Are you one of those people who won't shut up during a movie? Just because you're sitting in the middle of a big group of people doesn't mean you have to talk to everybody. You're allowed to just sit back and be entertained by the movie for a couple hours.
Apparently there's alot of people who just want to game when they're gaming. It's not a date. How much do you see chess players talking during a match? Most games are not a outlet for socializing and never have been.
I couldn't disagree with this more strongly. I think the social and community aspects of MMOs are a huge part of what makes them successful.
That sounds like something Brad McQuaid would say.
-People like to think Everquest had a great community but the game is a ghost town now.
-The chat window in Everquest works just as good now as it did when the game was doing well.
-The game people are accusing of being antisocial, WoW, is the most successful MMO on the market.
-People don't talk as much in WoW because they're busy enjoying the game rather than trying to entertain each other in chat.
ok ppl before this gets outta hand, let me explain something. givin the fact that not only have i played american MMO's, i played korean and japanese ones as well ( yes i know both languages ) i would have to agree that the communication aspects of the games make it worth while. im playijng SUN right now and let me tell u. korean gamers LOVE to communicate. this game is a huge success soley on the communication between the people. i was a noob for about 3 hours when i had already 5 people who i could call friends ( and let me tell u, i dont use that word loosely like most people do. ) i was taught the ins and outs of that game real quick and since i travel alot i was invited into a korean guild even though they knew i was black. come on, who wants to solo in a game?? just kicking back and having a nice conversation is a real winner when it comes to MMOS but the american game developers lost track of that years ago sadly anyway hope i didnt bore u with my " lecture "
Smaller MMOs tend to have smaller tighter knit community. In big massive games like WoW where each server has 20-30K people the general community tends to get harder to become nice as people treat each other as numbers instead of a living breathing person playing. If you check out big massive competitive korean games like Lineage 2 you'd be hard pressed to call the community "nice".
Are you one of those people who won't shut up during a movie? Just because you're sitting in the middle of a big group of people doesn't mean you have to talk to everybody. You're allowed to just sit back and be entertained by the movie for a couple hours.
Apparently there's alot of people who just want to game when they're gaming. It's not a date. How much do you see chess players talking during a match? Most games are not a outlet for socializing and never have been.
I couldn't disagree with this more strongly. I think the social and community aspects of MMOs are a huge part of what makes them successful.
That sounds like something Brad McQuaid would say.
-People like to think Everquest had a great community but the game is a ghost town now.
-The chat window in Everquest works just as good now as it did when the game was doing well.
-The game people are accusing of being antisocial, WoW, is the most successful MMO on the market.
-People don't talk as much in WoW because they're busy enjoying the game rather than trying to entertain each other in chat.
And this is reason number 37 that I'm not playing WoW. You do realize people may have different things they enjoy or reasons they play than you do...right?
ok ppl before this gets outta hand, let me explain something. givin the fact that not only have i played american MMO's, i played korean and japanese ones as well ( yes i know both languages ) i would have to agree that the communication aspects of the games make it worth while. im playijng SUN right now and let me tell u. korean gamers LOVE to communicate. this game is a huge success soley on the communication between the people. i was a noob for about 3 hours when i had already 5 people who i could call friends ( and let me tell u, i dont use that word loosely like most people do. ) i was taught the ins and outs of that game real quick and since i travel alot i was invited into a korean guild even though they knew i was black. come on, who wants to solo in a game?? just kicking back and having a nice conversation is a real winner when it comes to MMOS but the american game developers lost track of that years ago sadly anyway hope i didnt bore u with my " lecture "
Smaller MMOs tend to have smaller tighter knit community. In big massive games like WoW where each server has 20-30K people the general community tends to get harder to become nice as people treat each other as numbers instead of a living breathing person playing. If you check out big massive competitive korean games like Lineage 2 you'd be hard pressed to call the community "nice".
Agree with both of you.
I am not a number i am a free man
I am a bit of an at-odds dichotomy - the entire purpose of MMOs is to function within the larger groups, circles of interaction and spheres of influence yet i have such limited time that i prefer solo-ing at first until i develop a level of gear and character attributes that i deem suitable; at that point I then seek out more grouping - guess I just dont like having to over-compete for items or advancement. i have enough competition in life, i prefer to relax in games.
