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Pirates of the Bruning Sea should have been delayed alot!

Just by reading all the posts from all kind players all over the Internet and reviews.

For me the game sounds like it's in the testing phase...

 

It's very clear to me that this game will never be any good because after patching and so forth, this game will just get worse... And thing will take time, alot of time...

 

You can't really see after they made a game and released it they would increase work hours even more, because it seem to me that they released a uncomplete game with alot of bad stuff...



It's 2008, come on. The whole idea of the game, concept is already out there in EVE that was made in 1997.



But this game is only different by having a different "theme", Pirates, arrh... And they have avatar combat that is truly idiotic and unfinished...

 

Make a game that is strong! Not a game that has alot of things that is just okay, and even just bad...

And one other thing, I can't see why they release a game that get so much negative feedback?

Because the very bad feedback they have gotten should have been gotten in beta testing and still they decided to go on and release the game like it is.

All my posts are written with pure passion and love

«1

Comments

  • DJXeonDJXeon Member UncommonPosts: 553
    Originally posted by Swizzle


    .

     

    Just by reading all the posts from all kind players all over the Internet and reviews.

    For me the game sounds like it's in the testing phase...

    Try playing it - it's not that bad.

     It's very clear to me that this game will never be any good because after patching and so forth, this game will just get worse... And thing will take time, alot of time...

    Not so; there has been a few teathing troubles as you would expect in the 1st week of release.

     FLS are on top of it; most players are getting a solid performance.

    You can't really see after they made a game and released it they would increase work hours even more, because it seem to me that they released a uncomplete game with alot of bad stuff...

    Forum posters love to complain there are many more good points than bad in my opinion



    It's 2008, come on. The whole idea of the game, concept is already out there in EVE that was made in 1997.

    Good game design should include concepts that have made previous games successful.



    But this game is only different by having a different "theme", Pirates, arrh... And they have avatar combat that is truly idiotic and unfinished...

    Having a different theme is a major undertaking...

    If you wanna play out of space play eve; Potbs is a 1720's sea combat mmo.

     

    Make a game that is strong! Not a game that has alot of things that is just okay, and even just bad...

    Obvious this applies to any new mmo imo

    And one other thing, I can't see why they release a game that get so much negative feedback?

    All closed beta testers were under nda -  you don't delay release with only one month of Open beta.

    Of course any game can be improved by delaying launch but FLS are now getting real feedback.

    Its a love it or hate it type game, not for everyone.

    Because the very bad feedback they have gotten should have been gotten in beta testing and still they decided to go on and release the game like it is

    Don't believe all the negative feedback many of these posters are still playing  & only want to vent their frustrations to make it better.

  • grindaegrindae Member Posts: 2

    Lol so you havent even played it, yet you come to the forums to rubbish it ??

     

    /moron !

  • sweetdreamssweetdreams Member UncommonPosts: 213

    Originally posted by grindae


    Lol so you havent even played it, yet you come to the forums to rubbish it ??
     
    /moron !
    /agree

    that's hot, I'm gonna have to remember to use /moron

  • BinkoBinko Member Posts: 267

    I agree that this game is not ready yet.

    The game have avatar combat that players find horrible just after a week and the Dev's know that it need more work.

    Didn't people test that part under Beta? And why launch the game when you know it's bad?

    "We are working on a better system" is not the best thing to say when the game is new. And the game have a good mix of ship and avatar combat, so yes having one that people find horrible will effect people... can't try hide it by saying "this game is about ships".

    Here I see "SWG combat upgrade". Why? They must work fast and working fast just end with more problems. We have seen it before and I don't think this game will be different.

    I read that people like the economic system in this game and that it will keep farmers away. Looking ingame it seems not many use the AH at all and that the game had gold sellers just after 3 days. Don't trust me, then go visit http://www.burningsea.com/forums/index.php .

    Yes every MMO have problems at start. But how about start the game with more then just one English server? So far the servers have been going on and off and people lost xp, money and levels. Is the game ready? No.

    Played:
    From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.

