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I have been back and tried it all again too...

Just wanted to make this post to air my views. I am a pre CU player who had a jedi blah blah on Eclipse. I have missed the game and dearly want it to work in any format or change that they have made. I am not bitter, twisted or unhappy with my lot in life or MMORPG's, I have had some awesome times and met some great people online who have become friends. These are my opinions and they are just as I see it, I bear no grudge against any one individual  or company.

I have spent the last week back in game, working through a free 14 day trial period. Rather than hit my old server which is dead, and where my level 80 characters are, I deicided to make a new BH on one of the servers which is well populated. MY BH is now level 20, I have been wroking on Legacy and Jabbas Palace quests on Tattooine. These are my few pennies for what they are worth.

- Initially the targetting etc is a nightmare, and the whole interface is a lot more unwieldy than it was. It takes sometime to sort out key bindings etc, and for someone who is totally new it is probably a nightmare. Even when that was fixed, there are points when the targetting is borked and find yourself locked on to a monster half a mile away while being hit on by 2 other mobs.

- Levelling seems quick up to 20, following the quests offers the best rewards equipment wise. Some of these have been fun, and it was great to see content across different cities and see the squill caves again. Its a shame that the best weaponry and equipment is gained from the Legacy quests, I spoke to a few in game 90's who said that this is the case all the way to the end of the game, that missions always give the best rewards. This is a shame and shows SOE's lack of faith in community integrity or numbers. The bazaar terminals are also testament to this, the only thing's on sale that people may want were vehicle and building deeds and the old favourite "hooded robe" for all the want to be mysterious people.

- While levelling I found the skills that I gained very uninspiring. At level 20 I have 3 skills that I can use that vary in cooldown, along with an auto shot spam. I went back to my level 80 this week as well on a free trial to get a comparison and see if it gets more indepth, and in honesty it doesnt. You gain a couple more skills and thats your lot. The expertise (talents) can give one or two more attacks, but the whole system is devoid of imagination and has been rushed imo. It is an obvious reaction to WOW's popularity and to try and gain some of that market, and it fails bigtime. And although the quests at points were enjoyable, it all seems very linear and contrived, move the sheep to the next field and let it graze as long as we set the boundaries....  I have played a few MMORPG's and this is by far the most contrived and linear experience that I have had. And if there are choices available, none of them are made at all apparent to the player.

- There were a fair number of people online, and I had a chat with a number of them. Most were very friendly and I gained an idea as to what I could expect if I levelled to 90. There are collections, heroics and pvp. Seems from what I was told although the pvp is enjoyable, its a pain to find constant buffs for it and there is a lot of down time if you want to be competitive. Most people are concentrating on collections, which I was lead to believe is a circle of never ending grinding on mobs. To my mind there is a sense of sadness within the community, the feeling that the game is "a lion being hunted by wolves, slowly ripping it apart and getting coser to the heart", the wolves being, pre CU vets with chips on their shoulders, developers and news of other star wars games on the horizon.

One other point which I really think should be mentioned is that when you fly through player cities, there are many, many player houses from pre NGE still up. You can tell this from the signs that they have out the front which issue varying degrees of insult to the game system and SOE. This is very very sad, and somehow SOE really need to do something about this if they are not going to frighten people away who can tolerate the gameplay. I saw this on both my old server and the new in the last week.

In conclusion, well it's pretty obvious that I wont be paying for this although at points I enjoyed myself. There is too much that isnt right and also a real sense of doom and an undercurrent of bad feeling in my opinion. On the positive side the community seemed for the majority adult and friendly and it was great to go back to some of the old haunts. However this was tempered by the player housing "sign abuse" in long dead shanty towns. Seems to me that so much has been lost from the essence of what was and could have been, that it is now a shell searching for a soul. A real shame in my opinion.

This post is not a flame at anyone, I just wanted to share my thoughts beause I have cared for this game for a long time. And I really really wanted it to be something that I would enjoy again. I wont be going back ingame on any server in SWG again.

 

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Comments

  • the_lizardthe_lizard Member Posts: 120

    Awsome, you went in with  a open mind at least.

