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Everything about WoW gets copied, except the graphics. :(

2

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  • XanraeXanrae Member Posts: 19

     

    Originally posted by HYPERI0N


    In a way i feel sorry for the OP as he seems to come over as someone who hasn't really played any other mmo than WoW so to him WoW is the pinnacle of style and graphics. Fact of the matter is that even when WoW first came out its graphics were dated. And the cartoony look it has is really just there to help conceal the washed out textures and low Polly count of game models.

     

    That is correct, the graphics conceal the basic engine which anyone could run (and everyone did run).

    Vanguard? Realistic graphics... high requirements... bomb. Everquest 2, same. And now WAR seems to follow in their path.

    I don't think World of Warcraft is the best game ever, and nor do I suggest that all other games should be carbon copies of it. Any sort of artistic style would help certain games a lot. Think about Everquest's pastel coloured promo girl, the distinctive logotype, and then consider the actual ingame graphics.

    Striving for realism in an MMO is silly, because any FPS looks a million times more realistic than any MMO. Moreover, graphics fiends with high end gaming PCs just may have too short an attention span for MMO games. And Crysis and UT3 showed the world what happens when a game designer overestimates the rigs of his customers.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Thillian


    What for the love of god is getting copied from WoW that wasn't copied in WoW at the first place? Tell me one thing. At least ONE FEATURE.

    Things that I found in WoW that I never saw before - *NOTE* I may have missed something from games I didn't play pre-WoW (only really played FFXI, SWG, E&B, and UO before WoW)

    1. Hearthstone (you had insta-teleports in other games, like Runebook's in UO, but no "home" location teleport that EVERYONE gets until WoW did it w/ Hearthstone)

    2. " ! " and " ? " for quest givers. I never saw it in any MMO before WoW, now it's in all of them (in some form)

    3. WoW was the first game to have truly quest based game play. I.E. quests from level 1-60 (max at the time) so you would never "have" to just grind mobs for experience.

    4. With the quest based-game play came quest trackers, originally 3rd party UI add ons but then put in by Blizz - Now all MMOs with quests have quest trackers

    I'm sure there are more if I really sat down and thought about it... but WoW did do some original things, including the major one, the fully quest based game play - which is now nearly the standard

  • HYPERI0NHYPERI0N Member Posts: 3,515
    Originally posted by Xanrae


     
    Originally posted by HYPERI0N


    In a way i feel sorry for the OP as he seems to come over as someone who hasn't really played any other mmo than WoW so to him WoW is the pinnacle of style and graphics. Fact of the matter is that even when WoW first came out its graphics were dated. And the cartoony look it has is really just there to help conceal the washed out textures and low Polly count of game models.

     

    That is correct, the graphics conceal the basic engine which anyone could run (and everyone did run).

    Vanguard? Realistic graphics... high requirements... bomb. Everquest 2, same. And now WAR seems to follow in their path. Actually looking at WAR its graphics are high but not too high it seems they are aiming for an average look which might work out grapphically.

    I don't think World of Warcraft is the best game ever, and nor do I suggest that all other games should be carbon copies of it. Any sort of artistic style would help certain games a lot. Think about Everquest's pastel coloured promo girl, the distinctive logotype, and then consider the actual ingame graphics.

    Striving for realism in an MMO is silly, because any FPS looks a million times more realistic than any MMO. Moreover, graphics fiends with high end gaming PCs just may have too short an attention span for MMO games. And Crysis and UT3 showed the world what happens when a game designer overestimates the rigs of his customers. UT3 was just fine a lot of machines could at least paly it, However the same couldnt be said for Crysis where no one could play it.

     

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • SovrathSovrath Member LegendaryPosts: 32,938

    Originally posted by gestalt11


    WoW has good art direction and QA, and that is really important just look at Nek forest in EQ2, bleh.
     
