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Ideas for alternatives to kill 100 bunnies

MitaraMitara Member UncommonPosts: 755

I think most of us dont really find the kill 100 bunnies missions, too exciting. But whats the alternative. What kind of missions do you like. Please post your ideas.

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Comments

  • daelnordaelnor Member UncommonPosts: 1,556

    Dunno..smashing little bunnies is kinda fun...

    Er..

    Dunno. It would be cool to see quests be more interactive with the environment, or have different consequences/endings based on your choices throughout.

    D.

    image

  • ForcanForcan Member UncommonPosts: 700

    Interesting, (shameless plug) I just made a blog post on this site about what I think can be a good concept of the Quest/Mission system.

     

    If you guys want, you can read it and give me some feedback.

     

    As for alternatives?  Interactive quests will be fun, but change the "mundane" quests into missions listing and let NPC guilds to control these missions (giving them and ending them, so players can start in one city, do the mission, end up in another and still can turn in).

     

     

    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • KyntorKyntor Member Posts: 280

    Originally posted by Mitara


    I think most of us dont really find the kill 100 bunnies missions, too exciting. But whats the alternative. What kind of missions do you like. Please post your ideas.
    I don't think that there is a problem with having activities such as this, but there is a problem with calling it a quest.  Something like this is more of a task or an odd-job.

    I have always believe that MMORPGs need to break their quest system up into component parts.  You could have epic-quests, quests, missions, tasks, odd-jobs, etc.  Each one could have their own level of creativity, reward, and effort associated with it.  This would allow the trivial one such as tasks or odd-jobs to be skipped with no consequences.

    "Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason."

  • ScottcScottc Member Posts: 680

    I thought you carebears loved killing 100 bunnies, turning in the quest, and collecting the better gear and then taking the next quest and killing the 100 wolves, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 bears, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 goblins, turning in the quest, and collecting the better gear, and then taking the next question and killing 100 orcs, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 zombies, turning in the quest, and collecting the better gear, and then taking the next quest and killing 1 Lich King, looting the better gear, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 trolls, turning in the quest, and collecting the better gear, and then taking the next quest and killing 1 Really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then an expansion pack is released and you do the same thing with a new boss. 

    Eventually you get bored and you quit the game, and then maybe you come back and make another character and repeat the cycle, or perhaps you find a new game and repeat the cycle with slightly altered quests and monsters in a slightly altered world.  How you find this cycle fulfilling i'll never know, but don't tell me its opinion that you like that sort of repetitive shit.  Your choice of game is about as enjoyable to play as it is to read this post i've just made.  Thats not opinion, its fact.

  • ForcanForcan Member UncommonPosts: 700

    Scottc, then what do you propose as the alternatives then?

     

    Since you find these type of "quests" dull?

     

    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Scottc


    I thought you carebears loved killing 100 bunnies, turning in the quest, and collecting the better gear and then taking the next quest and killing the 100 wolves, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 bears, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 goblins, turning in the quest, and collecting the better gear, and then taking the next question and killing 100 orcs, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 zombies, turning in the quest, and collecting the better gear, and then taking the next quest and killing 1 Lich King, looting the better gear, turning in the quest, and collecting the better gear, and then taking the next quest and killing 100 trolls, turning in the quest, and collecting the better gear, and then taking the next quest and killing 1 Really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then taking that quest again and killing 1 really big uber boss, looting the better gear, turning in the quest, and collecting the better gear, and then an expansion pack is released and you do the same thing with a new boss. 
    Eventually you get bored and you quit the game, and then maybe you come back and make another character and repeat the cycle, or perhaps you find a new game and repeat the cycle with slightly altered quests and monsters in a slightly altered world.  How you find this cycle fulfilling i'll never know, but don't tell me its opinion that you like that sort of repetitive shit.  Your choice of game is about as enjoyable to play as it is to read this post i've just made.  Thats not opinion, its fact.

      LOL that was a good one. And so true.

     

    edit: to the OP, Runescape quests where very good, when it was 2D, I don't know now. Also old Everquest quests.

    Even WOW has some good quests, like that one where you have to rescue a baby Gryphon.