  • miagisanmiagisan Member Posts: 5,156

    agreed...least you gave it a heartfelt try. Likewise, i have tried a few times, but it's not for me either. But you gave a very concise personal review and open minded approach.

    image

  • ajax7ajax7 Member Posts: 363

    1. A large number of people use the PRE-CU interface mod which makes the gome so much more enjoyable. I also use it would never play with out the mod.

    2. BH is not good to lvl with, Jedi is what you lvl with because you can lvl a whole lot faster with Jedi then respect to BH which is powerful at lvl 90.

    3. Did you use your experise points? If you didn't then that may be why combat  seems so bland a lot of new people don't under stand that you have to pick and choose your template build through the expertise they gain.

    4. The friendly people is one of the reasons I play this game Starsider has a good population and is a very friendly server.

    5. Sorry you didn't like the game but 20 lvl's does not get you to the real content on Mustafar, Wookie world or the new Heric Instances which a re really fun to do with groups.

    6. Did you join a guild didn't read like you did big mistake there.

    7. I think you would have better off transfering your lvl 80 toon over to a new server but hey thats just me.

    Good luck playing hack and slash games or WoW clones as they become know sorry you did not like the game. But I came back in chpt 5 and have enjoyed my return. New guild new city new fun.

     

    Ajax

  • the_lizardthe_lizard Member Posts: 120
    Originally posted by ajax7


    1. A large number of people use the PRE-CU interface mod which makes the gome so much more enjoyable. I also use it would never play with out the mod.
    2. BH is not good to lvl with, Jedi is what you lvl with because you can lvl a whole lot faster with Jedi then respect to BH which is powerful at lvl 90.
    3. Did you use your experise points? If you didn't then that may be why combat  seems so bland a lot of new people don't under stand that you have to pick and choose your template build through the expertise they gain.
    4. The friendly people is one of the reasons I play this game Starsider has a good population and is a very friendly server.
    5. Sorry you didn't like the game but 20 lvl's does not get you to the real content on Mustafar, Wookie world or the new Heric Instances which a re really fun to do with groups.
    6. Did you join a guild didn't read like you did big mistake there.
    7. I think you would have better off transfering your lvl 80 toon over to a new server but hey thats just me.
    Good luck playing hack and slash games or WoW clones as they become know sorry you did not like the game. But I came back in chpt 5 and have enjoyed my return. New guild new city new fun.
     

    that's just wrong......

  • Bama1267Bama1267 Member UncommonPosts: 1,822
    Originally posted by ajax7


    1. A large number of people use the PRE-CU interface mod which makes the gome so much more enjoyable. I also use it would never play with out the mod.
    2. BH is not good to lvl with, Jedi is what you lvl with because you can lvl a whole lot faster with Jedi then respect to BH which is powerful at lvl 90.
    3. Did you use your experise points? If you didn't then that may be why combat  seems so bland a lot of new people don't under stand that you have to pick and choose your template build through the expertise they gain.
    4. The friendly people is one of the reasons I play this game Starsider has a good population and is a very friendly server.
    5. Sorry you didn't like the game but 20 lvl's does not get you to the real content on Mustafar, Wookie world or the new Heric Instances which a re really fun to do with groups.
    6. Did you join a guild didn't read like you did big mistake there.
    7. I think you would have better off transfering your lvl 80 toon over to a new server but hey thats just me.
    Good luck playing hack and slash games or WoW clones as they become know sorry you did not like the game. But I came back in chpt 5 and have enjoyed my return. New guild new city new fun.
     

     And I was under the impression that was what SWG had become ...a WOW clone.

  • murphys123murphys123 Member Posts: 216

    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.

  • ajax7ajax7 Member Posts: 363

    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.

    Ajax

  • dokardokar Member Posts: 52

    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


    Sorry but the changes with chapter 6 hurt the population more than it helped it..

    It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

    Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

    All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

    add to that specials and heals still misfire and npc's still shoot through walls and floors.

  • ajax7ajax7 Member Posts: 363

    Originally posted by dokar


     
    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


    Sorry but the changes with chapter 6 hurt the population more than it helped it..

     

    It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

    Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

    All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

    add to that specials and heals still misfire and npc's still shoot through walls and floors.