  • DJXeonDJXeon Member UncommonPosts: 553

     

    Originally posted by Binko


    I agree that this game is not ready yet.
    But how about start the game with more then just one English server? So far the servers have been going on and off and people lost xp, money and levels. Is the game ready? No.

    Unfortunately no mmo is ready or finished  - release is only a point during a long & complex developement cycle.

     

    Software is never ready on release - not even microsoft windows vista!

    Does this make it right - no but the real question is if there is enough working content to enjoy the game.

    The answer to that is Yes; although i agree FLS would have done better with a longer planned Open Beta.

  • RuthgarRuthgar Member Posts: 730

    I think that MMOs should have a weekend stress test and then wait a month before release, while they address any concerns. LOTRO did this, and they had a pretty smooth launch.

     

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Originally posted by Swizzle


    Just by reading all the posts from all kind players all over the Internet and reviews.
    For me the game sounds like it's in the testing phase...
     
     

    I will keep this one simple that anyone can understand...

    If your friend told you to jump off a bridge without a parachute. Would you?

    I swear, people are easily manipulated. Or just victims of peer pressure.. And see only what they want to see.

    As many people have stated, in life, if you wake up and say your going to have a shitty day, your going to have a shitty day and vice versa for a fantastic day!

    Experience the game 1st and dont let other peoples comments and experiences dictate your own.

    the Pasture has left the building... Now pray for your sins.. (okay.. j/k here)

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by Swizzle


    Just by reading all the posts from all kind players all over the Internet and reviews.
    For me the game sounds like it's in the testing phase...
     
    It's very clear to me that this game will never be any good because after patching and so forth, this game will just get worse... And thing will take time, alot of time...
     
    You can't really see after they made a game and released it they would increase work hours even more, because it seem to me that they released a uncomplete game with alot of bad stuff...


    It's 2008, come on. The whole idea of the game, concept is already out there in EVE that was made in 1997.


    But this game is only different by having a different "theme", Pirates, arrh... And they have avatar combat that is truly idiotic and unfinished...
     
    Make a game that is strong! Not a game that has alot of things that is just okay, and even just bad...
    And one other thing, I can't see why they release a game that get so much negative feedback?
    Because the very bad feedback they have gotten should have been gotten in beta testing and still they decided to go on and release the game like it is.



    all I can say is  ....... " sigh" play the bloody game before you make stupid posts !

  • DomenicusDomenicus Member UncommonPosts: 290

    Personally, I do not think that a bad launch is the worst thing that can happen to a MMO, from a quality perspective. It may sink a game on commercial perspective, though.

    But nowdays, I do not think that its like this anymore. See Vanguard. Can be a worst launch than that? However, as SOE improves and polish it, the game starts to gain more and more subscribers and attention. But it could have failed, many has...

    My point is, the bad launch is not worst than the future perspective of a game nowdays. The consumers of MMO are now more mature, they know that a game can improve, and many games are launched unready (a paid beta, as a friend of mine like to say) and a lot of i...err... brave players do pay for several months on the solo hope that it will improve one day, and the game will be improved (the exception was SWG, on NGE case, its the only MMO who became worst that it was on  launch).

    And it may improve if the mechanics of the game can show that the game have a future beside the bad launching (and, no, I dont think PoBS is like this, at least for me, they will have, for start,  to take off all the instancing, what is said, to revamp all the damn game).

    Finishing, I dont see myself paying for an unfinished game which is not fun at the lauch (someone said to me that PoBS kicks in on level 40... I almost laughed). If there is people who can polish it, betatesting it for me (even paying and helping to improve the funds of the game company), I do prefer to wait. But this game is one case which I think it has no future.

     

  • KyleranKyleran Member LegendaryPosts: 44,090

    I'm thinking back to early Oct, 2004, and the Blizzard folks having a go/no-go meeting to decide whether to proceed with the launch of WOW.

    "Well guys, the game is shaping up pretty well, but this is what we're missing if we launch right now"

    1)  40 man raid instances. Won't have the first one available until March 2005.  And we really don't know how many people it will take to Conquer the Tier 0 instance, so lets make UBRS 15 man, and the others 10 mans and we can lower it later.

