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Questions on TR

sombra55sombra55 Member Posts: 12

I'm trying to get a feel for TR.

 

I see you get points that you then use to level up whatever skills you wish to choose in your line of profession. With this said, do you use the same number of skill points on crafting or are the crafting points seperate from the skill points you get ?

 

Which profession you see more of then any other? And why is everyone chosing that profession?

I saw it said MInd, Spirit, Body as attributes. What do these do? Is body suppose to be health? Then what are the other two?

Do you make decent money in TR or is it like WoW where you made peanuts? How good is loot and rare loot as far as drops?

 

Which server is best right now as far as it being newbie helpful and friendly? I recall Vanguard and a server which no one wanted a part of.

Thanks for taking time out to answer.

 

 

 edit: Think I put this in the wrong section but nonetheless.

 

 

Comments

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by sombra55


    I'm trying to get a feel for TR.
     
    I see you get points that you then use to level up whatever skills you wish to choose in your line of profession. With this said, do you use the same number of skill points on crafting or are the crafting points seperate from the skill points you get ? Each time you lvl you get a few points to spend freely but they are NOT seperate, meaning it's YOU that will decide if you want to put in some points into crafting. I think a pvp'r might use a CLONE at max lvl to make that a full crafters and put all skill points into crafting only, for a pve'r it totaly depence on your playstyle and likes, myself currently more into pve then pvp and gotta say the game is fairly easy that i can live without a few extra points spend in the combat area and i have spend a few points in several crafting skills, and still doing okay. I just enjoy a mix of things and seek my own challenge, as for me getting the best gear/weapons brings down the pve challenge the game offers and making the game abit to easy at times, i sure like to mowdown several Thrax in a flash but i also like it when it's getting hard, for me this means using less to get that challenge.....but that is just personal
     
    Which profession you see more of then any other? And why is everyone chosing that profession?
    I saw it said MInd, Spirit, Body as attributes. What do these do? Is body suppose to be health? Then what are the other two?
    http://tabularasavault.ign.com/View.php?view=Editorials.Detail&id=7 see below for text or click link
    Note about all stats - All stats refer solely to level 50 bonuses. These bonuses also only apply to each point above 108. If you are below 108, you don't suffer a penalty on the new bonuses such as armor, crit and logos damage, but until you get back above it, you won't gain a bonus, either. For example: you're a Thrax hybrid and have 59 mind. You boost mind by 10 with a piece of armor. You will not gain logos damage, as you are still below the base 108 value.
    A clean human clone, with no attributes spent, has the following stats:

    108 mind

    108 spirit

    108 body

    20,000 health

    250 power

    200 regen


    Body, Thrax Hybrid:





    Body
    157
    181
    206
    230
    255
    279
    304




    Health
    26049
    29012
    32098
    35061
    38148
    41111
    44197




    Power
    212
    230
    250
    268
    287
    306
    325




    Armor – 30
    9950
    11150
    12400
    13600
    14850
    16050
    17300




    Armor – 40
    23666
    26580
    29493
    32348
    35321
    38175
    41148




    Armor – 50
    39800
    44600
    49600
    54400
    59400
    64200
    69200




    Armor - +%
    33
    49
    65
    81
    98
    114
    131




    Health per body: 123.5

    Power per body: 0.75

    Armor per body: 0.667% (2/3rds)


    Body analysis:
    Body is likely the most powerful stat. It scales the best with gear and offers incredible bonuses to your survivability. Two out of the three hybrids don't have base body, though: the Brann, and Forean. If you happen to be one of these, and you want to boost your armor, you will need to look for items that boost armor directly. If you add body and are below that 108 threshold, then you won't gain any bonus, so it's a wasted stat slot on whatever item you're wearing. The same is true of the other stats and their new bonuses (mind's logos damage and spirit's crit rating).
    If you go purely body, however, your use of logos abilities will suffer. Though in-combat regen has been boosted, with full body, you will only have roughly 13 power/second regen in combat. While this isn't as abysmal as it used to be, the logos abilities have been boosted and are much more tempting to use now. Still, you'll have a decent pool of power thanks to the bonus body gives, and being a walking wall has its benefits.
    Mind, Forean Hybrid:





    Mind Bonus
    Regen
    Power
    Lightning 1
    Lightning 3
    Shrapnel 1
    Shrapnel 3
    Shrapnel 5
    Scourge 1
    Scourge 3
    Scourge 5
    RB 1
    RB 3
    RB 5
    FB 1
    Scatter 1
    Scatter 2
    Scatter 3
    Scatter 4
    Scatter 5
    TS 1
    TS 3
    TS 5




    157
    230
    287
    14500
    24000
    15000
    16500
    20000
    1500
    2200
    3250
    7000
    11000
    15000
    19000
    14000
    17000
    19000
    20000
    21000
    13000
    20000
    25500




    181
    245
    324
    16000
    26000
    16300
    18000
    21000
    1650
    2425
    3300
    7500
    12000
    16250
    21000
    15000
    18500
    20000
    21500
    22500
    14500
    21000
    27000




    206
    260
    363
    17500
    28000
    17000
    19500
    22500
    1600
    2350
    3150
    8000
    13000
    17750
    22500
    16000
    19500
    21000
    23000
    24000
    15250
    22000
    28500




    230
    275
    400
    18000
    30000
    18000
    21000
    23000
    1500
    2500
    3500
    8500
    14000
    19000
    23500
    17000
    20500
    22000
    24500
    25500
    16000
    23000
    30000