    But  I can't say really think WoW's art is awesome or anything.  In fact  I think its kinda vanilla.  Its nice, but its nothing great.  Unfortunately many games don't understand how important that "nice" is.
    I have to agree... Nektulos forest in EQ 2 is pitiful. It's probably one of the worst forest designs that I've seen in the games I've played with forests.

    I woudl have to say the original Old Forst in LOTRO (not what is in game now, though that is still very good) is the best forest I've ever seen.

    Also, to the player who said that WoW doesn't have shadows. Actually it does. Turn up all the graphics to max and you will see shadows and the play of light off of surfaces.

    WoW's art design is extremely good. But it is supposed to be evocative of a certain style.

    It is outlandish and "cartoony" but it works.

    It is not to my tastes however and one of the reasons that I could never really "get into" that game.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • admiralnlsonadmiralnlson Member UncommonPosts: 240


    Originally posted by Xanrae
    World of Warcraft, so far, is the only MMO game that understands this and instead of creating 'realistic' graphics (read: boring scenery), goes for artistic.
    lol, the ONLY one?
    You haven't played many MMOs, have you?

    Besides, as it was said above, people may like or may not like the look&feel of WoW.

    Though I see your point : Maybe MMO artists should try to think out of the box whenever possible.

    ---
    Waiting for: GW2
    *thumbs up*: GW, Eve(, WoW)
    *thumbs down*: MO, GA, FE

  • ThillianThillian Member UncommonPosts: 3,156

     

    Originally posted by heerobya


     
    Originally posted by Thillian


    What for the love of god is getting copied from WoW that wasn't copied in WoW at the first place? Tell me one thing. At least ONE FEATURE.

     

    Things that I found in WoW that I never saw before - *NOTE* I may have missed something from games I didn't play pre-WoW (only really played FFXI, SWG, E&B, and UO before WoW)

    1. Hearthstone (you had insta-teleports in other games, like Runebook's in UO, but no "home" location teleport that EVERYONE gets until WoW did it w/ Hearthstone)

    2. " ! " and " ? " for quest givers. I never saw it in any MMO before WoW, now it's in all of them (in some form)

    3. WoW was the first game to have truly quest based game play. I.E. quests from level 1-60 (max at the time) so you would never "have" to just grind mobs for experience.

    4. With the quest based-game play came quest trackers, originally 3rd party UI add ons but then put in by Blizz - Now all MMOs with quests have quest trackers

    I'm sure there are more if I really sat down and thought about it... but WoW did do some original things, including the major one, the fully quest based game play - which is now nearly the standard

    Thanks for posting this! Unique and perfect example of missinformed WoW player that claims WoW was first and most original.

     

    1) The same functionality in AC2 from 2002

    2) Was probably not "!" and "?" but some other symbols, but used in AC2

    3) Not true. AC2 was SPAMMED with thousands of SOLO quests. Notice these words. Thousands SOLO quests. It was the first game marked as EASY and SOLO oriented. Check some of the older reviews.

    4) Trackers were used in AC2 and it was smashed down by reviewers that claimed the mmorpg's are getting too easy. However it was praised in WoW reviews how unique and original idea it was. Still it first was in AC2.

    Yes please provide more proofs WoW players are missinformed and that WoW is an AC2 ripoff. And I don't mean they just take inspiration, they ripped it off completely. From game mechanics, through world system, combat system, crafting, UI ...

    REALITY CHECK

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    There are far more mmo's who are copyed from LINEAGE2 then wow.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • ClassicstarClassicstar Member UncommonPosts: 2,697
    Originally posted by Thillian


     
    Originally posted by heerobya


     
    Originally posted by Thillian


    What for the love of god is getting copied from WoW that wasn't copied in WoW at the first place? Tell me one thing. At least ONE FEATURE.