    You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

    A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

    It sure seems you want a easy I win button.

    Ajax

  • DracisDracis Member Posts: 434

    Originally posted by ajax7


     
    Originally posted by dokar


     
    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


    Sorry but the changes with chapter 6 hurt the population more than it helped it..

     

    It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

    Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

    All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

    add to that specials and heals still misfire and npc's still shoot through walls and floors.

    You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

     

    A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

    It sure seems you want a easy I win button.


    There was no "I win" button even with Doc buffs pre-CU. In fact, during pre-CU you needed a larger group than just two people to kill Krayt's for the most part. Killing 70 of them just goes to show how far the game has slipped. Krayt's were meant to be a rare thing and killing them an accoplishment. Now they're just a grind for a collection.

    The thing is combat is nothing like it was pre-CU and mob difficulty is not what should have been adjusted. The continuing process of penalzing players for grouping, or limiting the amount of missions they can do, or giving players one huge grind to fill their time is not content. Even on the offical forums there are more bugs listed than ever and the more that's added, the buggier it gets. It's just a simple fact that you can not layer code, upon code, upon code and get a better system.

  • ajax7ajax7 Member Posts: 363

    Originally posted by Dracis


     
    Originally posted by ajax7


     
    Originally posted by dokar


     
    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


    Sorry but the changes with chapter 6 hurt the population more than it helped it..

     

    It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

    Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

    All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

    add to that specials and heals still misfire and npc's still shoot through walls and floors.

    You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

     

    A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

    It sure seems you want a easy I win button.


    There was no "I win" button even with Doc buffs pre-CU. In fact, during pre-CU you needed a larger group than just two people to kill Krayt's for the most part. Killing 70 of them just goes to show how far the game has slipped. Krayt's were meant to be a rare thing and killing them an accoplishment. Now they're just a grind for a collection.

     

    The thing is combat is nothing like it was pre-CU and mob difficulty is not what should have been adjusted. The continuing process of penalzing players for grouping, or limiting the amount of missions they can do, or giving players one huge grind to fill their time is not content. Even on the offical forums there are more bugs listed than ever and the more that's added, the buggier it gets. It's just a simple fact that you can not layer code, upon code, upon code and get a better system.

    You make me Laugh PRE-CU Two people could solo Krayts same as we can now you must not have been in the right Guild 1 Jedi and a Master Doctor could do it.

    In fact there where some that could Solo-Krayts Pre-CU but it took a long time.

    Combat is better now after chpt 6 its just right.

    Get your facts straight please geezzze.

    Ajax

  • miagisanmiagisan Member Posts: 5,156

    sorry but the CU >>>>>>>>> NGE

    image

  • EvilsamEvilsam Member UncommonPosts: 200

    70 Krayts in 2.5 hours..if that isn't the "I win" button I don't know what the hell is.

     I don't care for pvp,and SWG is now just a glorified FPS now..imo

     

  • DracisDracis Member Posts: 434

    Ajax, you're obviously here, in the Veteran Refuge, to flame and insult people. You don't want to discuss, you want to insult. Things are actually getting more civil around here, but with people like you it will only go back down here. If the game is so great, you should be playing it, not posting here.

  • ajax7ajax7 Member Posts: 363

    Originally posted by miagisan


    sorry but the CU >>>>>>>>> NGE
    I never said the NGE was better than the CU can you read?

    But they have made it playable to the point where I enjoy the game again. Just reading information that really has little truth makes me reply.

    The OP reachec lcl 20 well that should have taken all of about 2 days, lol.

     

    Ajax

  • the_lizardthe_lizard Member Posts: 120
    Originally posted by ajax7


     
    Originally posted by Dracis


     
    Originally posted by ajax7


     
    Originally posted by dokar


     
    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


    Sorry but the changes with chapter 6 hurt the population more than it helped it..

     

    It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

    Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

    All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

    add to that specials and heals still misfire and npc's still shoot through walls and floors.

    You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

     

    A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

    It sure seems you want a easy I win button.


    There was no "I win" button even with Doc buffs pre-CU. In fact, during pre-CU you needed a larger group than just two people to kill Krayt's for the most part. Killing 70 of them just goes to show how far the game has slipped. Krayt's were meant to be a rare thing and killing them an accoplishment. Now they're just a grind for a collection.