    2)  PVP in the Battlegrounds.  This still needs a lot of work, so we'll be holding off on adding this content until sometime in May or June 2005.  Don't worry, they can world PVP in Tauren Mills & Southshore till then.

    3)   Well, preliminary market tests show we may be deluged with customers, far in excess of our current capacity.  Not much we can do there but order more hardware, and in the meantime let the customers suffer through with item server lag, crashes and what not until we get it ready.  Oh yea, worse case scenario, we'll add queues to restrict the number of players per server.

    4)  Class Balancing is for shit guys.  We've got tons of work still to do, in fact, we'll probably have to really rethink several of these classes.  What idiot came up with the idea of 5 minute buff timers on Pally buffs?  You trying to give those guys carpal tunnel or something?  Oh thats right, most of you guys play horde so what do you care about stupid alliance players.

    5)  Bugs. Yep we got em.  It runs pretty smooth, but theres still hundreds of bugs out there for players to run into. None are game breaking, but we've got a busy year ahead of us.

    "Hey boss, with all these problems I suggest we hold off on the launch. No way players will pay for an unfinished, buggy game like this"

    "You're fired you moron. (floor opens up beneath minion who quickly disappears)  Look guys, we've just spent 75 million dollars to build this game, and while Vivendi has been patient with us, its not a virtue they value.  This game needs to be released and start bringing in revenue.  As long as it mostly works, and is fun, we're sure people will keep paying  for it."

    and 3 years later, they're at 10 million subs and mega millions in cash.

    Sure, PotBS isn't WOW, and FLS certainly isn't Blizzard, but they operate in much the same way.  Development can't go on for ever, soon as the game mostly works and people can start having some real fun with it, its time to release.  Doesn't make every unfinished game Vanguard, (or WOW) but as long as folks keep playing and have fun, no reason not to roll forward.

     

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ifandbutifandbut Member Posts: 134

    Originally posted by DJXeon
    Software is never ready on release - especially microsoft windows vista!
    Fixed for you.

    If you have no played the game then you have no right saying it is crap.

    Every game (not just MMOs) have patches and bugs to fix because there is so many different combinations of hard ware and soft ware that it's impossible for a game to be completly stable on everything.

    That and with alot of players playing they will think of useing stragities that the developers never thought of. I remember a small gang of pirates in EvE were able to camp a gate in a 1.0 system and tank Concord for the better part of a day. Thats when CCP realised they needed to give Concord a uber buff because they never though someone could tank like that.

  • BinkoBinko Member Posts: 267

    Originally posted by Kyleran


    I'm thinking back to early Oct, 2004, and the Blizzard folks having a go/no-go meeting to decide whether to proceed with the launch of WOW.
    "Well guys, the game is shaping up pretty well, but this is what we're missing if we launch right now"
    1)  40 man raid instances. Won't have the first one available until March 2005.  And we really don't know how many people it will take to Conquer the Tier 0 instance, so lets make UBRS 15 man, and the others 10 mans and we can lower it later.
    2)  PVP in the Battlegrounds.  This still needs a lot of work, so we'll be holding off on adding this content until sometime in May or June 2005.  Don't worry, they can world PVP in Tauren Mills & Southshore till then.
    3)   Well, preliminary market tests show we may be deluged with customers, far in excess of our current capacity.  Not much we can do there but order more hardware, and in the meantime let the customers suffer through with item server lag, crashes and what not until we get it ready.  Oh yea, worse case scenario, we'll add queues to restrict the number of players per server.
    4)  Class Balancing is for shit guys.  We've got tons of work still to do, in fact, we'll probably have to really rethink several of these classes.  What idiot came up with the idea of 5 minute buff timers on Pally buffs?  You trying to give those guys carpal tunnel or something?  Oh thats right, most of you guys play horde so what do you care about stupid alliance players.
    5)  Bugs. Yep we got em.  It runs pretty smooth, but theres still hundreds of bugs out there for players to run into. None are game breaking, but we've got a busy year ahead of us.
    "Hey boss, with all these problems I suggest we hold off on the launch. No way players will pay for an unfinished, buggy game like this"
    "You're fired you moron. (floor opens up beneath minion who quickly disappears)  Look guys, we've just spent 75 million dollars to build this game, and while Vivendi has been patient with us, its not a virtue they value.  This game needs to be released and start bringing in revenue.  As long as it mostly works, and is fun, we're sure people will keep paying  for it."
    and 3 years later, they're at 10 million subs and mega millions in cash.
    Sure, PotBS isn't WOW, and FLS certainly isn't Blizzard, but they operate in much the same way.  Development can't go on for ever, soon as the game mostly works and people can start having some real fun with it, its time to release.  Doesn't make every unfinished game Vanguard, (or WOW) but as long as folks keep playing and have fun, no reason not to roll forward.
     