     

    Things that I found in WoW that I never saw before - *NOTE* I may have missed something from games I didn't play pre-WoW (only really played FFXI, SWG, E&B, and UO before WoW)

    1. Hearthstone (you had insta-teleports in other games, like Runebook's in UO, but no "home" location teleport that EVERYONE gets until WoW did it w/ Hearthstone)

    2. " ! " and " ? " for quest givers. I never saw it in any MMO before WoW, now it's in all of them (in some form)

    3. WoW was the first game to have truly quest based game play. I.E. quests from level 1-60 (max at the time) so you would never "have" to just grind mobs for experience.

    4. With the quest based-game play came quest trackers, originally 3rd party UI add ons but then put in by Blizz - Now all MMOs with quests have quest trackers

    I'm sure there are more if I really sat down and thought about it... but WoW did do some original things, including the major one, the fully quest based game play - which is now nearly the standard

    Thanks for posting this! Unique and perfect example of missinformed WoW player that claims WoW was first and most original.

     

    1) The same functionality in AC2 from 2002

    2) Was probably not "!" and "?" but some other symbols, but used in AC2

    3) Not true. AC2 was SPAMMED with thousands of SOLO quests. Notice these words. Thousands SOLO quests. It was the first game marked as EASY and SOLO oriented. Check some of the older reviews.

    4) Trackers were used in AC2 and it was smashed down by reviewers that claimed the mmorpg's are getting too easy. However it was praised in WoW reviews how unique and original idea it was. Still it first was in AC2.

    Yes please provide more proofs WoW players are missinformed and that WoW is an AC2 ripoff. And I don't mean they just take inspiration, they ripped it off completely. From game mechanics, through world system, combat system, crafting, UI ...

    Problem is most dont even know AC2 but true many things in wow are almost same as in ac2 was.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • ThillianThillian Member UncommonPosts: 3,156

    AC2 should get all the credit. The fact the game died was caused by server stability, number of bugs BUT NOT these kinds of things you consider in WoW being original (Easy thousands solo quests, simple crafting, interface layout, no xp death penalty, zones level ranges .. etc) So your argument "but WoW was first to made it right" is simply not good enough. We are talking about originality who came up with the idea. It was Turbine with Asheron's Call 2.

    REALITY CHECK

  • grimmbotgrimmbot Member Posts: 302

    Correct -- WoW had done just as much copying as any other game on the market. The interface in WoW -- which many game reviewers will say was "copied" into other games, was actually itself copied from Dark Age of Camelot. And DAOC might not have been the first either.

    Unfortunately, when a lie is repeated enough times, it becomes the truth -- and in this day-and-age of MMOs, everything is compared to WoW without regard to the actual roots of its design.

    The game is popular in large part because the requirements make accessible to a lot more of the user base than many games that came after it. That's really it, because after I played WoW, I didn't see anything particularly groundbreaking about it.

    WAR's graphics have a darker twinge to them, but you know what? I like that. My idea of a war-torn land isn't bright pastel.

    image

  • paulscottpaulscott Member Posts: 5,613

    any game that dies by stability, and can't keep themselves alive because of it.   deserves to be ignored by the playerbase.

    emphasis on playerbase, not developers.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • GrunchGrunch Member Posts: 493

    Originally posted by Xanrae


    Every MMO developer gets this wrong.
    What looks 'cool' in real life may not necessarily be so in a virtual world. The Empire State Building is quite impressive in real life, but in a game, it is just a bigger box. A moonlit forest night may be spooky in real life, but in a game, it always ends up being just an annoying black screen.
    World of Warcraft, so far, is the only MMO game that understands this and instead of creating 'realistic' graphics (read: boring scenery), goes for artistic. And indeed, the draw of each new environment is that one could take a screenshot of it and frame it. [*] You go there for the scenery alone.
    If the new environments are not attractive, why go there, other than just to farm and loot? More to the point, why would anyone spend several hours each day in a world that doesn't look attractive?
    I can see WAR failing for this same reason. The mechanics are interesting, but it looks dull and depressing again. People do not care for games without graphics, no matter how many millions of polygons the engine may push.
    [*] Not counting the dreary later raid dungeons and anything subterranean with lava in it and a dense red fog approximating the colour and brightness of the sun.
    Hmm that explains why so many people hated the graphics in Oblivion...