     

    The thing is combat is nothing like it was pre-CU and mob difficulty is not what should have been adjusted. The continuing process of penalzing players for grouping, or limiting the amount of missions they can do, or giving players one huge grind to fill their time is not content. Even on the offical forums there are more bugs listed than ever and the more that's added, the buggier it gets. It's just a simple fact that you can not layer code, upon code, upon code and get a better system.

    You make me Laugh PRE-CU Two people could solo Krayts same as we can now you must not have been in the right Guild 1 Jedi and a Master Doctor could do it.

     

    In fact there where some that could Solo-Krayts Pre-CU but it took a long time.

    Combat is better now after chpt 6 its just right.

    Get your facts straight please geezzze.

    maybe in the last 6 months of Pre-cu after all the resources spawned for good Armor, Weapons, Buffs, Stims, Foods, Drinks, Spice. Depends what point in time your talking about, the first year of Pre-cu was a lot more Difficult than the last. But yes you are correct.

  • ajax7ajax7 Member Posts: 363

    Originally posted by the_lizard

    Originally posted by ajax7


     
    Originally posted by Dracis


     
    Originally posted by ajax7


     
    Originally posted by dokar


     
    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.


    Sorry but the changes with chapter 6 hurt the population more than it helped it..

     

    It has nothing to do with an I win button it's about haivng something wothwhile to keep you busy while you wait for your friends/guilds to come online. Now instead of doing those things people just log. If you can't see that as bad for health of the game then you are blind.

    Noone asked for all NPC's changed it but a vocal few. What most people wanted was NEW harder content not all the old stuff we were doing to pass the time made harder.

    All it did was make the 12 million extra xp we have to grind from 80 to 90 now worthless since we are no stronger than we were at CL80 . Making peoples accomplishments and efforts worthless is what gutted the game int he first place.

    add to that specials and heals still misfire and npc's still shoot through walls and floors.

    You must not know how to play with the right expertise you can solo anything but gold elites which you are not suppose to solo but group.

     

    A two person group can example BH and a Medic can solo Gold elites. So theres Plenty to do! Last Saturday I went Krayt hunting with a Medic friend and we killed 70 Krayts in about 2.5 hours.

    It sure seems you want a easy I win button.


    There was no "I win" button even with Doc buffs pre-CU. In fact, during pre-CU you needed a larger group than just two people to kill Krayt's for the most part. Killing 70 of them just goes to show how far the game has slipped. Krayt's were meant to be a rare thing and killing them an accoplishment. Now they're just a grind for a collection.

     

    The thing is combat is nothing like it was pre-CU and mob difficulty is not what should have been adjusted. The continuing process of penalzing players for grouping, or limiting the amount of missions they can do, or giving players one huge grind to fill their time is not content. Even on the offical forums there are more bugs listed than ever and the more that's added, the buggier it gets. It's just a simple fact that you can not layer code, upon code, upon code and get a better system.

    You make me Laugh PRE-CU Two people could solo Krayts same as we can now you must not have been in the right Guild 1 Jedi and a Master Doctor could do it.

     

    In fact there where some that could Solo-Krayts Pre-CU but it took a long time.

    Combat is better now after chpt 6 its just right.

    Get your facts straight please geezzze.

    maybe in the last 6 months of Pre-cu after all the resources spawned for good Armor, Weapons, Buffs, Stims, Foods, Drinks, Spice. Depends what point in time your talking about, the first year of Pre-cu was a lot more Difficult than the last. But yes you are correct.

    Thank You! 

    I'm just tired of reading I went back for 20 lvl's and it sucks.  I'll be honest there is really not much to do until your reach lvl 90. Then once your there and run quests on mustafar go into the instances with a group it really is a lot of fun.

    Then will here but lvl'ing is slow and hard not really follow the guides on this fourm and the SOE fourm. I tested this on Bloodfin. I created a Jedi and it took me just 19 days to lvl to 90 following the guides and using my own in game experince.

    As I said before of course the Game I bought in 2003 was better but It is palyable again and I am enjoying SWG again.  I was playing EQ2 but I am now selling those toons on the Station Exchange.