Well, allow me to once again Pimp My Game LOL! DDO is, in fact, faulted a lot of times for not supporting solo play and "forced grouping". Free 10 day trial, fantastic grouping UI, give it a shot. In fact, their first commercial was this
Ohhhhh, that looks exciting. You've caught my attention.
Does it have the complexity that I am looking for? That's one of the things I got so sick of in WoW was the simplicity of the game. I want there to be some challenge. I'm not afraid of it and actually find it fun.
It has the complexity of 3+ D&D, well to some degree. I mean it can't possibly have all the prestige classes feats and spells. That would take an aeon to implement.
But it has all the various complex build concerns and stuffs.
As a warning its combat is not auto target. Missles (including some spells) can be dodged. You can miss a swing. Its not like an EQ-style interface. I like it, but some people do not.
As to forced grouping, it causes as much or more loneliness than non-forced grouping game.
I play DDO, I like DDO. But make no mistake you want a truly good and healthy social situation play City of Heroes. Its the best grouping and the best soloing. And this is specifically because its not a forced grouping game.
Its has full support of both solo and group and because of that it is actually extremely easy to find groups.
Forced grouping makes getting groups slow and arduous. And it creates bitter acrimony and stupid sterotyping. I'll take the easy fluidity of CoX anyday over that kind of crap. Easier to find a group since people always want more, easy to keep a group since you can run a mission at any size, and all the class BS is greatly reduced. Just don't call the Defenders healers.
But here is another secret that both games share. People like to play alts. So you never run out of "new" characters even if their aren't many new players. In my opinion this alt things is because there are many way to make a character in both games. City of Heroes has the added bonus of multiple group play styles so some people make alts with a specific group dynamic in mind, most notably the all Defender offender Tank mage groups. Sometimes these are organized on forums and people just all agree to make an alt-based super group on the same server and all start at the same time.
They don't become nearly as top heavy and they last longer and often wind up with people are a bit less uptight about loot.
I wanted to make a thread somewhere along these lines, but instead I'll just post here. One thing I hate about the current MMO community is that all they do is solo play. That's why WoW is so popular: it caters to the soloers. Sure, I am just like everyone else... I don't have 10 hours in a row to play just to get a level, but that doesn't mean I want the game to be so gimped that everything is done solo.
I think you answer your own question. WOW is so popular BECAUSE it caters to soloers. And you solo too. It is just a matter of degree and obviously WOW is right at where a LOT of people would like to be.
BTW, i don't think WOW is solo friendly enough. There are just so many dungeon quests that I cannot solo (or even dual with a friend). It would be much better if the dungeon quest can be done with 2 people instead of 5.
Well, allow me to once again Pimp My Game LOL! DDO is, in fact, faulted a lot of times for not supporting solo play and "forced grouping". Free 10 day trial, fantastic grouping UI, give it a shot. In fact, their first commercial was this
Ohhhhh, that looks exciting. You've caught my attention.
Does it have the complexity that I am looking for? That's one of the things I got so sick of in WoW was the simplicity of the game. I want there to be some challenge. I'm not afraid of it and actually find it fun.
It has the complexity of 3+ D&D, well to some degree. I mean it can't possibly have all the prestige classes feats and spells. That would take an aeon to implement.
But it has all the various complex build concerns and stuffs.
As a warning its combat is not auto target. Missles (including some spells) can be dodged. You can miss a swing. Its not like an EQ-style interface. I like it, but some people do not.
As to forced grouping, it causes as much or more loneliness than non-forced grouping game.
I play DDO, I like DDO. But make no mistake you want a truly good and healthy social situation play City of Heroes. Its the best grouping and the best soloing. And this is specifically because its not a forced grouping game.
Its has full support of both solo and group and because of that it is actually extremely easy to find groups.
Forced grouping makes getting groups slow and arduous. And it creates bitter acrimony and stupid sterotyping. I'll take the easy fluidity of CoX anyday over that kind of crap. Easier to find a group since people always want more, easy to keep a group since you can run a mission at any size, and all the class BS is greatly reduced. Just don't call the Defenders healers.
