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I'm becoming more and more intrigued by this game. I've never been a big fan of the 2D model, even if I did play UO. I'll be damned if I don't show them some support on release though, anything to prove there's interest in original concepts and thoughts that deviate from the WoW cookie cutter model.
http://blog.wired.com/games/2008/02/...lila.html#more
My first attempt at conceptualizing the world of Lila Dreams in terms of its geography was to sit down, and create a map. Ok, this here, that next to it, and maybe over here this other place with this area in between. It was funlike when I was a kid and drew all those D&D maps!But, that didnt feel right. It felt too expected...
...So, thought I, why stick with convention? Why cant places be connected by doors that lead to points between areas that arent geographically logical?
These are exerts from the Lila Dreams blog. The concept is pretty awesome: http://liladreams.creatrixgames.com/blog/
In this game, emotions are a really central aspect. Because were frolicking around inside this girls psycheand you know how emotional pre-teen children can be!were going to run into emotions. Therefore, emotions will touch almost everything in the game. Your character will have an emotional alignment, abilities and items will have attributes that are affected by emotion, and the environment itself will change depending on Lilas mood.