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Problem with this mmo is not that it sucks..its just boring

NO real unique sightings to see, no getting off shore or vistiing islands etc, only fun you ever have is on your boat and seeing the same thing over and over. I mean yea its fun for the first couple hours or so or even the first day but after that its just blah.

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Comments

  • sassoonsssassoonss Member UncommonPosts: 1,132

    i agree with you

     

    even though i like the game its just too boring

     

    After 1 ship mission I just dont feel  like doing the same stuff over its either sink it / board it /investigate it or escort it

     

    With port contention starting tomorrow PVP will be fun so looking forward for that

  • BurntvetBurntvet Member RarePosts: 3,465

    At the risk of being shouted down by the viral marketeers, I have to agree.

    The game isn't really all that bad, it just isn't all that good in most areas either. I played the beta. They mostly balance out, but in the end, the game is no better than average. I just have a hard time throwing down $50 +15/mo for another game that is not going to keep my interest.

    Ship combat: good, but repetitive. Avatar combat bad and unfinished. Sea scape and graphics generally good, instanced everything and poor group play mechanics, bad. Economy, good if in a PA, bad if you are not.

     

    Overall, average. Not worth the $50 to me.

     

     

     

  • BigCountryBigCountry Member Posts: 478

    Port Battle Guide from the OFf. Forums

    [quote]Comprehensive Port Battle Guide

    PotBS is classified as an RvR MMORPG. In order to “win the map” members of a nation work together to achieve victory points. Points are acquired by controlling ports and by capturing ports.



    Capturing a Port

    When an NPC or player is defeated within a certain radius (believed to be 40-50 miles, maximum) of its closest affiliated port a number of points is added to the contention point total. This number can be viewed by opening your mini map and changing the tab to show PvP areas. The number of points can vary depending on a) the number of players in the group and b) the level of the NPC(s) or Player(s). Players who take part in building contention points against a port gain personal contention points.



    Pirate PvP

    A red circle appears on the map, with the contested port in the center, once the contention points reach 6,000. Pirate PvP signifies an area wherein Pirates and Privateers with the skill “Sanctioned Piracy” my initiate combat against other players.



    Full PvP

    Once the number of contention points reaches 8,000 points the Pirate PvP area is given a wider radius and what was the Pirate PvP area becomes a Full PvP zone. The Pirate PvP area is the same as described above, but inside of the Full PvP zone any player of any nation can attack any player of another nation.



    Flipping a Port

    Now that the contention point total has reached 10,000 points, a port battle is scheduled for 24 hours later at the contested port and the port’s contention points are reduced to 0. The PvP zones will remain until the port battle has been resolved. Players who have personal contention points are entered into a lottery for invites to participate. The higher the number of personal contention points you have, the greater your chances to participate are. Players may still gain contention points once a port has flipped. Regular contention points gained after the port has been flipped can allow for strategic advantages for the port battle such as modified wind directions and alternate starting spawn points.



    Quote:

    Originally Posted by Taelorn

    You earn unrest points to put a point into contention. Once the port goes into contention at 10,000, you earn contention points via the same activities. Those contention points are added up for the entire nation. There are numerous advantages that are given to the nation based on those points. The bonuses are different for attackers and defenders.



    You'll be able to see what bonuses you've earned through NPCs in the ready room sometime before R1.






    Leading Up to the Port Battle

    32 minutes before a scheduled port battle a warning is broadcast to all players stating that invites will be sent out in 17 minutes. Players should have their port battle ship selected, outfitted, and armed at this point. It does not matter where you are in order to take your invite (in a different port, on the open sea, etc), just as long as you have the right ship you should be good to go. Once the 2 minute window of opportunity has passed, players who took their invites will find themselves in a ready room to discuss strategy and form groups. The timer will go down and players will be asked to zone into the map, or be kicked from the ready room.



    Resolving the Port Battle

    The attacker wins by defeating all defenders. The defender has the same victory condition. If the attacker is unable to locate / defeat all of the defenders, the attacker may instead destroy both gun emplacements on the map which starts a 30 minute timer. When the timer reaches 0, the attacker and defender may leave their ships to enter the Town. The attacker is also granted an alternate victory condition to defeat the 4 Lieutenants and then the Garrison Commander inside.



    As the attacker, destroying one of the gun emplacements enables them to land within the Fort (please note this is NOT the same as the Town). The fort has no bearing whatsoever on the victory conditions for either side, but it will shoot the attacker as long as the Lieutenant inside is alive. The defender may enter the Fort from a side entrance at any time.



    When a player is sunk in their ship, they lose 1 point of durability on it. If a player is defeated in avatar combat within the Fort or Town, no durability is lost.