     
     

    WoW and PoTBS are both MMO's and thats the only thing they have incomon.

    Why did WoW become the biggest of them all? It came at the right time and it didn't look like other MMO's and it had some new "toys" for us to play with. And don't forget that Warcraft games have been one of the best for years, long before WoW. It also came with same great humor like the Warcraft games.

    Now look at PoTBS. Ship combat is nothing new, we have seen it before. Graphics might be better then others. The avatar system is horrible and we have seen same kind of action before. Character doing the fight and you just need to click on some buttons.

    Why didn't they try come up with something new?

    Quests are like any other MMO, again nothing new. The towns look like a normal MMO town. NPC's in the towns are doing stuff and it might be something that makes it more alive... but not when they do it over and over again.

    The game is about ships and pirates, still you load into most things in this game. What happen to the open sea? What happen to the world? You stand in a town and the sun is up, you enter your ship and it's night, then you attack a ship and go into avatar action and the sun is up again?

    I don't like to use WoW as an example but I will. 9 million people have been playing it so if I use an example it's possible people know what I'm talking about. Take WoW and look how you travle in that game. On foot or ride on your horse or fly, you do not fly when it's day and then enter when it's night. You can see the ground and the sun. Just like in real life. WoW is a fantasy game with elfs and orcs, still it's more real then this historical game.

    Played:
    From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.

  • ArclanArclan Member UncommonPosts: 1,550

    Swizzle, you need to try the game.  Do whatever you need to get a buddy key; and try it for a week.  You might find yourself frustrated on the first day, like I did.  If you can handle the learning curve, I think you will find this game very enjoyable.  I initially flamed the hell out of POBS on these very forums; but now I love the game.  I could go into a long explanation, but will spare your eyes.

    I LOVE THIS GAME (of course I'm only in my second week).

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • ArclanArclan Member UncommonPosts: 1,550
    Originally posted by Binko


     
    Originally posted by Kyleran


    I'm thinking back to early Oct, 2004, and the Blizzard folks having a go/no-go meeting to decide whether to proceed with the launch of WOW.
    "Well guys, the game is shaping up pretty well, but this is what we're missing if we launch right now"
    1)  40 man raid instances. Won't have the first one available until March 2005.  And we really don't know how many people it will take to Conquer the Tier 0 instance, so lets make UBRS 15 man, and the others 10 mans and we can lower it later.
    2)  PVP in the Battlegrounds.  This still needs a lot of work, so we'll be holding off on adding this content until sometime in May or June 2005.  Don't worry, they can world PVP in Tauren Mills & Southshore till then.
    3)   Well, preliminary market tests show we may be deluged with customers, far in excess of our current capacity.  Not much we can do there but order more hardware, and in the meantime let the customers suffer through with item server lag, crashes and what not until we get it ready.  Oh yea, worse case scenario, we'll add queues to restrict the number of players per server.
    4)  Class Balancing is for shit guys.  We've got tons of work still to do, in fact, we'll probably have to really rethink several of these classes.  What idiot came up with the idea of 5 minute buff timers on Pally buffs?  You trying to give those guys carpal tunnel or something?  Oh thats right, most of you guys play horde so what do you care about stupid alliance players.
    5)  Bugs. Yep we got em.  It runs pretty smooth, but theres still hundreds of bugs out there for players to run into. None are game breaking, but we've got a busy year ahead of us.
    "Hey boss, with all these problems I suggest we hold off on the launch. No way players will pay for an unfinished, buggy game like this"
    "You're fired you moron. (floor opens up beneath minion who quickly disappears)  Look guys, we've just spent 75 million dollars to build this game, and while Vivendi has been patient with us, its not a virtue they value.  This game needs to be released and start bringing in revenue.  As long as it mostly works, and is fun, we're sure people will keep paying  for it."
    and 3 years later, they're at 10 million subs and mega millions in cash.
    Sure, PotBS isn't WOW, and FLS certainly isn't Blizzard, but they operate in much the same way.  Development can't go on for ever, soon as the game mostly works and people can start having some real fun with it, its time to release.  Doesn't make every unfinished game Vanguard, (or WOW) but as long as folks keep playing and have fun, no reason not to roll forward.
     