    Give the game a honest try is all I ask.

    Ajax

  • VantrasVantras Member Posts: 124

    I too returned for a new try and found...

    That leveling my Doctor from 72 (his new level upon arrival) to 90 was actually quite fun.  I enjoyed some of the quests, mission running and found the skills to be good enough.  Mos Eis was pretty busy and the community for the most part was mature.

    I was feeling pretty upbeat about SWG and my future in it until I hit 90.  At this point the bottom fell totally out of the game for me.

    PVP on Restuss is just horrific.  I really havent experienced anything worse. Just a bunch of folks standing on the pvp line-jump over, shoot/gank, run around in circles, die, respawn and do it again.  There was simply no real point to it, no strategy of any consquence involved.  It was w/out reward or meaningful consquence.  The only interesting pvp I got was by going overt and walking around in Mos Eis..and that was occasional at best.

    I was truly shocked to realize that after all this time PVP was so shallow and one dimensional.  By and large thats the end game.. could grind some instances for gear but that seemed sorta meaningless.  Housing remains cool.  Crafting I think is pretty solid (I was a master chef) but the market was pretty flimsy with many long time veterans having acquired tons of great raw materials pretty much owning the top end of a rather narrow market.

    I think SWG is a decent enough game from 1-90, the PVE is somewhat entertaining, the housing, crafting is decent. It just isnt enough considering the games it is being asked to compete with. 

  • saaysaay Member Posts: 455
    Originally posted by Vantras


    I too returned for a new try and found...
    That leveling my Doctor from 72 (his new level upon arrival) to 90 was actually quite fun.  I enjoyed some of the quests, mission running and found the skills to be good enough.  Mos Eis was pretty busy and the community for the most part was mature.
    I was feeling pretty upbeat about SWG and my future in it until I hit 90.  At this point the bottom fell totally out of the game for me.
    PVP on Restuss is just horrific.  I really havent experienced anything worse. Just a bunch of folks standing on the pvp line-jump over, shoot/gank, run around in circles, die, respawn and do it again.  There was simply no real point to it, no strategy of any consquence involved.  It was w/out reward or meaningful consquence.  The only interesting pvp I got was by going overt and walking around in Mos Eis..and that was occasional at best.
    I was truly shocked to realize that after all this time PVP was so shallow and one dimensional.  By and large thats the end game.. could grind some instances for gear but that seemed sorta meaningless.  Housing remains cool.  Crafting I think is pretty solid (I was a master chef) but the market was pretty flimsy with many long time veterans having acquired tons of great raw materials pretty much owning the top end of a rather narrow market.
    I think SWG is a decent enough game from 1-90, the PVE is somewhat entertaining, the housing, crafting is decent. It just isnt enough considering the games it is being asked to compete with. 



    The reason probably why you kept having to go over the line and die almost instantly was because you werent using any tactics, a force, roughly equal, maybe lessthan the holding force of restuss can easily take it over and it can result in huge battles by EH, this is whats fun - sure every now and then it reaches a stale mate with a superior force holding restuss but it turns after a while and thats fun of it. The reward is GCW and fun, seems pretty good to me.

  • murphys123murphys123 Member Posts: 216
    Originally posted by ajax7


     
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.
    Hate to disagree but I will, combat is very similar to the CU now and its actully harder than it was in PRE-CU.  In Pre-CU days you got buffed by a Dr. and you where Superman for 3 hr's with the I win button pressed. The game is more challeging now than before maybe thats why your having problems.

     

    Yes the ui is crap but that is why many many of us the UI mod that brings back the the PRE-CU ui for use.



    Perhaps you didn't catch the part in my post where I said the combat was clunky and archaic...I never mentioned anything about difficulty. Difficutly is relative anyway, but I appreciate you trying to direct attention away from my point by trying to insinuate I was not skilled enough to handle the new and improved Nunas. I also said there is no ui settings or mods that can do enough to improve the akward combat...I am not sure why you added the last part which is purely a cosmetic fix unrelated to combat. I realize it is hard to discern meaning from a post while on a complete sugar rush from SOE kool-aid, but give it a shot next time before you distort a post in order to insult someone with whom you disagree with.