  • ScottcScottc Member Posts: 680
    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

  • paulscottpaulscott Member Posts: 5,613

    kill 100 frogs.

    there are always PvP type tasks.

    the basic escort.  one faction gives the quest to  escort a cart along a road, while the opposing faction gives the quest to take it out.

    kill/recruit/protect the leader quests.  the leader of an area offers a handful of very attractive quests so it's in everyones best interest to keep them alive.  however there are enemies for everyone so someone wants them dead(whether someone in the kings court, enemy faction).   so you have the leader in a well defended castle, when he comes in risk he locks it up and alerts players who would care so they come to his aid, after this stage the walls are finally brought down(there's even stuff within this forinstance the people who arrive early can try to take down the siege weaponry to by more time).   since a leader can't stay dead there needs to be a way to bring them back(recruit a new person, some necromancy.  essentially you have all of these paths open at the same time, but whatever one gets completed in the time frame determines how he comes back)

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • paulscottpaulscott Member Posts: 5,613
    Originally posted by Scottc

    nothing is forever.  not even the hardcore stick with a game forever.

    <modedit>

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ForcanForcan Member UncommonPosts: 700

    Originally posted by Scottc

    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

    Never played AC, so don't really know the system.  But sounds interesting.

    I do agree in some way that the reward should be related to the quest.

     

    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • SpiritraiserSpiritraiser Member UncommonPosts: 175

    Originally posted by Mitara


    I think most of us dont really find the kill 100 bunnies missions, too exciting. But whats the alternative. What kind of missions do you like. Please post your ideas.

    Kill 99 and get 1 as bonus!

  • ScottcScottc Member Posts: 680
    Originally posted by Forcan


     
    Originally posted by Scottc

    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

    Never played AC, so don't really know the system.  But sounds interesting.

     

    I do agree in some way that the reward should be related to the quest.

     

    To expand upon that, I don't think quests should tie in to leveling, and to be fair, I really think leveling up should go in MMORPGs and be replaced with a skill system (like you have a sword skill, use a sword and it raises).  All leveling does is make certain quest rewards obsolete after a certain amount of time.  Quest rewards should be things that all have a place and a time to be used.  For example, in Asheron's Call, there is a quest for undead slayer weapons which involve killing some powerful undead thing and receiving a stone that enchants an item with an effect that allows it to better kill undead creatures by doing more damage to them.  If you want to see a good example of how quests work in it, check out some of the quest walkthroughs for the game here: http://www.thejackcat.com/AC/Hobbies/Quests.htm, although scroll down a bit.  Turbine decided that "kill-task" quests were the way of the future and downgraded the newer content for the game.  Heres a good example of a well done quest in Asheron's Call: http://www.thejackcat.com/AC/Hobbies/Quests/Aerlinthe.htm

  • HarafnirHarafnir Member UncommonPosts: 1,350

    Originally posted by Mitara


    I think most of us dont really find the kill 100 bunnies missions, too exciting. But whats the alternative. What kind of missions do you like. Please post your ideas.

    After much brainstorming I came up with some ideas. How about:

    100 Rabbits?!

    100 Turtles!??

    100 Porcupines!!!!?!

    Tell me what you think

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • RayalistRayalist Member Posts: 211

    In my opinion:

    Quests are for single player games.

    MMO's are for interacting with other players. Crafting items for other players. PvPing with other players against other players. Building empires with other players. Maybe some NPCs to kill for a reliable source of income, but other than that I think NPC interaction should be at a minimum.

  • jimsmith08jimsmith08 Member Posts: 1,039

    Originally posted by Scottc

    Originally posted by Forcan


     
    Originally posted by Scottc

    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

    Never played AC, so don't really know the system.  But sounds interesting.

     

    I do agree in some way that the reward should be related to the quest.

     

    To expand upon that, I don't think quests should tie in to leveling, and to be fair, I really think leveling up should go in MMORPGs and be replaced with a skill system (like you have a sword skill, use a sword and it raises). 


    What a fantastic idea.Rather than killing 100 wolves for a quest,we instead have to kill these 100 wolves just to get a sword skill up.And once weve killed those 100 wolves,we need to kill 1000 bears to get it up even more.Or we could kill 500 bears,30 chickens,125 lions and a parrot for variety,all for the exact same thing-more sword skill.