    255
    290
    439
    19000
    32000
    19000
    22000
    23750
    1700
    2300
    3300
    9000
    15000
    20000
    25000
    18000
    21000
    23000
    26500
    27000
    17000
    24000
    31500




    279
    305
    476
    20500
    34000
    20000
    23000
    24500
    1400
    2500
    3250
    9500
    16000
    20750
    26000
    19250
    22500
    25500
    28000
    29000
    18000
    26000
    33500




    304
    320
    514
    22000
    36000
    21000
    24000
    25000
    1600
    2450
    3100
    10000
    17000
    21500
    27000
    21000
    24000
    27500
    29500
    31000
    19500
    28500
    36000




    Power per mind: 1.56

    Regen per mind: 0.6

    Bonus logos damage per mind: 0.375%

    Mind analysis:
    Mind is a hit and miss stat - it really depends on how much you find yourself using logos abilities. Commandos benefit hugely from this, as so many of their logos abilities are direct damage. However, most of the other classes don't benefit. For rangers, only lightning, carpet bombing and shrapnel are affected. For demolitionists, only lightning, decay and controlled fission. For engineers, only lightning and decay. For both of the biotechs, only lightning, decay and reconstruction (exo's might also gain on cadaver immolation).
    Your regen, at its highest level, offers you about 20 power/second, and your power pool is so huge you can liberally use your abilities. But since so few of your abilities have any gain, it's questionable. Looking at it, only the commandos (Guardians, Grenadiers) hugely benefit from it. You could potentially go heavy mind as a biotech, but the abilities aren't so powerful as to make this a clear choice.
    Spirit, Brann Hybrid:





    Spirit
    Regen
    HP
    Trial 1 %
    Trial 2 %
    Trial 3 %
    Trial 4 %
    Trial 5 %
    Trial 6 %
    Overall %




    206
    290
    20000
    15
    13
    14
    15
    20
    14
    15.17




    230
    320
    21481
    21
    20
    15
    15
    14
    16
    16.83




    255
    351
    23024
    17
    19
    16
    15
    16
    15
    16.33




    279
    380
    24506
    24
    21
    16
    18
    24
    24
    21.17




    304
    411
    26049
    19
    17
    23
    24
    17
    27
    21.17




    328
    441
    27530
    29
    20
    25
    39
    19
    23
    25.83




    353
    472
    29074
    28
    25
    25
    26
    27
    25
    26




    Regen per spirit: 1.25

    Health per spirit: 61.72

    Crit per spirit: 0.065%

    Spirit analysis:
    You'll note that the numbers above seem fudged on the crit... if I'd have shot at things more, I'm pretty sure it'd be more clear, but unfortunately, firing 600 shots 8 times (counting out the crits over nearly 5000 rounds spent) was about all my patience could bear. There's only 7 columns shown here, but I did another trial at 108 spirit, which got me just around a 10% crit rate. Given how nice and round that number is, like all the other level 50 base stat numbers, I'd imagine it's accurate.
    That aside, for those classes that don't benefit all that much from mind, but still use lots of logos abilities, spirit will be a good friend of yours. Spirit will give you the regen necessary to spam these abilities, provided you back it up with some mind or body to give you an adequate power pool (you could also just get gear with lots of +power on it). On the Brann hybrid, you're looking at a total power of 136 if you don't put anything into mind/body.
    All told, you get around 26% crit if you sink everything you have into spirit on a Brann hybrid. A lot of folks will go, "That's amazing!" and sink everything into crit. Before you do, here's some preliminary math:
    108 spirit, 10% crit - 1.05x damage (.90 + 1.5(.1))

    353 spirit, 26% crit - 1.13x damage (.74 + 1.5(.26))

    26% crit means 7.6% more damage than 10% crit

    I'm not discouraging crit, though. The real, true benefit of all of this crit is the secondary effects certain damage types do. Physical now adds a bleed effect, doing 1/5th the damage of the crit 5 times over 5 seconds, directly to health. Just bear in mind it doesn't stack, so physical machine guns are not the stuff of nightmares. Expect to see this in PvP anyway, though, as big damage physical weapons and skills will be nasty when they crit. Also, think of other useful secondary effects, such as sonic's knockback (a sonic shotgun will be extraordinary with this much crit).
    Do you make decent money in TR or is it like WoW where you made peanuts? How good is loot and rare loot as far as drops? Credits in TR are EASY, it might seem ruf at 0/10 but after that money keeps rolling in....that is if you play the quest, grind (which is for me is mer a mindset some people have when they speak about GRIND) will not get you far or rich in TR , there's plenty of  LOOT (actualy in my opinion at times FAR to much ....hehe), Rare loots i don't REALLY think ( sure might be some things that could be seen as rare) but in time everyone CAN get everything. Only thing that could be seen as being rare would be veteran rewards http://www.rgtr.com/community/veteran_rewards/index.html
    Which server is best right now as far as it being newbie helpful and friendly? I recall Vanguard and a server which no one wanted a part of. I'm EU so only one choose really as far the US servers go best someone playing on one of them answer this one for you  @, just see it as one game that hold many MANY different type/nationality's, knowing this you can easely filter out what you don't want to hear/read, i have yet to find this one game/mmo where 100% of the population was cool it's just a reflection of real life and for me in reall life i also do not get along with each and every person i pas by on the street. So i expect no diverence from a online game, you have the bad and the good everywhere.
    Thanks for taking time out to answer.
     
     
     edit: Think I put this in the wrong section but nonetheless.
     
     

     

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