    At the end of it all someone will win and the port will no longer be the center of a PvP zone. If the attacker wins, then they gain control of the port and the defender must pay extra taxes when producing goods. Should the defender win, the port will remain in their control so taxes will remain low. If the port was originally controlled by Pirates OR if Pirates are the ones who win the port, the port will revert back to its original control after 36 hours.[/quote]

     

    Correct me if I am wrong but how on earth does that = boring??

    :D

    BigCountry | Head Hunters | www.wefarmpeople.com

  • KnightblastKnightblast Member UncommonPosts: 1,787

    Originally posted by BigCountry 
    Correct me if I am wrong but how on earth does that = boring??
    :D

    Yeah, but that's not the whole game.  There's no mistaking that the run of the mill missions in this one are fairly repetative.  You can say that every MMO is like this, and that is true to some extent, but the land-based ones can at least mix up the repetition by playing with locations, sending you to different places, playing with appearances of the mobs, etc.  Here the sea battles, one after the other, are very, very repetative to say the least -- the only real question being "what level is the enemy and how many of them are there".  It's this factor that makes people say "initially fun, but boring after a bit" -- it becomes boring faster than some other designs, and in part that's because of the nature of the sea-based combat, and you have to slog through those parts to level and participate in the PvP part of the game.

  • BigCountryBigCountry Member Posts: 478

    The game is very deep man, with territory control (Realm PvP - not item grinding thank god!) being key.

    So yeah I am sure grinding levels will get boring at some point - like that in every game so I agree with ya there.

    Just remember to focus on territory controlled realm based PvP. That's what we gotta be prepping for.

    :D

    Very similar to Shadowbane but with a SHIT ton more PvE content and a MUCH MUCH better economy system/engine.

    The zerg/lag is yet to come. Hopefully these guys prepped for that better than Wolf Pack/UBi did.

    hehe

    BigCountry | Head Hunters | www.wefarmpeople.com

  • ArremessArremess Member UncommonPosts: 48

    If I can interject my $.02 here.

     

    While all of the above Port Capture materials are accurate and *sound* very exciting, the reality is that (to me anyway) the game does lack excitement which was the OP point.  The generation of the these contention points is accomplished by having dozens of dedicated players grind the same missions over and over to achieve these contention points totals.  It's a long and drawn out process which (again, to me) is anything but exciting. 

    Furthermore, if your Nation happens to be badly outnumbered then there's really nothing you can do to stop or prevent these attacks from forcing your Port into contention.  Yes, you'll get a chance to defend the Port but, if your Nation is already outnumbered that's just rubbing salt in the wound that instead of playing the game for fun (which after a few weeks or so of playing is increasingly hard to do) you're now forced to defend what little assets you do have or risk basicaly being locked out of the economy completely (assuming you're not a FT) because you don't have the standing tyo enter the auction house in foreign ports.

    I'd agree that while PotBS is a great concept (who doesn't want a Pirate game?!), the ship combat is quite repetitive and the avatar combat is very lacking.  Also the 10 structure limit on the economy PER SERVER is a hideous idea, I'm sorry but that absolutely ruined my enjoyment to find out that basicaly I could have 1 participating economy character per server.  6 character slots, 4 archetypes (and only able to play 3 per server because you can't mix Pirates with anyone else) that means left me with really nothing to work towards other than another ship in my other AT's.  That's just wasted character slots to me and I'm likely one of the worst altoholics to ever sit down in front of a computer.

     

    SORRY DEVS!!!  I really did want to like this one but after leveling in the Open Beta and the Pre-Boarding I can honestly say that 1 month was all it took for me to lose interest and I will not be buying the game.

  • VincenzVincenz Member Posts: 1,498

    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

  • AnnekynnAnnekynn Member Posts: 1,437

    Port Battles = very fun
    PvP = very fun
    Ship Missions = average
    Avatar Combat = weak and quite boring
    Flipping Ports = First half (npcs only) quite boring, second half (in pvp zone) quite exciting
    Open Sea = average

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Vincenz


    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

    i will be...just because you won't don't make sweeping generalizations. And port battles are only a 1/4 of port contention

    image

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by Vincenz
    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.


    If you want to do port battles, you can probably do a battle daily.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by miagisan

    Originally posted by Vincenz


    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

    i will be...just because you won't don't make sweeping generalizations. And port battles are only a 1/4 of port contention

    see the part where I said "I DON'T SEE", that's usually an introductory phrase used when stating an opinion...like now.

    If I had said "no one will pay just for port battles", that's a sweeping generalization.

    Hope that helps for future forum reading.

  • VincenzVincenz Member Posts: 1,498
    Originally posted by Annekynn


     

    Originally posted by Vincenz

    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

     



    If you want to do port battles, you can probably do a battle daily.