    Once weve killed 2000 animals/orcs/elves to raise our skill up,we can now do some decent damage and have a high chance to hit,wheras mr.newplayer comes along with a sword skill of 1,and cant do squat. So the player with the higher sword skill,higher defense etc is more advanced that someone whos totally new to the game.No difference to level based,never has been,never will be. Time spent levelling either skill or a numbered level equals no difference. Plus its a horrble,dinosaur method of charatcer advancement thats thankfully pretty much dead (good riddance).

    Now if you want a skill system where you spent points in attributes,such as :

    • spending earned XP in a skill tree
    • completing quests to earn skill and stat points
    • buying/earning spells through combat (guild wars style)
    • using the diablo style advancement method

    -then this is a much better way with more control on your characters advancement.On top of this,you need a robust stats system. If you wanted to go non level based,sure,but youre still levelling your character up.You would be much more powerful after 3 months than someone whos just begun the game. Unless we all start off exactly the same,in which case you may as well go and play counterstrike.

  • KyntorKyntor Member Posts: 280

    Originally posted by Rayalist


    In my opinion:
    Quests are for single player games.
    MMO's are for interacting with other players. Crafting items for other players. PvPing with other players against other players. Building empires with other players. Maybe some NPCs to kill for a reliable source of income, but other than that I think NPC interaction should be at a minimum.

    I would find this type of game very niche.  It would probably not hold my interest very long.  These type of games seems very one dimensional to me.  I enjoy empire building, but only as a change of pace from the MMORPGs other content.  I do believe that MMORPGs should have this type of PVP, but not only this type of PVP.

    "Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason."

  • ScottcScottc Member Posts: 680
    Originally posted by jimsmith08


     
    Originally posted by Scottc

    Originally posted by Forcan


     
    Originally posted by Scottc

    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

    Never played AC, so don't really know the system.  But sounds interesting.

     

    I do agree in some way that the reward should be related to the quest.

     

    To expand upon that, I don't think quests should tie in to leveling, and to be fair, I really think leveling up should go in MMORPGs and be replaced with a skill system (like you have a sword skill, use a sword and it raises). 


    What a fantastic idea.Rather than killing 100 wolves for a quest,we instead have to kill these 100 wolves just to get a sword skill up.And once weve killed those 100 wolves,we need to kill 1000 bears to get it up even more.Or we could kill 500 bears,30 chickens,125 lions and a parrot for variety,all for the exact same thing-more sword skill.

     

    Once weve killed 2000 animals/orcs/elves to raise our skill up,we can now do some decent damage and have a high chance to hit,wheras mr.newplayer comes along with a sword skill of 1,and cant do squat. So the player with the higher sword skill,higher defense etc is more advanced that someone whos totally new to the game.No difference to level based,never has been,never will be. Time spent levelling either skill or a numbered level equals no difference. Plus its a horrble,dinosaur method of charatcer advancement thats thankfully pretty much dead (good riddance).

    Now if you want a skill system where you spent points in attributes,such as :

    • spending earned XP in a skill tree
    • completing quests to earn skill and stat points
    • buying/earning spells through combat (guild wars style)
    • using the diablo style advancement method

    -then this is a much better way with more control on your characters advancement.On top of this,you need a robust stats system. If you wanted to go non level based,sure,but youre still levelling your character up.You would be much more powerful after 3 months than someone whos just begun the game. Unless we all start off exactly the same,in which case you may as well go and play counterstrike.

    I find it hilarious that your way is just as flawed as mine.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Originally posted by Harafnir


     
    Originally posted by Mitara


    I think most of us dont really find the kill 100 bunnies missions, too exciting. But whats the alternative. What kind of missions do you like. Please post your ideas.

     

    After much brainstorming I came up with some ideas. How about:

    100 Rabbits?!

    100 Turtles!??

    100 Porcupines!!!!?!

    Tell me what you think

    Adds rats and spiders and I am in!

    - "If I understand you well, you are telling me until next time. " - Ren

  • jimsmith08jimsmith08 Member Posts: 1,039

    Originally posted by Scottc

    Originally posted by jimsmith08


     
    Originally posted by Scottc

    Originally posted by Forcan


     
    Originally posted by Scottc

    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

    Never played AC, so don't really know the system.  But sounds interesting.