    WoW looks a little to cartoony for my taste. Sorry.

    "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  • VincenzVincenz Member Posts: 1,498

    Sorry, I stopped reading the thread after "Everything about WoW gets copied"

     

  • ChieftanChieftan Member UncommonPosts: 1,188

    Guild Wars has the best graphics.  The only complaint I have about it is some of the character graphics try too hard to look Korean/anime.

    My youtube MMO gaming channel



  • HYPERI0NHYPERI0N Member Posts: 3,515
    Originally posted by Chieftan


    Guild Wars has the best graphics.  The only complaint I have about it is some of the character graphics try too hard to look Korean/anime.

    There is nothing much that is good abut Guildwars Graphics. After all it is 80% bloom after all.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • SalvatorisSalvatoris Member Posts: 1,360

    The one single reason I have never played WoW is the terrible graphics.  I have a bunch of friends that play, and I have been tempted to try it out several times.  I never maker it as far as downloading the trial because the screenshots on their site convince me that this isn't something I am interested it subjecting myself to.  Besides being piss-poor quality overall, the flat textures, bright colors and comically exaggerated size of weapons, armor and items... graphics are definitely not the game's strong suit.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Chieftan


    Guild Wars has the best graphics.  The only complaint I have about it is some of the character graphics try too hard to look Korean/anime.

    Nope .. I like WOW graphics a LOT more than GW graphics. It is really about art direction, not the number of polygon to push.

     

    WOW is one game that can look good even when the technology is pretty old. This is just like Warcraft 3. Ancient technology if it is compared to modern day PC games but it is still pleasing to the eye.

  • ChieftanChieftan Member UncommonPosts: 1,188

    Originally posted by nariusseldon


     
    Originally posted by Chieftan


    Guild Wars has the best graphics.  The only complaint I have about it is some of the character graphics try too hard to look Korean/anime.

     

    Nope .. I like WOW graphics a LOT more than GW graphics. It is really about art direction, not the number of polygon to push.

     

    WOW is one game that can look good even when the technology is pretty old. This is just like Warcraft 3. Ancient technology if it is compared to modern day PC games but it is still pleasing to the eye.

    Really?  Are you counting polygons while you're playing?  Guild Wars' system requirements are identical to WoW's.  It looks better too.

    My youtube MMO gaming channel



  • VincenzVincenz Member Posts: 1,498



     
    Really?  Are you counting polygons while you're playing?  Guild Wars' system requirements are identical to WoW's.  It looks better too.

    They're lower actually, GW only requires 256 megs of RAM ;)

  • BlackWatchBlackWatch Member UncommonPosts: 972

     When I look at some of the armor sets, weapons, weapon enchants, etc.,... WoW really does have some area's where it really seems to hit the mark... graphically. 

    The more I think of WoW's graphics, the more I realize that's just their 'flavor'... their 'character'. 

    It's a love/hate relaionship sometimes, it's true. I mean, you look at other games and think 'more realistic', but then realize that the game is 'average at best' with some 'eye candy'.  For me, WoW really did grow on me.  Once I got over the graphics barrier (me dealing with it), I realized I liked the gameplay.  Then the graphics grew on me. 

     

    image

  • ChieftanChieftan Member UncommonPosts: 1,188

    Originally posted by Vincenz


     


     
    Really?  Are you counting polygons while you're playing?  Guild Wars' system requirements are identical to WoW's.  It looks better too.

     

    They're lower actually, GW only requires 256 megs of RAM ;)

    Whoops

    My youtube MMO gaming channel



  • elvenangelelvenangel Member Posts: 2,205

    Originally posted by Xanrae


     
    Originally posted by HYPERI0N


    In a way i feel sorry for the OP as he seems to come over as someone who hasn't really played any other mmo than WoW so to him WoW is the pinnacle of style and graphics. Fact of the matter is that even when WoW first came out its graphics were dated. And the cartoony look it has is really just there to help conceal the washed out textures and low Polly count of game models.

