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Welcome to the Border Ranges:
The Border Ranges - Feb 01, 2008 Neighbors are ever jealous of each other, covetous of the riches that their fellows possess. It is no different between kingdoms, and especially so between Aquilonia and Nemedia. "The year of the dragon had birth in war and pestilence and unrest. The black plague stalked the streets of Belverus, striking down the merchant in his stall, the serf in his kennel, the knight at his banquet board. Before it the arts of the leeches were helpless. Men said it had been sent from hell as punishment for the sins of pride and lust." - Robert E Howard, The Hour of the Dragon Long have the Nemedians sought to gain a foothold in the rich lands of their western neighbor and even in the aftermath of their greatest defeat they search for a way. Nemedian scholars experiment frantically to try and recreate the black plague that stalked Belverus during the Hour of the Dragon, while scouts scour Acheronian ruins, seeking forgotten scrolls and tomes of power. Slowly but surely, the Nemedians prepare their gambit. Now the tread of a thousand sandaled feet echo through the narrow ravines and pathways of the Border Ranges. Nemedian troops patrol the hidden ways that run between the hills, occupying the wooden forts and towers built by Aquilonian troops tasked with watching this small pass. Of the Aquilonian soldiers stationed to watch this relatively unknown way between the lands, there is no sign. In the shadow of the border, the Nemedian army gathers, their numbers swelling as the days pass. Assurances have arrived from Tarantia, from an unknown source that assures the Nemedians that King Conan's attention will be otherwise occupied. General Zarathus, renowned for his ruthless efficiency, has tasked his commanders, Anius and Decima with securing the town of Corvo. The sorcerers beneath their command have slipped away to the Acheronian ruins in the hills, dragging the terrified inhabitants of Corvo along behind them. The scarlet dragon rides lazily in the wind above Aquilonian soil, once again. |
In Age of Conan depth of view can be scaled: The first picture shows this off really well in my opinion.
And here is a link to some new Wallpaper of the area: LINK <<
Comments
Sorry. But those screenshots look very bad.
It is exactly what i hate in (some of) modern 3D - i call it shiny , slimy ,bump-map bonanza
It is a sindrom where graphic artists decide that bump mapping and specular effect look so neat and they put it on apsolutely everything. Good example for this would be EQ2 , or even Vanguard. This not only looks bad but is system intensive.
The secret of good 3D graphic is in one thing and one thing only : TEXTURE MAPS
..
Still , i seen some great graphic in AOC presentations , so i hope for the best
i think the screenshots look awesome. i can only imagine what the world looks like in motion, in game. is there going to be a type of motion blur? like what crysis has?