     

    I do agree in some way that the reward should be related to the quest.

     

    To expand upon that, I don't think quests should tie in to leveling, and to be fair, I really think leveling up should go in MMORPGs and be replaced with a skill system (like you have a sword skill, use a sword and it raises). 


    What a fantastic idea.Rather than killing 100 wolves for a quest,we instead have to kill these 100 wolves just to get a sword skill up.And once weve killed those 100 wolves,we need to kill 1000 bears to get it up even more.Or we could kill 500 bears,30 chickens,125 lions and a parrot for variety,all for the exact same thing-more sword skill.

     

    Once weve killed 2000 animals/orcs/elves to raise our skill up,we can now do some decent damage and have a high chance to hit,wheras mr.newplayer comes along with a sword skill of 1,and cant do squat. So the player with the higher sword skill,higher defense etc is more advanced that someone whos totally new to the game.No difference to level based,never has been,never will be. Time spent levelling either skill or a numbered level equals no difference. Plus its a horrble,dinosaur method of charatcer advancement thats thankfully pretty much dead (good riddance).

    Now if you want a skill system where you spent points in attributes,such as :

    • spending earned XP in a skill tree
    • completing quests to earn skill and stat points
    • buying/earning spells through combat (guild wars style)
    • using the diablo style advancement method

    -then this is a much better way with more control on your characters advancement.On top of this,you need a robust stats system. If you wanted to go non level based,sure,but youre still levelling your character up.You would be much more powerful after 3 months than someone whos just begun the game. Unless we all start off exactly the same,in which case you may as well go and play counterstrike.

    I find it hilarious that your way is just as flawed as mine.

    Really?No other amazing argument to show how flawed this system is,even though its been used in numerous very good and popular games?Though I shouldnt say popular should I,as Im guessing youre one of those guys who desperately try to be anti anything popular as you feel it makes you look superior and that you have some great intelligence. Perhaps even throw in words like simplistic to really be awesome.



    So level based is flawed,skill grind dino system is flawed,skill and stat point allocation is flawed..its a good job weve got all these guys with great ideas such as 'devs should come up with something new..sword skill grinding!!' thatll really make a huge difference to MMOs.We can still grind up,but instead of a level number we can look at a random chance grind system.Joy.

  • alyndalealyndale Member UncommonPosts: 936

    I would say for questing, more mission based quest might be interesting.  Also more class based quests would also enhance for specific weapons/armor...or skills depending on gaming style.

    Sometimes though collection quests are not so bad especially if it to create an item.

    All I want is the truth
    Just gimme some truth
    John Lennon

  • ScottcScottc Member Posts: 680
    Originally posted by jimsmith08


     
    Originally posted by Scottc

    Originally posted by jimsmith08


     
    Originally posted by Scottc

    Originally posted by Forcan


     
    Originally posted by Scottc

    Originally posted by Forcan


    Scottc, then what do you propose as the alternatives then?
     
    Since you find these type of "quests" dull?
     
    My proposal is in my blog on this site, go read it if you want, but I want to know your idea for alternative?

    A quest, not a job.  I think Asheron's Call did quests right.  Let is be exploring for some priceless or powerful artifact, or crafting a powerful item from rare parts that need to be found around the world.  I don't need some reward thats totally unrelated to the quest i'm doing, the reward should be found or created in doing the quest.

    Never played AC, so don't really know the system.  But sounds interesting.

     

    I do agree in some way that the reward should be related to the quest.

     

    To expand upon that, I don't think quests should tie in to leveling, and to be fair, I really think leveling up should go in MMORPGs and be replaced with a skill system (like you have a sword skill, use a sword and it raises). 


    What a fantastic idea.Rather than killing 100 wolves for a quest,we instead have to kill these 100 wolves just to get a sword skill up.And once weve killed those 100 wolves,we need to kill 1000 bears to get it up even more.Or we could kill 500 bears,30 chickens,125 lions and a parrot for variety,all for the exact same thing-more sword skill.

     

    Once weve killed 2000 animals/orcs/elves to raise our skill up,we can now do some decent damage and have a high chance to hit,wheras mr.newplayer comes along with a sword skill of 1,and cant do squat. So the player with the higher sword skill,higher defense etc is more advanced that someone whos totally new to the game.No difference to level based,never has been,never will be. Time spent levelling either skill or a numbered level equals no difference. Plus its a horrble,dinosaur method of charatcer advancement thats thankfully pretty much dead (good riddance).

