that. You're going from one are to the next. Admittedly, WoW isn't hard on a video card, and the vast majority of textures are reused over and over again so the loading work is done fast (all the dwarves are the same, the wolves the same, etc.)

    If a loading screen doesn't pop up, then as far as I'm concerned, it's not zoning.

  • Daedalus732Daedalus732 Member Posts: 589

    Originally posted by puma713


    Bitching and moaning about a game that hasn't been released yet (and therefore, hasn't been played in its entirety,certainly not enough to form concrete, lasting opinions about it) is alot like a rocking chair.
    It gives you something to do, but it doesn't get you anywhere.

    Except that some of us are in beta and have a pretty good idea of what the game is going to be like at launch

  • ReccooReccoo Member Posts: 197

    Originally posted by Daedalus732


     
    Originally posted by puma713


    Bitching and moaning about a game that hasn't been released yet (and therefore, hasn't been played in its entirety,certainly not enough to form concrete, lasting opinions about it) is alot like a rocking chair.
    It gives you something to do, but it doesn't get you anywhere.

     

    Except that some of us are in beta and have a pretty good idea of what the game is going to be like at launch

    Good how I wish this game justified its hype.  Beta is in a very very very poor state.

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by Reccoo


     
    Originally posted by Daedalus732


     
    Originally posted by puma713


    Bitching and moaning about a game that hasn't been released yet (and therefore, hasn't been played in its entirety,certainly not enough to form concrete, lasting opinions about it) is alot like a rocking chair.
    It gives you something to do, but it doesn't get you anywhere.

     

    Except that some of us are in beta and have a pretty good idea of what the game is going to be like at launch

     

    Good how I wish this game justified its hype.  Beta is in a very very very poor state.

    If this is your contention, is it possible to say why without breaking nda?

  • Originally posted by Reccoo


     
    Originally posted by Daedalus732


     
    Originally posted by puma713


    Bitching and moaning about a game that hasn't been released yet (and therefore, hasn't been played in its entirety,certainly not enough to form concrete, lasting opinions about it) is alot like a rocking chair.
    It gives you something to do, but it doesn't get you anywhere.

     

    Except that some of us are in beta and have a pretty good idea of what the game is going to be like at launch

     

    Good how I wish this game justified its hype.  Beta is in a very very very poor state.

    Cool Reccoo

    I didn't know you were in the Beta. Give us a run down of all the stuff that's not working and will that effect the launch date as you speculated in earlier threads?

  • Daedalus732Daedalus732 Member Posts: 589

    The problem is that if I say I'm in the beta, I would be in fact breaking the NDA.

    And these forums are patrolled by far too many posters who try to discredit NDA breakers.

    I really want to say stuff, but I'm not sure how constructive it would be.

  • logicbomb82logicbomb82 Member UncommonPosts: 228

    I played this game at Gencon and one thing that  I noitced right away was everyNPC I talked to zoomed in and acutally talked to me. I didn't have to read it I could hear them speak it! It was great. it might have been just for the area I was in for the demo but I doubt that would be the case.

    I run the Mature Minded Gamers. We do video and board gaming videos and reviews. We also have a big Dungeons and Dragons community with multiple games active each week.
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