     
     

     

    WoW and PoTBS are both MMO's and thats the only thing they have incomon.

    Why did WoW become the biggest of them all? It came at the right time and it didn't look like other MMO's and it had some new "toys" for us to play with. And don't forget that Warcraft games have been one of the best for years, long before WoW. It also came with same great humor like the Warcraft games.

    Now look at PoTBS. Ship combat is nothing new, we have seen it before. Graphics might be better then others. The avatar system is horrible and we have seen same kind of action before. Character doing the fight and you just need to click on some buttons.

    Why didn't they try come up with something new?

    Quests are like any other MMO, again nothing new. The towns look like a normal MMO town. NPC's in the towns are doing stuff and it might be something that makes it more alive... but not when they do it over and over again.

    The game is about ships and pirates, still you load into most things in this game. What happen to the open sea? What happen to the world? You stand in a town and the sun is up, you enter your ship and it's night, then you attack a ship and go into avatar action and the sun is up again?

    I don't like to use WoW as an example but I will. 9 million people have been playing it so if I use an example it's possible people know what I'm talking about. Take WoW and look how you travle in that game. On foot or ride on your horse or fly, you do not fly when it's day and then enter when it's night. You can see the ground and the sun. Just like in real life. WoW is a fantasy game with elfs and orcs, still it's more real then this historical game.



    As I've said a numerous times, Wow isn't a success because it's "such an innovative, cool game."  Wow is a success because:

    1.  Extremely well recognized brand name

    2.  A lot of exposure in Asia thanks to their previous games (Star craft, etc)

    3.  HUGE marketing campaign

    4.  Good custome support (I think??)

    5.  Easy, Easy, Easy Game.  In fact it's the "non-gamers" game.  I meet a lot of non-gamers who play it.

    Congrats to Blizzard (whom I love!!) for getting the formula right; this doesn't mean I have any interest, at all, in WoW.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • VincenzVincenz Member Posts: 1,498

    I would also add Polish and Playability to that list, personally.  Also the insanely low system requirements certainly don't hurt a bit.

  • UrdigUrdig Member Posts: 1,260

    Originally posted by Swizzle


    Just by reading all the posts from all kind players all over the Internet and reviews.  So you haven't played it?
    For me the game sounds like it's in the testing phase...  So you haven't played it?
     
    It's very clear to me that this game will never be any good because after patching and so forth, this game will just get worse... And thing will take time, alot of time...  How can it be clear to you when you haven't played it.  How exactly will it get worse if it's being patched?
     
    You can't really see after they made a game and released it they would increase work hours even more, because it seem to me that they released a uncomplete game with alot of bad stuff...  So you haven't played it?


    It's 2008, come on. The whole idea of the game, concept is already out there in EVE that was made in 1997.  This isn't Eve, it's nothing like Eve, it doesn't take place in sapce, skill progression isn't the same, it has classes unlike Eve.   Absolutely moronic statement.  Stupid, just stupid.


    But this game is only different by having a different "theme", Pirates, arrh... And they have avatar combat that is truly idiotic and unfinished...  So you haven't played it.
     