  • VantrasVantras Member Posts: 124

    You missed my point.  It wasnt so much that I was dying instantly.   As I was just often the ganker as the gankee.  It was just the entire setup/concept up there.  It was so horribly artificial and forced.  Just seemed goofy that there was an invisible line where you couldnt shoot people but 5 feet away you could.

    Added to that it has no real meaning.  You die, respawn, rebuff and your back in the fight in minutes.  Even if you get a good battle it just keeps happening over and over again until someone gains "control" for a bit until they realize theyve actually done nothing and disperse.

    I guess I am spoiled from my time in EVE or even Shadowbane, or DAOC where PVP actually had meaning and consquence. There was real loss when you died or lost a major battle.  Territory changed hands, trade routes, loss of gear or financial resources, damage to items etc. etc.

    Just seemed like some sort of odd "counterstrike" system in SWG.  Just kill, die, kill, kill etc. The game tracks points for you which is alright...and if you get enough points you upgrade gear/titles.  PVP has advanced FAR FAR FAR beyond this in most MMO's.  I was truly taken aback by how simple PVP still remained in SWG.

    And the fact that it essentially is all containted to one artificial enviornment w/ no game impacting effect on Restuss further decreased its meaning.

    As I said I think the PVE aspects of SWG are solid enough, character development, gear, variety of items, housing, and to some degree crafting are all decent enough.  The problem is the end game is more or less PVP and SWG's was dreadful!  Server populations, and a virtually silent chat-community are also serious issues on the PVE side but over-comeable I suppose in a good guild.

    To those that play I hope you enjoy...I truly gave it a solid restart.  72-90 w/ some weeks pvp'ing and an alt to 40, 35 and 20.  Master Chef w/ a fully operating business and a partner in a rank3 city.  It just felt so horribly empty and hollow at the end :(

  • BlackWatchBlackWatch Member UncommonPosts: 972

    Challenging to me isn't 'I know I will kill this NPC... but it's going to take me longer to do it than it did before'.  And that's really all SWG has done over the course of their history.

    Some NPC's have always been 'harder' to kill than others.  No questioning this.  But simply prolonging those battles does nothing in favor of the game. 

    Combat is not as enjoyable as it once was.  And no matter what options SOE natively offers to change the UI, it's not enough to bring back the feel of the game.  And it's not enough to really bring back the old-school combat feel either.

    Again, I'd take the preCU or CU environment over what's offered now.

    Instead, SOE will keep doing whatever the f*ck they want with SWG and 'force' people to play Star Wars the way they want you to.  They are the only game in town if you want a SWmmo.

    image

  • TerranahTerranah Member UncommonPosts: 3,575
    Originally posted by murphys123


    I have tried to come back a couple times as well. I have been totally willing (regretfully) to lower my expectaions for the ability to play in the SWG universe again. The combat is what drives me away every time. It feels so clunky and archaic; there are no ui settings or mods that can do enough to improve the akward combat. I am not happy with most aspects of the current game, but I can look past a lot of them...just not the combat.



    This is my problem too.

  • thecountoramthecountoram Member Posts: 4
    Originally posted by ajax7


    1. A large number of people use the PRE-CU interface mod which makes the gome so much more enjoyable. I also use it would never play with out the mod.

    Where is this mod, I've been playing this since release and love Pre-CU and hate the new combat update.

    As for the OP i agree, I had some friends from school that i helped start playing this game before pre-cu and now they have all left to do better things. My server is pretty much dead nowadays and its a shame because the time i spent on my TKA, and now it's gone. My bro spent a long time grinding out Jedi before the combat update and now its like that time is wasted because it's just a tree that doesn't require any specail quests or grinds.

     

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    MMOs nowadays have playtimes sticked to them.

    Current SWG let say 3-4 weeks , you get level 90 and thats it , you have had your fun (if then your lucky unaspiring being). Now you open to try another game. So NGE  your game experience,  sweep SWG installation from your harddrive .. get over it its just a bad dream(game) you had.

    Wanna complex , open-end environment  with never ending fun ask your developer  (evil $OE)  if they give your the better game experience of PRE CU and keep this current crap for themselves .

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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