But here is another secret that both games share. People like to play alts. So you never run out of "new" characters even if their aren't many new players. In my opinion this alt things is because there are many way to make a character in both games. City of Heroes has the added bonus of multiple group play styles so some people make alts with a specific group dynamic in mind, most notably the all Defender offender Tank mage groups. Sometimes these are organized on forums and people just all agree to make an alt-based super group on the same server and all start at the same time.
They don't become nearly as top heavy and they last longer and often wind up with people are a bit less uptight about loot.
I'm with you. I love CoH, and intend to go back to it once my finances are better. Of all the MMO's out there, its the only one that could really steal me back without effort. I don't just love what my character can do....the deep creation system makes you love your character as a whole. And all of the alts you are bound to make too.
Very solid game, I recommend it to everyone, It deserves far more praise than it gets.
I think you answer your own question. WOW is so popular BECAUSE it caters to soloers. And you solo too. It is just a matter of degree and obviously WOW is right at where a LOT of people would like to be. BTW, i don't think WOW is solo friendly enough. There are just so many dungeon quests that I cannot solo (or even dual with a friend). It would be much better if the dungeon quest can be done with 2 people instead of 5.
WoW not solo friendly enough? The only way to make it more solo friendly is, as you say, to remove a lot of the content that requires grouping. Well, not remove, but scale down the difficulty. Then no one would group, ever. You could solo everything (raiding not included).
But since this is the kind of gameplay a lot of WoW players want, I see no reason not to do it. Let WoW be the game that totally caters to solo players. Grouping there is already bad enough, just get rid of it altogether. Then everyone can be the hero they seem to want to be.
And of course, when everyone is a hero, no one is.
I would say you just hit the minority.I have been playing korean games for a long time and i could count on one hand the times players communicated.The ONLY time i ever got communication was when somebody wanted me to help them or wanted to PVP me outlvelling me by several levels.
In early FFXi days it was a huge success because the community pretty much had to talk to each other,it took effort to accomplish things.100% of korean games are soloable therefore no communication needed.How would you communicate anyhow?FFXI is the ONLY game i have ever come across that actually has a language translator,not even the proud WOW fanbois can brag that.What is taking these other devs so long to catch up to square enix?
What i come across ALOT from korean games is alot of KS,so if anything it seems players are more against each other than trying to get along.I think with more and more north americans getting into korean games ,pretty much because they are free,you see the culture of the game changing a bit.KS has toned down a bit because of this.
To show a large contrast,i have actually taken my time to help hundreds of players in games MANY of wich couldn't understand me or vice versa.I have never seen a korean player come up and offer to help ever.In keeping light i have seen chineese/japaneese players albeit not often ,but do offer there help.
Your L2 analogy is a good one as that game is bad in every aspect from botting to PVP to cheating.I played that for 4 months and there was no community at all.
BEST game i ever played for community was EQ2,tons of players communicating and helping each other.FFXI was more you had to ,so it was forced but EQ2 it was plentiful ,more so than ALL games i have played put together.EQ2 is now low pop so community is no longer ,but to this day i havn't seen a new game that is community oriented or designed to be that way.Square enix next gen game IMO will be the next great one ,designed for team/guild play.
Never forget 3 mile Island and never trust a government official or company spokesman.
ill give u that, however lineage 2 is just a bot-fest now.. that game is gorgeous, but thats about it. the hours grinding, ridicoulous amount of money people want for items, botting, cheating and exploiting really makes that game dull and long winded, but that was a game where u had no choice but to group up since after about lvl 25 u couldnt really kill anything worthwhile unless u dont mind grinding for a whole day straight just to lvl up. you had no choice in the mater,u had to group up if u wanted to lvl.
kill, kill , kill some more, go to sleep, wake up, rinse, lather repeat
I decided to try out a couple of other games I've read about. I picked up DAoC and Everquest. I really like the fantasy genre and wanted to try some of the older games for the promise of more complexity. I noticed something right off the bat though. Loneliness.
Both those games you picked after WoW are incredibly old in comparison. Obviously these games are not going to have a thriving lowbie community. I fully suggest playing the fence for a while, watching games come out and pick one, join in when it starts and continue playing it. OR if you cannot wait, at least pick something with more of a population or that was released within the last 5 years.