    Make a game that is strong! Not a game that has alot of things that is just okay, and even just bad...
    And one other thing, I can't see why they release a game that get so much negative feedback?
    Because the very bad feedback they have gotten should have been gotten in beta testing and still they decided to go on and release the game like it is.
    One other thing, I've only been playing since yesterday, but in my little bit of time I have run into not a single bug or problem with the game.

    It's more fun then Eve ever was for me.

    I actually took the day off to play the game, something I haven't done in years.

     

    Wish Darkfall would release.

  • KyleranKyleran Member LegendaryPosts: 44,090
    Originally posted by Binko

    WoW and PoTBS are both MMO's and thats the only thing they have incomon.

    Why did WoW become the biggest of them all? It came at the right time and it didn't look like other MMO's and it had some new "toys" for us to play with. And don't forget that Warcraft games have been one of the best for years, long before WoW. It also came with same great humor like the Warcraft games.

    I beg to differ, maybe I've played more MMO's than you, but WOW didn't look a whole lot different than the ones I experienced before it.  The new toys were nice, but it was missing some old favorites as well.  I liked Blizzard games, but I never played Warcraft 3, I burned out mid-way through the expansion for Warcraft 2 and really never played another RTS game after that.  Sense of humor, sure, but I wasn't aware of it.

    Now look at PoTBS. Ship combat is nothing new, we have seen it before. Graphics might be better then others. The avatar system is horrible and we have seen same kind of action before. Character doing the fight and you just need to click on some buttons.

    I can't speak to PotBS's combat, have yet to try it.  But you are describing WOW (and most other MMO's) really, character does the fighting and you just click some buttons.

    Why didn't they try come up with something new?  I think they did. Not a lot of Pirate games out there, and even of those that are, it differs quite a bit in its focus from PotC, VC and others.

    Quests are like any other MMO, again nothing new. The towns look like a normal MMO town. NPC's in the towns are doing stuff and it might be something that makes it more alive... but not when they do it over and over again.

    Again, I've yet to see an MMO that has a vibrant, living NPC community.  Not saying it wouldn't be nice, but no reason for PotBS to be the first to attempt it.  Doesn't really add to the core gameplay, so I don't really care.

    The game is about ships and pirates, still you load into most things in this game. What happen to the open sea? What happen to the world? You stand in a town and the sun is up, you enter your ship and it's night, then you attack a ship and go into avatar action and the sun is up again?

    So what? Were you looking for a world simulation? I'm looking for a fun game to play.  How is the combat.  Do people enjoy it? Is it fun to run down another ship, kill and loot it? Will I want to continue doing it again and again? If so, then its a fun game.

    I don't like to use WoW as an example but I will. 9 million people have been playing it so if I use an example it's possible people know what I'm talking about. Take WoW and look how you travle in that game. On foot or ride on your horse or fly, you do not fly when it's day and then enter when it's night. You can see the ground and the sun. Just like in real life. WoW is a fantasy game with elfs and orcs, still it's more real then this historical game.

    Truthfully, one thing I hated about WOW was its day/night cycles being tied to real world time zones.  In fact, WOW doesn't really have a night cycle, where it gets so dark you need a good torch to see.  DAOC had such a thing when it first came out, and it was on 4 hour cycles, so you got to see it change from Day to Night.  I've actually never observed day/night cycles in WOW, they are not very different at all. 

    Again, you seem focused on the realism of the game world.  Some games are designed with that in mind, others not so much.  This game chose the latter path and decided creating a fun game world was more important. 

    WOW's a decent game, however I'm currently playing EVE as its more interesting to me now.  You might hate EVE, that's OK, we all have different tastes.