    Now if you want a skill system where you spent points in attributes,such as :

    • spending earned XP in a skill tree
    • completing quests to earn skill and stat points
    • buying/earning spells through combat (guild wars style)
    • using the diablo style advancement method

    -then this is a much better way with more control on your characters advancement.On top of this,you need a robust stats system. If you wanted to go non level based,sure,but youre still levelling your character up.You would be much more powerful after 3 months than someone whos just begun the game. Unless we all start off exactly the same,in which case you may as well go and play counterstrike.

    I find it hilarious that your way is just as flawed as mine.

    Really?No other amazing argument to show how flawed this system is,even though its been used in numerous very good and popular games?Though I shouldnt say popular should I,as Im guessing youre one of those guys who desperately try to be anti anything popular as you feel it makes you look superior and that you have some great intelligence. Perhaps even throw in words like simplistic to really be awesome.

     



    So level based is flawed,skill grind dino system is flawed,skill and stat point allocation is flawed..its a good job weve got all these guys with great ideas such as 'devs should come up with something new..sword skill grinding!!' thatll really make a huge difference to MMOs.We can still grind up,but instead of a level number we can look at a random chance grind system.Joy.

    I'm not anti everything because I disagree you.  Don't jump to insulting someone so quickly, it discredits you.

  • jimsmith08jimsmith08 Member Posts: 1,039

    Originally posted by Scottc


    I thought you carebears loved killing 100 bunnies, turning in the quest
    Eventually you get bored and you quit the game, and then maybe you come back and make another character and repeat the cycle, or perhaps you find a new game and repeat the cycle with slightly altered quests and monsters in a slightly altered world.  How you find this cycle fulfilling i'll never know, but don't tell me its opinion that you like that sort of repetitive shit.  Your choice of game is about as enjoyable to play as it is to read this post i've just made.  Thats not opinion, its fact.
    I'm not anti everything because I disagree you.  Don't jump to insulting someone so quickly, it discredits you.

    ok,ill keep that in mind.

  • RecantRecant Member UncommonPosts: 1,586

    RPGs are typically about killing lots of monsters with a background story.  It's a genre standard.  Your class is based on combat, or combat support, so what's the point of being a Wizard or a Healer if you're not going to kill stuff?  What's the point of having all those abilities, attributes, etc?  The killing is repetitive, but that's really the whole point.

    Every game in every genre has repetition.

    I think the criticisms of the current quest systems here are misdirected at gameplay when people are actually criticising PVE.  There's not a whole great deal you can do to improve PvE right now, but if you have ideas, send them to an MMO company and get hired... maybe your game will be a WoW-killer.

    Sure, there's room for more PvP games, but PvE isn't going to change much at all.  Non-combat based RPGs bore the shit out of most people, so don't expect anything from that either.  I think people are complaining just for the sake of complaining here.. :p

    Still waiting for your Holy Grail MMORPG? Interesting...

  • MitaraMitara Member UncommonPosts: 755

    Ouch guys... really... not a single useful alternative? I guess kill 100 bunnies is a standard for a reason. IT is extremly hard to find an alternative.

    What about puzzle quests? I know Stargate is going to add them and D&D Online had them. Are they popular?

     

  • ScottcScottc Member Posts: 680
    Originally posted by Mitara


    Ouch guys... really... not a single useful alternative? I guess kill 100 bunnies is a standard for a reason. IT is extremly hard to find an alternative.
    What about puzzle quests? I know Stargate is going to add them and D&D Online had them. Are they popular?
     

    Did you not see my post?  Asheron's Call has quests that are actually quest.  You know in lord of the rings where frodo was supposed to toss that ring into the fires of that volcano?  That was an epic quest.  Have you ever read the book the hobbit?  Bilbo goes around killin goblins n shit, finding nice weapons on his way, that was questing.  Questing does not involve killing monsters over and over to gain a reward, it involves exploring the world you're in, hearing rumors of ancient treasures, and finding those treasures.  That is questing.  Let questing be questing as Asheron's Call did so amazingly well.

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