Yeah, but that was kinda my point. I think developers have screwed themselves in the end by following the formula they're following. As a game matures you end up with everyone in the top levels. Instead it would be cool if the lower levels were very short lived and you went practically straight to the upper level content. That way even old games would have people for you to play with.
BTW, I totally love Snoopy.
============================= It all seems so stupid It makes me want to give up But why should I give up When it all seems so stupid
I think you answer your own question. WOW is so popular BECAUSE it caters to soloers. And you solo too. It is just a matter of degree and obviously WOW is right at where a LOT of people would like to be. BTW, i don't think WOW is solo friendly enough. There are just so many dungeon quests that I cannot solo (or even dual with a friend). It would be much better if the dungeon quest can be done with 2 people instead of 5.
WoW not solo friendly enough? The only way to make it more solo friendly is, as you say, to remove a lot of the content that requires grouping. Well, not remove, but scale down the difficulty. Then no one would group, ever. You could solo everything (raiding not included).
But since this is the kind of gameplay a lot of WoW players want, I see no reason not to do it. Let WoW be the game that totally caters to solo players. Grouping there is already bad enough, just get rid of it altogether. Then everyone can be the hero they seem to want to be.
And of course, when everyone is a hero, no one is.
True. And it is not like we are REALLY hero anyway. If there is only ONE unique hero in a game, then only ONE customer gets to be him and it will be disappointing to the 99.99999% of the user base. The trick is let everyone feel special while no one is and WOW is pretty good at doing that.
has anyone else noticed that people get 'bored' of WoW after reading these forums, then suddenly WoW becomes 'not fun' after reading these forums a bit longer.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
has anyone else noticed that people get 'bored' of WoW after reading these forums, then suddenly WoW becomes 'not fun' after reading these forums a bit longer.
It's not the forums. It's the game itself. It's repetitive and monotonous. You do the same thing over and over. You get to end game and do the same thing over and over.
I've been gaming since I was old enough to walk and talk. I've played d20 games, D&D, d20 Star Wars, every single MMORPG that you can name (and probably a few that you've never played or heard of), and right now... I'm not subscribed to a single MMORPG. There simply isn't anything worth the time and money.
At one time I was subscribed to 3 games at once, not including the games I had access to with my Station Pass.
The tedium of modern day MMOs is horrible. They are boring and they sure as hell aren't worth a monthly fee to play. Developers have gotten away with pushing out buggy, unfinished games, but they are online MMOs so it's ok...
There are too many brain washed sheep that try to talk down to others and tell them that they don't understand why things are the way they are instead of waking up and smelling what they are shoveling. It's not justifiable to charge a monthly fee for 90% of the games that do.
Sure the fees go to pay salaries, server upkeep costs, and further development of the games, but take FPS for instance.
There are multiple FPSs that don't charge monthly fees, have dedicated servers, and added content and patches.
Team Fortress 2 is getting new unlockable weapons for all classes, new maps, and new game types, not to mention the player created content. All of this is free to the consumer. There's a reason why the quality of MMORPGs has steadily gone downhill. When people pay for sub par crap, greedy execs and opportunistic developers have no qualms about lowering the bar of standards for their work because they know they'll make money based on the sales of other half finished pieces of shit.
It's not cute, or intelligent to defend this trend. The people who defend and enable this kind of behavior are the reason why the genre has become stale.
In short, stop paying for stuff that sucks so that maybe some developer will develop a game worth paying a monthly fee for.
wow man how long did all that take to type?? but, u8 do have a point in ur statement. its true that game developers r doing the same dumb things and the current MMO's are going downhill, but try playing SUN or Huxley and u'll see what im talkin bout. both of those games i do pay for, however in both games it doesnt matter what level u are, u can always find someone to help u and to socialize with. Most MMO's u can easily solo and be the antisocisl person u are in real life, but in those games, good luck with that since after the first few levels it is virtually impossible to do things alone and they do have a party search so u can easily find someone to go out with, hell im black and playing korean MMO's how fuggin wierd is that? ) anyway, games like lineage 2 korean version is great and fun to play with others but the american one........... i'll leave it at that.
kill, kill , kill some more, go to sleep, wake up, rinse, lather repeat
Comments
I couldn't disagree with this more strongly. I think the social and community aspects of MMOs are a huge part of what makes them successful.