     

    That is correct, the graphics conceal the basic engine which anyone could run (and everyone did run).

    Vanguard? Realistic graphics... high requirements... bomb. Everquest 2, same. And now WAR seems to follow in their path.

    I don't think World of Warcraft is the best game ever, and nor do I suggest that all other games should be carbon copies of it. Any sort of artistic style would help certain games a lot. Think about Everquest's pastel coloured promo girl, the distinctive logotype, and then consider the actual ingame graphics.

    Striving for realism in an MMO is silly, because any FPS looks a million times more realistic than any MMO. Moreover, graphics fiends with high end gaming PCs just may have too short an attention span for MMO games. And Crysis and UT3 showed the world what happens when a game designer overestimates the rigs of his customers.

    Wait ...what?! ROFL! *falls on knees laughing..rolls over laughing* wait...hold on LOLOLOLOL...Ok YOU must be seriously snorting something thats damaging your brain I mean..ROFL....WAR is striving for realism?!?! Yes Stunty green goblins and vicious looking green orcs oh and and yes Chaos Marauders are so realistic! .... And the sun is Green and the sky is pink...dude seriously WAR is not going for realism at all and infact their low res client from the looks of all the videos appears to be on par with the HIGH res client for WoW meaning its Requirements are most definitly going to be Friendly to today's computers compared to EQ2 's requirements which were even now are Retardedly high.

    WAR is going for the looks of the Warhammer table top look which is gritty yet exaggerated.  There's nothing realistic in the colorful yet still gritty & dark world of Warhammer except maybe trees and human towns.

    WoW even when it released its high res was considerably behind the times, was that a good move? yes and no ... as we're now seeing with the constant issues such as "give them flying mounts but only in the new high rez only expansion zone.   Their engine is so inflexable they can't even add basic things like flying mounts to the ENTIRE world.   They made a good choice in offering an enjoyable experience for common PC's but a bad choice when it comes to thinking about how that engine would work in the future. 

    Man you really gotta research before you post here...*tries not burst with laughter*

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by elvenangel


     
     
    WoW even when it released its high res was considerably behind the times, was that a good move? yes and no ... as we're now seeing with the constant issues such as "give them flying mounts but only in the new high rez only expansion zone.   Their engine is so inflexable they can't even add basic things like flying mounts to the ENTIRE world.  



    Where do you people get arguments like this?

    When will people learn the diference between style and bling?

    When will we stop reading stupid coments about WoW?

    All theese questions and so few answers, only   #&%)&%=&?//?=....

    image

  • JackDonkeyJackDonkey Member Posts: 383

    I think wow's graphics are a huge selling point as well.  You got hot chicks and cool dragons, fancy swords and tight pants.  I liked my fairy when I played the fae(the 7 day trial or however long it was) in eq2 but the zone got way too dark and that annoys me so even though I like the fae avatar the zone graphics bothered me.  Also a bard has stealth and dual wields, screw rogues, I just wanted to sit back and play music like a shaman lays down totems.

     

    image
    Which Final Fantasy Character Are You?
    if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
    Waiting for: the next MMO that lets me make this macro
    if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  • xenogiasxenogias Member Posts: 1,926

    Gah hate when I'm late to a thread. Anywho. OP dont you mean WoW coppied everything before it? You sure as hell cant mean WoW was origional. Well you could, but you would be severly misinformed. I do like WoW's graphics though. Not because I like cartoony games but because thoes are aobut the only kind of games I can play with graphics set on the highest settings lol.

     

    I will point you to WAR though. The graphics are better but still not realistic like say LOTRO. I will also point you to the fact that WoWs looks are taken from the Warhammer IP with alittle modification. SOOOO while WAR isnt coppying art from WoW (though some narrow minded people seem to think it is) it is close to the graphics you like.

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