    I think with the lottery system, that's pretty optimistic.

  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by Vincenz

    Originally posted by Annekynn


     

    Originally posted by Vincenz

    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

     



    If you want to do port battles, you can probably do a battle daily.

    I think with the lottery system, that's pretty optimistic.



    Not if the population is low enough...

    Nothing says irony like spelling ideot wrong.

  • VincenzVincenz Member Posts: 1,498
    Originally posted by Gyrus

    Originally posted by Vincenz

    Originally posted by Annekynn


     

    Originally posted by Vincenz

    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

     



    If you want to do port battles, you can probably do a battle daily.

    I think with the lottery system, that's pretty optimistic.



    Not if the population is low enough...

    LOL!  Probably true, although I don't think the fans want the population THAT low ;)

  • AnnekynnAnnekynn Member Posts: 1,437


    Originally posted by Vincenz
    Originally posted by Annekynn

    Originally posted by Vincenz
    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.

    If you want to do port battles, you can probably do a battle daily.



    I think with the lottery system, that's pretty optimistic.


    No its not optimistic, its almost guaranteed IF you participate in flipping the port. That will gain you so many contention points that simply not getting in would be incredibly bad luck.

    So anyone who wants to attend port battles and flips the ports will almost always get to attend those battles.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Annekynn


     

    Originally posted by Vincenz


    Originally posted by Annekynn
     






    Originally posted by Vincenz

    I really don't see anyone continuing to pay 15 bucks a month for the off chance they will be in a port battle a few times a month, I don't care how fun they are.




     

    If you want to do port battles, you can probably do a battle daily.





    I think with the lottery system, that's pretty optimistic.

     



    No its not optimistic, its almost guaranteed IF you participate in flipping the port. That will gain you so many contention points that simply not getting in would be incredibly bad luck.

    So anyone who wants to attend port battles and flips the ports will almost always get to attend those battles.

    Unfortunately there's only so many hours a day I could play a game though, so dividing it between getting enough contention points AND having the actual port battle every day...not realistic for me.

  • miagisanmiagisan Member Posts: 5,156

    so now you dont want to participate daily, nor do you want to participate a few times a month...so what do you want to particpate in?

    image

  • VincenzVincenz Member Posts: 1,498

    Originally posted by miagisan


    so now you dont want to participate daily, nor do you want to participate a few times a month...so what do you want to particpate in?

    I'm going to type this slowly and hope it helps...

     

    If the only redeeming value of the game is port battles...which are done on a lottery system...and that lottery system requires you to earn contention points to be entered , let alone win...the amount of time you'd have to play the game on a daily basis to actually have a port battle every day would be about 23 hours.

  • miagisanmiagisan Member Posts: 5,156

    well...its not realistic for me either, but i dont plan on port battles daily. I also have my business, pve, etc to keep me occupied, and if i feel the need to pvp i can just go overt. But usually with these big contentions and port battles, me and my guild will prolly do it once a week....plenty of time to get some contention points in a week, just go pvping once in a while and you can earn alot of points

    image

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Originally posted by Vincenz


     
     
    I'm going to type this slowly and hope it helps...
     
    If the only redeeming value of the game is port battles...which are done on a lottery system...and that lottery system requires you to earn contention points to be entered , let alone win...the amount of time you'd have to play the game on a daily basis to actually have a port battle every day would be about 23 hours.

    There are going to be multiple port battles, not just one, keep that in mind.

  • BigCountryBigCountry Member Posts: 478

    FYI you can also casual game this game. You do not have to play it 2:4:7 to keep up, or feel like, you need to keep up....

    BigCountry | Head Hunters | www.wefarmpeople.com

  • BurntvetBurntvet Member RarePosts: 3,465

    I am so casual about this game, that I don't think I can bring myself to buy it...

  • HexxeityHexxeity Member Posts: 848

    Let's see, this is the development team that started out with a vision of a game that would contain a realistic model of the Carribean islands, with real-life scale in its distances and travel times.  (I'm not kidding.)

    They did eventually see the error of that plan, but still ... you are surprised that the game is boring?

  • KyleranKyleran Member LegendaryPosts: 44,093

    Boring for some, fun for others.  Sounds a bit like EVE.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • omomeomome Member Posts: 203
    Originally posted by Annekynn


    Port Battles = very fun

    PvP = very fun

    Ship Missions = average

    Avatar Combat = weak and quite boring

    Flipping Ports = First half (npcs only) quite boring, second half (in pvp zone) quite exciting

    Open Sea = average

    You can flip ports (first half) by making hardtack or small arms and turning them in. Takes less than 10 min. You have to have people willing to fight for the second half (in pvp zone) or your work will be lost.

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