That sounds like something Brad McQuaid would say.
-People like to think Everquest had a great community but the game is a ghost town now.
-The chat window in Everquest works just as good now as it did when the game was doing well.
-The game people are accusing of being antisocial, WoW, is the most successful MMO on the market.
-People don't talk as much in WoW because they're busy enjoying the game rather than trying to entertain each other in chat.
My youtube MMO gaming channel
Smaller MMOs tend to have smaller tighter knit community. In big massive games like WoW where each server has 20-30K people the general community tends to get harder to become nice as people treat each other as numbers instead of a living breathing person playing. If you check out big massive competitive korean games like Lineage 2 you'd be hard pressed to call the community "nice".
I couldn't disagree with this more strongly. I think the social and community aspects of MMOs are a huge part of what makes them successful.
That sounds like something Brad McQuaid would say.
-People like to think Everquest had a great community but the game is a ghost town now.
-The chat window in Everquest works just as good now as it did when the game was doing well.
-The game people are accusing of being antisocial, WoW, is the most successful MMO on the market.
-People don't talk as much in WoW because they're busy enjoying the game rather than trying to entertain each other in chat.
And this is reason number 37 that I'm not playing WoW. You do realize people may have different things they enjoy or reasons they play than you do...right?
Didn't you read the warning on the box: "Do not attempt to eat this product. Doing so may result in injury or death."
____________________________________________
im to lazy too use grammar or punctuation good
Smaller MMOs tend to have smaller tighter knit community. In big massive games like WoW where each server has 20-30K people the general community tends to get harder to become nice as people treat each other as numbers instead of a living breathing person playing. If you check out big massive competitive korean games like Lineage 2 you'd be hard pressed to call the community "nice".
Agree with both of you.
I am not a number i am a free man
I am a bit of an at-odds dichotomy - the entire purpose of MMOs is to function within the larger groups, circles of interaction and spheres of influence yet i have such limited time that i prefer solo-ing at first until i develop a level of gear and character attributes that i deem suitable; at that point I then seek out more grouping - guess I just dont like having to over-compete for items or advancement. i have enough competition in life, i prefer to relax in games.
x
xkey was here
Does it have the complexity that I am looking for? That's one of the things I got so sick of in WoW was the simplicity of the game. I want there to be some challenge. I'm not afraid of it and actually find it fun.
It has the complexity of 3+ D&D, well to some degree. I mean it can't possibly have all the prestige classes feats and spells. That would take an aeon to implement.But it has all the various complex build concerns and stuffs.
As a warning its combat is not auto target. Missles (including some spells) can be dodged. You can miss a swing. Its not like an EQ-style interface. I like it, but some people do not.
As to forced grouping, it causes as much or more loneliness than non-forced grouping game.
I play DDO, I like DDO. But make no mistake you want a truly good and healthy social situation play City of Heroes. Its the best grouping and the best soloing. And this is specifically because its not a forced grouping game.
Its has full support of both solo and group and because of that it is actually extremely easy to find groups.
Forced grouping makes getting groups slow and arduous. And it creates bitter acrimony and stupid sterotyping. I'll take the easy fluidity of CoX anyday over that kind of crap. Easier to find a group since people always want more, easy to keep a group since you can run a mission at any size, and all the class BS is greatly reduced. Just don't call the Defenders healers.
But here is another secret that both games share. People like to play alts. So you never run out of "new" characters even if their aren't many new players. In my opinion this alt things is because there are many way to make a character in both games. City of Heroes has the added bonus of multiple group play styles so some people make alts with a specific group dynamic in mind, most notably the all Defender offender Tank mage groups. Sometimes these are organized on forums and people just all agree to make an alt-based super group on the same server and all start at the same time.
They don't become nearly as top heavy and they last longer and often wind up with people are a bit less uptight about loot.