    Anyways, we've gotten way off topic, none of your complaints really address the topic of whether the game should have been delayed (except of course, the weak avatar combat, which even the dev's acknowledge need work)

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by Binko


     
     
    It came at the right time and it didn't look like other MMO's and it had some new "toys" for us to play with.
    Remember this line...
    Now look at PoTBS. Ship combat is nothing new, we have seen it before.
    ...when you say this.
    Orcs, elves, human. Heck take all the phantasy genres different races, nothing was new with WoW in that case either.  Ah, ship combat, running as an elf and fighting as one had been seen before aswell.
    Graphics might be better then others. The avatar system is horrible and we have seen same kind of action before. Character doing the fight and you just need to click on some buttons.
    ...and this. Ofcourse you always just have to 'click some buttons'. And same actions aswell in the same meaning you are using for Potbs.
    Why didn't they try come up with something new?
    ...oh, here aswell. What would have been new, what was new in WoW. Alot of things was new in WoW, and they are in Potbs as well in the games context. But alot of things was the same there, here and surely at some othe place aswell.
    Quests are like any other MMO, again nothing new. The towns look like a normal MMO town. NPC's in the towns are doing stuff and it might be something that makes it more alive... but not when they do it over and over again.
    ...maybe not here as the graphic style in WoW was different.


    Potbs have it resemblenses from other games just as WoW and it also have it's uniqueness just as WoW.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • CostaniusCostanius Member UncommonPosts: 232

    Just some information:

    -PotBS has been in closed beta for about 2 years. They delayed the release already several times to release a better game.

    -the latest beta versions before release ran stable with all functions working as intented. I was able to get some decent fps recording footage with fraps in good graphics quality. After release some new problems occured so I had to tune down grpahics quality and get lag also.

    -many gameplay critics and flaws have been mentioned by the beta testers. They work on some to improve them, some they just have a different opinion about.

    -FLS is a very dedicated team and I think that this game really will shine in about 6-12 month from now when they get many other features in they cut out for release. Currently there are already many features in (avatars, enterable cities, boarding combat) that wasn't initially planned for release!

    -all core systems of the game are working, ship combat, the economy, missions. To give long-term replayability FLS still needs to improve the game in several aspects. But it works, is quite stable and can be fun as is!

    -join a society! This game can be best experienced by working togethers with others! You can't build a ship alone, You can't conquer an enemy port alone! You'll miss most of the fun running around alone! This game is designed for cooperation between players on a society, nation and also inter-national level!

    -----------------------------------
    Life is too short to play bad games.

  • olddaddyolddaddy Member Posts: 3,356

     

    Originally posted by Costy


    Just some information:
    ....-FLS is a very dedicated team and I think that this game really will shine in about 6-12 month from now when they get many other features in they cut out for release......



    As I've previously posted, it's like deja vu all over again with Sigil/Vanguard. You don't know how many times I saw this same phrase on the Vanguard boards. In 6-12 months AOC, WAR, The Agency, and a WOW expansion will be released. That is the competition. 

     

    The other factor is the US economy. 50% of the US workers make less than $45,000/yr, and are getting pounded by job losses, decreasing home values, inflation. Of those that play MMORPGs (an entertainment expense) how many of them will be willing to play multiple games? How many of them are willing to upgrade their systems to try the latest, greatest, hype? 

    It will be an interesting market this year. 

     

  • SwizzleSwizzle Member Posts: 21

    You guys win, I just payed $49.95 for Pirates of the Burning Sea and I downloaded the game and I have account, now I just insert the key I guess?

    All my posts are written with pure passion and love

  • BafucinBafucin Member Posts: 276

    Originally posted by Swizzle


    You guys win, I just payed $49.95 for Pirates of the Burning Sea and I downloaded the game and I have account, now I just insert the key I guess?


    Have fun!  

    If you got it from Station.com (SOE) then you don't need a key, just install, patch and play.

  • SwizzleSwizzle Member Posts: 21

    Direct2Drive, I think...

    All my posts are written with pure passion and love

  • BafucinBafucin Member Posts: 276

    Originally posted by Swizzle


    Direct2Drive, I think...

    Can be same like SOE.

  • SwizzleSwizzle Member Posts: 21

    I regret buying this game...

     

    Sea combat? Wow, I almost fell a sleep... It's slooow and borring...

    And the loading scenes? They are everywhere! I feel I play the playstation game...

     

    That is what I have to say for now...

    All my posts are written with pure passion and love

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