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Question on pvp..

IcarumbaIcarumba Member UncommonPosts: 50

Hey guys, I'm curious how PvP is like in this game. I've done the trial a couple times, but each time I just ended up mining for money which isnt very fun. But from what ive seen, PvP (or combat in general) is just you clicking orbit and firing your guns. Is there anything else involved in combat? Any strategy whatsoever?

I'm not talking about fitting your ship either..I'm talking about in actual combat. How much strategy is there? From what ive seen, it doesnt look very engaging.

I really want to get into this game, but if the PvP is as simple as ive seen, I'm not so sure about giving it a real try.

Comments

  • LordmonkusLordmonkus Member Posts: 808

    Just orbiting and firing your guns will get kills vs people who don't know what is up but go up against someone who knows what to do and you will get toasted quick.

    Strategies will vary greatly depending on what ship you are flying and where you are fighting.

    Best advice is to get into a pvp corp to fly with and learn from them.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    I think everyone will hit me for that silly counter strike-reference, but i think i will have to take that risk. ;)

    Take counter strike. "What has cs to do with eve?!" you say? Well, not much, but it has one similarity:

    If you play it for yourself, it feels like a normal egoshooter with just a long respawn. Sure, there is a bit of strategy, but nothing groundbreaking.

    Now imagine playing it with a bunch of people, against an other organized bunch of people. The game becomes much more tactical.

    Same goes for Eve. The tactics and strategies that alliance operate with are almost invisible for the normal grunt. The tactics in small scale and large scale warfare are overwhelming. When it comes to territorial control, the economics play a larger role and logistics become a problem, you have to solve, too. Fleet positioning, targetcalling, the placement of longrange, shortrange and logistics-squads, trapping fleets, luring them into the fight. Sending in baits, fake numbers etc.

    It all opens up partially, but not on your trial.

  • KyleranKyleran Member LegendaryPosts: 44,069

    Great response.  Its hard to see or appreciate all this from a single gatecamp or solo fight that you might get involved in during a trial.

    Watching a squad of smaller ships take down a Command ship is a thing of beauty.  Even a small fight can be fun, corp mate of mine took an interceptor up against a decently fitted cruiser (some tech 2) and it took him over 20 minutes to wear down the shields and finally kill it. (and he almost died as well).

     

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • PonicoPonico Member UncommonPosts: 650

    PVP starts like that but it slowly evolves into something much greater.

     

     

    For example.

     

     

    Me and my buddies used to duel a lot. My Hyperion omni tank + high damage setup could pretty much tear a bunch of people. I’ve won battles where I had 2 drakes, 1 scorpion and 1 hurricane on me. However, my omni setup couldn’t even defeat a tier 2 battleship. At first, I went with more power and more armor, then more armor and less power and eventually pure power. No matter what, I wasn’t able to deafeat some of my corpies. Note that in my corp, I am the highest damage dealer when it comes to pure DPS.

     

    So one day, I decided to try a different approach.

     

    I came back with low armor (65% omni instead of 85% omni), higher damage output and a lot of EWAR modules.

     

     

    Now suddenly, it was once again nearly impossible for my corpie to break my armor since half the battle they couldn’t hit me, lock me or even control the range.

     

    PVP in EVE is much deeper then just click and shoot, you have a lot of things to learn.

    image

  • HYPERI0NHYPERI0N Member Posts: 3,515

    All the above is true but they all forgot t mention things like Transversal velocity.

     

    To briefly explain things in a non techical way

     

    A ship thats bigger than you is easier to hit.

    A ship thats smaller than you is harder to hit.

    A ship thats fast is harder to hit as yor turrets can only rotate so fast

    A ship thats slower can be hot easier.

     

    A ship thats flying straight at you is easier to hit [turrets dont need to turn much].

    A ship thats doing a broudside can be harder to hit [because the turretts need to track him].

     

    This all basically means that the way you aproach someone can make a difference between being hit a lot and being hit very few times.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • DawgspeedDawgspeed Member UncommonPosts: 14

    Greetings ..

    Well everything above me thats been posted is pretty much it ..

    one thing i did`nt see mentioned here which i feel should be said ...

    EVE`s pvp so far is the only game i`ve played where my hands get sweaty and started to tremble once a battle begins .. still to this day it happens and i started playing EVE in 2004 ..why,its that good (imo)

    EVE`s pvp so far is the best that i`ve played in awhile .. dont mean to knock other games,

    Cheers

  • BaxslashBaxslash Member UncommonPosts: 237

    So, from everyones posting, as u can see, effect and cause are all intergral parts to pvp, not just one part overiding another, everything must start at the beginning, that is, what u plan to skill for, then, it goes up a notch to which ship ur going to use, then, that next step for fitting ur ship, and so on, and so on, including also how many ppl/ships are going to be in ur engaging pvp battle.

    Its not just a simple matter any more of going out of the station, locking onto the first ship u see, and, then opening fire, you must plan carefully, and, remember, the other person, though may not look like he has much, may have crucial skills to defeat whatever you have planned to.

  • IcarumbaIcarumba Member UncommonPosts: 50

    Whoa, i didnt expect to get replies so quickly! Thanks a ton all of you, looks like im gonna give this another try...would you say 2 months is enough time to get the basics down and start to PvP?

  • LordmonkusLordmonkus Member Posts: 808

    You can get involved earlier than that if you like and can afford the ship losses.

    Give the Red vs Blue war a try myeve.eve-online.com/ingameboard.asp this would teach you a fair amount early on without too much alliance politics and hassle. Just good fun pvp.

  • AnimaAionAnimaAion Member UncommonPosts: 33

    I'll leave a few wors myself ;)

    You wont find many games with the level of strategy needed on PvP like EVE does.

    From small gangs to large fleets, theres always alot of strategy envolved, not to speak of when an alliance wants to invade another alliance's territory, it can take days or even weeks to dedice the best strategy.. But you wont have to worry about that for a few years :p

    Just keep in mind that killing NPC ships (rats) is nothing compared to actual PvP, when its players your figthing theres alot of strategy envolved.

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by Icarumba


    Whoa, i didnt expect to get replies so quickly! Thanks a ton all of you, looks like im gonna give this another try...would you say 2 months is enough time to get the basics down and start to PvP?
    You can get into PvP within the first 3 weeks id say. The secret is to join a active PvP type corporation. And in active i mean where lots of corp members are online regular and like to organise stuff.

     

    So top tip find an appropriate corp and give it a go.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

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