1. Go back to WOW
2. Never play a game run by SONY.
3. Have fun doing it!!!!
I think you answer your own question. WOW is so popular BECAUSE it caters to soloers. And you solo too. It is just a matter of degree and obviously WOW is right at where a LOT of people would like to be.
BTW, i don't think WOW is solo friendly enough. There are just so many dungeon quests that I cannot solo (or even dual with a friend). It would be much better if the dungeon quest can be done with 2 people instead of 5.
Does it have the complexity that I am looking for? That's one of the things I got so sick of in WoW was the simplicity of the game. I want there to be some challenge. I'm not afraid of it and actually find it fun.
It has the complexity of 3+ D&D, well to some degree. I mean it can't possibly have all the prestige classes feats and spells. That would take an aeon to implement.But it has all the various complex build concerns and stuffs.
As a warning its combat is not auto target. Missles (including some spells) can be dodged. You can miss a swing. Its not like an EQ-style interface. I like it, but some people do not.
As to forced grouping, it causes as much or more loneliness than non-forced grouping game.
I play DDO, I like DDO. But make no mistake you want a truly good and healthy social situation play City of Heroes. Its the best grouping and the best soloing. And this is specifically because its not a forced grouping game.
Its has full support of both solo and group and because of that it is actually extremely easy to find groups.
Forced grouping makes getting groups slow and arduous. And it creates bitter acrimony and stupid sterotyping. I'll take the easy fluidity of CoX anyday over that kind of crap. Easier to find a group since people always want more, easy to keep a group since you can run a mission at any size, and all the class BS is greatly reduced. Just don't call the Defenders healers.
But here is another secret that both games share. People like to play alts. So you never run out of "new" characters even if their aren't many new players. In my opinion this alt things is because there are many way to make a character in both games. City of Heroes has the added bonus of multiple group play styles so some people make alts with a specific group dynamic in mind, most notably the all Defender offender Tank mage groups. Sometimes these are organized on forums and people just all agree to make an alt-based super group on the same server and all start at the same time.
They don't become nearly as top heavy and they last longer and often wind up with people are a bit less uptight about loot.
I'm with you. I love CoH, and intend to go back to it once my finances are better. Of all the MMO's out there, its the only one that could really steal me back without effort. I don't just love what my character can do....the deep creation system makes you love your character as a whole. And all of the alts you are bound to make too.
Very solid game, I recommend it to everyone, It deserves far more praise than it gets.
But since this is the kind of gameplay a lot of WoW players want, I see no reason not to do it. Let WoW be the game that totally caters to solo players. Grouping there is already bad enough, just get rid of it altogether. Then everyone can be the hero they seem to want to be.
And of course, when everyone is a hero, no one is.
I would say you just hit the minority.I have been playing korean games for a long time and i could count on one hand the times players communicated.The ONLY time i ever got communication was when somebody wanted me to help them or wanted to PVP me outlvelling me by several levels.
In early FFXi days it was a huge success because the community pretty much had to talk to each other,it took effort to accomplish things.100% of korean games are soloable therefore no communication needed.How would you communicate anyhow?FFXI is the ONLY game i have ever come across that actually has a language translator,not even the proud WOW fanbois can brag that.What is taking these other devs so long to catch up to square enix?
What i come across ALOT from korean games is alot of KS,so if anything it seems players are more against each other than trying to get along.I think with more and more north americans getting into korean games ,pretty much because they are free,you see the culture of the game changing a bit.KS has toned down a bit because of this.
To show a large contrast,i have actually taken my time to help hundreds of players in games MANY of wich couldn't understand me or vice versa.I have never seen a korean player come up and offer to help ever.In keeping light i have seen chineese/japaneese players albeit not often ,but do offer there help.
Your L2 analogy is a good one as that game is bad in every aspect from botting to PVP to cheating.I played that for 4 months and there was no community at all.
BEST game i ever played for community was EQ2,tons of players communicating and helping each other.FFXI was more you had to ,so it was forced but EQ2 it was plentiful ,more so than ALL games i have played put together.EQ2 is now low pop so community is no longer ,but to this day i havn't seen a new game that is community oriented or designed to be that way.Square enix next gen game IMO will be the next great one ,designed for team/guild play.
Never forget 3 mile Island and never trust a government official or company spokesman.
ill give u that, however lineage 2 is just a bot-fest now.. that game is gorgeous, but thats about it. the hours grinding, ridicoulous amount of money people want for items, botting, cheating and exploiting really makes that game dull and long winded, but that was a game where u had no choice but to group up since after about lvl 25 u couldnt really kill anything worthwhile unless u dont mind grinding for a whole day straight just to lvl up. you had no choice in the mater,u had to group up if u wanted to lvl.
kill, kill , kill some more, go to sleep, wake up, rinse, lather repeat
Play Everquest II, problem solved, next...
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
y would i wanna play EQ2?? the game is alright but there aint no noobs in the game now.. u'll just end up playing alone till u get to high lvls
kill, kill , kill some more, go to sleep, wake up, rinse, lather repeat
For a better idea of population numbers, check out http://mmogdata.voig.com/
Yeah, but that was kinda my point. I think developers have screwed themselves in the end by following the formula they're following. As a game matures you end up with everyone in the top levels. Instead it would be cool if the lower levels were very short lived and you went practically straight to the upper level content. That way even old games would have people for you to play with.BTW, I totally love Snoopy.
=============================
It all seems so stupid
It makes me want to give up
But why should I give up
When it all seems so stupid
But since this is the kind of gameplay a lot of WoW players want, I see no reason not to do it. Let WoW be the game that totally caters to solo players. Grouping there is already bad enough, just get rid of it altogether. Then everyone can be the hero they seem to want to be.
And of course, when everyone is a hero, no one is.
True. And it is not like we are REALLY hero anyway. If there is only ONE unique hero in a game, then only ONE customer gets to be him and it will be disappointing to the 99.99999% of the user base. The trick is let everyone feel special while no one is and WOW is pretty good at doing that.
has anyone else noticed that people get 'bored' of WoW after reading these forums, then suddenly WoW becomes 'not fun' after reading these forums a bit longer.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I've been gaming since I was old enough to walk and talk. I've played d20 games, D&D, d20 Star Wars, every single MMORPG that you can name (and probably a few that you've never played or heard of), and right now... I'm not subscribed to a single MMORPG. There simply isn't anything worth the time and money.
At one time I was subscribed to 3 games at once, not including the games I had access to with my Station Pass.
The tedium of modern day MMOs is horrible. They are boring and they sure as hell aren't worth a monthly fee to play. Developers have gotten away with pushing out buggy, unfinished games, but they are online MMOs so it's ok...
There are too many brain washed sheep that try to talk down to others and tell them that they don't understand why things are the way they are instead of waking up and smelling what they are shoveling. It's not justifiable to charge a monthly fee for 90% of the games that do.
Sure the fees go to pay salaries, server upkeep costs, and further development of the games, but take FPS for instance.
There are multiple FPSs that don't charge monthly fees, have dedicated servers, and added content and patches.
Team Fortress 2 is getting new unlockable weapons for all classes, new maps, and new game types, not to mention the player created content. All of this is free to the consumer. There's a reason why the quality of MMORPGs has steadily gone downhill. When people pay for sub par crap, greedy execs and opportunistic developers have no qualms about lowering the bar of standards for their work because they know they'll make money based on the sales of other half finished pieces of shit.
It's not cute, or intelligent to defend this trend. The people who defend and enable this kind of behavior are the reason why the genre has become stale.
In short, stop paying for stuff that sucks so that maybe some developer will develop a game worth paying a monthly fee for.
wow man how long did all that take to type?? but, u8 do have a point in ur statement. its true that game developers r doing the same dumb things and the current MMO's are going downhill, but try playing SUN or Huxley and u'll see what im talkin bout. both of those games i do pay for, however in both games it doesnt matter what level u are, u can always find someone to help u and to socialize with. Most MMO's u can easily solo and be the antisocisl person u are in real life, but in those games, good luck with that since after the first few levels it is virtually impossible to do things alone and they do have a party search so u can easily find someone to go out with, hell im black and playing korean MMO's how fuggin wierd is that? ) anyway, games like lineage 2 korean version is great and fun to play with others but the american one........... i'll leave it at that.
kill, kill , kill some more, go to sleep, wake up, rinse, lather repeat